glslang/Test/baseResults/hlsl.intrinsics.vert.out

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hlsl.intrinsics.vert
Shader version: 450
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:2 'inF2' (in float)
0:2 'inU0' (in uint)
0:2 'inU1' (in uint)
0:? Sequence
0:3 all (temp bool)
0:3 'inF0' (in float)
0:4 Absolute value (temp float)
0:4 'inF0' (in float)
0:5 arc cosine (temp float)
0:5 'inF0' (in float)
0:6 any (temp bool)
0:6 'inF0' (in float)
0:7 arc sine (temp float)
0:7 'inF0' (in float)
0:8 floatBitsToInt (temp int)
0:8 'inF0' (in float)
0:9 floatBitsToUint (temp uint)
0:9 'inF0' (in float)
0:10 intBitsToFloat (temp float)
0:10 'inU0' (in uint)
0:12 arc tangent (temp float)
0:12 'inF0' (in float)
0:13 arc tangent (temp float)
0:13 'inF0' (in float)
0:13 'inF1' (in float)
0:14 Ceiling (temp float)
0:14 'inF0' (in float)
0:15 clamp (temp float)
0:15 'inF0' (in float)
0:15 'inF1' (in float)
0:15 'inF2' (in float)
0:16 cosine (temp float)
0:16 'inF0' (in float)
0:17 hyp. cosine (temp float)
0:17 'inF0' (in float)
0:18 bitCount (temp int)
0:18 Constant:
0:18 7 (const int)
0:19 degrees (temp float)
0:19 'inF0' (in float)
0:23 exp (temp float)
0:23 'inF0' (in float)
0:24 exp2 (temp float)
0:24 'inF0' (in float)
0:25 findMSB (temp int)
0:25 Constant:
0:25 7 (const int)
0:26 findLSB (temp int)
0:26 Constant:
0:26 7 (const int)
0:27 Floor (temp float)
0:27 'inF0' (in float)
0:29 mod (temp float)
0:29 'inF0' (in float)
0:29 'inF1' (in float)
0:30 Fraction (temp float)
0:30 'inF0' (in float)
0:31 frexp (temp float)
0:31 'inF0' (in float)
0:31 'inF1' (in float)
0:32 isinf (temp bool)
0:32 'inF0' (in float)
0:33 isnan (temp bool)
0:33 'inF0' (in float)
0:34 ldexp (temp float)
0:34 'inF0' (in float)
0:34 'inF1' (in float)
0:35 mix (temp float)
0:35 'inF0' (in float)
0:35 'inF1' (in float)
0:35 'inF2' (in float)
0:36 log (temp float)
0:36 'inF0' (in float)
0:37 component-wise multiply (temp float)
0:37 log2 (temp float)
0:37 'inF0' (in float)
0:37 Constant:
0:37 0.301030
0:38 log2 (temp float)
0:38 'inF0' (in float)
0:39 max (temp float)
0:39 'inF0' (in float)
0:39 'inF1' (in float)
0:40 min (temp float)
0:40 'inF0' (in float)
0:40 'inF1' (in float)
0:42 pow (temp float)
0:42 'inF0' (in float)
0:42 'inF1' (in float)
0:43 radians (temp float)
0:43 'inF0' (in float)
0:44 bitFieldReverse (temp int)
0:44 Constant:
0:44 2 (const int)
0:45 roundEven (temp float)
0:45 'inF0' (in float)
0:46 inverse sqrt (temp float)
0:46 'inF0' (in float)
0:47 clamp (temp float)
0:47 'inF0' (in float)
0:47 Constant:
0:47 0.000000
0:47 Constant:
0:47 1.000000
0:48 Sign (temp float)
0:48 'inF0' (in float)
0:49 sine (temp float)
0:49 'inF0' (in float)
0:50 Sequence
0:50 move second child to first child (temp float)
0:50 'inF1' (in float)
0:50 sine (temp float)
0:50 'inF0' (in float)
0:50 move second child to first child (temp float)
0:50 'inF2' (in float)
0:50 cosine (temp float)
0:50 'inF0' (in float)
0:51 hyp. sine (temp float)
0:51 'inF0' (in float)
0:52 smoothstep (temp float)
0:52 'inF0' (in float)
0:52 'inF1' (in float)
0:52 'inF2' (in float)
0:53 sqrt (temp float)
0:53 'inF0' (in float)
0:54 step (temp float)
0:54 'inF0' (in float)
0:54 'inF1' (in float)
0:55 tangent (temp float)
0:55 'inF0' (in float)
0:56 hyp. tangent (temp float)
0:56 'inF0' (in float)
0:58 trunc (temp float)
0:58 'inF0' (in float)
0:60 Branch: Return with expression
0:60 Constant:
0:60 0.000000
0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float)
0:64 'inF2' (in 1-component vector of float)
0:? Sequence
0:66 Branch: Return with expression
0:66 Constant:
0:66 0.000000
0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float)
0:70 'inF2' (in 2-component vector of float)
0:70 'inU0' (in 2-component vector of uint)
0:70 'inU1' (in 2-component vector of uint)
0:? Sequence
0:71 all (temp bool)
0:71 'inF0' (in 2-component vector of float)
0:72 Absolute value (temp 2-component vector of float)
0:72 'inF0' (in 2-component vector of float)
0:73 arc cosine (temp 2-component vector of float)
0:73 'inF0' (in 2-component vector of float)
0:74 any (temp bool)
0:74 'inF0' (in 2-component vector of float)
0:75 arc sine (temp 2-component vector of float)
0:75 'inF0' (in 2-component vector of float)
0:76 floatBitsToInt (temp 2-component vector of int)
0:76 'inF0' (in 2-component vector of float)
0:77 floatBitsToUint (temp 2-component vector of uint)
0:77 'inF0' (in 2-component vector of float)
0:78 intBitsToFloat (temp 2-component vector of float)
0:78 'inU0' (in 2-component vector of uint)
0:80 arc tangent (temp 2-component vector of float)
0:80 'inF0' (in 2-component vector of float)
0:81 arc tangent (temp 2-component vector of float)
0:81 'inF0' (in 2-component vector of float)
0:81 'inF1' (in 2-component vector of float)
0:82 Ceiling (temp 2-component vector of float)
0:82 'inF0' (in 2-component vector of float)
0:83 clamp (temp 2-component vector of float)
0:83 'inF0' (in 2-component vector of float)
0:83 'inF1' (in 2-component vector of float)
0:83 'inF2' (in 2-component vector of float)
0:84 cosine (temp 2-component vector of float)
0:84 'inF0' (in 2-component vector of float)
0:85 hyp. cosine (temp 2-component vector of float)
0:85 'inF0' (in 2-component vector of float)
0:? bitCount (temp 2-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
0:87 degrees (temp 2-component vector of float)
0:87 'inF0' (in 2-component vector of float)
0:88 distance (temp float)
0:88 'inF0' (in 2-component vector of float)
0:88 'inF1' (in 2-component vector of float)
0:89 dot-product (temp float)
0:89 'inF0' (in 2-component vector of float)
0:89 'inF1' (in 2-component vector of float)
0:93 exp (temp 2-component vector of float)
0:93 'inF0' (in 2-component vector of float)
0:94 exp2 (temp 2-component vector of float)
0:94 'inF0' (in 2-component vector of float)
0:95 face-forward (temp 2-component vector of float)
0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float)
0:95 'inF2' (in 2-component vector of float)
0:96 findMSB (temp int)
0:96 Constant:
0:96 7 (const int)
0:97 findLSB (temp int)
0:97 Constant:
0:97 7 (const int)
0:98 Floor (temp 2-component vector of float)
0:98 'inF0' (in 2-component vector of float)
0:100 mod (temp 2-component vector of float)
0:100 'inF0' (in 2-component vector of float)
0:100 'inF1' (in 2-component vector of float)
0:101 Fraction (temp 2-component vector of float)
0:101 'inF0' (in 2-component vector of float)
0:102 frexp (temp 2-component vector of float)
0:102 'inF0' (in 2-component vector of float)
0:102 'inF1' (in 2-component vector of float)
0:103 isinf (temp 2-component vector of bool)
0:103 'inF0' (in 2-component vector of float)
0:104 isnan (temp 2-component vector of bool)
0:104 'inF0' (in 2-component vector of float)
0:105 ldexp (temp 2-component vector of float)
0:105 'inF0' (in 2-component vector of float)
0:105 'inF1' (in 2-component vector of float)
0:106 mix (temp 2-component vector of float)
0:106 'inF0' (in 2-component vector of float)
0:106 'inF1' (in 2-component vector of float)
0:106 'inF2' (in 2-component vector of float)
0:107 length (temp float)
0:107 'inF0' (in 2-component vector of float)
0:108 log (temp 2-component vector of float)
0:108 'inF0' (in 2-component vector of float)
0:109 vector-scale (temp 2-component vector of float)
0:109 log2 (temp 2-component vector of float)
0:109 'inF0' (in 2-component vector of float)
0:109 Constant:
0:109 0.301030
0:110 log2 (temp 2-component vector of float)
0:110 'inF0' (in 2-component vector of float)
0:111 max (temp 2-component vector of float)
0:111 'inF0' (in 2-component vector of float)
0:111 'inF1' (in 2-component vector of float)
0:112 min (temp 2-component vector of float)
0:112 'inF0' (in 2-component vector of float)
0:112 'inF1' (in 2-component vector of float)
0:114 normalize (temp 2-component vector of float)
0:114 'inF0' (in 2-component vector of float)
0:115 pow (temp 2-component vector of float)
0:115 'inF0' (in 2-component vector of float)
0:115 'inF1' (in 2-component vector of float)
0:116 radians (temp 2-component vector of float)
0:116 'inF0' (in 2-component vector of float)
0:117 reflect (temp 2-component vector of float)
0:117 'inF0' (in 2-component vector of float)
0:117 'inF1' (in 2-component vector of float)
0:118 refract (temp 2-component vector of float)
0:118 'inF0' (in 2-component vector of float)
0:118 'inF1' (in 2-component vector of float)
0:118 Constant:
0:118 2.000000
0:? bitFieldReverse (temp 2-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:120 roundEven (temp 2-component vector of float)
0:120 'inF0' (in 2-component vector of float)
0:121 inverse sqrt (temp 2-component vector of float)
0:121 'inF0' (in 2-component vector of float)
0:122 clamp (temp 2-component vector of float)
0:122 'inF0' (in 2-component vector of float)
0:122 Constant:
0:122 0.000000
0:122 Constant:
0:122 1.000000
0:123 Sign (temp 2-component vector of float)
0:123 'inF0' (in 2-component vector of float)
0:124 sine (temp 2-component vector of float)
0:124 'inF0' (in 2-component vector of float)
0:125 Sequence
0:125 move second child to first child (temp 2-component vector of float)
0:125 'inF1' (in 2-component vector of float)
0:125 sine (temp 2-component vector of float)
0:125 'inF0' (in 2-component vector of float)
0:125 move second child to first child (temp 2-component vector of float)
0:125 'inF2' (in 2-component vector of float)
0:125 cosine (temp 2-component vector of float)
0:125 'inF0' (in 2-component vector of float)
0:126 hyp. sine (temp 2-component vector of float)
0:126 'inF0' (in 2-component vector of float)
0:127 smoothstep (temp 2-component vector of float)
0:127 'inF0' (in 2-component vector of float)
0:127 'inF1' (in 2-component vector of float)
0:127 'inF2' (in 2-component vector of float)
0:128 sqrt (temp 2-component vector of float)
0:128 'inF0' (in 2-component vector of float)
0:129 step (temp 2-component vector of float)
0:129 'inF0' (in 2-component vector of float)
0:129 'inF1' (in 2-component vector of float)
0:130 tangent (temp 2-component vector of float)
0:130 'inF0' (in 2-component vector of float)
0:131 hyp. tangent (temp 2-component vector of float)
0:131 'inF0' (in 2-component vector of float)
0:133 trunc (temp 2-component vector of float)
0:133 'inF0' (in 2-component vector of float)
0:136 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float)
0:140 'inF2' (in 3-component vector of float)
0:140 'inU0' (in 3-component vector of uint)
0:140 'inU1' (in 3-component vector of uint)
0:? Sequence
0:141 all (temp bool)
0:141 'inF0' (in 3-component vector of float)
0:142 Absolute value (temp 3-component vector of float)
0:142 'inF0' (in 3-component vector of float)
0:143 arc cosine (temp 3-component vector of float)
0:143 'inF0' (in 3-component vector of float)
0:144 any (temp bool)
0:144 'inF0' (in 3-component vector of float)
0:145 arc sine (temp 3-component vector of float)
0:145 'inF0' (in 3-component vector of float)
0:146 floatBitsToInt (temp 3-component vector of int)
0:146 'inF0' (in 3-component vector of float)
0:147 floatBitsToUint (temp 3-component vector of uint)
0:147 'inF0' (in 3-component vector of float)
0:148 intBitsToFloat (temp 3-component vector of float)
0:148 'inU0' (in 3-component vector of uint)
0:150 arc tangent (temp 3-component vector of float)
0:150 'inF0' (in 3-component vector of float)
0:151 arc tangent (temp 3-component vector of float)
0:151 'inF0' (in 3-component vector of float)
0:151 'inF1' (in 3-component vector of float)
0:152 Ceiling (temp 3-component vector of float)
0:152 'inF0' (in 3-component vector of float)
0:153 clamp (temp 3-component vector of float)
0:153 'inF0' (in 3-component vector of float)
0:153 'inF1' (in 3-component vector of float)
0:153 'inF2' (in 3-component vector of float)
0:154 cosine (temp 3-component vector of float)
0:154 'inF0' (in 3-component vector of float)
0:155 hyp. cosine (temp 3-component vector of float)
0:155 'inF0' (in 3-component vector of float)
0:? bitCount (temp 3-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
0:? 5 (const int)
0:157 cross-product (temp 3-component vector of float)
0:157 'inF0' (in 3-component vector of float)
0:157 'inF1' (in 3-component vector of float)
0:158 degrees (temp 3-component vector of float)
0:158 'inF0' (in 3-component vector of float)
0:159 distance (temp float)
0:159 'inF0' (in 3-component vector of float)
0:159 'inF1' (in 3-component vector of float)
0:160 dot-product (temp float)
0:160 'inF0' (in 3-component vector of float)
0:160 'inF1' (in 3-component vector of float)
0:164 exp (temp 3-component vector of float)
0:164 'inF0' (in 3-component vector of float)
0:165 exp2 (temp 3-component vector of float)
0:165 'inF0' (in 3-component vector of float)
0:166 face-forward (temp 3-component vector of float)
0:166 'inF0' (in 3-component vector of float)
0:166 'inF1' (in 3-component vector of float)
0:166 'inF2' (in 3-component vector of float)
0:167 findMSB (temp int)
0:167 Constant:
0:167 7 (const int)
0:168 findLSB (temp int)
0:168 Constant:
0:168 7 (const int)
0:169 Floor (temp 3-component vector of float)
0:169 'inF0' (in 3-component vector of float)
0:171 mod (temp 3-component vector of float)
0:171 'inF0' (in 3-component vector of float)
0:171 'inF1' (in 3-component vector of float)
0:172 Fraction (temp 3-component vector of float)
0:172 'inF0' (in 3-component vector of float)
0:173 frexp (temp 3-component vector of float)
0:173 'inF0' (in 3-component vector of float)
0:173 'inF1' (in 3-component vector of float)
0:174 isinf (temp 3-component vector of bool)
0:174 'inF0' (in 3-component vector of float)
0:175 isnan (temp 3-component vector of bool)
0:175 'inF0' (in 3-component vector of float)
0:176 ldexp (temp 3-component vector of float)
0:176 'inF0' (in 3-component vector of float)
0:176 'inF1' (in 3-component vector of float)
0:177 mix (temp 3-component vector of float)
0:177 'inF0' (in 3-component vector of float)
0:177 'inF1' (in 3-component vector of float)
0:177 'inF2' (in 3-component vector of float)
0:178 length (temp float)
0:178 'inF0' (in 3-component vector of float)
0:179 log (temp 3-component vector of float)
0:179 'inF0' (in 3-component vector of float)
0:180 vector-scale (temp 3-component vector of float)
0:180 log2 (temp 3-component vector of float)
0:180 'inF0' (in 3-component vector of float)
0:180 Constant:
0:180 0.301030
0:181 log2 (temp 3-component vector of float)
0:181 'inF0' (in 3-component vector of float)
0:182 max (temp 3-component vector of float)
0:182 'inF0' (in 3-component vector of float)
0:182 'inF1' (in 3-component vector of float)
0:183 min (temp 3-component vector of float)
0:183 'inF0' (in 3-component vector of float)
0:183 'inF1' (in 3-component vector of float)
0:185 normalize (temp 3-component vector of float)
0:185 'inF0' (in 3-component vector of float)
0:186 pow (temp 3-component vector of float)
0:186 'inF0' (in 3-component vector of float)
0:186 'inF1' (in 3-component vector of float)
0:187 radians (temp 3-component vector of float)
0:187 'inF0' (in 3-component vector of float)
0:188 reflect (temp 3-component vector of float)
0:188 'inF0' (in 3-component vector of float)
0:188 'inF1' (in 3-component vector of float)
0:189 refract (temp 3-component vector of float)
0:189 'inF0' (in 3-component vector of float)
0:189 'inF1' (in 3-component vector of float)
0:189 Constant:
0:189 2.000000
0:? bitFieldReverse (temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:191 roundEven (temp 3-component vector of float)
0:191 'inF0' (in 3-component vector of float)
0:192 inverse sqrt (temp 3-component vector of float)
0:192 'inF0' (in 3-component vector of float)
0:193 clamp (temp 3-component vector of float)
0:193 'inF0' (in 3-component vector of float)
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 1.000000
0:194 Sign (temp 3-component vector of float)
0:194 'inF0' (in 3-component vector of float)
0:195 sine (temp 3-component vector of float)
0:195 'inF0' (in 3-component vector of float)
0:196 Sequence
0:196 move second child to first child (temp 3-component vector of float)
0:196 'inF1' (in 3-component vector of float)
0:196 sine (temp 3-component vector of float)
0:196 'inF0' (in 3-component vector of float)
0:196 move second child to first child (temp 3-component vector of float)
0:196 'inF2' (in 3-component vector of float)
0:196 cosine (temp 3-component vector of float)
0:196 'inF0' (in 3-component vector of float)
0:197 hyp. sine (temp 3-component vector of float)
0:197 'inF0' (in 3-component vector of float)
0:198 smoothstep (temp 3-component vector of float)
0:198 'inF0' (in 3-component vector of float)
0:198 'inF1' (in 3-component vector of float)
0:198 'inF2' (in 3-component vector of float)
0:199 sqrt (temp 3-component vector of float)
0:199 'inF0' (in 3-component vector of float)
0:200 step (temp 3-component vector of float)
0:200 'inF0' (in 3-component vector of float)
0:200 'inF1' (in 3-component vector of float)
0:201 tangent (temp 3-component vector of float)
0:201 'inF0' (in 3-component vector of float)
0:202 hyp. tangent (temp 3-component vector of float)
0:202 'inF0' (in 3-component vector of float)
0:204 trunc (temp 3-component vector of float)
0:204 'inF0' (in 3-component vector of float)
0:207 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float)
0:211 'inF2' (in 4-component vector of float)
0:211 'inU0' (in 4-component vector of uint)
0:211 'inU1' (in 4-component vector of uint)
0:? Sequence
0:212 all (temp bool)
0:212 'inF0' (in 4-component vector of float)
0:213 Absolute value (temp 4-component vector of float)
