glslang/Test/hlsl.getdimensions.dx10.frag

238 lines
7.9 KiB
JavaScript

SamplerState g_sSamp : register(s0);
uniform Texture1D <float4> g_tTex1df4 : register(t0);
Texture1D <int4> g_tTex1di4;
Texture1D <uint4> g_tTex1du4;
Texture2D <float4> g_tTex2df4;
Texture2D <int4> g_tTex2di4;
Texture2D <uint4> g_tTex2du4;
Texture3D <float4> g_tTex3df4;
Texture3D <int4> g_tTex3di4;
Texture3D <uint4> g_tTex3du4;
TextureCube <float4> g_tTexcdf4;
TextureCube <int4> g_tTexcdi4;
TextureCube <uint4> g_tTexcdu4;
Texture1DArray <float4> g_tTex1df4a;
Texture1DArray <int4> g_tTex1di4a;
Texture1DArray <uint4> g_tTex1du4a;
Texture2DArray <float4> g_tTex2df4a;
Texture2DArray <int4> g_tTex2di4a;
Texture2DArray <uint4> g_tTex2du4a;
TextureCubeArray <float4> g_tTexcdf4a;
TextureCubeArray <int4> g_tTexcdi4a;
TextureCubeArray <uint4> g_tTexcdu4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
uint MipLevel;
uint WidthU;
uint HeightU;
uint ElementsU;
uint DepthU;
uint NumberOfLevelsU;
uint NumberOfSamplesU;
float WidthF;
float HeightF;
float ElementsF;
float DepthF;
float NumberOfLevelsF;
float NumberOfSamplesF;
// 1D, float tx, uint params
g_tTex1df4 . GetDimensions(WidthU);
g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU);
// 1D, int, uint params
g_tTex1di4 . GetDimensions(WidthU);
g_tTex1di4 . GetDimensions(6, WidthU, NumberOfLevelsU);
// 1D, uint, uint params
g_tTex1du4 . GetDimensions(WidthU);
g_tTex1du4 . GetDimensions(6, WidthU, NumberOfLevelsU);
// 1DArray, float tx, uint params
g_tTex1df4a . GetDimensions(WidthU, ElementsU);
g_tTex1df4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
// 1DArray, int, uint params
g_tTex1di4a . GetDimensions(WidthU, ElementsU);
g_tTex1di4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
// 1DArray, uint, uint params
g_tTex1du4a . GetDimensions(WidthU, ElementsU);
g_tTex1du4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
// 2D, float tx, uint params
g_tTex2df4 . GetDimensions(WidthU, HeightU);
g_tTex2df4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// 2D, int, uint params
g_tTex2di4 . GetDimensions(WidthU, HeightU);
g_tTex2di4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// 2D, uint, uint params
g_tTex2du4 . GetDimensions(WidthU, HeightU);
g_tTex2du4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// 2Darray, float tx, uint params
g_tTex2df4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTex2df4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// 2Darray, int, uint params
g_tTex2di4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTex2di4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// 2Darray, uint, uint params
g_tTex2du4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTex2du4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// 3D, float tx, uint params
g_tTex3df4 . GetDimensions(WidthU, HeightU, DepthU);
g_tTex3df4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
// 3D, int, uint params
g_tTex3di4 . GetDimensions(WidthU, HeightU, DepthU);
g_tTex3di4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
// 3D, uint, uint params
g_tTex3du4 . GetDimensions(WidthU, HeightU, DepthU);
g_tTex3du4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
// Cube, float tx, uint params
g_tTexcdf4 . GetDimensions(WidthU, HeightU);
g_tTexcdf4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// Cube, int, uint params
g_tTexcdi4 . GetDimensions(WidthU, HeightU);
g_tTexcdi4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// Cube, uint, uint params
g_tTexcdu4 . GetDimensions(WidthU, HeightU);
g_tTexcdu4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
// Cubearray, float tx, uint params
g_tTexcdf4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTexcdf4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// Cubearray, int, uint params
g_tTexcdi4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTexcdi4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// Cubearray, uint, uint params
g_tTexcdu4a . GetDimensions(WidthU, HeightU, ElementsU);
g_tTexcdu4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
// TODO: ***************************************************
// Change this to 1 to enable float overloads when the HLSL
// function overload resolution is fixed.
#define OVERLOAD_FIX 0
// TODO: enable when function overload resolution rules are fixed
#if OVERLOAD_FIX
// 1D, float tx, float params
g_tTex1df4 . GetDimensions(WidthF);
g_tTex1df4 . GetDimensions(6, WidthF, NumberOfLevelsF);
// 1D, int, float params
g_tTex1di4 . GetDimensions(WidthF);
g_tTex1di4 . GetDimensions(6, WidthF, NumberOfLevelsF);
// 1D, uint, float params
g_tTex1du4 . GetDimensions(WidthF);
g_tTex1du4 . GetDimensions(6, WidthF, NumberOfLevelsF);
// 1DArray, float tx, float params
g_tTex1df4a . GetDimensions(WidthF, ElementsF);
g_tTex1df4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
// 1DArray, int, float params
g_tTex1di4a . GetDimensions(WidthF, ElementsF);
g_tTex1di4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
// 1DArray, uint, float params
g_tTex1du4a . GetDimensions(WidthF, ElementsF);
g_tTex1du4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
// 2D, float tx, float params
g_tTex2df4 . GetDimensions(WidthF, HeightF);
g_tTex2df4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// 2D, int, float params
g_tTex2di4 . GetDimensions(WidthF, HeightF);
g_tTex2di4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// 2D, uint, float params
g_tTex2du4 . GetDimensions(WidthF, HeightF);
g_tTex2du4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// 2Darray, float tx, float params
g_tTex2df4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTex2df4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// 2Darray, int, float params
g_tTex2di4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTex2di4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// 2Darray, uint, float params
g_tTex2du4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTex2du4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// 3D, float tx, float params
g_tTex3df4 . GetDimensions(WidthF, HeightF, DepthF);
g_tTex3df4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
// 3D, int, float params
g_tTex3di4 . GetDimensions(WidthF, HeightF, DepthF);
g_tTex3di4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
// 3D, uint, float params
g_tTex3du4 . GetDimensions(WidthF, HeightF, DepthF);
g_tTex3du4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
// Cube, float tx, float params
g_tTexcdf4 . GetDimensions(WidthF, HeightF);
g_tTexcdf4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// Cube, int, float params
g_tTexcdi4 . GetDimensions(WidthF, HeightF);
g_tTexcdi4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// Cube, uint, float params
g_tTexcdu4 . GetDimensions(WidthF, HeightF);
g_tTexcdu4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
// Cubearray, float tx, float params
g_tTexcdf4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTexcdf4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// Cubearray, int, float params
g_tTexcdi4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTexcdi4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
// Cubearray, uint, float params
g_tTexcdu4a . GetDimensions(WidthF, HeightF, ElementsF);
g_tTexcdu4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
#endif // OVERLOAD_FIX
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}