mirror of
https://github.com/RPCS3/glslang.git
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4239 lines
195 KiB
Plaintext
4239 lines
195 KiB
Plaintext
hlsl.intrinsics.vert
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Shader version: 450
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0:? Sequence
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0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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0:2 'inF2' (in float)
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0:2 'inU0' (in uint)
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0:2 'inU1' (in uint)
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0:? Sequence
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0:3 all (temp bool)
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0:3 'inF0' (in float)
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0:4 Absolute value (temp float)
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0:4 'inF0' (in float)
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0:5 arc cosine (temp float)
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0:5 'inF0' (in float)
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0:6 any (temp bool)
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0:6 'inF0' (in float)
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0:7 arc sine (temp float)
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0:7 'inF0' (in float)
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0:8 floatBitsToInt (temp int)
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0:8 'inF0' (in float)
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0:9 floatBitsToUint (temp uint)
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0:9 'inF0' (in float)
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0:10 intBitsToFloat (temp float)
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0:10 'inU0' (in uint)
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0:12 arc tangent (temp float)
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0:12 'inF0' (in float)
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0:13 arc tangent (temp float)
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0:13 'inF0' (in float)
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0:13 'inF1' (in float)
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0:14 Ceiling (temp float)
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0:14 'inF0' (in float)
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0:15 clamp (temp float)
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0:15 'inF0' (in float)
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0:15 'inF1' (in float)
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0:15 'inF2' (in float)
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0:16 cosine (temp float)
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0:16 'inF0' (in float)
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0:17 hyp. cosine (temp float)
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0:17 'inF0' (in float)
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0:18 bitCount (temp int)
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0:18 Constant:
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0:18 7 (const int)
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0:19 degrees (temp float)
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0:19 'inF0' (in float)
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0:23 exp (temp float)
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0:23 'inF0' (in float)
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0:24 exp2 (temp float)
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0:24 'inF0' (in float)
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0:25 findMSB (temp int)
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0:25 Constant:
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0:25 7 (const int)
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0:26 findLSB (temp int)
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0:26 Constant:
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0:26 7 (const int)
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0:27 Floor (temp float)
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0:27 'inF0' (in float)
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0:29 mod (temp float)
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0:29 'inF0' (in float)
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0:29 'inF1' (in float)
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0:30 Fraction (temp float)
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0:30 'inF0' (in float)
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0:31 frexp (temp float)
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0:31 'inF0' (in float)
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0:31 'inF1' (in float)
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0:32 isinf (temp bool)
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0:32 'inF0' (in float)
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0:33 isnan (temp bool)
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0:33 'inF0' (in float)
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0:34 ldexp (temp float)
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0:34 'inF0' (in float)
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0:34 'inF1' (in float)
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0:35 mix (temp float)
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0:35 'inF0' (in float)
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0:35 'inF1' (in float)
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0:35 'inF2' (in float)
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0:36 log (temp float)
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0:36 'inF0' (in float)
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0:37 component-wise multiply (temp float)
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0:37 log2 (temp float)
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0:37 'inF0' (in float)
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0:37 Constant:
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0:37 0.301030
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0:38 log2 (temp float)
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0:38 'inF0' (in float)
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0:39 max (temp float)
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0:39 'inF0' (in float)
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0:39 'inF1' (in float)
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0:40 min (temp float)
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0:40 'inF0' (in float)
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0:40 'inF1' (in float)
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0:42 pow (temp float)
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0:42 'inF0' (in float)
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0:42 'inF1' (in float)
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0:43 radians (temp float)
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0:43 'inF0' (in float)
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0:44 bitFieldReverse (temp int)
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0:44 Constant:
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0:44 2 (const int)
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0:45 roundEven (temp float)
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0:45 'inF0' (in float)
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0:46 inverse sqrt (temp float)
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0:46 'inF0' (in float)
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0:47 clamp (temp float)
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0:47 'inF0' (in float)
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0:47 Constant:
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0:47 0.000000
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0:47 Constant:
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0:47 1.000000
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0:48 Sign (temp float)
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0:48 'inF0' (in float)
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0:49 sine (temp float)
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0:49 'inF0' (in float)
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0:50 Sequence
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0:50 move second child to first child (temp float)
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0:50 'inF1' (in float)
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0:50 sine (temp float)
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0:50 'inF0' (in float)
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0:50 move second child to first child (temp float)
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0:50 'inF2' (in float)
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0:50 cosine (temp float)
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0:50 'inF0' (in float)
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0:51 hyp. sine (temp float)
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0:51 'inF0' (in float)
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0:52 smoothstep (temp float)
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0:52 'inF0' (in float)
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0:52 'inF1' (in float)
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0:52 'inF2' (in float)
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0:53 sqrt (temp float)
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0:53 'inF0' (in float)
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0:54 step (temp float)
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0:54 'inF0' (in float)
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0:54 'inF1' (in float)
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0:55 tangent (temp float)
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0:55 'inF0' (in float)
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0:56 hyp. tangent (temp float)
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0:56 'inF0' (in float)
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0:58 trunc (temp float)
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0:58 'inF0' (in float)
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0:60 Branch: Return with expression
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0:60 Constant:
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0:60 0.000000
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0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:64 Function Parameters:
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0:64 'inF0' (in 1-component vector of float)
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0:64 'inF1' (in 1-component vector of float)
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0:64 'inF2' (in 1-component vector of float)
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0:? Sequence
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0:66 Branch: Return with expression
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0:66 Constant:
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0:66 0.000000
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0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:70 Function Parameters:
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0:70 'inF0' (in 2-component vector of float)
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0:70 'inF1' (in 2-component vector of float)
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0:70 'inF2' (in 2-component vector of float)
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0:70 'inU0' (in 2-component vector of uint)