0:213 'inF0' (in 4-component vector of float)
0:214 arc cosine (temp 4-component vector of float)
0:214 'inF0' (in 4-component vector of float)
0:215 any (temp bool)
0:215 'inF0' (in 4-component vector of float)
0:216 arc sine (temp 4-component vector of float)
0:216 'inF0' (in 4-component vector of float)
0:217 floatBitsToInt (temp 4-component vector of int)
0:217 'inF0' (in 4-component vector of float)
0:218 floatBitsToUint (temp 4-component vector of uint)
0:218 'inF0' (in 4-component vector of float)
0:219 intBitsToFloat (temp 4-component vector of float)
0:219 'inU0' (in 4-component vector of uint)
0:221 arc tangent (temp 4-component vector of float)
0:221 'inF0' (in 4-component vector of float)
0:222 arc tangent (temp 4-component vector of float)
0:222 'inF0' (in 4-component vector of float)
0:222 'inF1' (in 4-component vector of float)
0:223 Ceiling (temp 4-component vector of float)
0:223 'inF0' (in 4-component vector of float)
0:224 clamp (temp 4-component vector of float)
0:224 'inF0' (in 4-component vector of float)
0:224 'inF1' (in 4-component vector of float)
0:224 'inF2' (in 4-component vector of float)
0:225 cosine (temp 4-component vector of float)
0:225 'inF0' (in 4-component vector of float)
0:226 hyp. cosine (temp 4-component vector of float)
0:226 'inF0' (in 4-component vector of float)
0:? bitCount (temp 4-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
0:? 5 (const int)
0:? 2 (const int)
0:228 degrees (temp 4-component vector of float)
0:228 'inF0' (in 4-component vector of float)
0:229 distance (temp float)
0:229 'inF0' (in 4-component vector of float)
0:229 'inF1' (in 4-component vector of float)
0:230 dot-product (temp float)
0:230 'inF0' (in 4-component vector of float)
0:230 'inF1' (in 4-component vector of float)
0:231 Construct vec4 (temp 4-component vector of float)
0:231 Constant:
0:231 1.000000
0:231 component-wise multiply (temp float)
0:231 direct index (temp float)
0:231 'inF0' (in 4-component vector of float)
0:231 Constant:
0:231 1 (const int)
0:231 direct index (temp float)
0:231 'inF1' (in 4-component vector of float)
0:231 Constant:
0:231 1 (const int)
0:231 direct index (temp float)
0:231 'inF0' (in 4-component vector of float)
0:231 Constant:
0:231 2 (const int)
0:231 direct index (temp float)
0:231 'inF1' (in 4-component vector of float)
0:231 Constant:
0:231 3 (const int)
0:235 exp (temp 4-component vector of float)
0:235 'inF0' (in 4-component vector of float)
0:236 exp2 (temp 4-component vector of float)
0:236 'inF0' (in 4-component vector of float)
0:237 face-forward (temp 4-component vector of float)
0:237 'inF0' (in 4-component vector of float)
0:237 'inF1' (in 4-component vector of float)
0:237 'inF2' (in 4-component vector of float)
0:238 findMSB (temp int)
0:238 Constant:
0:238 7 (const int)
0:239 findLSB (temp int)
0:239 Constant:
0:239 7 (const int)
0:240 Floor (temp 4-component vector of float)
0:240 'inF0' (in 4-component vector of float)
0:242 mod (temp 4-component vector of float)
0:242 'inF0' (in 4-component vector of float)
0:242 'inF1' (in 4-component vector of float)
0:243 Fraction (temp 4-component vector of float)
0:243 'inF0' (in 4-component vector of float)
0:244 frexp (temp 4-component vector of float)
0:244 'inF0' (in 4-component vector of float)
0:244 'inF1' (in 4-component vector of float)
0:245 isinf (temp 4-component vector of bool)
0:245 'inF0' (in 4-component vector of float)
0:246 isnan (temp 4-component vector of bool)
0:246 'inF0' (in 4-component vector of float)
0:247 ldexp (temp 4-component vector of float)
0:247 'inF0' (in 4-component vector of float)
0:247 'inF1' (in 4-component vector of float)
0:248 mix (temp 4-component vector of float)
0:248 'inF0' (in 4-component vector of float)
0:248 'inF1' (in 4-component vector of float)
0:248 'inF2' (in 4-component vector of float)
0:249 length (temp float)
0:249 'inF0' (in 4-component vector of float)
0:250 log (temp 4-component vector of float)
0:250 'inF0' (in 4-component vector of float)
0:251 vector-scale (temp 4-component vector of float)
0:251 log2 (temp 4-component vector of float)
0:251 'inF0' (in 4-component vector of float)
0:251 Constant:
0:251 0.301030
0:252 log2 (temp 4-component vector of float)
0:252 'inF0' (in 4-component vector of float)
0:253 max (temp 4-component vector of float)
0:253 'inF0' (in 4-component vector of float)
0:253 'inF1' (in 4-component vector of float)
0:254 min (temp 4-component vector of float)
0:254 'inF0' (in 4-component vector of float)
0:254 'inF1' (in 4-component vector of float)
0:256 normalize (temp 4-component vector of float)
0:256 'inF0' (in 4-component vector of float)
0:257 pow (temp 4-component vector of float)
0:257 'inF0' (in 4-component vector of float)
0:257 'inF1' (in 4-component vector of float)
0:258 radians (temp 4-component vector of float)
0:258 'inF0' (in 4-component vector of float)
0:259 reflect (temp 4-component vector of float)
0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float)
0:260 refract (temp 4-component vector of float)
0:260 'inF0' (in 4-component vector of float)
0:260 'inF1' (in 4-component vector of float)
0:260 Constant:
0:260 2.000000
0:? bitFieldReverse (temp 4-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:262 roundEven (temp 4-component vector of float)
0:262 'inF0' (in 4-component vector of float)
0:263 inverse sqrt (temp 4-component vector of float)
0:263 'inF0' (in 4-component vector of float)
0:264 clamp (temp 4-component vector of float)
0:264 'inF0' (in 4-component vector of float)
0:264 Constant:
0:264 0.000000
0:264 Constant:
0:264 1.000000
0:265 Sign (temp 4-component vector of float)
0:265 'inF0' (in 4-component vector of float)
0:266 sine (temp 4-component vector of float)
0:266 'inF0' (in 4-component vector of float)
0:267 Sequence
0:267 move second child to first child (temp 4-component vector of float)
0:267 'inF1' (in 4-component vector of float)
0:267 sine (temp 4-component vector of float)
0:267 'inF0' (in 4-component vector of float)
0:267 move second child to first child (temp 4-component vector of float)
0:267 'inF2' (in 4-component vector of float)
0:267 cosine (temp 4-component vector of float)
0:267 'inF0' (in 4-component vector of float)
0:268 hyp. sine (temp 4-component vector of float)
0:268 'inF0' (in 4-component vector of float)
0:269 smoothstep (temp 4-component vector of float)
0:269 'inF0' (in 4-component vector of float)
0:269 'inF1' (in 4-component vector of float)
0:269 'inF2' (in 4-component vector of float)
0:270 sqrt (temp 4-component vector of float)
0:270 'inF0' (in 4-component vector of float)
0:271 step (temp 4-component vector of float)
0:271 'inF0' (in 4-component vector of float)
0:271 'inF1' (in 4-component vector of float)
0:272 tangent (temp 4-component vector of float)
0:272 'inF0' (in 4-component vector of float)
0:273 hyp. tangent (temp 4-component vector of float)
0:273 'inF0' (in 4-component vector of float)
0:275 trunc (temp 4-component vector of float)
0:275 'inF0' (in 4-component vector of float)
0:278 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float)
0:336 'inF2' (in 2X2 matrix of float)
0:? Sequence
0:338 all (temp bool)
0:338 'inF0' (in 2X2 matrix of float)
0:338 Absolute value (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 arc cosine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 any (temp bool)
0:338 'inF0' (in 2X2 matrix of float)
0:338 arc sine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 arc tangent (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 arc tangent (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 Ceiling (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 clamp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 'inF2' (in 2X2 matrix of float)
0:338 cosine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 hyp. cosine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 degrees (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 determinant (temp float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 exp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 exp2 (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 findMSB (temp int)
0:338 Constant:
0:338 7 (const int)
0:338 findLSB (temp int)
0:338 Constant:
0:338 7 (const int)
0:338 Floor (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 mod (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 Fraction (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 frexp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 ldexp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 mix (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 'inF2' (in 2X2 matrix of float)
0:338 log (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 matrix-scale (temp 2X2 matrix of float)
0:338 log2 (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 Constant:
0:338 0.301030
0:338 log2 (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 max (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 min (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 pow (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 radians (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 roundEven (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 inverse sqrt (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 clamp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 Constant:
0:338 0.000000
0:338 Constant:
0:338 1.000000
0:338 Sign (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 sine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 Sequence
0:338 move second child to first child (temp 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 sine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 move second child to first child (temp 2X2 matrix of float)
0:338 'inF2' (in 2X2 matrix of float)
0:338 cosine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 hyp. sine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 smoothstep (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 'inF2' (in 2X2 matrix of float)
0:338 sqrt (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 step (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 tangent (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 hyp. tangent (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 transpose (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 trunc (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:341 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float)
0:345 'inF2' (in 3X3 matrix of float)
0:? Sequence
0:347 all (temp bool)
0:347 'inF0' (in 3X3 matrix of float)
0:347 Absolute value (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 arc cosine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 any (temp bool)
0:347 'inF0' (in 3X3 matrix of float)
0:347 arc sine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 arc tangent (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 arc tangent (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 Ceiling (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 clamp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 'inF2' (in 3X3 matrix of float)
0:347 cosine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 hyp. cosine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 degrees (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 determinant (temp float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 exp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 exp2 (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 findMSB (temp int)
0:347 Constant:
0:347 7 (const int)
0:347 findLSB (temp int)
0:347 Constant:
0:347 7 (const int)
0:347 Floor (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 mod (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 Fraction (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 frexp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 ldexp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 mix (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 'inF2' (in 3X3 matrix of float)
0:347 log (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 matrix-scale (temp 3X3 matrix of float)
0:347 log2 (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 Constant:
0:347 0.301030
0:347 log2 (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 max (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 min (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 pow (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 radians (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 roundEven (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 inverse sqrt (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 clamp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 Constant:
0:347 0.000000
0:347 Constant:
0:347 1.000000
0:347 Sign (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 sine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 Sequence
0:347 move second child to first child (temp 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 sine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 move second child to first child (temp 3X3 matrix of float)
0:347 'inF2' (in 3X3 matrix of float)
0:347 cosine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 hyp. sine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 smoothstep (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 'inF2' (in 3X3 matrix of float)
0:347 sqrt (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 step (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 tangent (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 hyp. tangent (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 transpose (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 trunc (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:350 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float)
0:354 'inF2' (in 4X4 matrix of float)
0:? Sequence
0:356 all (temp bool)
0:356 'inF0' (in 4X4 matrix of float)
0:356 Absolute value (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 arc cosine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 any (temp bool)
0:356 'inF0' (in 4X4 matrix of float)
0:356 arc sine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 arc tangent (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 arc tangent (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 Ceiling (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 clamp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 'inF2' (in 4X4 matrix of float)
0:356 cosine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 hyp. cosine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 degrees (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 determinant (temp float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 exp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 exp2 (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 findMSB (temp int)
0:356 Constant:
0:356 7 (const int)
0:356 findLSB (temp int)
0:356 Constant:
0:356 7 (const int)
0:356 Floor (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 mod (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 Fraction (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 frexp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 ldexp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 mix (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 'inF2' (in 4X4 matrix of float)
0:356 log (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 matrix-scale (temp 4X4 matrix of float)
0:356 log2 (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 Constant:
0:356 0.301030
0:356 log2 (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 max (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 min (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 pow (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 radians (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 roundEven (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 inverse sqrt (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 clamp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 Constant:
0:356 0.000000
0:356 Constant:
0:356 1.000000
0:356 Sign (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 sine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 Sequence
0:356 move second child to first child (temp 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 sine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 move second child to first child (temp 4X4 matrix of float)
0:356 'inF2' (in 4X4 matrix of float)
0:356 cosine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 hyp. sine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 smoothstep (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 'inF2' (in 4X4 matrix of float)
0:356 sqrt (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 step (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 tangent (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 hyp. tangent (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 transpose (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 trunc (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:359 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
0:377 Function Parameters:
0:377 'inF0' (in float)
0:377 'inF1' (in float)
0:377 'inFV0' (in 2-component vector of float)
0:377 'inFV1' (in 2-component vector of float)
0:377 'inFM0' (in 2X2 matrix of float)
0:377 'inFM1' (in 2X2 matrix of float)
0:? Sequence
0:378 Sequence
0:378 move second child to first child (temp float)
