mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-05 01:37:07 +00:00
141 lines
7.3 KiB
Plaintext
Executable File
141 lines
7.3 KiB
Plaintext
Executable File
hlsl.assoc.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
|
|
0:8 Function Parameters:
|
|
0:8 'a1' (layout(location=0 ) in 4-component vector of float)
|
|
0:8 'a2' (layout(location=1 ) in 4-component vector of float)
|
|
0:8 'a3' (layout(location=2 ) in 4-component vector of float)
|
|
0:8 'a4' (layout(location=3 ) in 4-component vector of float)
|
|
0:8 'a5' (layout(location=4 ) in 4-component vector of float)
|
|
0:? Sequence
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'a1' (layout(location=0 ) in 4-component vector of float)
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'a2' (layout(location=1 ) in 4-component vector of float)
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'a3' (layout(location=2 ) in 4-component vector of float)
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'a4' (layout(location=3 ) in 4-component vector of float)
|
|
0:9 'a5' (layout(location=4 ) in 4-component vector of float)
|
|
0:10 Sequence
|
|
0:10 move second child to first child (temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 'a1' (layout(location=0 ) in 4-component vector of float)
|
|
0:10 'a2' (layout(location=1 ) in 4-component vector of float)
|
|
0:10 'a3' (layout(location=2 ) in 4-component vector of float)
|
|
0:10 'a4' (layout(location=3 ) in 4-component vector of float)
|
|
0:10 'a5' (layout(location=4 ) in 4-component vector of float)
|
|
0:10 Branch: Return
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'a1' (layout(location=0 ) in 4-component vector of float)
|
|
0:? 'a2' (layout(location=1 ) in 4-component vector of float)
|
|
0:? 'a3' (layout(location=2 ) in 4-component vector of float)
|
|
0:? 'a4' (layout(location=3 ) in 4-component vector of float)
|
|
0:? 'a5' (layout(location=4 ) in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
|
|
0:8 Function Parameters:
|
|
0:8 'a1' (layout(location=0 ) in 4-component vector of float)
|
|
0:8 'a2' (layout(location=1 ) in 4-component vector of float)
|
|
0:8 'a3' (layout(location=2 ) in 4-component vector of float)
|
|
0:8 'a4' (layout(location=3 ) in 4-component vector of float)
|
|
0:8 'a5' (layout(location=4 ) in 4-component vector of float)
|
|
0:? Sequence
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'a1' (layout(location=0 ) in 4-component vector of float)
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'a2' (layout(location=1 ) in 4-component vector of float)
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'a3' (layout(location=2 ) in 4-component vector of float)
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'a4' (layout(location=3 ) in 4-component vector of float)
|
|
0:9 'a5' (layout(location=4 ) in 4-component vector of float)
|
|
0:10 Sequence
|
|
0:10 move second child to first child (temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 'a1' (layout(location=0 ) in 4-component vector of float)
|
|
0:10 'a2' (layout(location=1 ) in 4-component vector of float)
|
|
0:10 'a3' (layout(location=2 ) in 4-component vector of float)
|
|
0:10 'a4' (layout(location=3 ) in 4-component vector of float)
|
|
0:10 'a5' (layout(location=4 ) in 4-component vector of float)
|
|
0:10 Branch: Return
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'a1' (layout(location=0 ) in 4-component vector of float)
|
|
0:? 'a2' (layout(location=1 ) in 4-component vector of float)
|
|
0:? 'a3' (layout(location=2 ) in 4-component vector of float)
|
|
0:? 'a4' (layout(location=3 ) in 4-component vector of float)
|
|
0:? 'a5' (layout(location=4 ) in 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 27
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "PixelShaderFunction"
|
|
Name 9 "a1"
|
|
Name 10 "a2"
|
|
Name 11 "a3"
|
|
Name 12 "a4"
|
|
Name 13 "a5"
|
|
Name 16 "@entryPointOutput"
|
|
Decorate 9(a1) Location 0
|
|
Decorate 10(a2) Location 1
|
|
Decorate 11(a3) Location 2
|
|
Decorate 12(a4) Location 3
|
|
Decorate 13(a5) Location 4
|
|
Decorate 16(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Input 7(fvec4)
|
|
9(a1): 8(ptr) Variable Input
|
|
10(a2): 8(ptr) Variable Input
|
|
11(a3): 8(ptr) Variable Input
|
|
12(a4): 8(ptr) Variable Input
|
|
13(a5): 8(ptr) Variable Input
|
|
15: TypePointer Output 7(fvec4)
|
|
16(@entryPointOutput): 15(ptr) Variable Output
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
14: 7(fvec4) Load 13(a5)
|
|
Store 12(a4) 14
|
|
Store 11(a3) 14
|
|
Store 10(a2) 14
|
|
Store 9(a1) 14
|
|
17: 7(fvec4) Load 9(a1)
|
|
18: 7(fvec4) Load 10(a2)
|
|
19: 7(fvec4) FAdd 17 18
|
|
20: 7(fvec4) Load 11(a3)
|
|
21: 7(fvec4) FAdd 19 20
|
|
22: 7(fvec4) Load 12(a4)
|
|
23: 7(fvec4) FAdd 21 22
|
|
24: 7(fvec4) Load 13(a5)
|
|
25: 7(fvec4) FAdd 23 24
|
|
Store 16(@entryPointOutput) 25
|
|
Return
|
|
FunctionEnd
|