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0:70 'inU1' (in 2-component vector of uint)
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0:? Sequence
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0:71 all (temp bool)
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0:71 'inF0' (in 2-component vector of float)
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0:72 Absolute value (temp 2-component vector of float)
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0:72 'inF0' (in 2-component vector of float)
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0:73 arc cosine (temp 2-component vector of float)
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0:73 'inF0' (in 2-component vector of float)
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0:74 any (temp bool)
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0:74 'inF0' (in 2-component vector of float)
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0:75 arc sine (temp 2-component vector of float)
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0:75 'inF0' (in 2-component vector of float)
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0:76 floatBitsToInt (temp 2-component vector of int)
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0:76 'inF0' (in 2-component vector of float)
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0:77 floatBitsToUint (temp 2-component vector of uint)
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0:77 'inF0' (in 2-component vector of float)
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0:78 intBitsToFloat (temp 2-component vector of float)
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0:78 'inU0' (in 2-component vector of uint)
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0:80 arc tangent (temp 2-component vector of float)
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0:80 'inF0' (in 2-component vector of float)
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0:81 arc tangent (temp 2-component vector of float)
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0:81 'inF0' (in 2-component vector of float)
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0:81 'inF1' (in 2-component vector of float)
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0:82 Ceiling (temp 2-component vector of float)
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0:82 'inF0' (in 2-component vector of float)
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0:83 clamp (temp 2-component vector of float)
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0:83 'inF0' (in 2-component vector of float)
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0:83 'inF1' (in 2-component vector of float)
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0:83 'inF2' (in 2-component vector of float)
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0:84 cosine (temp 2-component vector of float)
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0:84 'inF0' (in 2-component vector of float)
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0:85 hyp. cosine (temp 2-component vector of float)
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0:85 'inF0' (in 2-component vector of float)
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0:? bitCount (temp 2-component vector of int)
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0:? Constant:
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0:? 7 (const int)
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0:? 3 (const int)
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0:87 degrees (temp 2-component vector of float)
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0:87 'inF0' (in 2-component vector of float)
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0:88 distance (temp float)
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0:88 'inF0' (in 2-component vector of float)
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0:88 'inF1' (in 2-component vector of float)
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0:89 dot-product (temp float)
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0:89 'inF0' (in 2-component vector of float)
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0:89 'inF1' (in 2-component vector of float)
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0:93 exp (temp 2-component vector of float)
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0:93 'inF0' (in 2-component vector of float)
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0:94 exp2 (temp 2-component vector of float)
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0:94 'inF0' (in 2-component vector of float)
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0:95 face-forward (temp 2-component vector of float)
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0:95 'inF0' (in 2-component vector of float)
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0:95 'inF1' (in 2-component vector of float)
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0:95 'inF2' (in 2-component vector of float)
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0:96 findMSB (temp int)
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0:96 Constant:
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0:96 7 (const int)
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0:97 findLSB (temp int)
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0:97 Constant:
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0:97 7 (const int)
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0:98 Floor (temp 2-component vector of float)
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0:98 'inF0' (in 2-component vector of float)
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0:100 mod (temp 2-component vector of float)
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0:100 'inF0' (in 2-component vector of float)
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0:100 'inF1' (in 2-component vector of float)
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0:101 Fraction (temp 2-component vector of float)
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0:101 'inF0' (in 2-component vector of float)
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0:102 frexp (temp 2-component vector of float)
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0:102 'inF0' (in 2-component vector of float)
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0:102 'inF1' (in 2-component vector of float)
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0:103 isinf (temp 2-component vector of bool)
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0:103 'inF0' (in 2-component vector of float)
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0:104 isnan (temp 2-component vector of bool)
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0:104 'inF0' (in 2-component vector of float)
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0:105 ldexp (temp 2-component vector of float)
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0:105 'inF0' (in 2-component vector of float)
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0:105 'inF1' (in 2-component vector of float)
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0:106 mix (temp 2-component vector of float)
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0:106 'inF0' (in 2-component vector of float)
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0:106 'inF1' (in 2-component vector of float)
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0:106 'inF2' (in 2-component vector of float)
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0:107 length (temp float)
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0:107 'inF0' (in 2-component vector of float)
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0:108 log (temp 2-component vector of float)
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0:108 'inF0' (in 2-component vector of float)
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0:109 vector-scale (temp 2-component vector of float)
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0:109 log2 (temp 2-component vector of float)
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0:109 'inF0' (in 2-component vector of float)
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0:109 Constant:
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0:109 0.301030
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0:110 log2 (temp 2-component vector of float)
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0:110 'inF0' (in 2-component vector of float)
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0:111 max (temp 2-component vector of float)
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0:111 'inF0' (in 2-component vector of float)
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0:111 'inF1' (in 2-component vector of float)
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0:112 min (temp 2-component vector of float)
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0:112 'inF0' (in 2-component vector of float)
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0:112 'inF1' (in 2-component vector of float)
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0:114 normalize (temp 2-component vector of float)
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0:114 'inF0' (in 2-component vector of float)
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0:115 pow (temp 2-component vector of float)
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0:115 'inF0' (in 2-component vector of float)
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0:115 'inF1' (in 2-component vector of float)
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0:116 radians (temp 2-component vector of float)
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0:116 'inF0' (in 2-component vector of float)
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0:117 reflect (temp 2-component vector of float)
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0:117 'inF0' (in 2-component vector of float)
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0:117 'inF1' (in 2-component vector of float)
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0:118 refract (temp 2-component vector of float)
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0:118 'inF0' (in 2-component vector of float)
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0:118 'inF1' (in 2-component vector of float)
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0:118 Constant:
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0:118 2.000000
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0:? bitFieldReverse (temp 2-component vector of int)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:120 roundEven (temp 2-component vector of float)
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0:120 'inF0' (in 2-component vector of float)
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0:121 inverse sqrt (temp 2-component vector of float)
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0:121 'inF0' (in 2-component vector of float)
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0:122 clamp (temp 2-component vector of float)
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0:122 'inF0' (in 2-component vector of float)
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0:122 Constant:
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0:122 0.000000
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0:122 Constant:
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0:122 1.000000
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0:123 Sign (temp 2-component vector of float)
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0:123 'inF0' (in 2-component vector of float)
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0:124 sine (temp 2-component vector of float)
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0:124 'inF0' (in 2-component vector of float)
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0:125 Sequence
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0:125 move second child to first child (temp 2-component vector of float)