0:378 'r0' (temp float)
0:378 component-wise multiply (temp float)
0:378 'inF1' (in float)
0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r1' (temp 2-component vector of float)
0:378 vector-scale (temp 2-component vector of float)
0:378 'inF0' (in float)
0:378 'inFV0' (in 2-component vector of float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r2' (temp 2-component vector of float)
0:378 vector-scale (temp 2-component vector of float)
0:378 'inFV0' (in 2-component vector of float)
0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp float)
0:378 'r3' (temp float)
0:378 dot-product (temp float)
0:378 'inFV0' (in 2-component vector of float)
0:378 'inFV1' (in 2-component vector of float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r4' (temp 2-component vector of float)
0:378 vector-times-matrix (temp 2-component vector of float)
0:378 'inFV0' (in 2-component vector of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r5' (temp 2-component vector of float)
0:378 matrix-times-vector (temp 2-component vector of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFV0' (in 2-component vector of float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r6' (temp 2X2 matrix of float)
0:378 matrix-scale (temp 2X2 matrix of float)
0:378 'inF0' (in float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r7' (temp 2X2 matrix of float)
0:378 matrix-scale (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r8' (temp 2X2 matrix of float)
0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:384 Function Parameters:
0:384 'inF0' (in float)
0:384 'inF1' (in float)
0:384 'inFV0' (in 3-component vector of float)
0:384 'inFV1' (in 3-component vector of float)
0:384 'inFM0' (in 3X3 matrix of float)
0:384 'inFM1' (in 3X3 matrix of float)
0:? Sequence
0:385 Sequence
0:385 move second child to first child (temp float)
0:385 'r0' (temp float)
0:385 component-wise multiply (temp float)
0:385 'inF1' (in float)
0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r1' (temp 3-component vector of float)
0:385 vector-scale (temp 3-component vector of float)
0:385 'inF0' (in float)
0:385 'inFV0' (in 3-component vector of float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r2' (temp 3-component vector of float)
0:385 vector-scale (temp 3-component vector of float)
0:385 'inFV0' (in 3-component vector of float)
0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp float)
0:385 'r3' (temp float)
0:385 dot-product (temp float)
0:385 'inFV0' (in 3-component vector of float)
0:385 'inFV1' (in 3-component vector of float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r4' (temp 3-component vector of float)
0:385 vector-times-matrix (temp 3-component vector of float)
0:385 'inFV0' (in 3-component vector of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r5' (temp 3-component vector of float)
0:385 matrix-times-vector (temp 3-component vector of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFV0' (in 3-component vector of float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r6' (temp 3X3 matrix of float)
0:385 matrix-scale (temp 3X3 matrix of float)
0:385 'inF0' (in float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r7' (temp 3X3 matrix of float)
0:385 matrix-scale (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r8' (temp 3X3 matrix of float)
0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:391 Function Parameters:
0:391 'inF0' (in float)
0:391 'inF1' (in float)
0:391 'inFV0' (in 4-component vector of float)
0:391 'inFV1' (in 4-component vector of float)
0:391 'inFM0' (in 4X4 matrix of float)
0:391 'inFM1' (in 4X4 matrix of float)
0:? Sequence
0:392 Sequence
0:392 move second child to first child (temp float)
0:392 'r0' (temp float)
0:392 component-wise multiply (temp float)
0:392 'inF1' (in float)
0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r1' (temp 4-component vector of float)
0:392 vector-scale (temp 4-component vector of float)
0:392 'inF0' (in float)
0:392 'inFV0' (in 4-component vector of float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r2' (temp 4-component vector of float)
0:392 vector-scale (temp 4-component vector of float)
0:392 'inFV0' (in 4-component vector of float)
0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp float)
0:392 'r3' (temp float)
0:392 dot-product (temp float)
0:392 'inFV0' (in 4-component vector of float)
0:392 'inFV1' (in 4-component vector of float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r4' (temp 4-component vector of float)
0:392 vector-times-matrix (temp 4-component vector of float)
0:392 'inFV0' (in 4-component vector of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r5' (temp 4-component vector of float)
0:392 matrix-times-vector (temp 4-component vector of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFV0' (in 4-component vector of float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r6' (temp 4X4 matrix of float)
0:392 matrix-scale (temp 4X4 matrix of float)
0:392 'inF0' (in float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r7' (temp 4X4 matrix of float)
0:392 matrix-scale (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r8' (temp 4X4 matrix of float)
0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (temp void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
0:401 'inFV2' (in 2-component vector of float)
0:401 'inFV3' (in 3-component vector of float)
0:401 'inFM2x3' (in 2X3 matrix of float)
0:401 'inFM3x2' (in 3X2 matrix of float)
0:401 'inFM3x3' (in 3X3 matrix of float)
0:401 'inFM3x4' (in 3X4 matrix of float)
0:401 'inFM2x4' (in 2X4 matrix of float)
0:? Sequence
0:402 Sequence
0:402 move second child to first child (temp float)
0:402 'r00' (temp float)
0:402 component-wise multiply (temp float)
0:402 'inF1' (in float)
0:402 'inF0' (in float)
0:403 Sequence
0:403 move second child to first child (temp 2-component vector of float)
0:403 'r01' (temp 2-component vector of float)
0:403 vector-scale (temp 2-component vector of float)
0:403 'inF0' (in float)
0:403 'inFV2' (in 2-component vector of float)
0:404 Sequence
0:404 move second child to first child (temp 3-component vector of float)
0:404 'r02' (temp 3-component vector of float)
0:404 vector-scale (temp 3-component vector of float)
0:404 'inF0' (in float)
0:404 'inFV3' (in 3-component vector of float)
0:405 Sequence
0:405 move second child to first child (temp 2-component vector of float)
0:405 'r03' (temp 2-component vector of float)
0:405 vector-scale (temp 2-component vector of float)
0:405 'inFV2' (in 2-component vector of float)
0:405 'inF0' (in float)
0:406 Sequence
0:406 move second child to first child (temp 3-component vector of float)
0:406 'r04' (temp 3-component vector of float)
0:406 vector-scale (temp 3-component vector of float)
0:406 'inFV3' (in 3-component vector of float)
0:406 'inF0' (in float)
0:407 Sequence
0:407 move second child to first child (temp float)
0:407 'r05' (temp float)
0:407 dot-product (temp float)
0:407 'inFV2' (in 2-component vector of float)
0:407 'inFV2' (in 2-component vector of float)
0:408 Sequence
0:408 move second child to first child (temp float)
0:408 'r06' (temp float)
0:408 dot-product (temp float)
0:408 'inFV3' (in 3-component vector of float)
0:408 'inFV3' (in 3-component vector of float)
0:409 Sequence
0:409 move second child to first child (temp 3-component vector of float)
0:409 'r07' (temp 3-component vector of float)
0:409 matrix-times-vector (temp 3-component vector of float)
0:409 'inFM2x3' (in 2X3 matrix of float)
0:409 'inFV2' (in 2-component vector of float)
0:410 Sequence
0:410 move second child to first child (temp 2-component vector of float)
0:410 'r08' (temp 2-component vector of float)
0:410 matrix-times-vector (temp 2-component vector of float)
0:410 'inFM3x2' (in 3X2 matrix of float)
0:410 'inFV3' (in 3-component vector of float)
0:411 Sequence
0:411 move second child to first child (temp 2-component vector of float)
0:411 'r09' (temp 2-component vector of float)
0:411 vector-times-matrix (temp 2-component vector of float)
0:411 'inFV3' (in 3-component vector of float)
0:411 'inFM2x3' (in 2X3 matrix of float)
0:412 Sequence
0:412 move second child to first child (temp 3-component vector of float)
0:412 'r10' (temp 3-component vector of float)
0:412 vector-times-matrix (temp 3-component vector of float)
0:412 'inFV2' (in 2-component vector of float)
0:412 'inFM3x2' (in 3X2 matrix of float)
0:413 Sequence
0:413 move second child to first child (temp 2X3 matrix of float)
0:413 'r11' (temp 2X3 matrix of float)
0:413 matrix-scale (temp 2X3 matrix of float)
0:413 'inF0' (in float)
0:413 'inFM2x3' (in 2X3 matrix of float)
0:414 Sequence
0:414 move second child to first child (temp 3X2 matrix of float)
0:414 'r12' (temp 3X2 matrix of float)
0:414 matrix-scale (temp 3X2 matrix of float)
0:414 'inF0' (in float)
0:414 'inFM3x2' (in 3X2 matrix of float)
0:415 Sequence
0:415 move second child to first child (temp 2X2 matrix of float)
0:415 'r13' (temp 2X2 matrix of float)
0:415 matrix-multiply (temp 2X2 matrix of float)
0:415 'inFM3x2' (in 3X2 matrix of float)
0:415 'inFM2x3' (in 2X3 matrix of float)
0:416 Sequence
0:416 move second child to first child (temp 2X3 matrix of float)
0:416 'r14' (temp 2X3 matrix of float)
0:416 matrix-multiply (temp 2X3 matrix of float)
0:416 'inFM3x3' (in 3X3 matrix of float)
0:416 'inFM2x3' (in 2X3 matrix of float)
0:417 Sequence
0:417 move second child to first child (temp 2X4 matrix of float)
0:417 'r15' (temp 2X4 matrix of float)
0:417 matrix-multiply (temp 2X4 matrix of float)
0:417 'inFM3x4' (in 3X4 matrix of float)
0:417 'inFM2x3' (in 2X3 matrix of float)
0:418 Sequence
0:418 move second child to first child (temp 3X4 matrix of float)
0:418 'r16' (temp 3X4 matrix of float)
0:418 matrix-multiply (temp 3X4 matrix of float)
0:418 'inFM2x4' (in 2X4 matrix of float)
0:418 'inFM3x2' (in 3X2 matrix of float)
0:? Linker Objects
Linked vertex stage:
WARNING: Linking vertex stage: Entry point not found
Shader version: 450
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:2 'inF2' (in float)
0:2 'inU0' (in uint)
0:2 'inU1' (in uint)
0:? Sequence
0:3 all (temp bool)
0:3 'inF0' (in float)
0:4 Absolute value (temp float)
0:4 'inF0' (in float)
0:5 arc cosine (temp float)
0:5 'inF0' (in float)
0:6 any (temp bool)
0:6 'inF0' (in float)
0:7 arc sine (temp float)
0:7 'inF0' (in float)
0:8 floatBitsToInt (temp int)
0:8 'inF0' (in float)
0:9 floatBitsToUint (temp uint)
0:9 'inF0' (in float)
0:10 intBitsToFloat (temp float)
0:10 'inU0' (in uint)
0:12 arc tangent (temp float)
0:12 'inF0' (in float)
0:13 arc tangent (temp float)
0:13 'inF0' (in float)
0:13 'inF1' (in float)
0:14 Ceiling (temp float)
0:14 'inF0' (in float)
0:15 clamp (temp float)
0:15 'inF0' (in float)
0:15 'inF1' (in float)
0:15 'inF2' (in float)
0:16 cosine (temp float)
0:16 'inF0' (in float)
0:17 hyp. cosine (temp float)
0:17 'inF0' (in float)
0:18 bitCount (temp int)
0:18 Constant:
0:18 7 (const int)
0:19 degrees (temp float)
0:19 'inF0' (in float)
0:23 exp (temp float)
0:23 'inF0' (in float)
0:24 exp2 (temp float)
0:24 'inF0' (in float)
0:25 findMSB (temp int)
0:25 Constant:
0:25 7 (const int)
0:26 findLSB (temp int)
0:26 Constant:
0:26 7 (const int)
0:27 Floor (temp float)
0:27 'inF0' (in float)
0:29 mod (temp float)
0:29 'inF0' (in float)
0:29 'inF1' (in float)
0:30 Fraction (temp float)
0:30 'inF0' (in float)
0:31 frexp (temp float)
0:31 'inF0' (in float)
0:31 'inF1' (in float)
0:32 isinf (temp bool)
0:32 'inF0' (in float)
0:33 isnan (temp bool)
0:33 'inF0' (in float)
0:34 ldexp (temp float)
0:34 'inF0' (in float)
0:34 'inF1' (in float)
0:35 mix (temp float)
0:35 'inF0' (in float)
0:35 'inF1' (in float)
0:35 'inF2' (in float)
0:36 log (temp float)
0:36 'inF0' (in float)
0:37 component-wise multiply (temp float)
0:37 log2 (temp float)
0:37 'inF0' (in float)
0:37 Constant:
0:37 0.301030
0:38 log2 (temp float)
0:38 'inF0' (in float)
0:39 max (temp float)
0:39 'inF0' (in float)
0:39 'inF1' (in float)
0:40 min (temp float)
0:40 'inF0' (in float)
0:40 'inF1' (in float)
0:42 pow (temp float)
0:42 'inF0' (in float)
0:42 'inF1' (in float)
0:43 radians (temp float)
0:43 'inF0' (in float)
0:44 bitFieldReverse (temp int)
0:44 Constant:
0:44 2 (const int)
0:45 roundEven (temp float)
0:45 'inF0' (in float)
0:46 inverse sqrt (temp float)
0:46 'inF0' (in float)
0:47 clamp (temp float)
0:47 'inF0' (in float)
0:47 Constant:
0:47 0.000000
0:47 Constant:
0:47 1.000000
0:48 Sign (temp float)
0:48 'inF0' (in float)
0:49 sine (temp float)
0:49 'inF0' (in float)
0:50 Sequence
0:50 move second child to first child (temp float)
0:50 'inF1' (in float)
0:50 sine (temp float)
0:50 'inF0' (in float)
0:50 move second child to first child (temp float)
0:50 'inF2' (in float)
0:50 cosine (temp float)
0:50 'inF0' (in float)
0:51 hyp. sine (temp float)
0:51 'inF0' (in float)
0:52 smoothstep (temp float)
0:52 'inF0' (in float)
0:52 'inF1' (in float)
0:52 'inF2' (in float)
0:53 sqrt (temp float)
0:53 'inF0' (in float)
0:54 step (temp float)
0:54 'inF0' (in float)
0:54 'inF1' (in float)
0:55 tangent (temp float)
0:55 'inF0' (in float)
0:56 hyp. tangent (temp float)
0:56 'inF0' (in float)
0:58 trunc (temp float)
0:58 'inF0' (in float)
0:60 Branch: Return with expression
0:60 Constant:
0:60 0.000000
0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float)
0:64 'inF2' (in 1-component vector of float)
0:? Sequence
0:66 Branch: Return with expression
0:66 Constant:
0:66 0.000000
0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float)
0:70 'inF2' (in 2-component vector of float)
0:70 'inU0' (in 2-component vector of uint)
0:70 'inU1' (in 2-component vector of uint)
0:? Sequence
0:71 all (temp bool)
0:71 'inF0' (in 2-component vector of float)
0:72 Absolute value (temp 2-component vector of float)
0:72 'inF0' (in 2-component vector of float)
0:73 arc cosine (temp 2-component vector of float)
0:73 'inF0' (in 2-component vector of float)
0:74 any (temp bool)
0:74 'inF0' (in 2-component vector of float)
0:75 arc sine (temp 2-component vector of float)
0:75 'inF0' (in 2-component vector of float)
0:76 floatBitsToInt (temp 2-component vector of int)
0:76 'inF0' (in 2-component vector of float)
0:77 floatBitsToUint (temp 2-component vector of uint)
0:77 'inF0' (in 2-component vector of float)
0:78 intBitsToFloat (temp 2-component vector of float)
0:78 'inU0' (in 2-component vector of uint)
0:80 arc tangent (temp 2-component vector of float)
0:80 'inF0' (in 2-component vector of float)
0:81 arc tangent (temp 2-component vector of float)
0:81 'inF0' (in 2-component vector of float)
0:81 'inF1' (in 2-component vector of float)
0:82 Ceiling (temp 2-component vector of float)
0:82 'inF0' (in 2-component vector of float)
0:83 clamp (temp 2-component vector of float)
0:83 'inF0' (in 2-component vector of float)
0:83 'inF1' (in 2-component vector of float)
0:83 'inF2' (in 2-component vector of float)
0:84 cosine (temp 2-component vector of float)
0:84 'inF0' (in 2-component vector of float)
0:85 hyp. cosine (temp 2-component vector of float)
0:85 'inF0' (in 2-component vector of float)
0:? bitCount (temp 2-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
0:87 degrees (temp 2-component vector of float)
0:87 'inF0' (in 2-component vector of float)
0:88 distance (temp float)
0:88 'inF0' (in 2-component vector of float)
0:88 'inF1' (in 2-component vector of float)
0:89 dot-product (temp float)
0:89 'inF0' (in 2-component vector of float)
0:89 'inF1' (in 2-component vector of float)
0:93 exp (temp 2-component vector of float)
0:93 'inF0' (in 2-component vector of float)
0:94 exp2 (temp 2-component vector of float)
0:94 'inF0' (in 2-component vector of float)
0:95 face-forward (temp 2-component vector of float)
0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float)
0:95 'inF2' (in 2-component vector of float)
0:96 findMSB (temp int)
0:96 Constant:
0:96 7 (const int)
0:97 findLSB (temp int)
0:97 Constant:
0:97 7 (const int)
0:98 Floor (temp 2-component vector of float)
0:98 'inF0' (in 2-component vector of float)
0:100 mod (temp 2-component vector of float)
0:100 'inF0' (in 2-component vector of float)
0:100 'inF1' (in 2-component vector of float)
0:101 Fraction (temp 2-component vector of float)
0:101 'inF0' (in 2-component vector of float)
0:102 frexp (temp 2-component vector of float)
0:102 'inF0' (in 2-component vector of float)
0:102 'inF1' (in 2-component vector of float)
0:103 isinf (temp 2-component vector of bool)
0:103 'inF0' (in 2-component vector of float)
0:104 isnan (temp 2-component vector of bool)
0:104 'inF0' (in 2-component vector of float)
0:105 ldexp (temp 2-component vector of float)
0:105 'inF0' (in 2-component vector of float)
0:105 'inF1' (in 2-component vector of float)
0:106 mix (temp 2-component vector of float)
0:106 'inF0' (in 2-component vector of float)
0:106 'inF1' (in 2-component vector of float)
0:106 'inF2' (in 2-component vector of float)
0:107 length (temp float)
0:107 'inF0' (in 2-component vector of float)
0:108 log (temp 2-component vector of float)
0:108 'inF0' (in 2-component vector of float)
0:109 vector-scale (temp 2-component vector of float)
0:109 log2 (temp 2-component vector of float)
0:109 'inF0' (in 2-component vector of float)
0:109 Constant:
0:109 0.301030
0:110 log2 (temp 2-component vector of float)
0:110 'inF0' (in 2-component vector of float)
0:111 max (temp 2-component vector of float)
0:111 'inF0' (in 2-component vector of float)
0:111 'inF1' (in 2-component vector of float)
0:112 min (temp 2-component vector of float)
