mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-05 01:37:07 +00:00
0842dbb39a
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(), to create a language specific built in parser. (This code was present before but not encapsualted in a fn). This can now be used to create a source language specific parser for builtins. Along with this, the code creating HLSL intrinsic prototypes can now produce them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have such restrictions, such as around Nx1 matrices: this code does not impact that. This PR also fleshes out matrix types for bools and ints, both of which were partially in place before. This was easier than maintaining the restrictions in the HLSL prototype generator to avoid creating protoypes with those types. Many tests change because the result type from intrinsics moves from "global" to "temp". Several new tests are added for the new types.
441 lines
21 KiB
Plaintext
441 lines
21 KiB
Plaintext
hlsl.gather.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 'txval20' (temp 4-component vector of float)
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0:34 textureGather (temp 4-component vector of float)
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0:34 Construct combined texture-sampler (temp sampler2D)
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0:34 'g_tTex2df4' (uniform texture2D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of int)
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0:35 'txval21' (temp 4-component vector of int)
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0:35 textureGather (temp 4-component vector of int)
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0:35 Construct combined texture-sampler (temp isampler2D)
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0:35 'g_tTex2di4' (uniform itexture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of uint)
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0:36 'txval22' (temp 4-component vector of uint)
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0:36 textureGather (temp 4-component vector of uint)
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0:36 Construct combined texture-sampler (temp usampler2D)
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0:36 'g_tTex2du4' (uniform utexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval40' (temp 4-component vector of float)
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0:40 textureGather (temp 4-component vector of float)
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0:40 Construct combined texture-sampler (temp samplerCube)
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0:40 'g_tTexcdf4' (uniform textureCube)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval41' (temp 4-component vector of int)
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0:41 textureGather (temp 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isamplerCube)
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0:41 'g_tTexcdi4' (uniform itextureCube)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval42' (temp 4-component vector of uint)
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0:42 textureGather (temp 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usamplerCube)
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0:42 'g_tTexcdu4' (uniform utextureCube)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 Color: direct index for structure (temp 4-component vector of float)
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0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child (temp float)
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0:45 Depth: direct index for structure (temp float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 1.000000
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0:47 Sequence
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:47 Depth: direct index for structure (temp float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 1 (const int)
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0:47 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 'txval20' (temp 4-component vector of float)
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0:34 textureGather (temp 4-component vector of float)
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0:34 Construct combined texture-sampler (temp sampler2D)
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0:34 'g_tTex2df4' (uniform texture2D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of int)
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0:35 'txval21' (temp 4-component vector of int)
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0:35 textureGather (temp 4-component vector of int)
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0:35 Construct combined texture-sampler (temp isampler2D)
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0:35 'g_tTex2di4' (uniform itexture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of uint)
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0:36 'txval22' (temp 4-component vector of uint)
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0:36 textureGather (temp 4-component vector of uint)
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0:36 Construct combined texture-sampler (temp usampler2D)
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0:36 'g_tTex2du4' (uniform utexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval40' (temp 4-component vector of float)
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0:40 textureGather (temp 4-component vector of float)
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0:40 Construct combined texture-sampler (temp samplerCube)
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0:40 'g_tTexcdf4' (uniform textureCube)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval41' (temp 4-component vector of int)
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0:41 textureGather (temp 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isamplerCube)
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0:41 'g_tTexcdi4' (uniform itextureCube)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval42' (temp 4-component vector of uint)
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0:42 textureGather (temp 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usamplerCube)
