mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-05 01:37:07 +00:00
906cc21816
Fixes issue #610. Also provides a testing option to keep uncalled functions.
193 lines
13 KiB
Plaintext
193 lines
13 KiB
Plaintext
330.frag
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ERROR: 0:27: 'block declaration' : cannot redeclare block: gl_block
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ERROR: 0:31: 'gl_name' : identifiers starting with "gl_" are reserved
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ERROR: 0:32: 'gl_i' : identifiers starting with "gl_" are reserved
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ERROR: 0:35: 'gl_in' : no declaration found for redeclaration
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ERROR: 0:39: 'gl_FragCoord' : cannot redeclare a non block as a block
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ERROR: 0:44: 'non-literal layout-id value' : not supported for this version or the enabled extensions
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ERROR: 0:44: 'layout-id value' : cannot be negative
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ERROR: 0:45: 'non-literal layout-id value' : not supported for this version or the enabled extensions
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ERROR: 0:46: 'layout-id value' : scalar integer expression required
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ERROR: 0:46: 'location' : location is too large
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ERROR: 0:47: 'non-literal layout-id value' : not supported for this version or the enabled extensions
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ERROR: 0:48: 'non-literal layout-id value' : not supported for this version or the enabled extensions
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ERROR: 0:52: 'f2' : cannot use layout qualifiers on structure members
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ERROR: 0:57: 'location on block member' : not supported for this version or the enabled extensions
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ERROR: 0:62: 'location on block member' : can only use in an in/out block
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ERROR: 0:62: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:60: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:68: 'layout-id value' : cannot be negative
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ERROR: 0:69: 'layout-id value' : cannot be negative
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ERROR: 0:76: 'f2' : cannot use layout qualifiers on structure members
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ERROR: 0:91: 'location on block member' : can only use in an in/out block
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ERROR: 0:91: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:91: 'location' : overlapping use of location 3
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ERROR: 0:89: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:94: 'location' : either the block needs a location, or all members need a location, or no members have a location
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ERROR: 0:108: 'A' : cannot use layout qualifiers on structure members
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ERROR: 0:119: 'location' : overlapping use of location 44
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ERROR: 0:122: 'index' : can only be used with an explicit location
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ERROR: 0:124: 'location' : overlapping use of location 0
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ERROR: 0:125: 'index' : can only be used on an output
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ERROR: 0:126: 'index' : can only be used on an output
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ERROR: 0:126: 'location/component/index' : cannot declare a default, use a full declaration
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ERROR: 0:127: 'location/component/index' : cannot declare a default, use a full declaration
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ERROR: 0:128: 'output block' : not supported in this stage: fragment
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ERROR: 0:140: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:140: 'assign' : cannot convert from 'const float' to 'temp 2-component vector of float'
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ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:141: 'assign' : cannot convert from 'const float' to 'temp 2-component vector of float'
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ERROR: 0:152: 'index' : value must be 0 or 1
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ERROR: 39 compilation errors. No code generated.
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Shader version: 330
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Requested GL_ARB_enhanced_layouts
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float FragData)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:12 Sequence
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0:12 move second child to first child (temp int)
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0:12 'buffer' (temp int)
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0:12 Constant:
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0:12 4 (const int)
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0:21 Function Definition: foo( (global void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'c' (temp 4-component vector of float)
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0:23 gl_Color: direct index for structure (in 4-component vector of float Color)
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0:23 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
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0:23 Constant:
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0:23 2 (const uint)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
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0:24 'inVar' (smooth in 4-component vector of float)
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0:133 Function Definition: qlod( (global void)
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0:133 Function Parameters:
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0:? Sequence
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0:140 'lod' (temp 2-component vector of float)
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0:141 'lod' (temp 2-component vector of float)
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0:147 Function Definition: fooKeyMem( (global void)
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0:147 Function Parameters:
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0:149 Sequence
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0:149 precise: direct index for structure (global int)
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0:149 'KeyMem' (global structure{global int precise})
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0:149 Constant:
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0:149 0 (const int)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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0:? 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
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0:? 'gl_name' (in block{in int gl_i})
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0:? 'start' (const int)
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0:? 6 (const int)
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0:? 'v1' (smooth in 4-component vector of float)
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0:? 'v2' (layout(location=8 ) smooth in 4-component vector of float)
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0:? 'v20' (smooth in 4-component vector of float)
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0:? 'v21' (layout(location=60 ) smooth in float)
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0:? 'v22' (layout(location=2 ) smooth in float)
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0:? 'anon@1' (in block{layout(location=1 component=0 ) in float f1, layout(location=3 ) in float f2})
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0:? 'uinst' (layout(location=1 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
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0:? 'v3' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'v4' (smooth in 4-component vector of float)
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0:? 'v5' (smooth in 4-component vector of float)
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0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float)
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0:? 'v23' (layout(location=61 ) smooth in float)
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0:? 'v24' (layout(location=62 ) smooth in float)
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0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
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0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
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0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2})
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0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
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0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
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0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
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0:? 'outVar2' (layout(location=4095 index=0 ) out 4-component vector of float)
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0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)
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0:? 'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)
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0:? 'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)
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0:? 'indexBlockI' (layout(location=26 index=0 ) out block{out int a})
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0:? 'samp1D' (uniform sampler1D)
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0:? 'samp2Ds' (uniform sampler2DShadow)
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0:? 'precise' (global int)
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0:? 'KeyMem' (global structure{global int precise})
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0:? 'outIndex2' (layout(location=28 index=0 ) out 4-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot use gl_FragColor or gl_FragData when using user-defined outputs
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ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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Requested GL_ARB_enhanced_layouts
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float FragData)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:12 Sequence
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0:12 move second child to first child (temp int)
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0:12 'buffer' (temp int)
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0:12 Constant:
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0:12 4 (const int)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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0:? 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
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0:? 'gl_name' (in block{in int gl_i})
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0:? 'start' (const int)
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0:? 6 (const int)
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0:? 'v1' (smooth in 4-component vector of float)
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0:? 'v2' (layout(location=8 ) smooth in 4-component vector of float)
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0:? 'v20' (smooth in 4-component vector of float)
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0:? 'v21' (layout(location=60 ) smooth in float)
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0:? 'v22' (layout(location=2 ) smooth in float)
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0:? 'anon@1' (in block{layout(location=1 component=0 ) in float f1, layout(location=3 ) in float f2})
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0:? 'uinst' (layout(location=1 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
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0:? 'v3' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'v4' (smooth in 4-component vector of float)
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0:? 'v5' (smooth in 4-component vector of float)
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0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float)
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0:? 'v23' (layout(location=61 ) smooth in float)
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0:? 'v24' (layout(location=62 ) smooth in float)
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0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
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0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
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0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2})
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0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
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0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
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0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
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0:? 'outVar2' (layout(location=4095 index=0 ) out 4-component vector of float)
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0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)
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0:? 'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)
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0:? 'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)
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0:? 'indexBlockI' (layout(location=26 index=0 ) out block{out int a})
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0:? 'samp1D' (uniform sampler1D)
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0:? 'samp2Ds' (uniform sampler2DShadow)
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0:? 'precise' (global int)
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0:? 'KeyMem' (global structure{global int precise})
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0:? 'outIndex2' (layout(location=28 index=0 ) out 4-component vector of float)
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