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https://github.com/RPCS3/glslang.git
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154 lines
5.7 KiB
Plaintext
Executable File
154 lines
5.7 KiB
Plaintext
Executable File
hlsl.discard.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo(f1; (temp void)
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0:2 Function Parameters:
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0:2 'f' (in float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Less Than (temp bool)
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0:3 'f' (in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:8 Function Definition: PixelShaderFunction(vf4; (temp void)
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0:8 Function Parameters:
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (temp void)
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0:9 direct index (temp float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select (temp void)
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0:10 Condition
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0:10 direct index (temp float)
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0:10 'input' (layout(location=0 ) in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'f' (temp float)
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0:12 direct index (temp float)
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0:12 'input' (layout(location=0 ) in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo(f1; (temp void)
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0:2 Function Parameters:
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0:2 'f' (in float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Less Than (temp bool)
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0:3 'f' (in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:8 Function Definition: PixelShaderFunction(vf4; (temp void)
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0:8 Function Parameters:
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (temp void)
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0:9 direct index (temp float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select (temp void)
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0:10 Condition
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0:10 direct index (temp float)
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0:10 'input' (layout(location=0 ) in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'f' (temp float)
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0:12 direct index (temp float)
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0:12 'input' (layout(location=0 ) in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 21
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 10 "foo(f1;"
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Name 9 "f"
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Name 21 "input"
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Name 22 "param"
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Name 35 "f"
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Decorate 21(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 2 7(ptr)
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13: 6(float) Constant 1065353216
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14: TypeBool
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19: TypeVector 6(float) 4
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20: TypePointer Input 19(fvec4)
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21(input): 20(ptr) Variable Input
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23: TypeInt 32 0
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24: 23(int) Constant 2
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25: TypePointer Input 6(float)
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29: 23(int) Constant 0
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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22(param): 7(ptr) Variable Function
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35(f): 7(ptr) Variable Function
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26: 25(ptr) AccessChain 21(input) 24
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27: 6(float) Load 26
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Store 22(param) 27
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28: 2 FunctionCall 10(foo(f1;) 22(param)
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30: 25(ptr) AccessChain 21(input) 29
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31: 6(float) Load 30
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SelectionMerge 33 None
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BranchConditional 31 32 33
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32: Label
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Kill
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33: Label
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36: 25(ptr) AccessChain 21(input) 29
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37: 6(float) Load 36
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Store 35(f) 37
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Kill
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FunctionEnd
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10(foo(f1;): 2 Function None 8
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9(f): 7(ptr) FunctionParameter
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11: Label
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12: 6(float) Load 9(f)
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15: 14(bool) FOrdLessThan 12 13
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SelectionMerge 17 None
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BranchConditional 15 16 17
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16: Label
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Kill
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17: Label
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Return
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FunctionEnd
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