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0:125 'inF1' (in 2-component vector of float)
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0:125 sine (temp 2-component vector of float)
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0:125 'inF0' (in 2-component vector of float)
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0:125 move second child to first child (temp 2-component vector of float)
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0:125 'inF2' (in 2-component vector of float)
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0:125 cosine (temp 2-component vector of float)
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0:125 'inF0' (in 2-component vector of float)
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0:126 hyp. sine (temp 2-component vector of float)
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0:126 'inF0' (in 2-component vector of float)
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0:127 smoothstep (temp 2-component vector of float)
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0:127 'inF0' (in 2-component vector of float)
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0:127 'inF1' (in 2-component vector of float)
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0:127 'inF2' (in 2-component vector of float)
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0:128 sqrt (temp 2-component vector of float)
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0:128 'inF0' (in 2-component vector of float)
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0:129 step (temp 2-component vector of float)
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0:129 'inF0' (in 2-component vector of float)
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0:129 'inF1' (in 2-component vector of float)
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0:130 tangent (temp 2-component vector of float)
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0:130 'inF0' (in 2-component vector of float)
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0:131 hyp. tangent (temp 2-component vector of float)
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0:131 'inF0' (in 2-component vector of float)
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0:133 trunc (temp 2-component vector of float)
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0:133 'inF0' (in 2-component vector of float)
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0:136 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:140 Function Parameters:
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0:140 'inF0' (in 3-component vector of float)
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0:140 'inF1' (in 3-component vector of float)
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0:140 'inF2' (in 3-component vector of float)
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0:140 'inU0' (in 3-component vector of uint)
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0:140 'inU1' (in 3-component vector of uint)
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0:? Sequence
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0:141 all (temp bool)
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0:141 'inF0' (in 3-component vector of float)
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0:142 Absolute value (temp 3-component vector of float)
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0:142 'inF0' (in 3-component vector of float)
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0:143 arc cosine (temp 3-component vector of float)
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0:143 'inF0' (in 3-component vector of float)
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0:144 any (temp bool)
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0:144 'inF0' (in 3-component vector of float)
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0:145 arc sine (temp 3-component vector of float)
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0:145 'inF0' (in 3-component vector of float)
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0:146 floatBitsToInt (temp 3-component vector of int)
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0:146 'inF0' (in 3-component vector of float)
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0:147 floatBitsToUint (temp 3-component vector of uint)
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0:147 'inF0' (in 3-component vector of float)
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0:148 intBitsToFloat (temp 3-component vector of float)
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0:148 'inU0' (in 3-component vector of uint)
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0:150 arc tangent (temp 3-component vector of float)
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0:150 'inF0' (in 3-component vector of float)
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0:151 arc tangent (temp 3-component vector of float)
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0:151 'inF0' (in 3-component vector of float)
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0:151 'inF1' (in 3-component vector of float)
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0:152 Ceiling (temp 3-component vector of float)
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0:152 'inF0' (in 3-component vector of float)
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0:153 clamp (temp 3-component vector of float)
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0:153 'inF0' (in 3-component vector of float)
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0:153 'inF1' (in 3-component vector of float)
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0:153 'inF2' (in 3-component vector of float)
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0:154 cosine (temp 3-component vector of float)
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0:154 'inF0' (in 3-component vector of float)
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0:155 hyp. cosine (temp 3-component vector of float)
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0:155 'inF0' (in 3-component vector of float)
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0:? bitCount (temp 3-component vector of int)
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0:? Constant:
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0:? 7 (const int)
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0:? 3 (const int)
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0:? 5 (const int)
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0:157 cross-product (temp 3-component vector of float)
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0:157 'inF0' (in 3-component vector of float)
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0:157 'inF1' (in 3-component vector of float)
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0:158 degrees (temp 3-component vector of float)
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0:158 'inF0' (in 3-component vector of float)
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0:159 distance (temp float)
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0:159 'inF0' (in 3-component vector of float)
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0:159 'inF1' (in 3-component vector of float)
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0:160 dot-product (temp float)
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0:160 'inF0' (in 3-component vector of float)
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0:160 'inF1' (in 3-component vector of float)
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0:164 exp (temp 3-component vector of float)
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0:164 'inF0' (in 3-component vector of float)
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0:165 exp2 (temp 3-component vector of float)
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0:165 'inF0' (in 3-component vector of float)
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0:166 face-forward (temp 3-component vector of float)
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0:166 'inF0' (in 3-component vector of float)
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0:166 'inF1' (in 3-component vector of float)
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0:166 'inF2' (in 3-component vector of float)
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0:167 findMSB (temp int)
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0:167 Constant:
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0:167 7 (const int)
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0:168 findLSB (temp int)
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0:168 Constant:
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0:168 7 (const int)
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0:169 Floor (temp 3-component vector of float)
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0:169 'inF0' (in 3-component vector of float)
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0:171 mod (temp 3-component vector of float)
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0:171 'inF0' (in 3-component vector of float)
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0:171 'inF1' (in 3-component vector of float)
|
|
0:172 Fraction (temp 3-component vector of float)
|
|
0:172 'inF0' (in 3-component vector of float)
|
|
0:173 frexp (temp 3-component vector of float)
|
|
0:173 'inF0' (in 3-component vector of float)
|
|
0:173 'inF1' (in 3-component vector of float)
|
|
0:174 isinf (temp 3-component vector of bool)
|
|
0:174 'inF0' (in 3-component vector of float)
|
|
0:175 isnan (temp 3-component vector of bool)
|
|
0:175 'inF0' (in 3-component vector of float)
|
|
0:176 ldexp (temp 3-component vector of float)
|
|
0:176 'inF0' (in 3-component vector of float)
|
|
0:176 'inF1' (in 3-component vector of float)
|
|
0:177 mix (temp 3-component vector of float)
|
|
0:177 'inF0' (in 3-component vector of float)
|
|
0:177 'inF1' (in 3-component vector of float)
|
|
0:177 'inF2' (in 3-component vector of float)
|
|
0:178 length (temp float)
|
|
0:178 'inF0' (in 3-component vector of float)
|
|
0:179 log (temp 3-component vector of float)
|
|
0:179 'inF0' (in 3-component vector of float)
|
|
0:180 vector-scale (temp 3-component vector of float)
|
|
0:180 log2 (temp 3-component vector of float)
|
|
0:180 'inF0' (in 3-component vector of float)
|
|
0:180 Constant:
|
|
0:180 0.301030
|
|
0:181 log2 (temp 3-component vector of float)
|
|
0:181 'inF0' (in 3-component vector of float)
|
|
0:182 max (temp 3-component vector of float)
|
|
0:182 'inF0' (in 3-component vector of float)
|
|
0:182 'inF1' (in 3-component vector of float)
|
|
0:183 min (temp 3-component vector of float)
|
|
0:183 'inF0' (in 3-component vector of float)
|
|
0:183 'inF1' (in 3-component vector of float)
|
|
0:185 normalize (temp 3-component vector of float)
|
|
0:185 'inF0' (in 3-component vector of float)
|
|
0:186 pow (temp 3-component vector of float)
|
|
0:186 'inF0' (in 3-component vector of float)
|
|
0:186 'inF1' (in 3-component vector of float)
|
|
0:187 radians (temp 3-component vector of float)
|
|
0:187 'inF0' (in 3-component vector of float)
|
|
0:188 reflect (temp 3-component vector of float)
|
|
0:188 'inF0' (in 3-component vector of float)
|
|
0:188 'inF1' (in 3-component vector of float)
|
|
0:189 refract (temp 3-component vector of float)
|
|
0:189 'inF0' (in 3-component vector of float)
|
|
0:189 'inF1' (in 3-component vector of float)
|
|
0:189 Constant:
|
|
0:189 2.000000
|
|
0:? bitFieldReverse (temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:191 roundEven (temp 3-component vector of float)
|
|
0:191 'inF0' (in 3-component vector of float)
|
|
0:192 inverse sqrt (temp 3-component vector of float)
|
|
0:192 'inF0' (in 3-component vector of float)
|
|
0:193 clamp (temp 3-component vector of float)
|
|
0:193 'inF0' (in 3-component vector of float)
|
|
0:193 Constant:
|
|
0:193 0.000000
|
|