0:112 'inF0' (in 2-component vector of float)
0:112 'inF1' (in 2-component vector of float)
0:114 normalize (temp 2-component vector of float)
0:114 'inF0' (in 2-component vector of float)
0:115 pow (temp 2-component vector of float)
0:115 'inF0' (in 2-component vector of float)
0:115 'inF1' (in 2-component vector of float)
0:116 radians (temp 2-component vector of float)
0:116 'inF0' (in 2-component vector of float)
0:117 reflect (temp 2-component vector of float)
0:117 'inF0' (in 2-component vector of float)
0:117 'inF1' (in 2-component vector of float)
0:118 refract (temp 2-component vector of float)
0:118 'inF0' (in 2-component vector of float)
0:118 'inF1' (in 2-component vector of float)
0:118 Constant:
0:118 2.000000
0:? bitFieldReverse (temp 2-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:120 roundEven (temp 2-component vector of float)
0:120 'inF0' (in 2-component vector of float)
0:121 inverse sqrt (temp 2-component vector of float)
0:121 'inF0' (in 2-component vector of float)
0:122 clamp (temp 2-component vector of float)
0:122 'inF0' (in 2-component vector of float)
0:122 Constant:
0:122 0.000000
0:122 Constant:
0:122 1.000000
0:123 Sign (temp 2-component vector of float)
0:123 'inF0' (in 2-component vector of float)
0:124 sine (temp 2-component vector of float)
0:124 'inF0' (in 2-component vector of float)
0:125 Sequence
0:125 move second child to first child (temp 2-component vector of float)
0:125 'inF1' (in 2-component vector of float)
0:125 sine (temp 2-component vector of float)
0:125 'inF0' (in 2-component vector of float)
0:125 move second child to first child (temp 2-component vector of float)
0:125 'inF2' (in 2-component vector of float)
0:125 cosine (temp 2-component vector of float)
0:125 'inF0' (in 2-component vector of float)
0:126 hyp. sine (temp 2-component vector of float)
0:126 'inF0' (in 2-component vector of float)
0:127 smoothstep (temp 2-component vector of float)
0:127 'inF0' (in 2-component vector of float)
0:127 'inF1' (in 2-component vector of float)
0:127 'inF2' (in 2-component vector of float)
0:128 sqrt (temp 2-component vector of float)
0:128 'inF0' (in 2-component vector of float)
0:129 step (temp 2-component vector of float)
0:129 'inF0' (in 2-component vector of float)
0:129 'inF1' (in 2-component vector of float)
0:130 tangent (temp 2-component vector of float)
0:130 'inF0' (in 2-component vector of float)
0:131 hyp. tangent (temp 2-component vector of float)
0:131 'inF0' (in 2-component vector of float)
0:133 trunc (temp 2-component vector of float)
0:133 'inF0' (in 2-component vector of float)
0:136 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float)
0:140 'inF2' (in 3-component vector of float)
0:140 'inU0' (in 3-component vector of uint)
0:140 'inU1' (in 3-component vector of uint)
0:? Sequence
0:141 all (temp bool)
0:141 'inF0' (in 3-component vector of float)
0:142 Absolute value (temp 3-component vector of float)
0:142 'inF0' (in 3-component vector of float)
0:143 arc cosine (temp 3-component vector of float)
0:143 'inF0' (in 3-component vector of float)
0:144 any (temp bool)
0:144 'inF0' (in 3-component vector of float)
0:145 arc sine (temp 3-component vector of float)
0:145 'inF0' (in 3-component vector of float)
0:146 floatBitsToInt (temp 3-component vector of int)
0:146 'inF0' (in 3-component vector of float)
0:147 floatBitsToUint (temp 3-component vector of uint)
0:147 'inF0' (in 3-component vector of float)
0:148 intBitsToFloat (temp 3-component vector of float)
0:148 'inU0' (in 3-component vector of uint)
0:150 arc tangent (temp 3-component vector of float)
0:150 'inF0' (in 3-component vector of float)
0:151 arc tangent (temp 3-component vector of float)
0:151 'inF0' (in 3-component vector of float)
0:151 'inF1' (in 3-component vector of float)
0:152 Ceiling (temp 3-component vector of float)
0:152 'inF0' (in 3-component vector of float)
0:153 clamp (temp 3-component vector of float)
0:153 'inF0' (in 3-component vector of float)
0:153 'inF1' (in 3-component vector of float)
0:153 'inF2' (in 3-component vector of float)
0:154 cosine (temp 3-component vector of float)
0:154 'inF0' (in 3-component vector of float)
0:155 hyp. cosine (temp 3-component vector of float)
0:155 'inF0' (in 3-component vector of float)
0:? bitCount (temp 3-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
0:? 5 (const int)
0:157 cross-product (temp 3-component vector of float)
0:157 'inF0' (in 3-component vector of float)
0:157 'inF1' (in 3-component vector of float)
0:158 degrees (temp 3-component vector of float)
0:158 'inF0' (in 3-component vector of float)
0:159 distance (temp float)
0:159 'inF0' (in 3-component vector of float)
0:159 'inF1' (in 3-component vector of float)
0:160 dot-product (temp float)
0:160 'inF0' (in 3-component vector of float)
0:160 'inF1' (in 3-component vector of float)
0:164 exp (temp 3-component vector of float)
0:164 'inF0' (in 3-component vector of float)
0:165 exp2 (temp 3-component vector of float)
0:165 'inF0' (in 3-component vector of float)
0:166 face-forward (temp 3-component vector of float)
0:166 'inF0' (in 3-component vector of float)
0:166 'inF1' (in 3-component vector of float)
0:166 'inF2' (in 3-component vector of float)
0:167 findMSB (temp int)
0:167 Constant:
0:167 7 (const int)
0:168 findLSB (temp int)
0:168 Constant:
0:168 7 (const int)
0:169 Floor (temp 3-component vector of float)
0:169 'inF0' (in 3-component vector of float)
0:171 mod (temp 3-component vector of float)
0:171 'inF0' (in 3-component vector of float)
0:171 'inF1' (in 3-component vector of float)
0:172 Fraction (temp 3-component vector of float)
0:172 'inF0' (in 3-component vector of float)
0:173 frexp (temp 3-component vector of float)
0:173 'inF0' (in 3-component vector of float)
0:173 'inF1' (in 3-component vector of float)
0:174 isinf (temp 3-component vector of bool)
0:174 'inF0' (in 3-component vector of float)
0:175 isnan (temp 3-component vector of bool)
0:175 'inF0' (in 3-component vector of float)
0:176 ldexp (temp 3-component vector of float)
0:176 'inF0' (in 3-component vector of float)
0:176 'inF1' (in 3-component vector of float)
0:177 mix (temp 3-component vector of float)
0:177 'inF0' (in 3-component vector of float)
0:177 'inF1' (in 3-component vector of float)
0:177 'inF2' (in 3-component vector of float)
0:178 length (temp float)
0:178 'inF0' (in 3-component vector of float)
0:179 log (temp 3-component vector of float)
0:179 'inF0' (in 3-component vector of float)
0:180 vector-scale (temp 3-component vector of float)
0:180 log2 (temp 3-component vector of float)
0:180 'inF0' (in 3-component vector of float)
0:180 Constant:
0:180 0.301030
0:181 log2 (temp 3-component vector of float)
0:181 'inF0' (in 3-component vector of float)
0:182 max (temp 3-component vector of float)
0:182 'inF0' (in 3-component vector of float)
0:182 'inF1' (in 3-component vector of float)
0:183 min (temp 3-component vector of float)
0:183 'inF0' (in 3-component vector of float)
0:183 'inF1' (in 3-component vector of float)
0:185 normalize (temp 3-component vector of float)
0:185 'inF0' (in 3-component vector of float)
0:186 pow (temp 3-component vector of float)
0:186 'inF0' (in 3-component vector of float)
0:186 'inF1' (in 3-component vector of float)
0:187 radians (temp 3-component vector of float)
0:187 'inF0' (in 3-component vector of float)
0:188 reflect (temp 3-component vector of float)
0:188 'inF0' (in 3-component vector of float)
0:188 'inF1' (in 3-component vector of float)
0:189 refract (temp 3-component vector of float)
0:189 'inF0' (in 3-component vector of float)
0:189 'inF1' (in 3-component vector of float)
0:189 Constant:
0:189 2.000000
0:? bitFieldReverse (temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:191 roundEven (temp 3-component vector of float)
0:191 'inF0' (in 3-component vector of float)
0:192 inverse sqrt (temp 3-component vector of float)
0:192 'inF0' (in 3-component vector of float)
0:193 clamp (temp 3-component vector of float)
0:193 'inF0' (in 3-component vector of float)
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 1.000000
0:194 Sign (temp 3-component vector of float)
0:194 'inF0' (in 3-component vector of float)
0:195 sine (temp 3-component vector of float)
0:195 'inF0' (in 3-component vector of float)
0:196 Sequence
0:196 move second child to first child (temp 3-component vector of float)
0:196 'inF1' (in 3-component vector of float)
0:196 sine (temp 3-component vector of float)
0:196 'inF0' (in 3-component vector of float)
0:196 move second child to first child (temp 3-component vector of float)
0:196 'inF2' (in 3-component vector of float)
0:196 cosine (temp 3-component vector of float)
0:196 'inF0' (in 3-component vector of float)
0:197 hyp. sine (temp 3-component vector of float)
0:197 'inF0' (in 3-component vector of float)
0:198 smoothstep (temp 3-component vector of float)
0:198 'inF0' (in 3-component vector of float)
0:198 'inF1' (in 3-component vector of float)
0:198 'inF2' (in 3-component vector of float)
0:199 sqrt (temp 3-component vector of float)
0:199 'inF0' (in 3-component vector of float)
0:200 step (temp 3-component vector of float)
0:200 'inF0' (in 3-component vector of float)
0:200 'inF1' (in 3-component vector of float)
0:201 tangent (temp 3-component vector of float)
0:201 'inF0' (in 3-component vector of float)
0:202 hyp. tangent (temp 3-component vector of float)
0:202 'inF0' (in 3-component vector of float)
0:204 trunc (temp 3-component vector of float)
0:204 'inF0' (in 3-component vector of float)
0:207 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float)
0:211 'inF2' (in 4-component vector of float)
0:211 'inU0' (in 4-component vector of uint)
0:211 'inU1' (in 4-component vector of uint)
0:? Sequence
0:212 all (temp bool)
0:212 'inF0' (in 4-component vector of float)
0:213 Absolute value (temp 4-component vector of float)
0:213 'inF0' (in 4-component vector of float)
0:214 arc cosine (temp 4-component vector of float)
0:214 'inF0' (in 4-component vector of float)
0:215 any (temp bool)
0:215 'inF0' (in 4-component vector of float)
0:216 arc sine (temp 4-component vector of float)
0:216 'inF0' (in 4-component vector of float)
0:217 floatBitsToInt (temp 4-component vector of int)
0:217 'inF0' (in 4-component vector of float)
0:218 floatBitsToUint (temp 4-component vector of uint)
0:218 'inF0' (in 4-component vector of float)
0:219 intBitsToFloat (temp 4-component vector of float)
0:219 'inU0' (in 4-component vector of uint)
0:221 arc tangent (temp 4-component vector of float)
0:221 'inF0' (in 4-component vector of float)
0:222 arc tangent (temp 4-component vector of float)
0:222 'inF0' (in 4-component vector of float)
0:222 'inF1' (in 4-component vector of float)
0:223 Ceiling (temp 4-component vector of float)
0:223 'inF0' (in 4-component vector of float)
0:224 clamp (temp 4-component vector of float)
0:224 'inF0' (in 4-component vector of float)
0:224 'inF1' (in 4-component vector of float)
0:224 'inF2' (in 4-component vector of float)
0:225 cosine (temp 4-component vector of float)
0:225 'inF0' (in 4-component vector of float)
0:226 hyp. cosine (temp 4-component vector of float)
0:226 'inF0' (in 4-component vector of float)
0:? bitCount (temp 4-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
0:? 5 (const int)
0:? 2 (const int)
0:228 degrees (temp 4-component vector of float)
0:228 'inF0' (in 4-component vector of float)
0:229 distance (temp float)
0:229 'inF0' (in 4-component vector of float)
0:229 'inF1' (in 4-component vector of float)
0:230 dot-product (temp float)
0:230 'inF0' (in 4-component vector of float)
0:230 'inF1' (in 4-component vector of float)
0:231 Construct vec4 (temp 4-component vector of float)
0:231 Constant:
0:231 1.000000
0:231 component-wise multiply (temp float)
0:231 direct index (temp float)
0:231 'inF0' (in 4-component vector of float)
0:231 Constant:
0:231 1 (const int)
0:231 direct index (temp float)
0:231 'inF1' (in 4-component vector of float)
0:231 Constant:
0:231 1 (const int)
0:231 direct index (temp float)
0:231 'inF0' (in 4-component vector of float)
0:231 Constant:
0:231 2 (const int)
0:231 direct index (temp float)
0:231 'inF1' (in 4-component vector of float)
0:231 Constant:
0:231 3 (const int)
0:235 exp (temp 4-component vector of float)
0:235 'inF0' (in 4-component vector of float)
0:236 exp2 (temp 4-component vector of float)
0:236 'inF0' (in 4-component vector of float)
0:237 face-forward (temp 4-component vector of float)
0:237 'inF0' (in 4-component vector of float)
0:237 'inF1' (in 4-component vector of float)
0:237 'inF2' (in 4-component vector of float)
0:238 findMSB (temp int)
0:238 Constant:
0:238 7 (const int)
0:239 findLSB (temp int)
0:239 Constant:
0:239 7 (const int)
0:240 Floor (temp 4-component vector of float)
0:240 'inF0' (in 4-component vector of float)
0:242 mod (temp 4-component vector of float)
0:242 'inF0' (in 4-component vector of float)
0:242 'inF1' (in 4-component vector of float)
0:243 Fraction (temp 4-component vector of float)
0:243 'inF0' (in 4-component vector of float)
0:244 frexp (temp 4-component vector of float)
0:244 'inF0' (in 4-component vector of float)
0:244 'inF1' (in 4-component vector of float)
0:245 isinf (temp 4-component vector of bool)
0:245 'inF0' (in 4-component vector of float)
0:246 isnan (temp 4-component vector of bool)
0:246 'inF0' (in 4-component vector of float)
0:247 ldexp (temp 4-component vector of float)
0:247 'inF0' (in 4-component vector of float)
0:247 'inF1' (in 4-component vector of float)
0:248 mix (temp 4-component vector of float)
0:248 'inF0' (in 4-component vector of float)
0:248 'inF1' (in 4-component vector of float)
0:248 'inF2' (in 4-component vector of float)
0:249 length (temp float)
0:249 'inF0' (in 4-component vector of float)
0:250 log (temp 4-component vector of float)
0:250 'inF0' (in 4-component vector of float)
0:251 vector-scale (temp 4-component vector of float)
0:251 log2 (temp 4-component vector of float)
0:251 'inF0' (in 4-component vector of float)
0:251 Constant:
0:251 0.301030
0:252 log2 (temp 4-component vector of float)
0:252 'inF0' (in 4-component vector of float)
0:253 max (temp 4-component vector of float)
0:253 'inF0' (in 4-component vector of float)
0:253 'inF1' (in 4-component vector of float)
0:254 min (temp 4-component vector of float)
0:254 'inF0' (in 4-component vector of float)
0:254 'inF1' (in 4-component vector of float)
0:256 normalize (temp 4-component vector of float)
0:256 'inF0' (in 4-component vector of float)
0:257 pow (temp 4-component vector of float)
0:257 'inF0' (in 4-component vector of float)
0:257 'inF1' (in 4-component vector of float)
0:258 radians (temp 4-component vector of float)
0:258 'inF0' (in 4-component vector of float)
0:259 reflect (temp 4-component vector of float)
0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float)
0:260 refract (temp 4-component vector of float)
0:260 'inF0' (in 4-component vector of float)
0:260 'inF1' (in 4-component vector of float)
0:260 Constant:
0:260 2.000000
0:? bitFieldReverse (temp 4-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:262 roundEven (temp 4-component vector of float)
0:262 'inF0' (in 4-component vector of float)
0:263 inverse sqrt (temp 4-component vector of float)
0:263 'inF0' (in 4-component vector of float)
0:264 clamp (temp 4-component vector of float)
0:264 'inF0' (in 4-component vector of float)
0:264 Constant:
0:264 0.000000
0:264 Constant:
0:264 1.000000
0:265 Sign (temp 4-component vector of float)
0:265 'inF0' (in 4-component vector of float)
0:266 sine (temp 4-component vector of float)
0:266 'inF0' (in 4-component vector of float)
0:267 Sequence
0:267 move second child to first child (temp 4-component vector of float)
0:267 'inF1' (in 4-component vector of float)
0:267 sine (temp 4-component vector of float)
0:267 'inF0' (in 4-component vector of float)
0:267 move second child to first child (temp 4-component vector of float)
0:267 'inF2' (in 4-component vector of float)
0:267 cosine (temp 4-component vector of float)
0:267 'inF0' (in 4-component vector of float)
0:268 hyp. sine (temp 4-component vector of float)
0:268 'inF0' (in 4-component vector of float)
0:269 smoothstep (temp 4-component vector of float)
0:269 'inF0' (in 4-component vector of float)
0:269 'inF1' (in 4-component vector of float)
0:269 'inF2' (in 4-component vector of float)
0:270 sqrt (temp 4-component vector of float)
0:270 'inF0' (in 4-component vector of float)
0:271 step (temp 4-component vector of float)
0:271 'inF0' (in 4-component vector of float)
0:271 'inF1' (in 4-component vector of float)
0:272 tangent (temp 4-component vector of float)
0:272 'inF0' (in 4-component vector of float)
0:273 hyp. tangent (temp 4-component vector of float)
0:273 'inF0' (in 4-component vector of float)
0:275 trunc (temp 4-component vector of float)
0:275 'inF0' (in 4-component vector of float)
0:278 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float)
0:336 'inF2' (in 2X2 matrix of float)
0:? Sequence
0:338 all (temp bool)
0:338 'inF0' (in 2X2 matrix of float)
0:338 Absolute value (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 arc cosine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 any (temp bool)
0:338 'inF0' (in 2X2 matrix of float)
0:338 arc sine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 arc tangent (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 arc tangent (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 Ceiling (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 clamp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 'inF2' (in 2X2 matrix of float)
