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https://github.com/RPCS3/glslang.git
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238 lines
7.9 KiB
JavaScript
238 lines
7.9 KiB
JavaScript
SamplerState g_sSamp : register(s0);
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uniform Texture1D <float4> g_tTex1df4 : register(t0);
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Texture1D <int4> g_tTex1di4;
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Texture1D <uint4> g_tTex1du4;
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Texture2D <float4> g_tTex2df4;
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Texture2D <int4> g_tTex2di4;
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Texture2D <uint4> g_tTex2du4;
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Texture3D <float4> g_tTex3df4;
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Texture3D <int4> g_tTex3di4;
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Texture3D <uint4> g_tTex3du4;
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TextureCube <float4> g_tTexcdf4;
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TextureCube <int4> g_tTexcdi4;
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TextureCube <uint4> g_tTexcdu4;
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Texture1DArray <float4> g_tTex1df4a;
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Texture1DArray <int4> g_tTex1di4a;
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Texture1DArray <uint4> g_tTex1du4a;
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Texture2DArray <float4> g_tTex2df4a;
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Texture2DArray <int4> g_tTex2di4a;
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Texture2DArray <uint4> g_tTex2du4a;
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TextureCubeArray <float4> g_tTexcdf4a;
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TextureCubeArray <int4> g_tTexcdi4a;
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TextureCubeArray <uint4> g_tTexcdu4a;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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float Depth : SV_Depth;
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};
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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uint MipLevel;
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uint WidthU;
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uint HeightU;
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uint ElementsU;
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uint DepthU;
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uint NumberOfLevelsU;
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uint NumberOfSamplesU;
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float WidthF;
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float HeightF;
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float ElementsF;
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float DepthF;
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float NumberOfLevelsF;
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float NumberOfSamplesF;
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// 1D, float tx, uint params
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g_tTex1df4 . GetDimensions(WidthU);
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g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU);
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// 1D, int, uint params
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g_tTex1di4 . GetDimensions(WidthU);
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g_tTex1di4 . GetDimensions(6, WidthU, NumberOfLevelsU);
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// 1D, uint, uint params
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g_tTex1du4 . GetDimensions(WidthU);
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g_tTex1du4 . GetDimensions(6, WidthU, NumberOfLevelsU);
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// 1DArray, float tx, uint params
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g_tTex1df4a . GetDimensions(WidthU, ElementsU);
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g_tTex1df4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
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// 1DArray, int, uint params
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g_tTex1di4a . GetDimensions(WidthU, ElementsU);
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g_tTex1di4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
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// 1DArray, uint, uint params
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g_tTex1du4a . GetDimensions(WidthU, ElementsU);
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g_tTex1du4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU);
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// 2D, float tx, uint params
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g_tTex2df4 . GetDimensions(WidthU, HeightU);
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g_tTex2df4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
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// 2D, int, uint params
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g_tTex2di4 . GetDimensions(WidthU, HeightU);
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g_tTex2di4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
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// 2D, uint, uint params
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g_tTex2du4 . GetDimensions(WidthU, HeightU);
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g_tTex2du4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
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// 2Darray, float tx, uint params
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g_tTex2df4a . GetDimensions(WidthU, HeightU, ElementsU);
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g_tTex2df4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
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// 2Darray, int, uint params
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g_tTex2di4a . GetDimensions(WidthU, HeightU, ElementsU);
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g_tTex2di4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
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// 2Darray, uint, uint params
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g_tTex2du4a . GetDimensions(WidthU, HeightU, ElementsU);
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g_tTex2du4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
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// 3D, float tx, uint params
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g_tTex3df4 . GetDimensions(WidthU, HeightU, DepthU);
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g_tTex3df4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
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// 3D, int, uint params
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g_tTex3di4 . GetDimensions(WidthU, HeightU, DepthU);
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g_tTex3di4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
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// 3D, uint, uint params
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g_tTex3du4 . GetDimensions(WidthU, HeightU, DepthU);
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g_tTex3du4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU);
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// Cube, float tx, uint params
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g_tTexcdf4 . GetDimensions(WidthU, HeightU);
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g_tTexcdf4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
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// Cube, int, uint params
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g_tTexcdi4 . GetDimensions(WidthU, HeightU);
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g_tTexcdi4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
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// Cube, uint, uint params
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g_tTexcdu4 . GetDimensions(WidthU, HeightU);
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g_tTexcdu4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU);
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// Cubearray, float tx, uint params
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g_tTexcdf4a . GetDimensions(WidthU, HeightU, ElementsU);
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g_tTexcdf4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
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// Cubearray, int, uint params
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g_tTexcdi4a . GetDimensions(WidthU, HeightU, ElementsU);
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g_tTexcdi4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
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// Cubearray, uint, uint params
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g_tTexcdu4a . GetDimensions(WidthU, HeightU, ElementsU);
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g_tTexcdu4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
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// TODO: ***************************************************
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// Change this to 1 to enable float overloads when the HLSL
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// function overload resolution is fixed.