0:193 Constant:
|
|
0:193 1.000000
|
|
0:194 Sign (temp 3-component vector of float)
|
|
0:194 'inF0' (in 3-component vector of float)
|
|
0:195 sine (temp 3-component vector of float)
|
|
0:195 'inF0' (in 3-component vector of float)
|
|
0:196 Sequence
|
|
0:196 move second child to first child (temp 3-component vector of float)
|
|
0:196 'inF1' (in 3-component vector of float)
|
|
0:196 sine (temp 3-component vector of float)
|
|
0:196 'inF0' (in 3-component vector of float)
|
|
0:196 move second child to first child (temp 3-component vector of float)
|
|
0:196 'inF2' (in 3-component vector of float)
|
|
0:196 cosine (temp 3-component vector of float)
|
|
0:196 'inF0' (in 3-component vector of float)
|
|
0:197 hyp. sine (temp 3-component vector of float)
|
|
0:197 'inF0' (in 3-component vector of float)
|
|
0:198 smoothstep (temp 3-component vector of float)
|
|
0:198 'inF0' (in 3-component vector of float)
|
|
0:198 'inF1' (in 3-component vector of float)
|
|
0:198 'inF2' (in 3-component vector of float)
|
|
0:199 sqrt (temp 3-component vector of float)
|
|
0:199 'inF0' (in 3-component vector of float)
|
|
0:200 step (temp 3-component vector of float)
|
|
0:200 'inF0' (in 3-component vector of float)
|
|
0:200 'inF1' (in 3-component vector of float)
|
|
0:201 tangent (temp 3-component vector of float)
|
|
0:201 'inF0' (in 3-component vector of float)
|
|
0:202 hyp. tangent (temp 3-component vector of float)
|
|
0:202 'inF0' (in 3-component vector of float)
|
|
0:204 trunc (temp 3-component vector of float)
|
|
0:204 'inF0' (in 3-component vector of float)
|
|
0:207 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
|
|
0:211 Function Parameters:
|
|
0:211 'inF0' (in 4-component vector of float)
|
|
0:211 'inF1' (in 4-component vector of float)
|
|
0:211 'inF2' (in 4-component vector of float)
|
|
0:211 'inU0' (in 4-component vector of uint)
|
|
0:211 'inU1' (in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:212 all (temp bool)
|
|
0:212 'inF0' (in 4-component vector of float)
|
|
0:213 Absolute value (temp 4-component vector of float)
|
|
0:213 'inF0' (in 4-component vector of float)
|
|
0:214 arc cosine (temp 4-component vector of float)
|
|
0:214 'inF0' (in 4-component vector of float)
|
|
0:215 any (temp bool)
|
|
0:215 'inF0' (in 4-component vector of float)
|
|
0:216 arc sine (temp 4-component vector of float)
|
|
0:216 'inF0' (in 4-component vector of float)
|
|
0:217 floatBitsToInt (temp 4-component vector of int)
|
|
0:217 'inF0' (in 4-component vector of float)
|
|
0:218 floatBitsToUint (temp 4-component vector of uint)
|
|
0:218 'inF0' (in 4-component vector of float)
|
|
0:219 intBitsToFloat (temp 4-component vector of float)
|
|
0:219 'inU0' (in 4-component vector of uint)
|
|
0:221 arc tangent (temp 4-component vector of float)
|
|
0:221 'inF0' (in 4-component vector of float)
|
|
0:222 arc tangent (temp 4-component vector of float)
|
|
0:222 'inF0' (in 4-component vector of float)
|
|
0:222 'inF1' (in 4-component vector of float)
|
|
0:223 Ceiling (temp 4-component vector of float)
|
|
0:223 'inF0' (in 4-component vector of float)
|
|
0:224 clamp (temp 4-component vector of float)
|
|
0:224 'inF0' (in 4-component vector of float)
|
|
0:224 'inF1' (in 4-component vector of float)
|
|
0:224 'inF2' (in 4-component vector of float)
|
|
0:225 cosine (temp 4-component vector of float)
|
|
0:225 'inF0' (in 4-component vector of float)
|
|
0:226 hyp. cosine (temp 4-component vector of float)
|
|
0:226 'inF0' (in 4-component vector of float)
|
|
0:? bitCount (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:228 degrees (temp 4-component vector of float)
|
|
0:228 'inF0' (in 4-component vector of float)
|
|
0:229 distance (temp float)
|
|
0:229 'inF0' (in 4-component vector of float)
|
|
0:229 'inF1' (in 4-component vector of float)
|
|
0:230 dot-product (temp float)
|
|
0:230 'inF0' (in 4-component vector of float)
|
|
0:230 'inF1' (in 4-component vector of float)
|
|
0:231 Construct vec4 (temp 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1.000000
|
|
0:231 component-wise multiply (temp float)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF0' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF1' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF0' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 2 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF1' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 3 (const int)
|
|
0:235 exp (temp 4-component vector of float)
|
|
0:235 'inF0' (in 4-component vector of float)
|
|
0:236 exp2 (temp 4-component vector of float)
|
|
0:236 'inF0' (in 4-component vector of float)
|
|
0:237 face-forward (temp 4-component vector of float)
|
|
0:237 'inF0' (in 4-component vector of float)
|
|
0:237 'inF1' (in 4-component vector of float)
|
|
0:237 'inF2' (in 4-component vector of float)
|
|
0:238 findMSB (temp int)
|
|
0:238 Constant:
|
|
0:238 7 (const int)
|
|
0:239 findLSB (temp int)
|
|
0:239 Constant:
|
|
0:239 7 (const int)
|
|
0:240 Floor (temp 4-component vector of float)
|
|
0:240 'inF0' (in 4-component vector of float)
|
|
0:242 mod (temp 4-component vector of float)
|
|
0:242 'inF0' (in 4-component vector of float)
|
|
0:242 'inF1' (in 4-component vector of float)
|
|
0:243 Fraction (temp 4-component vector of float)
|
|
0:243 'inF0' (in 4-component vector of float)
|
|
0:244 frexp (temp 4-component vector of float)
|
|
0:244 'inF0' (in 4-component vector of float)
|
|
0:244 'inF1' (in 4-component vector of float)
|
|
0:245 isinf (temp 4-component vector of bool)
|
|
0:245 'inF0' (in 4-component vector of float)
|
|
0:246 isnan (temp 4-component vector of bool)
|
|
0:246 'inF0' (in 4-component vector of float)
|
|
0:247 ldexp (temp 4-component vector of float)
|
|
0:247 'inF0' (in 4-component vector of float)
|
|
0:247 'inF1' (in 4-component vector of float)
|
|
0:248 mix (temp 4-component vector of float)
|
|
0:248 'inF0' (in 4-component vector of float)
|
|
0:248 'inF1' (in 4-component vector of float)
|
|
0:248 'inF2' (in 4-component vector of float)
|
|
0:249 length (temp float)
|
|
0:249 'inF0' (in 4-component vector of float)
|
|
0:250 log (temp 4-component vector of float)
|
|
0:250 'inF0' (in 4-component vector of float)
|
|
0:251 vector-scale (temp 4-component vector of float)
|
|
0:251 log2 (temp 4-component vector of float)
|
|
0:251 'inF0' (in 4-component vector of float)
|
|
0:251 Constant:
|
|
0:251 0.301030
|
|
0:252 log2 (temp 4-component vector of float)
|
|
0:252 'inF0' (in 4-component vector of float)
|
|
0:253 max (temp 4-component vector of float)
|
|
0:253 'inF0' (in 4-component vector of float)
|
|
0:253 'inF1' (in 4-component vector of float)
|
|
0:254 min (temp 4-component vector of float)
|
|
0:254 'inF0' (in 4-component vector of float)
|
|
0:254 'inF1' (in 4-component vector of float)
|
|
0:256 normalize (temp 4-component vector of float)
|
|
0:256 'inF0' (in 4-component vector of float)
|
|
0:257 pow (temp 4-component vector of float)
|
|
0:257 'inF0' (in 4-component vector of float)
|
|
0:257 'inF1' (in 4-component vector of float)
|
|
0:258 radians (temp 4-component vector of float)
|
|
0:258 'inF0' (in 4-component vector of float)
|
|
0:259 reflect (temp 4-component vector of float)
|
|
0:259 'inF0' (in 4-component vector of float)
|
|
0:259 'inF1' (in 4-component vector of float)
|
|
0:260 refract (temp 4-component vector of float)
|
|
0:260 'inF0' (in 4-component vector of float)
|
|
0:260 'inF1' (in 4-component vector of float)
|
|
0:260 Constant:
|
|
0:260 2.000000
|
|
0:? bitFieldReverse (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:262 roundEven (temp 4-component vector of float)
|
|
0:262 'inF0' (in 4-component vector of float)
|
|
0:263 inverse sqrt (temp 4-component vector of float)
|
|
0:263 'inF0' (in 4-component vector of float)
|
|
0:264 clamp (temp 4-component vector of float)
|
|
0:264 'inF0' (in 4-component vector of float)
|
|
0:264 Constant:
|
|
0:264 0.000000
|
|
0:264 Constant:
|
|
0:264 1.000000
|
|
0:265 Sign (temp 4-component vector of float)
|
|
0:265 'inF0' (in 4-component vector of float)
|
|
0:266 sine (temp 4-component vector of float)
|
|
0:266 'inF0' (in 4-component vector of float)
|
|
0:267 Sequence
|
|
0:267 move second child to first child (temp 4-component vector of float)
|
|
0:267 'inF1' (in 4-component vector of float)
|
|
0:267 sine (temp 4-component vector of float)
|
|
0:267 'inF0' (in 4-component vector of float)
|
|
0:267 move second child to first child (temp 4-component vector of float)
|
|
0:267 'inF2' (in 4-component vector of float)
|
|
0:267 cosine (temp 4-component vector of float)
|
|
0:267 'inF0' (in 4-component vector of float)
|
|
0:268 hyp. sine (temp 4-component vector of float)
|
|
0:268 'inF0' (in 4-component vector of float)
|
|
0:269 smoothstep (temp 4-component vector of float)
|
|
0:269 'inF0' (in 4-component vector of float)
|
|
0:269 'inF1' (in 4-component vector of float)
|
|
0:269 'inF2' (in 4-component vector of float)
|
|
0:270 sqrt (temp 4-component vector of float)
|
|
0:270 'inF0' (in 4-component vector of float)
|
|
0:271 step (temp 4-component vector of float)
|
|
0:271 'inF0' (in 4-component vector of float)
|
|
0:271 'inF1' (in 4-component vector of float)
|
|
0:272 tangent (temp 4-component vector of float)
|
|
0:272 'inF0' (in 4-component vector of float)
|
|
0:273 hyp. tangent (temp 4-component vector of float)
|
|
0:273 'inF0' (in 4-component vector of float)
|
|
0:275 trunc (temp 4-component vector of float)
|
|
0:275 'inF0' (in 4-component vector of float)
|
|
0:278 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
|
0:336 Function Parameters:
|
|
0:336 'inF0' (in 2X2 matrix of float)
|
|
0:336 'inF1' (in 2X2 matrix of float)
|
|
0:336 'inF2' (in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:338 all (temp bool)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Absolute value (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 any (temp bool)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 Ceiling (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 clamp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 degrees (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 determinant (temp float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 exp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 exp2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 findMSB (temp int)
|
|
0:338 Constant:
|
|
0:338 7 (const int)
|
|
0:338 findLSB (temp int)
|
|
0:338 Constant:
|
|
0:338 7 (const int)
|
|
0:338 Floor (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 mod (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 Fraction (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 frexp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 ldexp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 mix (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 log (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 matrix-scale (temp 2X2 matrix of float)
|
|
0:338 log2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Constant:
|
|
0:338 0.301030
|
|
0:338 log2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 max (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 min (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 pow (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 radians (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 roundEven (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 inverse sqrt (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 clamp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Constant:
|
|
0:338 0.000000
|
|
0:338 Constant:
|
|
0:338 1.000000
|
|
0:338 Sign (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Sequence
|
|
0:338 move second child to first child (temp 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 move second child to first child (temp 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 smoothstep (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 sqrt (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 step (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 transpose (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 trunc (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:341 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