0:338 cosine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 hyp. cosine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 degrees (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 determinant (temp float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 exp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 exp2 (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 findMSB (temp int)
0:338 Constant:
0:338 7 (const int)
0:338 findLSB (temp int)
0:338 Constant:
0:338 7 (const int)
0:338 Floor (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 mod (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 Fraction (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 frexp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 ldexp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 mix (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 'inF2' (in 2X2 matrix of float)
0:338 log (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 matrix-scale (temp 2X2 matrix of float)
0:338 log2 (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 Constant:
0:338 0.301030
0:338 log2 (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 max (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 min (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 pow (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 radians (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 roundEven (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 inverse sqrt (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 clamp (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 Constant:
0:338 0.000000
0:338 Constant:
0:338 1.000000
0:338 Sign (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 sine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 Sequence
0:338 move second child to first child (temp 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 sine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 move second child to first child (temp 2X2 matrix of float)
0:338 'inF2' (in 2X2 matrix of float)
0:338 cosine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 hyp. sine (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 smoothstep (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 'inF2' (in 2X2 matrix of float)
0:338 sqrt (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 step (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 'inF1' (in 2X2 matrix of float)
0:338 tangent (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 hyp. tangent (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 transpose (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:338 trunc (temp 2X2 matrix of float)
0:338 'inF0' (in 2X2 matrix of float)
0:341 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float)
0:345 'inF2' (in 3X3 matrix of float)
0:? Sequence
0:347 all (temp bool)
0:347 'inF0' (in 3X3 matrix of float)
0:347 Absolute value (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 arc cosine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 any (temp bool)
0:347 'inF0' (in 3X3 matrix of float)
0:347 arc sine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 arc tangent (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 arc tangent (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 Ceiling (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 clamp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 'inF2' (in 3X3 matrix of float)
0:347 cosine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 hyp. cosine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 degrees (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 determinant (temp float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 exp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 exp2 (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 findMSB (temp int)
0:347 Constant:
0:347 7 (const int)
0:347 findLSB (temp int)
0:347 Constant:
0:347 7 (const int)
0:347 Floor (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 mod (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 Fraction (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 frexp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 ldexp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 mix (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 'inF2' (in 3X3 matrix of float)
0:347 log (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 matrix-scale (temp 3X3 matrix of float)
0:347 log2 (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 Constant:
0:347 0.301030
0:347 log2 (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 max (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 min (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 pow (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 radians (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 roundEven (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 inverse sqrt (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 clamp (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 Constant:
0:347 0.000000
0:347 Constant:
0:347 1.000000
0:347 Sign (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 sine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 Sequence
0:347 move second child to first child (temp 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 sine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 move second child to first child (temp 3X3 matrix of float)
0:347 'inF2' (in 3X3 matrix of float)
0:347 cosine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 hyp. sine (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 smoothstep (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 'inF2' (in 3X3 matrix of float)
0:347 sqrt (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 step (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 'inF1' (in 3X3 matrix of float)
0:347 tangent (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 hyp. tangent (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 transpose (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:347 trunc (temp 3X3 matrix of float)
0:347 'inF0' (in 3X3 matrix of float)
0:350 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float)
0:354 'inF2' (in 4X4 matrix of float)
0:? Sequence
0:356 all (temp bool)
0:356 'inF0' (in 4X4 matrix of float)
0:356 Absolute value (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 arc cosine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 any (temp bool)
0:356 'inF0' (in 4X4 matrix of float)
0:356 arc sine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 arc tangent (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 arc tangent (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 Ceiling (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 clamp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 'inF2' (in 4X4 matrix of float)
0:356 cosine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 hyp. cosine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 degrees (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 determinant (temp float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 exp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 exp2 (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 findMSB (temp int)
0:356 Constant:
0:356 7 (const int)
0:356 findLSB (temp int)
0:356 Constant:
0:356 7 (const int)
0:356 Floor (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 mod (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 Fraction (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 frexp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 ldexp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 mix (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 'inF2' (in 4X4 matrix of float)
0:356 log (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 matrix-scale (temp 4X4 matrix of float)
0:356 log2 (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 Constant:
0:356 0.301030
0:356 log2 (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 max (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 min (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 pow (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 radians (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 roundEven (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 inverse sqrt (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 clamp (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 Constant:
0:356 0.000000
0:356 Constant:
0:356 1.000000
0:356 Sign (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 sine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 Sequence
0:356 move second child to first child (temp 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 sine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 move second child to first child (temp 4X4 matrix of float)
0:356 'inF2' (in 4X4 matrix of float)
0:356 cosine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 hyp. sine (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 smoothstep (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 'inF2' (in 4X4 matrix of float)
0:356 sqrt (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 step (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 'inF1' (in 4X4 matrix of float)
0:356 tangent (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 hyp. tangent (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 transpose (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:356 trunc (temp 4X4 matrix of float)
0:356 'inF0' (in 4X4 matrix of float)
0:359 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
0:377 Function Parameters:
0:377 'inF0' (in float)
0:377 'inF1' (in float)
0:377 'inFV0' (in 2-component vector of float)
0:377 'inFV1' (in 2-component vector of float)
0:377 'inFM0' (in 2X2 matrix of float)
0:377 'inFM1' (in 2X2 matrix of float)
0:? Sequence
0:378 Sequence
0:378 move second child to first child (temp float)
0:378 'r0' (temp float)
0:378 component-wise multiply (temp float)
0:378 'inF1' (in float)
0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r1' (temp 2-component vector of float)
0:378 vector-scale (temp 2-component vector of float)
0:378 'inF0' (in float)
0:378 'inFV0' (in 2-component vector of float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r2' (temp 2-component vector of float)
0:378 vector-scale (temp 2-component vector of float)
0:378 'inFV0' (in 2-component vector of float)
0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp float)
0:378 'r3' (temp float)
0:378 dot-product (temp float)
0:378 'inFV0' (in 2-component vector of float)
0:378 'inFV1' (in 2-component vector of float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r4' (temp 2-component vector of float)
0:378 vector-times-matrix (temp 2-component vector of float)
0:378 'inFV0' (in 2-component vector of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r5' (temp 2-component vector of float)
0:378 matrix-times-vector (temp 2-component vector of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFV0' (in 2-component vector of float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r6' (temp 2X2 matrix of float)
0:378 matrix-scale (temp 2X2 matrix of float)
0:378 'inF0' (in float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r7' (temp 2X2 matrix of float)
0:378 matrix-scale (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r8' (temp 2X2 matrix of float)
0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:384 Function Parameters:
0:384 'inF0' (in float)
0:384 'inF1' (in float)
0:384 'inFV0' (in 3-component vector of float)
0:384 'inFV1' (in 3-component vector of float)
0:384 'inFM0' (in 3X3 matrix of float)
0:384 'inFM1' (in 3X3 matrix of float)
0:? Sequence
0:385 Sequence
0:385 move second child to first child (temp float)
0:385 'r0' (temp float)
0:385 component-wise multiply (temp float)
0:385 'inF1' (in float)
0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r1' (temp 3-component vector of float)
0:385 vector-scale (temp 3-component vector of float)
0:385 'inF0' (in float)
0:385 'inFV0' (in 3-component vector of float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r2' (temp 3-component vector of float)
0:385 vector-scale (temp 3-component vector of float)
0:385 'inFV0' (in 3-component vector of float)
0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp float)
0:385 'r3' (temp float)
0:385 dot-product (temp float)
0:385 'inFV0' (in 3-component vector of float)
0:385 'inFV1' (in 3-component vector of float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r4' (temp 3-component vector of float)
0:385 vector-times-matrix (temp 3-component vector of float)
0:385 'inFV0' (in 3-component vector of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r5' (temp 3-component vector of float)
0:385 matrix-times-vector (temp 3-component vector of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFV0' (in 3-component vector of float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r6' (temp 3X3 matrix of float)
0:385 matrix-scale (temp 3X3 matrix of float)
0:385 'inF0' (in float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r7' (temp 3X3 matrix of float)
0:385 matrix-scale (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r8' (temp 3X3 matrix of float)
0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:391 Function Parameters:
0:391 'inF0' (in float)
0:391 'inF1' (in float)
0:391 'inFV0' (in 4-component vector of float)
0:391 'inFV1' (in 4-component vector of float)
0:391 'inFM0' (in 4X4 matrix of float)
0:391 'inFM1' (in 4X4 matrix of float)
0:? Sequence
0:392 Sequence
0:392 move second child to first child (temp float)
0:392 'r0' (temp float)
0:392 component-wise multiply (temp float)
0:392 'inF1' (in float)
0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r1' (temp 4-component vector of float)
0:392 vector-scale (temp 4-component vector of float)
0:392 'inF0' (in float)
0:392 'inFV0' (in 4-component vector of float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r2' (temp 4-component vector of float)
0:392 vector-scale (temp 4-component vector of float)
0:392 'inFV0' (in 4-component vector of float)
0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp float)
0:392 'r3' (temp float)
0:392 dot-product (temp float)
0:392 'inFV0' (in 4-component vector of float)
0:392 'inFV1' (in 4-component vector of float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r4' (temp 4-component vector of float)
0:392 vector-times-matrix (temp 4-component vector of float)
0:392 'inFV0' (in 4-component vector of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r5' (temp 4-component vector of float)
0:392 matrix-times-vector (temp 4-component vector of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFV0' (in 4-component vector of float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r6' (temp 4X4 matrix of float)
0:392 matrix-scale (temp 4X4 matrix of float)
0:392 'inF0' (in float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r7' (temp 4X4 matrix of float)
0:392 matrix-scale (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r8' (temp 4X4 matrix of float)
0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (temp void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
0:401 'inFV2' (in 2-component vector of float)
0:401 'inFV3' (in 3-component vector of float)
0:401 'inFM2x3' (in 2X3 matrix of float)
0:401 'inFM3x2' (in 3X2 matrix of float)
0:401 'inFM3x3' (in 3X3 matrix of float)
0:401 'inFM3x4' (in 3X4 matrix of float)
0:401 'inFM2x4' (in 2X4 matrix of float)
0:? Sequence
0:402 Sequence
0:402 move second child to first child (temp float)
0:402 'r00' (temp float)
0:402 component-wise multiply (temp float)
0:402 'inF1' (in float)
0:402 'inF0' (in float)
0:403 Sequence
0:403 move second child to first child (temp 2-component vector of float)
0:403 'r01' (temp 2-component vector of float)
0:403 vector-scale (temp 2-component vector of float)
0:403 'inF0' (in float)
0:403 'inFV2' (in 2-component vector of float)
0:404 Sequence
0:404 move second child to first child (temp 3-component vector of float)
0:404 'r02' (temp 3-component vector of float)
0:404 vector-scale (temp 3-component vector of float)
0:404 'inF0' (in float)
0:404 'inFV3' (in 3-component vector of float)
0:405 Sequence
0:405 move second child to first child (temp 2-component vector of float)
0:405 'r03' (temp 2-component vector of float)
0:405 vector-scale (temp 2-component vector of float)
0:405 'inFV2' (in 2-component vector of float)
0:405 'inF0' (in float)
0:406 Sequence
0:406 move second child to first child (temp 3-component vector of float)
0:406 'r04' (temp 3-component vector of float)
0:406 vector-scale (temp 3-component vector of float)
0:406 'inFV3' (in 3-component vector of float)
0:406 'inF0' (in float)
0:407 Sequence
0:407 move second child to first child (temp float)
0:407 'r05' (temp float)
0:407 dot-product (temp float)
0:407 'inFV2' (in 2-component vector of float)
0:407 'inFV2' (in 2-component vector of float)
0:408 Sequence
0:408 move second child to first child (temp float)
0:408 'r06' (temp float)
0:408 dot-product (temp float)
0:408 'inFV3' (in 3-component vector of float)
0:408 'inFV3' (in 3-component vector of float)
0:409 Sequence
0:409 move second child to first child (temp 3-component vector of float)
0:409 'r07' (temp 3-component vector of float)
0:409 matrix-times-vector (temp 3-component vector of float)