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0:42 'g_tTexcdu4' (uniform utextureCube)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 Color: direct index for structure (temp 4-component vector of float)
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0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child (temp float)
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0:45 Depth: direct index for structure (temp float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 1.000000
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0:47 Sequence
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:47 Depth: direct index for structure (temp float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 1 (const int)
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0:47 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 128
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 100 104
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval20"
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Name 12 "g_tTex2df4"
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Name 16 "g_sSamp"
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Name 29 "txval21"
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Name 32 "g_tTex2di4"
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Name 44 "txval22"
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Name 47 "g_tTex2du4"
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Name 56 "txval40"
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Name 59 "g_tTexcdf4"
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Name 67 "txval41"
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Name 70 "g_tTexcdi4"
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Name 77 "txval42"
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Name 80 "g_tTexcdu4"
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Name 90 "PS_OUTPUT"
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MemberName 90(PS_OUTPUT) 0 "Color"
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MemberName 90(PS_OUTPUT) 1 "Depth"
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Name 92 "psout"
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Name 100 "Color"
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Name 104 "Depth"
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Name 108 "g_sSamp2d"
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Name 111 "g_tTex1df4a"
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Name 112 "g_tTex1df4"
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Name 115 "g_tTex1di4"
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Name 118 "g_tTex1du4"
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Name 121 "g_tTex3df4"
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Name 124 "g_tTex3di4"
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Name 127 "g_tTex3du4"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 32(g_tTex2di4) DescriptorSet 0
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Decorate 47(g_tTex2du4) DescriptorSet 0
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Decorate 59(g_tTexcdf4) DescriptorSet 0
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Decorate 70(g_tTexcdi4) DescriptorSet 0
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Decorate 80(g_tTexcdu4) DescriptorSet 0
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Decorate 100(Color) Location 0
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Decorate 104(Depth) BuiltIn FragDepth
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Decorate 108(g_sSamp2d) DescriptorSet 0
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Decorate 111(g_tTex1df4a) DescriptorSet 0
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Decorate 111(g_tTex1df4a) Binding 1
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Decorate 112(g_tTex1df4) DescriptorSet 0
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Decorate 112(g_tTex1df4) Binding 0
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Decorate 115(g_tTex1di4) DescriptorSet 0
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Decorate 118(g_tTex1du4) DescriptorSet 0
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Decorate 121(g_tTex3df4) DescriptorSet 0
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Decorate 124(g_tTex3di4) DescriptorSet 0
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Decorate 127(g_tTex3du4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex2df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: TypeInt 32 1
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25: 24(int) Constant 0
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27: TypeVector 24(int) 4
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28: TypePointer Function 27(ivec4)
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30: TypeImage 24(int) 2D sampled format:Unknown
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31: TypePointer UniformConstant 30
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32(g_tTex2di4): 31(ptr) Variable UniformConstant
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35: TypeSampledImage 30
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37: 6(float) Constant 1050253722
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38: 6(float) Constant 1053609165
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39: 20(fvec2) ConstantComposite 37 38
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41: TypeInt 32 0
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42: TypeVector 41(int) 4
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43: TypePointer Function 42(ivec4)
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45: TypeImage 41(int) 2D sampled format:Unknown
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46: TypePointer UniformConstant 45
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47(g_tTex2du4): 46(ptr) Variable UniformConstant
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50: TypeSampledImage 45
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52: 6(float) Constant 1056964608
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53: 6(float) Constant 1058642330
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54: 20(fvec2) ConstantComposite 52 53
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57: TypeImage 6(float) Cube sampled format:Unknown
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58: TypePointer UniformConstant 57
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59(g_tTexcdf4): 58(ptr) Variable UniformConstant