|
0:345 Function Parameters:
|
|
0:345 'inF0' (in 3X3 matrix of float)
|
|
0:345 'inF1' (in 3X3 matrix of float)
|
|
0:345 'inF2' (in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:347 all (temp bool)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Absolute value (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 any (temp bool)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 Ceiling (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 clamp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 degrees (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 determinant (temp float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 exp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 exp2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 findMSB (temp int)
|
|
0:347 Constant:
|
|
0:347 7 (const int)
|
|
0:347 findLSB (temp int)
|
|
0:347 Constant:
|
|
0:347 7 (const int)
|
|
0:347 Floor (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 mod (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 Fraction (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 frexp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 ldexp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 mix (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 log (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 matrix-scale (temp 3X3 matrix of float)
|
|
0:347 log2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Constant:
|
|
0:347 0.301030
|
|
0:347 log2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 max (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 min (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 pow (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 radians (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 roundEven (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 inverse sqrt (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 clamp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Constant:
|
|
0:347 0.000000
|
|
0:347 Constant:
|
|
0:347 1.000000
|
|
0:347 Sign (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Sequence
|
|
0:347 move second child to first child (temp 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 move second child to first child (temp 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 smoothstep (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 sqrt (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 step (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 transpose (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 trunc (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:350 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
|
0:354 Function Parameters:
|
|
0:354 'inF0' (in 4X4 matrix of float)
|
|
0:354 'inF1' (in 4X4 matrix of float)
|
|
0:354 'inF2' (in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:356 all (temp bool)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Absolute value (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 any (temp bool)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 Ceiling (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 clamp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 degrees (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 determinant (temp float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 exp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 exp2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 findMSB (temp int)
|
|
0:356 Constant:
|
|
0:356 7 (const int)
|
|
0:356 findLSB (temp int)
|
|
0:356 Constant:
|
|
0:356 7 (const int)
|
|
0:356 Floor (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 mod (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 Fraction (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 frexp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 ldexp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 mix (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 log (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 matrix-scale (temp 4X4 matrix of float)
|
|
0:356 log2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Constant:
|
|
0:356 0.301030
|
|
0:356 log2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 max (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 min (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 pow (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 radians (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 roundEven (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 inverse sqrt (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 clamp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Constant:
|
|
0:356 0.000000
|
|
0:356 Constant:
|
|
0:356 1.000000
|
|
0:356 Sign (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Sequence
|
|
0:356 move second child to first child (temp 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 move second child to first child (temp 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 smoothstep (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 sqrt (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 step (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 transpose (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 trunc (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:359 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
|
|
0:377 Function Parameters:
|
|
0:377 'inF0' (in float)
|
|
0:377 'inF1' (in float)
|
|
0:377 'inFV0' (in 2-component vector of float)
|
|
0:377 'inFV1' (in 2-component vector of float)
|
|
0:377 'inFM0' (in 2X2 matrix of float)
|
|
0:377 'inFM1' (in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp float)
|
|
0:378 'r0' (temp float)
|
|
0:378 component-wise multiply (temp float)
|
|
0:378 'inF1' (in float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r1' (temp 2-component vector of float)
|
|
0:378 vector-scale (temp 2-component vector of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r2' (temp 2-component vector of float)
|
|
0:378 vector-scale (temp 2-component vector of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp float)
|
|
0:378 'r3' (temp float)
|
|
0:378 dot-product (temp float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inFV1' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r4' (temp 2-component vector of float)
|
|
0:378 vector-times-matrix (temp 2-component vector of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r5' (temp 2-component vector of float)
|
|
0:378 matrix-times-vector (temp 2-component vector of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r6' (temp 2X2 matrix of float)
|
|
0:378 matrix-scale (temp 2X2 matrix of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r7' (temp 2X2 matrix of float)
|
|
0:378 matrix-scale (temp 2X2 matrix of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r8' (temp 2X2 matrix of float)
|
|
0:378 matrix-multiply (temp 2X2 matrix of float)
|
|
0:378 'inFM1' (in 2X2 matrix of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
|
|
0:384 Function Parameters:
|
|
0:384 'inF0' (in float)
|
|
0:384 'inF1' (in float)
|
|
0:384 'inFV0' (in 3-component vector of float)
|
|
0:384 'inFV1' (in 3-component vector of float)
|
|
0:384 'inFM0' (in 3X3 matrix of float)
|
|
0:384 'inFM1' (in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp float)
|
|
0:385 'r0' (temp float)
|
|
0:385 component-wise multiply (temp float)
|
|
0:385 'inF1' (in float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r1' (temp 3-component vector of float)
|
|
0:385 vector-scale (temp 3-component vector of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r2' (temp 3-component vector of float)
|
|
0:385 vector-scale (temp 3-component vector of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp float)
|
|
0:385 'r3' (temp float)
|
|
0:385 dot-product (temp float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inFV1' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r4' (temp 3-component vector of float)
|
|
0:385 vector-times-matrix (temp 3-component vector of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r5' (temp 3-component vector of float)
|
|
0:385 matrix-times-vector (temp 3-component vector of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r6' (temp 3X3 matrix of float)
|
|
0:385 matrix-scale (temp 3X3 matrix of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r7' (temp 3X3 matrix of float)
|
|
0:385 matrix-scale (temp 3X3 matrix of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r8' (temp 3X3 matrix of float)
|
|
0:385 matrix-multiply (temp 3X3 matrix of float)
|
|
0:385 'inFM1' (in 3X3 matrix of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
|
|
0:391 Function Parameters:
|
|
0:391 'inF0' (in float)
|
|
0:391 'inF1' (in float)
|
|
0:391 'inFV0' (in 4-component vector of float)
|
|
0:391 'inFV1' (in 4-component vector of float)
|
|
0:391 'inFM0' (in 4X4 matrix of float)
|
|
0:391 'inFM1' (in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp float)
|
|
0:392 'r0' (temp float)
|
|
0:392 component-wise multiply (temp float)
|
|
0:392 'inF1' (in float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r1' (temp 4-component vector of float)
|
|
0:392 vector-scale (temp 4-component vector of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r2' (temp 4-component vector of float)
|
|
0:392 vector-scale (temp 4-component vector of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp float)
|
|
0:392 'r3' (temp float)
|
|
0:392 dot-product (temp float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inFV1' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r4' (temp 4-component vector of float)
|
|
0:392 vector-times-matrix (temp 4-component vector of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r5' (temp 4-component vector of float)
|
|
0:392 matrix-times-vector (temp 4-component vector of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r6' (temp 4X4 matrix of float)
|
|
0:392 matrix-scale (temp 4X4 matrix of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r7' (temp 4X4 matrix of float)
|
|
0:392 matrix-scale (temp 4X4 matrix of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r8' (temp 4X4 matrix of float)
|
|
0:392 matrix-multiply (temp 4X4 matrix of float)
|
|
0:392 'inFM1' (in 4X4 matrix of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (temp void)
|
|
0:401 Function Parameters:
|
|
0:401 'inF0' (in float)
|
|
0:401 'inF1' (in float)
|
|
0:401 'inFV2' (in 2-component vector of float)
|
|
0:401 'inFV3' (in 3-component vector of float)
|
|
0:401 'inFM2x3' (in 2X3 matrix of float)
|
|
0:401 'inFM3x2' (in 3X2 matrix of float)
|
|
0:401 'inFM3x3' (in 3X3 matrix of float)
|
|
0:401 'inFM3x4' (in 3X4 matrix of float)
|
|
0:401 'inFM2x4' (in 2X4 matrix of float)
|
|
0:? Sequence
|
|
0:402 Sequence
|
|
0:402 move second child to first child (temp float)
|
|
0:402 'r00' (temp float)
|
|
0:402 component-wise multiply (temp float)
|
|
0:402 'inF1' (in float)
|
|
0:402 'inF0' (in float)
|
|
0:403 Sequence
|
|
0:403 move second child to first child (temp 2-component vector of float)
|
|
0:403 'r01' (temp 2-component vector of float)
|
|
0:403 vector-scale (temp 2-component vector of float)
|
|
0:403 'inF0' (in float)
|
|
0:403 'inFV2' (in 2-component vector of float)
|
|
0:404 Sequence
|
|
0:404 move second child to first child (temp 3-component vector of float)
|
|
0:404 'r02' (temp 3-component vector of float)
|
|
0:404 vector-scale (temp 3-component vector of float)
|
|
0:404 'inF0' (in float)
|
|
0:404 'inFV3' (in 3-component vector of float)
|
|
0:405 Sequence
|
|
0:405 move second child to first child (temp 2-component vector of float)
|
|
0:405 'r03' (temp 2-component vector of float)
|
|
0:405 vector-scale (temp 2-component vector of float)
|
|
0:405 'inFV2' (in 2-component vector of float)
|
|
0:405 'inF0' (in float)
|
|
0:406 Sequence
|
|
0:406 move second child to first child (temp 3-component vector of float)
|
|
0:406 'r04' (temp 3-component vector of float)
|
|