0:409 'inFM2x3' (in 2X3 matrix of float)
0:409 'inFV2' (in 2-component vector of float)
0:410 Sequence
0:410 move second child to first child (temp 2-component vector of float)
0:410 'r08' (temp 2-component vector of float)
0:410 matrix-times-vector (temp 2-component vector of float)
0:410 'inFM3x2' (in 3X2 matrix of float)
0:410 'inFV3' (in 3-component vector of float)
0:411 Sequence
0:411 move second child to first child (temp 2-component vector of float)
0:411 'r09' (temp 2-component vector of float)
0:411 vector-times-matrix (temp 2-component vector of float)
0:411 'inFV3' (in 3-component vector of float)
0:411 'inFM2x3' (in 2X3 matrix of float)
0:412 Sequence
0:412 move second child to first child (temp 3-component vector of float)
0:412 'r10' (temp 3-component vector of float)
0:412 vector-times-matrix (temp 3-component vector of float)
0:412 'inFV2' (in 2-component vector of float)
0:412 'inFM3x2' (in 3X2 matrix of float)
0:413 Sequence
0:413 move second child to first child (temp 2X3 matrix of float)
0:413 'r11' (temp 2X3 matrix of float)
0:413 matrix-scale (temp 2X3 matrix of float)
0:413 'inF0' (in float)
0:413 'inFM2x3' (in 2X3 matrix of float)
0:414 Sequence
0:414 move second child to first child (temp 3X2 matrix of float)
0:414 'r12' (temp 3X2 matrix of float)
0:414 matrix-scale (temp 3X2 matrix of float)
0:414 'inF0' (in float)
0:414 'inFM3x2' (in 3X2 matrix of float)
0:415 Sequence
0:415 move second child to first child (temp 2X2 matrix of float)
0:415 'r13' (temp 2X2 matrix of float)
0:415 matrix-multiply (temp 2X2 matrix of float)
0:415 'inFM3x2' (in 3X2 matrix of float)
0:415 'inFM2x3' (in 2X3 matrix of float)
0:416 Sequence
0:416 move second child to first child (temp 2X3 matrix of float)
0:416 'r14' (temp 2X3 matrix of float)
0:416 matrix-multiply (temp 2X3 matrix of float)
0:416 'inFM3x3' (in 3X3 matrix of float)
0:416 'inFM2x3' (in 2X3 matrix of float)
0:417 Sequence
0:417 move second child to first child (temp 2X4 matrix of float)
0:417 'r15' (temp 2X4 matrix of float)
0:417 matrix-multiply (temp 2X4 matrix of float)
0:417 'inFM3x4' (in 3X4 matrix of float)
0:417 'inFM2x3' (in 2X3 matrix of float)
0:418 Sequence
0:418 move second child to first child (temp 3X4 matrix of float)
0:418 'r16' (temp 3X4 matrix of float)
0:418 matrix-multiply (temp 3X4 matrix of float)
0:418 'inFM2x4' (in 2X4 matrix of float)
0:418 'inFM3x2' (in 3X2 matrix of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 1240
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction"
Name 4 "VertexShaderFunction"
Name 16 "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
Name 11 "inF0"
Name 12 "inF1"
Name 13 "inF2"
Name 14 "inU0"
Name 15 "inU1"
Name 22 "VertexShaderFunction1(vf1;vf1;vf1;"
Name 19 "inF0"
Name 20 "inF1"
Name 21 "inF2"
Name 34 "VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
Name 29 "inF0"
Name 30 "inF1"
Name 31 "inF2"
Name 32 "inU0"
Name 33 "inU1"
Name 46 "VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
Name 41 "inF0"
Name 42 "inF1"
Name 43 "inF2"
Name 44 "inU0"
Name 45 "inU1"
Name 58 "VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;"
Name 53 "inF0"
Name 54 "inF1"
Name 55 "inF2"
Name 56 "inU0"
Name 57 "inU1"
Name 66 "VertexShaderFunction2x2(mf22;mf22;mf22;"
Name 63 "inF0"
Name 64 "inF1"
Name 65 "inF2"
Name 74 "VertexShaderFunction3x3(mf33;mf33;mf33;"
Name 71 "inF0"
Name 72 "inF1"
Name 73 "inF2"
Name 82 "VertexShaderFunction4x4(mf44;mf44;mf44;"
Name 79 "inF0"
Name 80 "inF1"
Name 81 "inF2"
Name 91 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;"
Name 85 "inF0"
Name 86 "inF1"
Name 87 "inFV0"
Name 88 "inFV1"
Name 89 "inFM0"
Name 90 "inFM1"
Name 100 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;"
Name 94 "inF0"
Name 95 "inF1"
Name 96 "inFV0"
Name 97 "inFV1"
Name 98 "inFM0"
Name 99 "inFM1"
Name 109 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;"
Name 103 "inF0"
Name 104 "inF1"
Name 105 "inFV0"
Name 106 "inFV1"
Name 107 "inFM0"
Name 108 "inFM1"
Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;"
Name 120 "inF0"
Name 121 "inF1"
Name 122 "inFV2"
Name 123 "inFV3"
Name 124 "inFM2x3"
Name 125 "inFM3x2"
Name 126 "inFM3x3"
Name 127 "inFM3x4"
Name 128 "inFM2x4"
Name 182 "ResType"
Name 316 "ResType"
Name 464 "ResType"
Name 620 "ResType"
Name 753 "ResType"
Name 873 "ResType"
Name 996 "ResType"
Name 1064 "r0"
Name 1068 "r1"
Name 1072 "r2"
Name 1076 "r3"
Name 1080 "r4"
Name 1084 "r5"
Name 1088 "r6"
Name 1092 "r7"
Name 1096 "r8"
Name 1100 "r0"
Name 1104 "r1"
Name 1108 "r2"
Name 1112 "r3"
Name 1116 "r4"
Name 1120 "r5"
Name 1124 "r6"
Name 1128 "r7"
Name 1132 "r8"
Name 1136 "r0"
Name 1140 "r1"
Name 1144 "r2"
Name 1148 "r3"
Name 1152 "r4"
Name 1156 "r5"
Name 1160 "r6"
Name 1164 "r7"
Name 1168 "r8"
Name 1172 "r00"
Name 1176 "r01"
Name 1180 "r02"
Name 1184 "r03"
Name 1188 "r04"
Name 1192 "r05"
Name 1196 "r06"
Name 1200 "r07"
Name 1204 "r08"
Name 1208 "r09"
Name 1212 "r10"
Name 1216 "r11"
Name 1220 "r12"
Name 1224 "r13"
Name 1228 "r14"
Name 1232 "r15"
Name 1236 "r16"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeInt 32 0
9: TypePointer Function 8(int)
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
24: TypeVector 6(float) 2
25: TypePointer Function 24(fvec2)
26: TypeVector 8(int) 2
27: TypePointer Function 26(ivec2)
28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
36: TypeVector 6(float) 3
37: TypePointer Function 36(fvec3)
38: TypeVector 8(int) 3
39: TypePointer Function 38(ivec3)
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
48: TypeVector 6(float) 4
49: TypePointer Function 48(fvec4)
50: TypeVector 8(int) 4
51: TypePointer Function 50(ivec4)
52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
60: TypeMatrix 24(fvec2) 2
61: TypePointer Function 60
62: TypeFunction 60 61(ptr) 61(ptr) 61(ptr)
68: TypeMatrix 36(fvec3) 3
69: TypePointer Function 68
70: TypeFunction 68 69(ptr) 69(ptr) 69(ptr)
76: TypeMatrix 48(fvec4) 4
77: TypePointer Function 76
78: TypeFunction 76 77(ptr) 77(ptr) 77(ptr)
84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr)
93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr)
102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr)
111: TypeMatrix 36(fvec3) 2
112: TypePointer Function 111
113: TypeMatrix 24(fvec2) 3
114: TypePointer Function 113
115: TypeMatrix 48(fvec4) 3
116: TypePointer Function 115
117: TypeMatrix 48(fvec4) 2
118: TypePointer Function 117
119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr)
132: TypeBool
143: TypeInt 32 1
164: 143(int) Constant 7
182(ResType): TypeStruct 6(float) 143(int)
201: 6(float) Constant 1050288283
216: 143(int) Constant 2
223: 6(float) Constant 0
224: 6(float) Constant 1065353216
266: TypeVector 143(int) 2
287: 143(int) Constant 3
288: 266(ivec2) ConstantComposite 164 287
316(ResType): TypeStruct 24(fvec2) 266(ivec2)
321: TypeVector 132(bool) 2
359: 6(float) Constant 1073741824
361: 143(int) Constant 1
362: 266(ivec2) ConstantComposite 361 216
397: 24(fvec2) ConstantComposite 224 359
411: TypeVector 143(int) 3
432: 143(int) Constant 5
433: 411(ivec3) ConstantComposite 164 287 432
464(ResType): TypeStruct 36(fvec3) 411(ivec3)
469: TypeVector 132(bool) 3
508: 411(ivec3) ConstantComposite 361 216 287
543: 6(float) Constant 1077936128
544: 36(fvec3) ConstantComposite 224 359 543
558: TypeVector 143(int) 4
579: 558(ivec4) ConstantComposite 164 287 432 216
589: 8(int) Constant 1
595: 8(int) Constant 2
598: 8(int) Constant 3
620(ResType): TypeStruct 48(fvec4) 558(ivec4)
625: TypeVector 132(bool) 4
664: 143(int) Constant 4
665: 558(ivec4) ConstantComposite 361 216 287 664
700: 6(float) Constant 1082130432
701: 48(fvec4) ConstantComposite 224 359 543 700
753(ResType): TypeStruct 60 266(ivec2)
817: 24(fvec2) ConstantComposite 359 359
818: 60 ConstantComposite 817 817
873(ResType): TypeStruct 68 411(ivec3)
937: 36(fvec3) ConstantComposite 543 543 543
938: 68 ConstantComposite 937 937 937
996(ResType): TypeStruct 76 558(ivec4)
1060: 48(fvec4) ConstantComposite 700 700 700 700
1061: 76 ConstantComposite 1060 1060 1060 1060
4(VertexShaderFunction): 2 Function None 3
5: Label
Return
FunctionEnd
16(VertexShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter
12(inF1): 7(ptr) FunctionParameter
13(inF2): 7(ptr) FunctionParameter
14(inU0): 9(ptr) FunctionParameter
15(inU1): 9(ptr) FunctionParameter
17: Label
131: 6(float) Load 11(inF0)
133: 132(bool) All 131
134: 6(float) Load 11(inF0)
135: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 134
136: 6(float) Load 11(inF0)
137: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 136
138: 6(float) Load 11(inF0)
139: 132(bool) Any 138
140: 6(float) Load 11(inF0)
141: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 140
142: 6(float) Load 11(inF0)
144: 143(int) Bitcast 142
145: 6(float) Load 11(inF0)
146: 8(int) Bitcast 145
147: 8(int) Load 14(inU0)
148: 6(float) Bitcast 147
149: 6(float) Load 11(inF0)
150: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 149
151: 6(float) Load 11(inF0)
152: 6(float) Load 12(inF1)
153: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 151 152
154: 6(float) Load 11(inF0)
155: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 154
156: 6(float) Load 11(inF0)
157: 6(float) Load 12(inF1)
158: 6(float) Load 13(inF2)
159: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 156 157 158
160: 6(float) Load 11(inF0)
161: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 160
162: 6(float) Load 11(inF0)
163: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 162
165: 143(int) BitCount 164
166: 6(float) Load 11(inF0)
167: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 166
168: 6(float) Load 11(inF0)
169: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 168
170: 6(float) Load 11(inF0)
171: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 170
172: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
173: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
174: 6(float) Load 11(inF0)
175: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 174
176: 6(float) Load 11(inF0)
177: 6(float) Load 12(inF1)
178: 6(float) FMod 176 177
179: 6(float) Load 11(inF0)
180: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 179
181: 6(float) Load 11(inF0)
183:182(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 181
184: 143(int) CompositeExtract 183 1
Store 12(inF1) 184
185: 6(float) CompositeExtract 183 0
186: 6(float) Load 11(inF0)
187: 132(bool) IsInf 186
188: 6(float) Load 11(inF0)
189: 132(bool) IsNan 188
190: 6(float) Load 11(inF0)
191: 6(float) Load 12(inF1)
192: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 190 191
193: 6(float) Load 11(inF0)
194: 6(float) Load 12(inF1)
195: 6(float) Load 13(inF2)
196: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 193 194 195
197: 6(float) Load 11(inF0)
198: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 197
199: 6(float) Load 11(inF0)
200: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 199
202: 6(float) FMul 200 201
203: 6(float) Load 11(inF0)
204: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 203
205: 6(float) Load 11(inF0)
206: 6(float) Load 12(inF1)
207: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 205 206
208: 6(float) Load 11(inF0)
209: 6(float) Load 12(inF1)
210: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 208 209
211: 6(float) Load 11(inF0)
212: 6(float) Load 12(inF1)
213: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 211 212
214: 6(float) Load 11(inF0)
215: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 214
217: 143(int) BitReverse 216
218: 6(float) Load 11(inF0)
219: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 218
220: 6(float) Load 11(inF0)
221: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 220
222: 6(float) Load 11(inF0)
225: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 222 223 224
226: 6(float) Load 11(inF0)
227: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 226
228: 6(float) Load 11(inF0)
229: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 228
230: 6(float) Load 11(inF0)
231: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 230
Store 12(inF1) 231
232: 6(float) Load 11(inF0)
233: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 232
Store 13(inF2) 233
234: 6(float) Load 11(inF0)
235: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 234
236: 6(float) Load 11(inF0)
237: 6(float) Load 12(inF1)
238: 6(float) Load 13(inF2)
239: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 236 237 238
240: 6(float) Load 11(inF0)
241: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 240
242: 6(float) Load 11(inF0)
243: 6(float) Load 12(inF1)
244: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 242 243
245: 6(float) Load 11(inF0)
246: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 245
247: 6(float) Load 11(inF0)
248: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 247
249: 6(float) Load 11(inF0)
250: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 249
ReturnValue 223
FunctionEnd
22(VertexShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
19(inF0): 7(ptr) FunctionParameter
20(inF1): 7(ptr) FunctionParameter
21(inF2): 7(ptr) FunctionParameter
23: Label
ReturnValue 223
FunctionEnd
34(VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
29(inF0): 25(ptr) FunctionParameter
30(inF1): 25(ptr) FunctionParameter
31(inF2): 25(ptr) FunctionParameter
32(inU0): 27(ptr) FunctionParameter
33(inU1): 27(ptr) FunctionParameter
35: Label
255: 24(fvec2) Load 29(inF0)
256: 132(bool) All 255
257: 24(fvec2) Load 29(inF0)
258: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 257
259: 24(fvec2) Load 29(inF0)
260: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 259
261: 24(fvec2) Load 29(inF0)
262: 132(bool) Any 261
263: 24(fvec2) Load 29(inF0)
264: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 263
265: 24(fvec2) Load 29(inF0)
267: 266(ivec2) Bitcast 265
268: 24(fvec2) Load 29(inF0)
269: 26(ivec2) Bitcast 268
270: 26(ivec2) Load 32(inU0)
271: 24(fvec2) Bitcast 270
272: 24(fvec2) Load 29(inF0)
273: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 272
274: 24(fvec2) Load 29(inF0)
275: 24(fvec2) Load 30(inF1)
276: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 274 275
277: 24(fvec2) Load 29(inF0)
278: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 277
279: 24(fvec2) Load 29(inF0)
280: 24(fvec2) Load 30(inF1)
281: 24(fvec2) Load 31(inF2)
282: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 279 280 281
283: 24(fvec2) Load 29(inF0)
284: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 283
285: 24(fvec2) Load 29(inF0)
286: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 285
289: 266(ivec2) BitCount 288
290: 24(fvec2) Load 29(inF0)
291: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 290
292: 24(fvec2) Load 29(inF0)
293: 24(fvec2) Load 30(inF1)
294: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 292 293
295: 24(fvec2) Load 29(inF0)
296: 24(fvec2) Load 30(inF1)
297: 6(float) Dot 295 296
298: 24(fvec2) Load 29(inF0)
299: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 298
300: 24(fvec2) Load 29(inF0)
301: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 300
302: 24(fvec2) Load 29(inF0)
303: 24(fvec2) Load 30(inF1)
304: 24(fvec2) Load 31(inF2)
305: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 302 303 304
306: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
307: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
308: 24(fvec2) Load 29(inF0)
309: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 308
310: 24(fvec2) Load 29(inF0)
311: 24(fvec2) Load 30(inF1)
312: 24(fvec2) FMod 310 311
313: 24(fvec2) Load 29(inF0)
314: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 313
315: 24(fvec2) Load 29(inF0)
317:316(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 315
318: 266(ivec2) CompositeExtract 317 1
Store 30(inF1) 318
319: 24(fvec2) CompositeExtract 317 0
320: 24(fvec2) Load 29(inF0)
322: 321(bvec2) IsInf 320
323: 24(fvec2) Load 29(inF0)
324: 321(bvec2) IsNan 323
325: 24(fvec2) Load 29(inF0)
326: 24(fvec2) Load 30(inF1)
327: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 325 326
328: 24(fvec2) Load 29(inF0)
329: 24(fvec2) Load 30(inF1)
330: 24(fvec2) Load 31(inF2)
331: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 328 329 330
332: 24(fvec2) Load 29(inF0)
333: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 332
334: 24(fvec2) Load 29(inF0)
335: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 334
336: 24(fvec2) Load 29(inF0)
337: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 336
338: 24(fvec2) VectorTimesScalar 337 201
339: 24(fvec2) Load 29(inF0)
340: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 339
341: 24(fvec2) Load 29(inF0)
342: 24(fvec2) Load 30(inF1)
343: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 341 342
344: 24(fvec2) Load 29(inF0)
345: 24(fvec2) Load 30(inF1)
346: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 344 345
347: 24(fvec2) Load 29(inF0)
348: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 347
349: 24(fvec2) Load 29(inF0)
350: 24(fvec2) Load 30(inF1)
351: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 349 350
352: 24(fvec2) Load 29(inF0)
353: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 352
354: 24(fvec2) Load 29(inF0)
355: 24(fvec2) Load 30(inF1)
356: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 354 355
357: 24(fvec2) Load 29(inF0)
358: 24(fvec2) Load 30(inF1)
360: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 357 358 359
363: 266(ivec2) BitReverse 362
364: 24(fvec2) Load 29(inF0)
365: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 364