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62: TypeSampledImage 57
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64: TypeVector 6(float) 3
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65: 64(fvec3) ConstantComposite 21 22 37
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68: TypeImage 24(int) Cube sampled format:Unknown
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69: TypePointer UniformConstant 68
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70(g_tTexcdi4): 69(ptr) Variable UniformConstant
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73: TypeSampledImage 68
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75: 64(fvec3) ConstantComposite 38 52 53
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78: TypeImage 41(int) Cube sampled format:Unknown
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79: TypePointer UniformConstant 78
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80(g_tTexcdu4): 79(ptr) Variable UniformConstant
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83: TypeSampledImage 78
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85: 6(float) Constant 1060320051
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86: 6(float) Constant 1061997773
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87: 6(float) Constant 1063675494
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88: 64(fvec3) ConstantComposite 85 86 87
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90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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91: TypePointer Function 90(PS_OUTPUT)
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93: 6(float) Constant 1065353216
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94: 7(fvec4) ConstantComposite 93 93 93 93
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96: 24(int) Constant 1
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97: TypePointer Function 6(float)
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99: TypePointer Output 7(fvec4)
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100(Color): 99(ptr) Variable Output
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103: TypePointer Output 6(float)
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104(Depth): 103(ptr) Variable Output
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108(g_sSamp2d): 15(ptr) Variable UniformConstant
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109: TypeImage 6(float) 1D sampled format:Unknown
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110: TypePointer UniformConstant 109
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111(g_tTex1df4a): 110(ptr) Variable UniformConstant
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112(g_tTex1df4): 110(ptr) Variable UniformConstant
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113: TypeImage 24(int) 1D sampled format:Unknown
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114: TypePointer UniformConstant 113
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115(g_tTex1di4): 114(ptr) Variable UniformConstant
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116: TypeImage 41(int) 1D sampled format:Unknown
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117: TypePointer UniformConstant 116
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118(g_tTex1du4): 117(ptr) Variable UniformConstant
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119: TypeImage 6(float) 3D sampled format:Unknown
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120: TypePointer UniformConstant 119
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121(g_tTex3df4): 120(ptr) Variable UniformConstant
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122: TypeImage 24(int) 3D sampled format:Unknown
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123: TypePointer UniformConstant 122
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124(g_tTex3di4): 123(ptr) Variable UniformConstant
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125: TypeImage 41(int) 3D sampled format:Unknown
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126: TypePointer UniformConstant 125
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127(g_tTex3du4): 126(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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29(txval21): 28(ptr) Variable Function
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44(txval22): 43(ptr) Variable Function
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|
56(txval40): 8(ptr) Variable Function
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|
67(txval41): 28(ptr) Variable Function
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|
77(txval42): 43(ptr) Variable Function
|
|
92(psout): 91(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex2df4)
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17: 14 Load 16(g_sSamp)
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|
19: 18 SampledImage 13 17
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|
26: 7(fvec4) ImageGather 19 23 25
|
|
Store 9(txval20) 26
|
|
33: 30 Load 32(g_tTex2di4)
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|
34: 14 Load 16(g_sSamp)
|
|
36: 35 SampledImage 33 34
|
|
40: 27(ivec4) ImageGather 36 39 25
|
|
Store 29(txval21) 40
|
|
48: 45 Load 47(g_tTex2du4)
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|
49: 14 Load 16(g_sSamp)
|
|
51: 50 SampledImage 48 49
|
|
55: 42(ivec4) ImageGather 51 54 25
|
|
Store 44(txval22) 55
|
|
60: 57 Load 59(g_tTexcdf4)
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|
61: 14 Load 16(g_sSamp)
|
|
63: 62 SampledImage 60 61
|
|
66: 7(fvec4) ImageGather 63 65 25
|
|
Store 56(txval40) 66
|
|
71: 68 Load 70(g_tTexcdi4)
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|
72: 14 Load 16(g_sSamp)
|
|
74: 73 SampledImage 71 72
|
|
76: 27(ivec4) ImageGather 74 75 25
|
|
Store 67(txval41) 76
|
|
81: 78 Load 80(g_tTexcdu4)
|
|
82: 14 Load 16(g_sSamp)
|
|
84: 83 SampledImage 81 82
|
|
89: 42(ivec4) ImageGather 84 88 25
|
|
Store 77(txval42) 89
|
|
95: 8(ptr) AccessChain 92(psout) 25
|
|
Store 95 94
|
|
98: 97(ptr) AccessChain 92(psout) 96
|
|
Store 98 93
|
|
101: 8(ptr) AccessChain 92(psout) 25
|
|
102: 7(fvec4) Load 101
|
|
Store 100(Color) 102
|
|
105: 97(ptr) AccessChain 92(psout) 96
|
|
106: 6(float) Load 105
|
|
Store 104(Depth) 106
|
|
Return
|
|
FunctionEnd
|