0:406 vector-scale (temp 3-component vector of float)
|
|
0:406 'inFV3' (in 3-component vector of float)
|
|
0:406 'inF0' (in float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child (temp float)
|
|
0:407 'r05' (temp float)
|
|
0:407 dot-product (temp float)
|
|
0:407 'inFV2' (in 2-component vector of float)
|
|
0:407 'inFV2' (in 2-component vector of float)
|
|
0:408 Sequence
|
|
0:408 move second child to first child (temp float)
|
|
0:408 'r06' (temp float)
|
|
0:408 dot-product (temp float)
|
|
0:408 'inFV3' (in 3-component vector of float)
|
|
0:408 'inFV3' (in 3-component vector of float)
|
|
0:409 Sequence
|
|
0:409 move second child to first child (temp 3-component vector of float)
|
|
0:409 'r07' (temp 3-component vector of float)
|
|
0:409 matrix-times-vector (temp 3-component vector of float)
|
|
0:409 'inFM2x3' (in 2X3 matrix of float)
|
|
0:409 'inFV2' (in 2-component vector of float)
|
|
0:410 Sequence
|
|
0:410 move second child to first child (temp 2-component vector of float)
|
|
0:410 'r08' (temp 2-component vector of float)
|
|
0:410 matrix-times-vector (temp 2-component vector of float)
|
|
0:410 'inFM3x2' (in 3X2 matrix of float)
|
|
0:410 'inFV3' (in 3-component vector of float)
|
|
0:411 Sequence
|
|
0:411 move second child to first child (temp 2-component vector of float)
|
|
0:411 'r09' (temp 2-component vector of float)
|
|
0:411 vector-times-matrix (temp 2-component vector of float)
|
|
0:411 'inFV3' (in 3-component vector of float)
|
|
0:411 'inFM2x3' (in 2X3 matrix of float)
|
|
0:412 Sequence
|
|
0:412 move second child to first child (temp 3-component vector of float)
|
|
0:412 'r10' (temp 3-component vector of float)
|
|
0:412 vector-times-matrix (temp 3-component vector of float)
|
|
0:412 'inFV2' (in 2-component vector of float)
|
|
0:412 'inFM3x2' (in 3X2 matrix of float)
|
|
0:413 Sequence
|
|
0:413 move second child to first child (temp 2X3 matrix of float)
|
|
0:413 'r11' (temp 2X3 matrix of float)
|
|
0:413 matrix-scale (temp 2X3 matrix of float)
|
|
0:413 'inF0' (in float)
|
|
0:413 'inFM2x3' (in 2X3 matrix of float)
|
|
0:414 Sequence
|
|
0:414 move second child to first child (temp 3X2 matrix of float)
|
|
0:414 'r12' (temp 3X2 matrix of float)
|
|
0:414 matrix-scale (temp 3X2 matrix of float)
|
|
0:414 'inF0' (in float)
|
|
0:414 'inFM3x2' (in 3X2 matrix of float)
|
|
0:415 Sequence
|
|
0:415 move second child to first child (temp 2X2 matrix of float)
|
|
0:415 'r13' (temp 2X2 matrix of float)
|
|
0:415 matrix-multiply (temp 2X2 matrix of float)
|
|
0:415 'inFM3x2' (in 3X2 matrix of float)
|
|
0:415 'inFM2x3' (in 2X3 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child (temp 2X3 matrix of float)
|
|
0:416 'r14' (temp 2X3 matrix of float)
|
|
0:416 matrix-multiply (temp 2X3 matrix of float)
|
|
0:416 'inFM3x3' (in 3X3 matrix of float)
|
|
0:416 'inFM2x3' (in 2X3 matrix of float)
|
|
0:417 Sequence
|
|
0:417 move second child to first child (temp 2X4 matrix of float)
|
|
0:417 'r15' (temp 2X4 matrix of float)
|
|
0:417 matrix-multiply (temp 2X4 matrix of float)
|
|
0:417 'inFM3x4' (in 3X4 matrix of float)
|
|
0:417 'inFM2x3' (in 2X3 matrix of float)
|
|
0:418 Sequence
|
|
0:418 move second child to first child (temp 3X4 matrix of float)
|
|
0:418 'r16' (temp 3X4 matrix of float)
|
|
0:418 matrix-multiply (temp 3X4 matrix of float)
|
|
0:418 'inFM2x4' (in 2X4 matrix of float)
|
|
0:418 'inFM3x2' (in 3X2 matrix of float)
|
|
0:? Linker Objects
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
WARNING: Linking vertex stage: Entry point not found
|
|
|
|
Shader version: 450
|
|
0:? Sequence
|
|
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
|
|
0:2 Function Parameters:
|
|
0:2 'inF0' (in float)
|
|
0:2 'inF1' (in float)
|
|
0:2 'inF2' (in float)
|
|
0:2 'inU0' (in uint)
|
|
0:2 'inU1' (in uint)
|
|
0:? Sequence
|
|
0:3 all (temp bool)
|
|
0:3 'inF0' (in float)
|
|
0:4 Absolute value (temp float)
|
|
0:4 'inF0' (in float)
|
|
0:5 arc cosine (temp float)
|
|
0:5 'inF0' (in float)
|
|
0:6 any (temp bool)
|
|
0:6 'inF0' (in float)
|
|
0:7 arc sine (temp float)
|
|
0:7 'inF0' (in float)
|
|
0:8 floatBitsToInt (temp int)
|
|
0:8 'inF0' (in float)
|
|
0:9 floatBitsToUint (temp uint)
|
|
0:9 'inF0' (in float)
|
|
0:10 intBitsToFloat (temp float)
|
|
0:10 'inU0' (in uint)
|
|
0:12 arc tangent (temp float)
|
|
0:12 'inF0' (in float)
|
|
0:13 arc tangent (temp float)
|
|
0:13 'inF0' (in float)
|
|
0:13 'inF1' (in float)
|
|
0:14 Ceiling (temp float)
|
|
0:14 'inF0' (in float)
|
|
0:15 clamp (temp float)
|
|
0:15 'inF0' (in float)
|
|
0:15 'inF1' (in float)
|
|
0:15 'inF2' (in float)
|
|
0:16 cosine (temp float)
|
|
0:16 'inF0' (in float)
|
|
0:17 hyp. cosine (temp float)
|
|
0:17 'inF0' (in float)
|
|
0:18 bitCount (temp int)
|
|
0:18 Constant:
|
|
0:18 7 (const int)
|
|
0:19 degrees (temp float)
|
|
0:19 'inF0' (in float)
|
|
0:23 exp (temp float)
|
|
0:23 'inF0' (in float)
|
|
0:24 exp2 (temp float)
|
|
0:24 'inF0' (in float)
|
|
0:25 findMSB (temp int)
|
|
0:25 Constant:
|
|
0:25 7 (const int)
|
|
0:26 findLSB (temp int)
|
|
0:26 Constant:
|
|
0:26 7 (const int)
|
|
0:27 Floor (temp float)
|
|
0:27 'inF0' (in float)
|
|
0:29 mod (temp float)
|
|
0:29 'inF0' (in float)
|
|
0:29 'inF1' (in float)
|
|
0:30 Fraction (temp float)
|
|
0:30 'inF0' (in float)
|
|
0:31 frexp (temp float)
|
|
0:31 'inF0' (in float)
|
|
0:31 'inF1' (in float)
|
|
0:32 isinf (temp bool)
|
|
0:32 'inF0' (in float)
|
|
0:33 isnan (temp bool)
|
|
0:33 'inF0' (in float)
|
|
0:34 ldexp (temp float)
|
|
0:34 'inF0' (in float)
|
|
0:34 'inF1' (in float)
|
|
0:35 mix (temp float)
|
|
0:35 'inF0' (in float)
|
|
0:35 'inF1' (in float)
|
|
0:35 'inF2' (in float)
|
|
0:36 log (temp float)
|
|
0:36 'inF0' (in float)
|
|
0:37 component-wise multiply (temp float)
|
|
0:37 log2 (temp float)
|
|
0:37 'inF0' (in float)
|
|
0:37 Constant:
|
|
0:37 0.301030
|
|
0:38 log2 (temp float)
|
|
0:38 'inF0' (in float)
|
|
0:39 max (temp float)
|
|
0:39 'inF0' (in float)
|
|
0:39 'inF1' (in float)
|
|
0:40 min (temp float)
|
|
0:40 'inF0' (in float)
|
|
0:40 'inF1' (in float)
|
|
0:42 pow (temp float)
|
|
0:42 'inF0' (in float)
|
|
0:42 'inF1' (in float)
|
|
0:43 radians (temp float)
|
|
0:43 'inF0' (in float)
|
|
0:44 bitFieldReverse (temp int)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:45 roundEven (temp float)
|
|
0:45 'inF0' (in float)
|
|
0:46 inverse sqrt (temp float)
|
|
0:46 'inF0' (in float)
|
|
0:47 clamp (temp float)
|
|
0:47 'inF0' (in float)
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:47 Constant:
|
|
0:47 1.000000
|
|
0:48 Sign (temp float)
|
|
0:48 'inF0' (in float)
|
|
0:49 sine (temp float)
|
|
0:49 'inF0' (in float)
|
|
0:50 Sequence
|
|
0:50 move second child to first child (temp float)
|
|
0:50 'inF1' (in float)
|
|
0:50 sine (temp float)
|
|
0:50 'inF0' (in float)
|
|
0:50 move second child to first child (temp float)
|
|
0:50 'inF2' (in float)
|
|
0:50 cosine (temp float)
|
|
0:50 'inF0' (in float)
|
|
0:51 hyp. sine (temp float)
|
|
0:51 'inF0' (in float)
|
|
0:52 smoothstep (temp float)
|
|
0:52 'inF0' (in float)
|
|
0:52 'inF1' (in float)
|
|
0:52 'inF2' (in float)
|
|
0:53 sqrt (temp float)
|
|
0:53 'inF0' (in float)
|
|
0:54 step (temp float)
|
|
0:54 'inF0' (in float)
|
|
0:54 'inF1' (in float)
|
|
0:55 tangent (temp float)
|
|
0:55 'inF0' (in float)
|
|
0:56 hyp. tangent (temp float)
|
|
0:56 'inF0' (in float)
|
|
0:58 trunc (temp float)
|
|
0:58 'inF0' (in float)
|
|
0:60 Branch: Return with expression
|
|
0:60 Constant:
|
|
0:60 0.000000
|
|
0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:64 Function Parameters:
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0:64 'inF0' (in 1-component vector of float)
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0:64 'inF1' (in 1-component vector of float)
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0:64 'inF2' (in 1-component vector of float)
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0:? Sequence
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0:66 Branch: Return with expression
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0:66 Constant:
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|
0:66 0.000000
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|
0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:70 Function Parameters:
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0:70 'inF0' (in 2-component vector of float)
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0:70 'inF1' (in 2-component vector of float)
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0:70 'inF2' (in 2-component vector of float)
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|
0:70 'inU0' (in 2-component vector of uint)
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|
0:70 'inU1' (in 2-component vector of uint)
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|
0:? Sequence
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|
0:71 all (temp bool)
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|
0:71 'inF0' (in 2-component vector of float)
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|
0:72 Absolute value (temp 2-component vector of float)
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|
0:72 'inF0' (in 2-component vector of float)
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|
0:73 arc cosine (temp 2-component vector of float)
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|
0:73 'inF0' (in 2-component vector of float)
|
|
0:74 any (temp bool)
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|
0:74 'inF0' (in 2-component vector of float)
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|
0:75 arc sine (temp 2-component vector of float)
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|
0:75 'inF0' (in 2-component vector of float)
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|
0:76 floatBitsToInt (temp 2-component vector of int)
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|
0:76 'inF0' (in 2-component vector of float)
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|
0:77 floatBitsToUint (temp 2-component vector of uint)
|
|
0:77 'inF0' (in 2-component vector of float)
|
|
0:78 intBitsToFloat (temp 2-component vector of float)
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|
0:78 'inU0' (in 2-component vector of uint)
|
|
0:80 arc tangent (temp 2-component vector of float)
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|
0:80 'inF0' (in 2-component vector of float)
|
|
0:81 arc tangent (temp 2-component vector of float)
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|
0:81 'inF0' (in 2-component vector of float)
|
|
0:81 'inF1' (in 2-component vector of float)
|
|
0:82 Ceiling (temp 2-component vector of float)
|
|
0:82 'inF0' (in 2-component vector of float)
|
|
0:83 clamp (temp 2-component vector of float)
|
|
0:83 'inF0' (in 2-component vector of float)
|
|
0:83 'inF1' (in 2-component vector of float)
|
|
0:83 'inF2' (in 2-component vector of float)
|
|
0:84 cosine (temp 2-component vector of float)
|
|
0:84 'inF0' (in 2-component vector of float)
|
|
0:85 hyp. cosine (temp 2-component vector of float)
|
|
0:85 'inF0' (in 2-component vector of float)
|
|
0:? bitCount (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:87 degrees (temp 2-component vector of float)
|
|
0:87 'inF0' (in 2-component vector of float)
|
|
0:88 distance (temp float)
|
|
0:88 'inF0' (in 2-component vector of float)
|
|
0:88 'inF1' (in 2-component vector of float)
|
|
0:89 dot-product (temp float)
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|
0:89 'inF0' (in 2-component vector of float)
|
|
0:89 'inF1' (in 2-component vector of float)
|
|
0:93 exp (temp 2-component vector of float)
|
|
0:93 'inF0' (in 2-component vector of float)
|
|
0:94 exp2 (temp 2-component vector of float)
|
|
0:94 'inF0' (in 2-component vector of float)
|
|
0:95 face-forward (temp 2-component vector of float)
|
|
0:95 'inF0' (in 2-component vector of float)
|
|
0:95 'inF1' (in 2-component vector of float)
|
|
0:95 'inF2' (in 2-component vector of float)
|
|
0:96 findMSB (temp int)
|
|
0:96 Constant:
|
|
0:96 7 (const int)
|
|
0:97 findLSB (temp int)