366: 24(fvec2) Load 29(inF0)
367: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 366
368: 24(fvec2) Load 29(inF0)
369: 24(fvec2) CompositeConstruct 223 223
370: 24(fvec2) CompositeConstruct 224 224
371: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 368 369 370
372: 24(fvec2) Load 29(inF0)
373: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 372
374: 24(fvec2) Load 29(inF0)
375: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 374
376: 24(fvec2) Load 29(inF0)
377: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 376
Store 30(inF1) 377
378: 24(fvec2) Load 29(inF0)
379: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 378
Store 31(inF2) 379
380: 24(fvec2) Load 29(inF0)
381: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 380
382: 24(fvec2) Load 29(inF0)
383: 24(fvec2) Load 30(inF1)
384: 24(fvec2) Load 31(inF2)
385: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 382 383 384
386: 24(fvec2) Load 29(inF0)
387: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 386
388: 24(fvec2) Load 29(inF0)
389: 24(fvec2) Load 30(inF1)
390: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 388 389
391: 24(fvec2) Load 29(inF0)
392: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 391
393: 24(fvec2) Load 29(inF0)
394: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 393
395: 24(fvec2) Load 29(inF0)
396: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 395
ReturnValue 397
FunctionEnd
46(VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
41(inF0): 37(ptr) FunctionParameter
42(inF1): 37(ptr) FunctionParameter
43(inF2): 37(ptr) FunctionParameter
44(inU0): 39(ptr) FunctionParameter
45(inU1): 39(ptr) FunctionParameter
47: Label
400: 36(fvec3) Load 41(inF0)
401: 132(bool) All 400
402: 36(fvec3) Load 41(inF0)
403: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 402
404: 36(fvec3) Load 41(inF0)
405: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 404
406: 36(fvec3) Load 41(inF0)
407: 132(bool) Any 406
408: 36(fvec3) Load 41(inF0)
409: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 408
410: 36(fvec3) Load 41(inF0)
412: 411(ivec3) Bitcast 410
413: 36(fvec3) Load 41(inF0)
414: 38(ivec3) Bitcast 413
415: 38(ivec3) Load 44(inU0)
416: 36(fvec3) Bitcast 415
417: 36(fvec3) Load 41(inF0)
418: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 417
419: 36(fvec3) Load 41(inF0)
420: 36(fvec3) Load 42(inF1)
421: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 419 420
422: 36(fvec3) Load 41(inF0)
423: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 422
424: 36(fvec3) Load 41(inF0)
425: 36(fvec3) Load 42(inF1)
426: 36(fvec3) Load 43(inF2)
427: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 424 425 426
428: 36(fvec3) Load 41(inF0)
429: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 428
430: 36(fvec3) Load 41(inF0)
431: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 430
434: 411(ivec3) BitCount 433
435: 36(fvec3) Load 41(inF0)
436: 36(fvec3) Load 42(inF1)
437: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 435 436
438: 36(fvec3) Load 41(inF0)
439: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 438
440: 36(fvec3) Load 41(inF0)
441: 36(fvec3) Load 42(inF1)
442: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 440 441
443: 36(fvec3) Load 41(inF0)
444: 36(fvec3) Load 42(inF1)
445: 6(float) Dot 443 444
446: 36(fvec3) Load 41(inF0)
447: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 446
448: 36(fvec3) Load 41(inF0)
449: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 448
450: 36(fvec3) Load 41(inF0)
451: 36(fvec3) Load 42(inF1)
452: 36(fvec3) Load 43(inF2)
453: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 450 451 452
454: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
455: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
456: 36(fvec3) Load 41(inF0)
457: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 456
458: 36(fvec3) Load 41(inF0)
459: 36(fvec3) Load 42(inF1)
460: 36(fvec3) FMod 458 459
461: 36(fvec3) Load 41(inF0)
462: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 461
463: 36(fvec3) Load 41(inF0)
465:464(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 463
466: 411(ivec3) CompositeExtract 465 1
Store 42(inF1) 466
467: 36(fvec3) CompositeExtract 465 0
468: 36(fvec3) Load 41(inF0)
470: 469(bvec3) IsInf 468
471: 36(fvec3) Load 41(inF0)
472: 469(bvec3) IsNan 471
473: 36(fvec3) Load 41(inF0)
474: 36(fvec3) Load 42(inF1)
475: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 473 474
476: 36(fvec3) Load 41(inF0)
477: 36(fvec3) Load 42(inF1)
478: 36(fvec3) Load 43(inF2)
479: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 476 477 478
480: 36(fvec3) Load 41(inF0)
481: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 480
482: 36(fvec3) Load 41(inF0)
483: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 482
484: 36(fvec3) Load 41(inF0)
485: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 484
486: 36(fvec3) VectorTimesScalar 485 201
487: 36(fvec3) Load 41(inF0)
488: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 487
489: 36(fvec3) Load 41(inF0)
490: 36(fvec3) Load 42(inF1)
491: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 489 490
492: 36(fvec3) Load 41(inF0)
493: 36(fvec3) Load 42(inF1)
494: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 492 493
495: 36(fvec3) Load 41(inF0)
496: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 495
497: 36(fvec3) Load 41(inF0)
498: 36(fvec3) Load 42(inF1)
499: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 497 498
500: 36(fvec3) Load 41(inF0)
501: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 500
502: 36(fvec3) Load 41(inF0)
503: 36(fvec3) Load 42(inF1)
504: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 502 503
505: 36(fvec3) Load 41(inF0)
506: 36(fvec3) Load 42(inF1)
507: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 505 506 359
509: 411(ivec3) BitReverse 508
510: 36(fvec3) Load 41(inF0)
511: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 510
512: 36(fvec3) Load 41(inF0)
513: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 512
514: 36(fvec3) Load 41(inF0)
515: 36(fvec3) CompositeConstruct 223 223 223
516: 36(fvec3) CompositeConstruct 224 224 224
517: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 514 515 516
518: 36(fvec3) Load 41(inF0)
519: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 518
520: 36(fvec3) Load 41(inF0)
521: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 520
522: 36(fvec3) Load 41(inF0)
523: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 522
Store 42(inF1) 523
524: 36(fvec3) Load 41(inF0)
525: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 524
Store 43(inF2) 525
526: 36(fvec3) Load 41(inF0)
527: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 526
528: 36(fvec3) Load 41(inF0)
529: 36(fvec3) Load 42(inF1)
530: 36(fvec3) Load 43(inF2)
531: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 528 529 530
532: 36(fvec3) Load 41(inF0)
533: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 532
534: 36(fvec3) Load 41(inF0)
535: 36(fvec3) Load 42(inF1)
536: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 534 535
537: 36(fvec3) Load 41(inF0)
538: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 537
539: 36(fvec3) Load 41(inF0)
540: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 539
541: 36(fvec3) Load 41(inF0)
542: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 541
ReturnValue 544
FunctionEnd
58(VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
53(inF0): 49(ptr) FunctionParameter
54(inF1): 49(ptr) FunctionParameter
55(inF2): 49(ptr) FunctionParameter
56(inU0): 51(ptr) FunctionParameter
57(inU1): 51(ptr) FunctionParameter
59: Label
547: 48(fvec4) Load 53(inF0)
548: 132(bool) All 547
549: 48(fvec4) Load 53(inF0)
550: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 549
551: 48(fvec4) Load 53(inF0)
552: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 551
553: 48(fvec4) Load 53(inF0)
554: 132(bool) Any 553
555: 48(fvec4) Load 53(inF0)
556: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 555
557: 48(fvec4) Load 53(inF0)
559: 558(ivec4) Bitcast 557
560: 48(fvec4) Load 53(inF0)
561: 50(ivec4) Bitcast 560
562: 50(ivec4) Load 56(inU0)
563: 48(fvec4) Bitcast 562
564: 48(fvec4) Load 53(inF0)
565: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 564
566: 48(fvec4) Load 53(inF0)
567: 48(fvec4) Load 54(inF1)
568: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 566 567
569: 48(fvec4) Load 53(inF0)
570: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 569
571: 48(fvec4) Load 53(inF0)
572: 48(fvec4) Load 54(inF1)
573: 48(fvec4) Load 55(inF2)
574: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 571 572 573
575: 48(fvec4) Load 53(inF0)
576: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 575
577: 48(fvec4) Load 53(inF0)
578: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 577
580: 558(ivec4) BitCount 579
581: 48(fvec4) Load 53(inF0)
582: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 581
583: 48(fvec4) Load 53(inF0)
584: 48(fvec4) Load 54(inF1)
585: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 583 584
586: 48(fvec4) Load 53(inF0)
587: 48(fvec4) Load 54(inF1)
588: 6(float) Dot 586 587
590: 7(ptr) AccessChain 53(inF0) 589
591: 6(float) Load 590
592: 7(ptr) AccessChain 54(inF1) 589
593: 6(float) Load 592
594: 6(float) FMul 591 593
596: 7(ptr) AccessChain 53(inF0) 595
597: 6(float) Load 596
599: 7(ptr) AccessChain 54(inF1) 598
600: 6(float) Load 599
601: 48(fvec4) CompositeConstruct 224 594 597 600
602: 48(fvec4) Load 53(inF0)
603: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 602
604: 48(fvec4) Load 53(inF0)
605: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 604
606: 48(fvec4) Load 53(inF0)
607: 48(fvec4) Load 54(inF1)
608: 48(fvec4) Load 55(inF2)
609: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 606 607 608
610: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
611: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
612: 48(fvec4) Load 53(inF0)
613: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 612
614: 48(fvec4) Load 53(inF0)
615: 48(fvec4) Load 54(inF1)
616: 48(fvec4) FMod 614 615
617: 48(fvec4) Load 53(inF0)
618: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 617
619: 48(fvec4) Load 53(inF0)
621:620(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 619
622: 558(ivec4) CompositeExtract 621 1
Store 54(inF1) 622
623: 48(fvec4) CompositeExtract 621 0
624: 48(fvec4) Load 53(inF0)
626: 625(bvec4) IsInf 624
627: 48(fvec4) Load 53(inF0)
628: 625(bvec4) IsNan 627
629: 48(fvec4) Load 53(inF0)
630: 48(fvec4) Load 54(inF1)
631: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 629 630
632: 48(fvec4) Load 53(inF0)
633: 48(fvec4) Load 54(inF1)
634: 48(fvec4) Load 55(inF2)
635: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 632 633 634
636: 48(fvec4) Load 53(inF0)
637: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 636
638: 48(fvec4) Load 53(inF0)
639: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 638
640: 48(fvec4) Load 53(inF0)
641: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 640
642: 48(fvec4) VectorTimesScalar 641 201
643: 48(fvec4) Load 53(inF0)
644: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 643
645: 48(fvec4) Load 53(inF0)
646: 48(fvec4) Load 54(inF1)
647: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 645 646
648: 48(fvec4) Load 53(inF0)
649: 48(fvec4) Load 54(inF1)
650: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 648 649
651: 48(fvec4) Load 53(inF0)
652: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 651
653: 48(fvec4) Load 53(inF0)
654: 48(fvec4) Load 54(inF1)
655: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 653 654
656: 48(fvec4) Load 53(inF0)
657: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 656
658: 48(fvec4) Load 53(inF0)
659: 48(fvec4) Load 54(inF1)
660: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 658 659
661: 48(fvec4) Load 53(inF0)
662: 48(fvec4) Load 54(inF1)
663: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 661 662 359
666: 558(ivec4) BitReverse 665
667: 48(fvec4) Load 53(inF0)
668: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 667
669: 48(fvec4) Load 53(inF0)
670: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 669
671: 48(fvec4) Load 53(inF0)
672: 48(fvec4) CompositeConstruct 223 223 223 223
673: 48(fvec4) CompositeConstruct 224 224 224 224
674: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 671 672 673
675: 48(fvec4) Load 53(inF0)
676: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 675
677: 48(fvec4) Load 53(inF0)
678: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 677
679: 48(fvec4) Load 53(inF0)
680: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 679
Store 54(inF1) 680
681: 48(fvec4) Load 53(inF0)
682: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 681
Store 55(inF2) 682
683: 48(fvec4) Load 53(inF0)
684: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 683
685: 48(fvec4) Load 53(inF0)
686: 48(fvec4) Load 54(inF1)
687: 48(fvec4) Load 55(inF2)
688: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 685 686 687
689: 48(fvec4) Load 53(inF0)
690: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 689
691: 48(fvec4) Load 53(inF0)
692: 48(fvec4) Load 54(inF1)
693: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 691 692
694: 48(fvec4) Load 53(inF0)
695: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 694
696: 48(fvec4) Load 53(inF0)
697: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 696
698: 48(fvec4) Load 53(inF0)
699: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 698
ReturnValue 701
FunctionEnd
66(VertexShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62
63(inF0): 61(ptr) FunctionParameter
64(inF1): 61(ptr) FunctionParameter
65(inF2): 61(ptr) FunctionParameter
67: Label
704: 60 Load 63(inF0)
705: 132(bool) All 704
706: 60 Load 63(inF0)
707: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 706
708: 60 Load 63(inF0)
709: 60 ExtInst 1(GLSL.std.450) 17(Acos) 708
710: 60 Load 63(inF0)
711: 132(bool) Any 710
712: 60 Load 63(inF0)
713: 60 ExtInst 1(GLSL.std.450) 16(Asin) 712
714: 60 Load 63(inF0)
715: 60 ExtInst 1(GLSL.std.450) 18(Atan) 714
716: 60 Load 63(inF0)
717: 60 Load 64(inF1)
718: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 716 717
719: 60 Load 63(inF0)
720: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 719
721: 60 Load 63(inF0)
722: 60 Load 64(inF1)
723: 60 Load 65(inF2)
724: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 721 722 723
725: 60 Load 63(inF0)
726: 60 ExtInst 1(GLSL.std.450) 14(Cos) 725
727: 60 Load 63(inF0)
728: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 727
729: 60 Load 63(inF0)
730: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 729
731: 60 Load 63(inF0)
732: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 731
733: 60 Load 63(inF0)
734: 60 ExtInst 1(GLSL.std.450) 27(Exp) 733
735: 60 Load 63(inF0)
736: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 735
737: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
738: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
739: 60 Load 63(inF0)
740: 60 ExtInst 1(GLSL.std.450) 8(Floor) 739
741: 60 Load 63(inF0)
742: 60 Load 64(inF1)
743: 24(fvec2) CompositeExtract 741 0
744: 24(fvec2) CompositeExtract 742 0
745: 24(fvec2) FMod 743 744
746: 24(fvec2) CompositeExtract 741 1
747: 24(fvec2) CompositeExtract 742 1
748: 24(fvec2) FMod 746 747
749: 60 CompositeConstruct 745 748
750: 60 Load 63(inF0)
751: 60 ExtInst 1(GLSL.std.450) 10(Fract) 750
752: 60 Load 63(inF0)
754:753(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 752
755: 266(ivec2) CompositeExtract 754 1
Store 64(inF1) 755
756: 60 CompositeExtract 754 0
757: 60 Load 63(inF0)
758: 60 Load 64(inF1)
759: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 757 758
760: 60 Load 63(inF0)
761: 60 Load 64(inF1)
762: 60 Load 65(inF2)
763: 60 ExtInst 1(GLSL.std.450) 46(FMix) 760 761 762
764: 60 Load 63(inF0)
765: 60 ExtInst 1(GLSL.std.450) 28(Log) 764
766: 60 Load 63(inF0)
767: 60 ExtInst 1(GLSL.std.450) 30(Log2) 766
768: 60 MatrixTimesScalar 767 201
769: 60 Load 63(inF0)
770: 60 ExtInst 1(GLSL.std.450) 30(Log2) 769
771: 60 Load 63(inF0)
772: 60 Load 64(inF1)
773: 60 ExtInst 1(GLSL.std.450) 40(FMax) 771 772
774: 60 Load 63(inF0)
775: 60 Load 64(inF1)
776: 60 ExtInst 1(GLSL.std.450) 37(FMin) 774 775
777: 60 Load 63(inF0)
778: 60 Load 64(inF1)
779: 60 ExtInst 1(GLSL.std.450) 26(Pow) 777 778
780: 60 Load 63(inF0)
781: 60 ExtInst 1(GLSL.std.450) 11(Radians) 780
782: 60 Load 63(inF0)
783: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 782
784: 60 Load 63(inF0)
785: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 784
786: 60 Load 63(inF0)
787: 24(fvec2) CompositeConstruct 223 223
788: 24(fvec2) CompositeConstruct 224 224
789: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 786 787 788
790: 60 Load 63(inF0)
791: 60 ExtInst 1(GLSL.std.450) 6(FSign) 790
792: 60 Load 63(inF0)
793: 60 ExtInst 1(GLSL.std.450) 13(Sin) 792
794: 60 Load 63(inF0)
795: 60 ExtInst 1(GLSL.std.450) 13(Sin) 794
Store 64(inF1) 795
796: 60 Load 63(inF0)
797: 60 ExtInst 1(GLSL.std.450) 14(Cos) 796
Store 65(inF2) 797
798: 60 Load 63(inF0)
799: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 798
800: 60 Load 63(inF0)
801: 60 Load 64(inF1)
802: 60 Load 65(inF2)
803: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 800 801 802
804: 60 Load 63(inF0)
805: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 804
806: 60 Load 63(inF0)
807: 60 Load 64(inF1)
808: 60 ExtInst 1(GLSL.std.450) 48(Step) 806 807