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#define OVERLOAD_FIX 0
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// TODO: enable when function overload resolution rules are fixed
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#if OVERLOAD_FIX
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// 1D, float tx, float params
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g_tTex1df4 . GetDimensions(WidthF);
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g_tTex1df4 . GetDimensions(6, WidthF, NumberOfLevelsF);
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// 1D, int, float params
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g_tTex1di4 . GetDimensions(WidthF);
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g_tTex1di4 . GetDimensions(6, WidthF, NumberOfLevelsF);
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// 1D, uint, float params
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g_tTex1du4 . GetDimensions(WidthF);
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g_tTex1du4 . GetDimensions(6, WidthF, NumberOfLevelsF);
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// 1DArray, float tx, float params
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g_tTex1df4a . GetDimensions(WidthF, ElementsF);
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g_tTex1df4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
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// 1DArray, int, float params
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g_tTex1di4a . GetDimensions(WidthF, ElementsF);
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g_tTex1di4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
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// 1DArray, uint, float params
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g_tTex1du4a . GetDimensions(WidthF, ElementsF);
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g_tTex1du4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF);
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// 2D, float tx, float params
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g_tTex2df4 . GetDimensions(WidthF, HeightF);
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g_tTex2df4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
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// 2D, int, float params
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g_tTex2di4 . GetDimensions(WidthF, HeightF);
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g_tTex2di4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
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// 2D, uint, float params
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g_tTex2du4 . GetDimensions(WidthF, HeightF);
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g_tTex2du4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
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// 2Darray, float tx, float params
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g_tTex2df4a . GetDimensions(WidthF, HeightF, ElementsF);
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g_tTex2df4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
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// 2Darray, int, float params
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g_tTex2di4a . GetDimensions(WidthF, HeightF, ElementsF);
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g_tTex2di4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
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// 2Darray, uint, float params
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g_tTex2du4a . GetDimensions(WidthF, HeightF, ElementsF);
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g_tTex2du4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
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// 3D, float tx, float params
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g_tTex3df4 . GetDimensions(WidthF, HeightF, DepthF);
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g_tTex3df4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
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// 3D, int, float params
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g_tTex3di4 . GetDimensions(WidthF, HeightF, DepthF);
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g_tTex3di4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
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// 3D, uint, float params
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g_tTex3du4 . GetDimensions(WidthF, HeightF, DepthF);
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g_tTex3du4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF);
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// Cube, float tx, float params
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g_tTexcdf4 . GetDimensions(WidthF, HeightF);
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g_tTexcdf4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
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// Cube, int, float params
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g_tTexcdi4 . GetDimensions(WidthF, HeightF);
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g_tTexcdi4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
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// Cube, uint, float params
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g_tTexcdu4 . GetDimensions(WidthF, HeightF);
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g_tTexcdu4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF);
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// Cubearray, float tx, float params
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g_tTexcdf4a . GetDimensions(WidthF, HeightF, ElementsF);
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g_tTexcdf4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
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// Cubearray, int, float params
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g_tTexcdi4a . GetDimensions(WidthF, HeightF, ElementsF);
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g_tTexcdi4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
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// Cubearray, uint, float params
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g_tTexcdu4a . GetDimensions(WidthF, HeightF, ElementsF);
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g_tTexcdu4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
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#endif // OVERLOAD_FIX
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psout.Color = 1.0;
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psout.Depth = 1.0;
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return psout;
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}
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