|
|
0:97 Constant:
|
|
0:97 7 (const int)
|
|
0:98 Floor (temp 2-component vector of float)
|
|
0:98 'inF0' (in 2-component vector of float)
|
|
0:100 mod (temp 2-component vector of float)
|
|
0:100 'inF0' (in 2-component vector of float)
|
|
0:100 'inF1' (in 2-component vector of float)
|
|
0:101 Fraction (temp 2-component vector of float)
|
|
0:101 'inF0' (in 2-component vector of float)
|
|
0:102 frexp (temp 2-component vector of float)
|
|
0:102 'inF0' (in 2-component vector of float)
|
|
0:102 'inF1' (in 2-component vector of float)
|
|
0:103 isinf (temp 2-component vector of bool)
|
|
0:103 'inF0' (in 2-component vector of float)
|
|
0:104 isnan (temp 2-component vector of bool)
|
|
0:104 'inF0' (in 2-component vector of float)
|
|
0:105 ldexp (temp 2-component vector of float)
|
|
0:105 'inF0' (in 2-component vector of float)
|
|
0:105 'inF1' (in 2-component vector of float)
|
|
0:106 mix (temp 2-component vector of float)
|
|
0:106 'inF0' (in 2-component vector of float)
|
|
0:106 'inF1' (in 2-component vector of float)
|
|
0:106 'inF2' (in 2-component vector of float)
|
|
0:107 length (temp float)
|
|
0:107 'inF0' (in 2-component vector of float)
|
|
0:108 log (temp 2-component vector of float)
|
|
0:108 'inF0' (in 2-component vector of float)
|
|
0:109 vector-scale (temp 2-component vector of float)
|
|
0:109 log2 (temp 2-component vector of float)
|
|
0:109 'inF0' (in 2-component vector of float)
|
|
0:109 Constant:
|
|
0:109 0.301030
|
|
0:110 log2 (temp 2-component vector of float)
|
|
0:110 'inF0' (in 2-component vector of float)
|
|
0:111 max (temp 2-component vector of float)
|
|
0:111 'inF0' (in 2-component vector of float)
|
|
0:111 'inF1' (in 2-component vector of float)
|
|
0:112 min (temp 2-component vector of float)
|
|
0:112 'inF0' (in 2-component vector of float)
|
|
0:112 'inF1' (in 2-component vector of float)
|
|
0:114 normalize (temp 2-component vector of float)
|
|
0:114 'inF0' (in 2-component vector of float)
|
|
0:115 pow (temp 2-component vector of float)
|
|
0:115 'inF0' (in 2-component vector of float)
|
|
0:115 'inF1' (in 2-component vector of float)
|
|
0:116 radians (temp 2-component vector of float)
|
|
0:116 'inF0' (in 2-component vector of float)
|
|
0:117 reflect (temp 2-component vector of float)
|
|
0:117 'inF0' (in 2-component vector of float)
|
|
0:117 'inF1' (in 2-component vector of float)
|
|
0:118 refract (temp 2-component vector of float)
|
|
0:118 'inF0' (in 2-component vector of float)
|
|
0:118 'inF1' (in 2-component vector of float)
|
|
0:118 Constant:
|
|
0:118 2.000000
|
|
0:? bitFieldReverse (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:120 roundEven (temp 2-component vector of float)
|
|
0:120 'inF0' (in 2-component vector of float)
|
|
0:121 inverse sqrt (temp 2-component vector of float)
|
|
0:121 'inF0' (in 2-component vector of float)
|
|
0:122 clamp (temp 2-component vector of float)
|
|
0:122 'inF0' (in 2-component vector of float)
|
|
0:122 Constant:
|
|
0:122 0.000000
|
|
0:122 Constant:
|
|
0:122 1.000000
|
|
0:123 Sign (temp 2-component vector of float)
|
|
0:123 'inF0' (in 2-component vector of float)
|
|
0:124 sine (temp 2-component vector of float)
|
|
0:124 'inF0' (in 2-component vector of float)
|
|
0:125 Sequence
|
|
0:125 move second child to first child (temp 2-component vector of float)
|
|
0:125 'inF1' (in 2-component vector of float)
|
|
0:125 sine (temp 2-component vector of float)
|
|
0:125 'inF0' (in 2-component vector of float)
|
|
0:125 move second child to first child (temp 2-component vector of float)
|
|
0:125 'inF2' (in 2-component vector of float)
|
|
0:125 cosine (temp 2-component vector of float)
|
|
0:125 'inF0' (in 2-component vector of float)
|
|
0:126 hyp. sine (temp 2-component vector of float)
|
|
0:126 'inF0' (in 2-component vector of float)
|
|
0:127 smoothstep (temp 2-component vector of float)
|
|
0:127 'inF0' (in 2-component vector of float)
|
|
0:127 'inF1' (in 2-component vector of float)
|
|
0:127 'inF2' (in 2-component vector of float)
|
|
0:128 sqrt (temp 2-component vector of float)
|
|
0:128 'inF0' (in 2-component vector of float)
|
|
0:129 step (temp 2-component vector of float)
|
|
0:129 'inF0' (in 2-component vector of float)
|
|
0:129 'inF1' (in 2-component vector of float)
|
|
0:130 tangent (temp 2-component vector of float)
|
|
0:130 'inF0' (in 2-component vector of float)
|
|
0:131 hyp. tangent (temp 2-component vector of float)
|
|
0:131 'inF0' (in 2-component vector of float)
|
|
0:133 trunc (temp 2-component vector of float)
|
|
0:133 'inF0' (in 2-component vector of float)
|
|
0:136 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
|
|
0:140 Function Parameters:
|
|
0:140 'inF0' (in 3-component vector of float)
|
|
0:140 'inF1' (in 3-component vector of float)
|
|
0:140 'inF2' (in 3-component vector of float)
|
|
0:140 'inU0' (in 3-component vector of uint)
|
|
0:140 'inU1' (in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:141 all (temp bool)
|
|
0:141 'inF0' (in 3-component vector of float)
|
|
0:142 Absolute value (temp 3-component vector of float)
|
|
0:142 'inF0' (in 3-component vector of float)
|
|
0:143 arc cosine (temp 3-component vector of float)
|
|
0:143 'inF0' (in 3-component vector of float)
|
|
0:144 any (temp bool)
|
|
0:144 'inF0' (in 3-component vector of float)
|
|
0:145 arc sine (temp 3-component vector of float)
|
|
0:145 'inF0' (in 3-component vector of float)
|
|
0:146 floatBitsToInt (temp 3-component vector of int)
|
|
0:146 'inF0' (in 3-component vector of float)
|
|
0:147 floatBitsToUint (temp 3-component vector of uint)
|
|
0:147 'inF0' (in 3-component vector of float)
|
|
0:148 intBitsToFloat (temp 3-component vector of float)
|
|
0:148 'inU0' (in 3-component vector of uint)
|
|
0:150 arc tangent (temp 3-component vector of float)
|
|
0:150 'inF0' (in 3-component vector of float)
|
|
0:151 arc tangent (temp 3-component vector of float)
|
|
0:151 'inF0' (in 3-component vector of float)
|
|
0:151 'inF1' (in 3-component vector of float)
|
|
0:152 Ceiling (temp 3-component vector of float)
|
|
0:152 'inF0' (in 3-component vector of float)
|
|
0:153 clamp (temp 3-component vector of float)
|
|
0:153 'inF0' (in 3-component vector of float)
|
|
0:153 'inF1' (in 3-component vector of float)
|
|
0:153 'inF2' (in 3-component vector of float)
|
|
0:154 cosine (temp 3-component vector of float)
|
|
0:154 'inF0' (in 3-component vector of float)
|
|
0:155 hyp. cosine (temp 3-component vector of float)
|
|
0:155 'inF0' (in 3-component vector of float)
|
|
0:? bitCount (temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:157 cross-product (temp 3-component vector of float)
|
|
0:157 'inF0' (in 3-component vector of float)
|
|
0:157 'inF1' (in 3-component vector of float)
|
|
0:158 degrees (temp 3-component vector of float)
|
|
0:158 'inF0' (in 3-component vector of float)
|
|
0:159 distance (temp float)
|
|
0:159 'inF0' (in 3-component vector of float)
|
|
0:159 'inF1' (in 3-component vector of float)
|
|
0:160 dot-product (temp float)
|
|
0:160 'inF0' (in 3-component vector of float)
|
|
0:160 'inF1' (in 3-component vector of float)
|
|
0:164 exp (temp 3-component vector of float)
|
|
0:164 'inF0' (in 3-component vector of float)
|
|
0:165 exp2 (temp 3-component vector of float)
|
|
0:165 'inF0' (in 3-component vector of float)
|
|
0:166 face-forward (temp 3-component vector of float)
|
|
0:166 'inF0' (in 3-component vector of float)
|
|
0:166 'inF1' (in 3-component vector of float)
|
|
0:166 'inF2' (in 3-component vector of float)
|
|
0:167 findMSB (temp int)
|
|
0:167 Constant:
|
|
0:167 7 (const int)
|
|
0:168 findLSB (temp int)
|
|
0:168 Constant:
|
|
0:168 7 (const int)
|
|
0:169 Floor (temp 3-component vector of float)
|
|
0:169 'inF0' (in 3-component vector of float)
|
|
0:171 mod (temp 3-component vector of float)
|
|
0:171 'inF0' (in 3-component vector of float)
|
|
0:171 'inF1' (in 3-component vector of float)
|
|
0:172 Fraction (temp 3-component vector of float)
|
|
0:172 'inF0' (in 3-component vector of float)
|
|
0:173 frexp (temp 3-component vector of float)
|
|
0:173 'inF0' (in 3-component vector of float)
|
|
0:173 'inF1' (in 3-component vector of float)
|
|
0:174 isinf (temp 3-component vector of bool)
|
|
0:174 'inF0' (in 3-component vector of float)
|
|
0:175 isnan (temp 3-component vector of bool)
|
|
0:175 'inF0' (in 3-component vector of float)
|
|
0:176 ldexp (temp 3-component vector of float)
|
|
0:176 'inF0' (in 3-component vector of float)
|
|
0:176 'inF1' (in 3-component vector of float)
|
|
0:177 mix (temp 3-component vector of float)
|
|
0:177 'inF0' (in 3-component vector of float)
|
|
0:177 'inF1' (in 3-component vector of float)
|
|
0:177 'inF2' (in 3-component vector of float)
|
|
0:178 length (temp float)
|
|
0:178 'inF0' (in 3-component vector of float)
|
|
0:179 log (temp 3-component vector of float)
|
|
0:179 'inF0' (in 3-component vector of float)
|
|
0:180 vector-scale (temp 3-component vector of float)
|
|
0:180 log2 (temp 3-component vector of float)
|
|
0:180 'inF0' (in 3-component vector of float)
|
|
0:180 Constant:
|
|
0:180 0.301030
|
|
0:181 log2 (temp 3-component vector of float)
|
|
0:181 'inF0' (in 3-component vector of float)
|
|
0:182 max (temp 3-component vector of float)
|
|
0:182 'inF0' (in 3-component vector of float)
|
|
0:182 'inF1' (in 3-component vector of float)
|
|
0:183 min (temp 3-component vector of float)
|
|
0:183 'inF0' (in 3-component vector of float)
|
|
0:183 'inF1' (in 3-component vector of float)
|
|
0:185 normalize (temp 3-component vector of float)
|
|
0:185 'inF0' (in 3-component vector of float)
|
|
0:186 pow (temp 3-component vector of float)
|
|
0:186 'inF0' (in 3-component vector of float)
|
|
0:186 'inF1' (in 3-component vector of float)
|
|
0:187 radians (temp 3-component vector of float)
|
|
0:187 'inF0' (in 3-component vector of float)
|
|
0:188 reflect (temp 3-component vector of float)
|
|
0:188 'inF0' (in 3-component vector of float)
|
|
0:188 'inF1' (in 3-component vector of float)
|
|
0:189 refract (temp 3-component vector of float)
|
|
0:189 'inF0' (in 3-component vector of float)
|
|
0:189 'inF1' (in 3-component vector of float)
|
|
0:189 Constant:
|
|
0:189 2.000000
|
|
0:? bitFieldReverse (temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:191 roundEven (temp 3-component vector of float)
|
|
0:191 'inF0' (in 3-component vector of float)
|
|
0:192 inverse sqrt (temp 3-component vector of float)
|
|
0:192 'inF0' (in 3-component vector of float)
|
|
0:193 clamp (temp 3-component vector of float)
|
|
0:193 'inF0' (in 3-component vector of float)
|
|
0:193 Constant:
|
|
0:193 0.000000
|
|
0:193 Constant:
|
|
0:193 1.000000
|
|
0:194 Sign (temp 3-component vector of float)
|
|
0:194 'inF0' (in 3-component vector of float)
|
|
0:195 sine (temp 3-component vector of float)
|
|
0:195 'inF0' (in 3-component vector of float)
|
|
0:196 Sequence
|
|
0:196 move second child to first child (temp 3-component vector of float)
|
|
0:196 'inF1' (in 3-component vector of float)
|
|
0:196 sine (temp 3-component vector of float)
|
|
0:196 'inF0' (in 3-component vector of float)
|
|
0:196 move second child to first child (temp 3-component vector of float)
|
|
0:196 'inF2' (in 3-component vector of float)
|
|
0:196 cosine (temp 3-component vector of float)
|
|
0:196 'inF0' (in 3-component vector of float)
|
|
0:197 hyp. sine (temp 3-component vector of float)
|
|
0:197 'inF0' (in 3-component vector of float)
|
|
0:198 smoothstep (temp 3-component vector of float)
|
|
0:198 'inF0' (in 3-component vector of float)
|
|
0:198 'inF1' (in 3-component vector of float)
|
|
0:198 'inF2' (in 3-component vector of float)
|
|
0:199 sqrt (temp 3-component vector of float)
|
|
0:199 'inF0' (in 3-component vector of float)
|
|
0:200 step (temp 3-component vector of float)
|
|
0:200 'inF0' (in 3-component vector of float)
|
|
0:200 'inF1' (in 3-component vector of float)
|
|
0:201 tangent (temp 3-component vector of float)
|
|
0:201 'inF0' (in 3-component vector of float)
|
|
0:202 hyp. tangent (temp 3-component vector of float)
|
|
0:202 'inF0' (in 3-component vector of float)
|
|