809: 60 Load 63(inF0)
810: 60 ExtInst 1(GLSL.std.450) 15(Tan) 809
811: 60 Load 63(inF0)
812: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 811
813: 60 Load 63(inF0)
814: 60 Transpose 813
815: 60 Load 63(inF0)
816: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 815
ReturnValue 818
FunctionEnd
74(VertexShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70
71(inF0): 69(ptr) FunctionParameter
72(inF1): 69(ptr) FunctionParameter
73(inF2): 69(ptr) FunctionParameter
75: Label
821: 68 Load 71(inF0)
822: 132(bool) All 821
823: 68 Load 71(inF0)
824: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 823
825: 68 Load 71(inF0)
826: 68 ExtInst 1(GLSL.std.450) 17(Acos) 825
827: 68 Load 71(inF0)
828: 132(bool) Any 827
829: 68 Load 71(inF0)
830: 68 ExtInst 1(GLSL.std.450) 16(Asin) 829
831: 68 Load 71(inF0)
832: 68 ExtInst 1(GLSL.std.450) 18(Atan) 831
833: 68 Load 71(inF0)
834: 68 Load 72(inF1)
835: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 833 834
836: 68 Load 71(inF0)
837: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 836
838: 68 Load 71(inF0)
839: 68 Load 72(inF1)
840: 68 Load 73(inF2)
841: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 838 839 840
842: 68 Load 71(inF0)
843: 68 ExtInst 1(GLSL.std.450) 14(Cos) 842
844: 68 Load 71(inF0)
845: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 844
846: 68 Load 71(inF0)
847: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 846
848: 68 Load 71(inF0)
849: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 848
850: 68 Load 71(inF0)
851: 68 ExtInst 1(GLSL.std.450) 27(Exp) 850
852: 68 Load 71(inF0)
853: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 852
854: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
855: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
856: 68 Load 71(inF0)
857: 68 ExtInst 1(GLSL.std.450) 8(Floor) 856
858: 68 Load 71(inF0)
859: 68 Load 72(inF1)
860: 36(fvec3) CompositeExtract 858 0
861: 36(fvec3) CompositeExtract 859 0
862: 36(fvec3) FMod 860 861
863: 36(fvec3) CompositeExtract 858 1
864: 36(fvec3) CompositeExtract 859 1
865: 36(fvec3) FMod 863 864
866: 36(fvec3) CompositeExtract 858 2
867: 36(fvec3) CompositeExtract 859 2
868: 36(fvec3) FMod 866 867
869: 68 CompositeConstruct 862 865 868
870: 68 Load 71(inF0)
871: 68 ExtInst 1(GLSL.std.450) 10(Fract) 870
872: 68 Load 71(inF0)
874:873(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 872
875: 411(ivec3) CompositeExtract 874 1
Store 72(inF1) 875
876: 68 CompositeExtract 874 0
877: 68 Load 71(inF0)
878: 68 Load 72(inF1)
879: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 877 878
880: 68 Load 71(inF0)
881: 68 Load 72(inF1)
882: 68 Load 73(inF2)
883: 68 ExtInst 1(GLSL.std.450) 46(FMix) 880 881 882
884: 68 Load 71(inF0)
885: 68 ExtInst 1(GLSL.std.450) 28(Log) 884
886: 68 Load 71(inF0)
887: 68 ExtInst 1(GLSL.std.450) 30(Log2) 886
888: 68 MatrixTimesScalar 887 201
889: 68 Load 71(inF0)
890: 68 ExtInst 1(GLSL.std.450) 30(Log2) 889
891: 68 Load 71(inF0)
892: 68 Load 72(inF1)
893: 68 ExtInst 1(GLSL.std.450) 40(FMax) 891 892
894: 68 Load 71(inF0)
895: 68 Load 72(inF1)
896: 68 ExtInst 1(GLSL.std.450) 37(FMin) 894 895
897: 68 Load 71(inF0)
898: 68 Load 72(inF1)
899: 68 ExtInst 1(GLSL.std.450) 26(Pow) 897 898
900: 68 Load 71(inF0)
901: 68 ExtInst 1(GLSL.std.450) 11(Radians) 900
902: 68 Load 71(inF0)
903: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 902
904: 68 Load 71(inF0)
905: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 904
906: 68 Load 71(inF0)
907: 36(fvec3) CompositeConstruct 223 223 223
908: 36(fvec3) CompositeConstruct 224 224 224
909: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 906 907 908
910: 68 Load 71(inF0)
911: 68 ExtInst 1(GLSL.std.450) 6(FSign) 910
912: 68 Load 71(inF0)
913: 68 ExtInst 1(GLSL.std.450) 13(Sin) 912
914: 68 Load 71(inF0)
915: 68 ExtInst 1(GLSL.std.450) 13(Sin) 914
Store 72(inF1) 915
916: 68 Load 71(inF0)
917: 68 ExtInst 1(GLSL.std.450) 14(Cos) 916
Store 73(inF2) 917
918: 68 Load 71(inF0)
919: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 918
920: 68 Load 71(inF0)
921: 68 Load 72(inF1)
922: 68 Load 73(inF2)
923: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 920 921 922
924: 68 Load 71(inF0)
925: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 924
926: 68 Load 71(inF0)
927: 68 Load 72(inF1)
928: 68 ExtInst 1(GLSL.std.450) 48(Step) 926 927
929: 68 Load 71(inF0)
930: 68 ExtInst 1(GLSL.std.450) 15(Tan) 929
931: 68 Load 71(inF0)
932: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 931
933: 68 Load 71(inF0)
934: 68 Transpose 933
935: 68 Load 71(inF0)
936: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 935
ReturnValue 938
FunctionEnd
82(VertexShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78
79(inF0): 77(ptr) FunctionParameter
80(inF1): 77(ptr) FunctionParameter
81(inF2): 77(ptr) FunctionParameter
83: Label
941: 76 Load 79(inF0)
942: 132(bool) All 941
943: 76 Load 79(inF0)
944: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 943
945: 76 Load 79(inF0)
946: 76 ExtInst 1(GLSL.std.450) 17(Acos) 945
947: 76 Load 79(inF0)
948: 132(bool) Any 947
949: 76 Load 79(inF0)
950: 76 ExtInst 1(GLSL.std.450) 16(Asin) 949
951: 76 Load 79(inF0)
952: 76 ExtInst 1(GLSL.std.450) 18(Atan) 951
953: 76 Load 79(inF0)
954: 76 Load 80(inF1)
955: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 953 954
956: 76 Load 79(inF0)
957: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 956
958: 76 Load 79(inF0)
959: 76 Load 80(inF1)
960: 76 Load 81(inF2)
961: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 958 959 960
962: 76 Load 79(inF0)
963: 76 ExtInst 1(GLSL.std.450) 14(Cos) 962
964: 76 Load 79(inF0)
965: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 964
966: 76 Load 79(inF0)
967: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 966
968: 76 Load 79(inF0)
969: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 968
970: 76 Load 79(inF0)
971: 76 ExtInst 1(GLSL.std.450) 27(Exp) 970
972: 76 Load 79(inF0)
973: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 972
974: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
975: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
976: 76 Load 79(inF0)
977: 76 ExtInst 1(GLSL.std.450) 8(Floor) 976
978: 76 Load 79(inF0)
979: 76 Load 80(inF1)
980: 48(fvec4) CompositeExtract 978 0
981: 48(fvec4) CompositeExtract 979 0
982: 48(fvec4) FMod 980 981
983: 48(fvec4) CompositeExtract 978 1
984: 48(fvec4) CompositeExtract 979 1
985: 48(fvec4) FMod 983 984
986: 48(fvec4) CompositeExtract 978 2
987: 48(fvec4) CompositeExtract 979 2
988: 48(fvec4) FMod 986 987
989: 48(fvec4) CompositeExtract 978 3
990: 48(fvec4) CompositeExtract 979 3
991: 48(fvec4) FMod 989 990
992: 76 CompositeConstruct 982 985 988 991
993: 76 Load 79(inF0)
994: 76 ExtInst 1(GLSL.std.450) 10(Fract) 993
995: 76 Load 79(inF0)
997:996(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 995
998: 558(ivec4) CompositeExtract 997 1
Store 80(inF1) 998
999: 76 CompositeExtract 997 0
1000: 76 Load 79(inF0)
1001: 76 Load 80(inF1)
1002: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1000 1001
1003: 76 Load 79(inF0)
1004: 76 Load 80(inF1)
1005: 76 Load 81(inF2)
1006: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1003 1004 1005
1007: 76 Load 79(inF0)
1008: 76 ExtInst 1(GLSL.std.450) 28(Log) 1007
1009: 76 Load 79(inF0)
1010: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1009
1011: 76 MatrixTimesScalar 1010 201
1012: 76 Load 79(inF0)
1013: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1012
1014: 76 Load 79(inF0)
1015: 76 Load 80(inF1)
1016: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1014 1015
1017: 76 Load 79(inF0)
1018: 76 Load 80(inF1)
1019: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1017 1018
1020: 76 Load 79(inF0)
1021: 76 Load 80(inF1)
1022: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1020 1021
1023: 76 Load 79(inF0)
1024: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1023
1025: 76 Load 79(inF0)
1026: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1025
1027: 76 Load 79(inF0)
1028: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1027
1029: 76 Load 79(inF0)
1030: 48(fvec4) CompositeConstruct 223 223 223 223
1031: 48(fvec4) CompositeConstruct 224 224 224 224
1032: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1029 1030 1031
1033: 76 Load 79(inF0)
1034: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1033
1035: 76 Load 79(inF0)
1036: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1035
1037: 76 Load 79(inF0)
1038: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1037
Store 80(inF1) 1038
1039: 76 Load 79(inF0)
1040: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1039
Store 81(inF2) 1040
1041: 76 Load 79(inF0)
1042: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1041
1043: 76 Load 79(inF0)
1044: 76 Load 80(inF1)
1045: 76 Load 81(inF2)
1046: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1043 1044 1045
1047: 76 Load 79(inF0)
1048: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1047
1049: 76 Load 79(inF0)
1050: 76 Load 80(inF1)
1051: 76 ExtInst 1(GLSL.std.450) 48(Step) 1049 1050
1052: 76 Load 79(inF0)
1053: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1052
1054: 76 Load 79(inF0)
1055: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1054
1056: 76 Load 79(inF0)
1057: 76 Transpose 1056
1058: 76 Load 79(inF0)
1059: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1058
ReturnValue 1061
FunctionEnd
91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84
85(inF0): 7(ptr) FunctionParameter
86(inF1): 7(ptr) FunctionParameter
87(inFV0): 25(ptr) FunctionParameter
88(inFV1): 25(ptr) FunctionParameter
89(inFM0): 61(ptr) FunctionParameter
90(inFM1): 61(ptr) FunctionParameter
92: Label
1064(r0): 7(ptr) Variable Function
1068(r1): 25(ptr) Variable Function
1072(r2): 25(ptr) Variable Function
1076(r3): 7(ptr) Variable Function
1080(r4): 25(ptr) Variable Function
1084(r5): 25(ptr) Variable Function
1088(r6): 61(ptr) Variable Function
1092(r7): 61(ptr) Variable Function
1096(r8): 61(ptr) Variable Function
1065: 6(float) Load 86(inF1)
1066: 6(float) Load 85(inF0)
1067: 6(float) FMul 1065 1066
Store 1064(r0) 1067
1069: 6(float) Load 85(inF0)
1070: 24(fvec2) Load 87(inFV0)
1071: 24(fvec2) VectorTimesScalar 1070 1069
Store 1068(r1) 1071
1073: 24(fvec2) Load 87(inFV0)
1074: 6(float) Load 85(inF0)
1075: 24(fvec2) VectorTimesScalar 1073 1074
Store 1072(r2) 1075
1077: 24(fvec2) Load 87(inFV0)
1078: 24(fvec2) Load 88(inFV1)
1079: 6(float) Dot 1077 1078
Store 1076(r3) 1079
1081: 24(fvec2) Load 87(inFV0)
1082: 60 Load 89(inFM0)
1083: 24(fvec2) VectorTimesMatrix 1081 1082
Store 1080(r4) 1083
1085: 60 Load 89(inFM0)
1086: 24(fvec2) Load 87(inFV0)
1087: 24(fvec2) MatrixTimesVector 1085 1086
Store 1084(r5) 1087
1089: 6(float) Load 85(inF0)
1090: 60 Load 89(inFM0)
1091: 60 MatrixTimesScalar 1090 1089
Store 1088(r6) 1091
1093: 60 Load 89(inFM0)
1094: 6(float) Load 85(inF0)
1095: 60 MatrixTimesScalar 1093 1094
Store 1092(r7) 1095
1097: 60 Load 90(inFM1)
1098: 60 Load 89(inFM0)
1099: 60 MatrixTimesMatrix 1097 1098
Store 1096(r8) 1099
Return
FunctionEnd
100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93
94(inF0): 7(ptr) FunctionParameter
95(inF1): 7(ptr) FunctionParameter
96(inFV0): 37(ptr) FunctionParameter
97(inFV1): 37(ptr) FunctionParameter
98(inFM0): 69(ptr) FunctionParameter
99(inFM1): 69(ptr) FunctionParameter
101: Label
1100(r0): 7(ptr) Variable Function
1104(r1): 37(ptr) Variable Function
1108(r2): 37(ptr) Variable Function
1112(r3): 7(ptr) Variable Function
1116(r4): 37(ptr) Variable Function
1120(r5): 37(ptr) Variable Function
1124(r6): 69(ptr) Variable Function
1128(r7): 69(ptr) Variable Function
1132(r8): 69(ptr) Variable Function
1101: 6(float) Load 95(inF1)
1102: 6(float) Load 94(inF0)
1103: 6(float) FMul 1101 1102
Store 1100(r0) 1103
1105: 6(float) Load 94(inF0)
1106: 36(fvec3) Load 96(inFV0)
1107: 36(fvec3) VectorTimesScalar 1106 1105
Store 1104(r1) 1107
1109: 36(fvec3) Load 96(inFV0)
1110: 6(float) Load 94(inF0)
1111: 36(fvec3) VectorTimesScalar 1109 1110
Store 1108(r2) 1111
1113: 36(fvec3) Load 96(inFV0)
1114: 36(fvec3) Load 97(inFV1)
1115: 6(float) Dot 1113 1114
Store 1112(r3) 1115
1117: 36(fvec3) Load 96(inFV0)
1118: 68 Load 98(inFM0)
1119: 36(fvec3) VectorTimesMatrix 1117 1118
Store 1116(r4) 1119
1121: 68 Load 98(inFM0)
1122: 36(fvec3) Load 96(inFV0)
1123: 36(fvec3) MatrixTimesVector 1121 1122
Store 1120(r5) 1123
1125: 6(float) Load 94(inF0)
1126: 68 Load 98(inFM0)
1127: 68 MatrixTimesScalar 1126 1125
Store 1124(r6) 1127
1129: 68 Load 98(inFM0)
1130: 6(float) Load 94(inF0)
1131: 68 MatrixTimesScalar 1129 1130
Store 1128(r7) 1131
1133: 68 Load 99(inFM1)
1134: 68 Load 98(inFM0)
1135: 68 MatrixTimesMatrix 1133 1134
Store 1132(r8) 1135
Return
FunctionEnd
109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102
103(inF0): 7(ptr) FunctionParameter
104(inF1): 7(ptr) FunctionParameter
105(inFV0): 49(ptr) FunctionParameter
106(inFV1): 49(ptr) FunctionParameter
107(inFM0): 77(ptr) FunctionParameter
108(inFM1): 77(ptr) FunctionParameter
110: Label
1136(r0): 7(ptr) Variable Function
1140(r1): 49(ptr) Variable Function
1144(r2): 49(ptr) Variable Function
1148(r3): 7(ptr) Variable Function
1152(r4): 49(ptr) Variable Function
1156(r5): 49(ptr) Variable Function
1160(r6): 77(ptr) Variable Function
1164(r7): 77(ptr) Variable Function
1168(r8): 77(ptr) Variable Function
1137: 6(float) Load 104(inF1)
1138: 6(float) Load 103(inF0)
1139: 6(float) FMul 1137 1138
Store 1136(r0) 1139
1141: 6(float) Load 103(inF0)
1142: 48(fvec4) Load 105(inFV0)
1143: 48(fvec4) VectorTimesScalar 1142 1141
Store 1140(r1) 1143
1145: 48(fvec4) Load 105(inFV0)
1146: 6(float) Load 103(inF0)
1147: 48(fvec4) VectorTimesScalar 1145 1146
Store 1144(r2) 1147
1149: 48(fvec4) Load 105(inFV0)
1150: 48(fvec4) Load 106(inFV1)
1151: 6(float) Dot 1149 1150
Store 1148(r3) 1151
1153: 48(fvec4) Load 105(inFV0)
1154: 76 Load 107(inFM0)
1155: 48(fvec4) VectorTimesMatrix 1153 1154
Store 1152(r4) 1155
1157: 76 Load 107(inFM0)
1158: 48(fvec4) Load 105(inFV0)
1159: 48(fvec4) MatrixTimesVector 1157 1158
Store 1156(r5) 1159
1161: 6(float) Load 103(inF0)
1162: 76 Load 107(inFM0)
1163: 76 MatrixTimesScalar 1162 1161
Store 1160(r6) 1163
1165: 76 Load 107(inFM0)
1166: 6(float) Load 103(inF0)
1167: 76 MatrixTimesScalar 1165 1166
Store 1164(r7) 1167
1169: 76 Load 108(inFM1)
1170: 76 Load 107(inFM0)
1171: 76 MatrixTimesMatrix 1169 1170
Store 1168(r8) 1171
Return
FunctionEnd
129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119
120(inF0): 7(ptr) FunctionParameter
121(inF1): 7(ptr) FunctionParameter
122(inFV2): 25(ptr) FunctionParameter
123(inFV3): 37(ptr) FunctionParameter
124(inFM2x3): 112(ptr) FunctionParameter
125(inFM3x2): 114(ptr) FunctionParameter
126(inFM3x3): 69(ptr) FunctionParameter
127(inFM3x4): 116(ptr) FunctionParameter
128(inFM2x4): 118(ptr) FunctionParameter
130: Label
1172(r00): 7(ptr) Variable Function
1176(r01): 25(ptr) Variable Function
1180(r02): 37(ptr) Variable Function
1184(r03): 25(ptr) Variable Function
1188(r04): 37(ptr) Variable Function
1192(r05): 7(ptr) Variable Function
1196(r06): 7(ptr) Variable Function
1200(r07): 37(ptr) Variable Function
1204(r08): 25(ptr) Variable Function
1208(r09): 25(ptr) Variable Function
1212(r10): 37(ptr) Variable Function
1216(r11): 112(ptr) Variable Function
1220(r12): 114(ptr) Variable Function
1224(r13): 61(ptr) Variable Function
1228(r14): 112(ptr) Variable Function
1232(r15): 118(ptr) Variable Function
1236(r16): 116(ptr) Variable Function
1173: 6(float) Load 121(inF1)
1174: 6(float) Load 120(inF0)
1175: 6(float) FMul 1173 1174
Store 1172(r00) 1175
1177: 6(float) Load 120(inF0)
1178: 24(fvec2) Load 122(inFV2)
1179: 24(fvec2) VectorTimesScalar 1178 1177
Store 1176(r01) 1179
1181: 6(float) Load 120(inF0)
1182: 36(fvec3) Load 123(inFV3)
1183: 36(fvec3) VectorTimesScalar 1182 1181
Store 1180(r02) 1183
1185: 24(fvec2) Load 122(inFV2)
1186: 6(float) Load 120(inF0)
1187: 24(fvec2) VectorTimesScalar 1185 1186
Store 1184(r03) 1187
1189: 36(fvec3) Load 123(inFV3)
1190: 6(float) Load 120(inF0)
1191: 36(fvec3) VectorTimesScalar 1189 1190
Store 1188(r04) 1191
1193: 24(fvec2) Load 122(inFV2)
1194: 24(fvec2) Load 122(inFV2)
1195: 6(float) Dot 1193 1194
Store 1192(r05) 1195
1197: 36(fvec3) Load 123(inFV3)
1198: 36(fvec3) Load 123(inFV3)
1199: 6(float) Dot 1197 1198
Store 1196(r06) 1199
1201: 111 Load 124(inFM2x3)
1202: 24(fvec2) Load 122(inFV2)
1203: 36(fvec3) MatrixTimesVector 1201 1202
Store 1200(r07) 1203
1205: 113 Load 125(inFM3x2)
1206: 36(fvec3) Load 123(inFV3)
1207: 24(fvec2) MatrixTimesVector 1205 1206
Store 1204(r08) 1207
1209: 36(fvec3) Load 123(inFV3)
1210: 111 Load 124(inFM2x3)
1211: 24(fvec2) VectorTimesMatrix 1209 1210
Store 1208(r09) 1211
1213: 24(fvec2) Load 122(inFV2)
1214: 113 Load 125(inFM3x2)
1215: 36(fvec3) VectorTimesMatrix 1213 1214
Store 1212(r10) 1215
1217: 6(float) Load 120(inF0)
1218: 111 Load 124(inFM2x3)
1219: 111 MatrixTimesScalar 1218 1217
Store 1216(r11) 1219
1221: 6(float) Load 120(inF0)
1222: 113 Load 125(inFM3x2)
1223: 113 MatrixTimesScalar 1222 1221
Store 1220(r12) 1223
1225: 113 Load 125(inFM3x2)
1226: 111 Load 124(inFM2x3)
1227: 60 MatrixTimesMatrix 1225 1226
Store 1224(r13) 1227
1229: 68 Load 126(inFM3x3)
1230: 111 Load 124(inFM2x3)
1231: 111 MatrixTimesMatrix 1229 1230
Store 1228(r14) 1231
1233: 115 Load 127(inFM3x4)
1234: 111 Load 124(inFM2x3)
1235: 117 MatrixTimesMatrix 1233 1234
Store 1232(r15) 1235
1237: 117 Load 128(inFM2x4)
1238: 113 Load 125(inFM3x2)
1239: 115 MatrixTimesMatrix 1237 1238
Store 1236(r16) 1239
Return
FunctionEnd