0:204 trunc (temp 3-component vector of float)
|
|
0:204 'inF0' (in 3-component vector of float)
|
|
0:207 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
|
|
0:211 Function Parameters:
|
|
0:211 'inF0' (in 4-component vector of float)
|
|
0:211 'inF1' (in 4-component vector of float)
|
|
0:211 'inF2' (in 4-component vector of float)
|
|
0:211 'inU0' (in 4-component vector of uint)
|
|
0:211 'inU1' (in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:212 all (temp bool)
|
|
0:212 'inF0' (in 4-component vector of float)
|
|
0:213 Absolute value (temp 4-component vector of float)
|
|
0:213 'inF0' (in 4-component vector of float)
|
|
0:214 arc cosine (temp 4-component vector of float)
|
|
0:214 'inF0' (in 4-component vector of float)
|
|
0:215 any (temp bool)
|
|
0:215 'inF0' (in 4-component vector of float)
|
|
0:216 arc sine (temp 4-component vector of float)
|
|
0:216 'inF0' (in 4-component vector of float)
|
|
0:217 floatBitsToInt (temp 4-component vector of int)
|
|
0:217 'inF0' (in 4-component vector of float)
|
|
0:218 floatBitsToUint (temp 4-component vector of uint)
|
|
0:218 'inF0' (in 4-component vector of float)
|
|
0:219 intBitsToFloat (temp 4-component vector of float)
|
|
0:219 'inU0' (in 4-component vector of uint)
|
|
0:221 arc tangent (temp 4-component vector of float)
|
|
0:221 'inF0' (in 4-component vector of float)
|
|
0:222 arc tangent (temp 4-component vector of float)
|
|
0:222 'inF0' (in 4-component vector of float)
|
|
0:222 'inF1' (in 4-component vector of float)
|
|
0:223 Ceiling (temp 4-component vector of float)
|
|
0:223 'inF0' (in 4-component vector of float)
|
|
0:224 clamp (temp 4-component vector of float)
|
|
0:224 'inF0' (in 4-component vector of float)
|
|
0:224 'inF1' (in 4-component vector of float)
|
|
0:224 'inF2' (in 4-component vector of float)
|
|
0:225 cosine (temp 4-component vector of float)
|
|
0:225 'inF0' (in 4-component vector of float)
|
|
0:226 hyp. cosine (temp 4-component vector of float)
|
|
0:226 'inF0' (in 4-component vector of float)
|
|
0:? bitCount (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:228 degrees (temp 4-component vector of float)
|
|
0:228 'inF0' (in 4-component vector of float)
|
|
0:229 distance (temp float)
|
|
0:229 'inF0' (in 4-component vector of float)
|
|
0:229 'inF1' (in 4-component vector of float)
|
|
0:230 dot-product (temp float)
|
|
0:230 'inF0' (in 4-component vector of float)
|
|
0:230 'inF1' (in 4-component vector of float)
|
|
0:231 Construct vec4 (temp 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1.000000
|
|
0:231 component-wise multiply (temp float)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF0' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF1' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF0' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 2 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF1' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 3 (const int)
|
|
0:235 exp (temp 4-component vector of float)
|
|
0:235 'inF0' (in 4-component vector of float)
|
|
0:236 exp2 (temp 4-component vector of float)
|
|
0:236 'inF0' (in 4-component vector of float)
|
|
0:237 face-forward (temp 4-component vector of float)
|
|
0:237 'inF0' (in 4-component vector of float)
|
|
0:237 'inF1' (in 4-component vector of float)
|
|
0:237 'inF2' (in 4-component vector of float)
|
|
0:238 findMSB (temp int)
|
|
0:238 Constant:
|
|
0:238 7 (const int)
|
|
0:239 findLSB (temp int)
|
|
0:239 Constant:
|
|
0:239 7 (const int)
|
|
0:240 Floor (temp 4-component vector of float)
|
|
0:240 'inF0' (in 4-component vector of float)
|
|
0:242 mod (temp 4-component vector of float)
|
|
0:242 'inF0' (in 4-component vector of float)
|
|
0:242 'inF1' (in 4-component vector of float)
|
|
0:243 Fraction (temp 4-component vector of float)
|
|
0:243 'inF0' (in 4-component vector of float)
|
|
0:244 frexp (temp 4-component vector of float)
|
|
0:244 'inF0' (in 4-component vector of float)
|
|
0:244 'inF1' (in 4-component vector of float)
|
|
0:245 isinf (temp 4-component vector of bool)
|
|
0:245 'inF0' (in 4-component vector of float)
|
|
0:246 isnan (temp 4-component vector of bool)
|
|
0:246 'inF0' (in 4-component vector of float)
|
|
0:247 ldexp (temp 4-component vector of float)
|
|
0:247 'inF0' (in 4-component vector of float)
|
|
0:247 'inF1' (in 4-component vector of float)
|
|
0:248 mix (temp 4-component vector of float)
|
|
0:248 'inF0' (in 4-component vector of float)
|
|
0:248 'inF1' (in 4-component vector of float)
|
|
0:248 'inF2' (in 4-component vector of float)
|
|
0:249 length (temp float)
|
|
0:249 'inF0' (in 4-component vector of float)
|
|
0:250 log (temp 4-component vector of float)
|
|
0:250 'inF0' (in 4-component vector of float)
|
|
0:251 vector-scale (temp 4-component vector of float)
|
|
0:251 log2 (temp 4-component vector of float)
|
|
0:251 'inF0' (in 4-component vector of float)
|
|
0:251 Constant:
|
|
0:251 0.301030
|
|
0:252 log2 (temp 4-component vector of float)
|
|
0:252 'inF0' (in 4-component vector of float)
|
|
0:253 max (temp 4-component vector of float)
|
|
0:253 'inF0' (in 4-component vector of float)
|
|
0:253 'inF1' (in 4-component vector of float)
|
|
0:254 min (temp 4-component vector of float)
|
|
0:254 'inF0' (in 4-component vector of float)
|
|
0:254 'inF1' (in 4-component vector of float)
|
|
0:256 normalize (temp 4-component vector of float)
|
|
0:256 'inF0' (in 4-component vector of float)
|
|
0:257 pow (temp 4-component vector of float)
|
|
0:257 'inF0' (in 4-component vector of float)
|
|
0:257 'inF1' (in 4-component vector of float)
|
|
0:258 radians (temp 4-component vector of float)
|
|
0:258 'inF0' (in 4-component vector of float)
|
|
0:259 reflect (temp 4-component vector of float)
|
|
0:259 'inF0' (in 4-component vector of float)
|
|
0:259 'inF1' (in 4-component vector of float)
|
|
0:260 refract (temp 4-component vector of float)
|
|
0:260 'inF0' (in 4-component vector of float)
|
|
0:260 'inF1' (in 4-component vector of float)
|
|
0:260 Constant:
|
|
0:260 2.000000
|
|
0:? bitFieldReverse (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:262 roundEven (temp 4-component vector of float)
|
|
0:262 'inF0' (in 4-component vector of float)
|
|
0:263 inverse sqrt (temp 4-component vector of float)
|
|
0:263 'inF0' (in 4-component vector of float)
|
|
0:264 clamp (temp 4-component vector of float)
|
|
0:264 'inF0' (in 4-component vector of float)
|
|
0:264 Constant:
|
|
0:264 0.000000
|
|
0:264 Constant:
|
|
0:264 1.000000
|
|
0:265 Sign (temp 4-component vector of float)
|
|
0:265 'inF0' (in 4-component vector of float)
|
|
0:266 sine (temp 4-component vector of float)
|
|
0:266 'inF0' (in 4-component vector of float)
|
|
0:267 Sequence
|
|
0:267 move second child to first child (temp 4-component vector of float)
|
|
0:267 'inF1' (in 4-component vector of float)
|
|
0:267 sine (temp 4-component vector of float)
|
|
0:267 'inF0' (in 4-component vector of float)
|
|
0:267 move second child to first child (temp 4-component vector of float)
|
|
0:267 'inF2' (in 4-component vector of float)
|
|
0:267 cosine (temp 4-component vector of float)
|
|
0:267 'inF0' (in 4-component vector of float)
|
|
0:268 hyp. sine (temp 4-component vector of float)
|
|
0:268 'inF0' (in 4-component vector of float)
|
|
0:269 smoothstep (temp 4-component vector of float)
|
|
0:269 'inF0' (in 4-component vector of float)
|
|
0:269 'inF1' (in 4-component vector of float)
|
|
0:269 'inF2' (in 4-component vector of float)
|
|
0:270 sqrt (temp 4-component vector of float)
|
|
0:270 'inF0' (in 4-component vector of float)
|
|
0:271 step (temp 4-component vector of float)
|
|
0:271 'inF0' (in 4-component vector of float)
|
|
0:271 'inF1' (in 4-component vector of float)
|
|
0:272 tangent (temp 4-component vector of float)
|
|
0:272 'inF0' (in 4-component vector of float)
|
|
0:273 hyp. tangent (temp 4-component vector of float)
|
|
0:273 'inF0' (in 4-component vector of float)
|
|
0:275 trunc (temp 4-component vector of float)
|
|
0:275 'inF0' (in 4-component vector of float)
|
|
0:278 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
|
0:336 Function Parameters:
|
|
0:336 'inF0' (in 2X2 matrix of float)
|
|
0:336 'inF1' (in 2X2 matrix of float)
|
|
0:336 'inF2' (in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:338 all (temp bool)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Absolute value (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 any (temp bool)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 Ceiling (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 clamp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 degrees (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 determinant (temp float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 exp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 exp2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 findMSB (temp int)
|
|
0:338 Constant:
|
|
0:338 7 (const int)
|
|
0:338 findLSB (temp int)
|
|
0:338 Constant:
|
|
0:338 7 (const int)
|
|
0:338 Floor (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 mod (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 Fraction (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 frexp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 ldexp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 mix (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 log (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 matrix-scale (temp 2X2 matrix of float)
|
|
0:338 log2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Constant:
|
|
0:338 0.301030
|
|
0:338 log2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 max (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 min (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 pow (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 radians (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 roundEven (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 inverse sqrt (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 clamp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Constant:
|
|
0:338 0.000000
|
|
0:338 Constant:
|
|
0:338 1.000000
|
|
0:338 Sign (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Sequence
|
|
0:338 move second child to first child (temp 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 move second child to first child (temp 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 smoothstep (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 sqrt (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 step (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 transpose (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 trunc (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:341 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
|
0:345 Function Parameters:
|
|
0:345 'inF0' (in 3X3 matrix of float)
|
|
0:345 'inF1' (in 3X3 matrix of float)
|
|
0:345 'inF2' (in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:347 all (temp bool)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Absolute value (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 any (temp bool)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 Ceiling (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 clamp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 degrees (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 determinant (temp float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 exp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 exp2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 findMSB (temp int)
|
|
0:347 Constant:
|
|
0:347 7 (const int)
|
|
0:347 findLSB (temp int)
|
|
0:347 Constant:
|
|
0:347 7 (const int)
|
|
0:347 Floor (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 mod (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 Fraction (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 frexp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 ldexp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 mix (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 log (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 matrix-scale (temp 3X3 matrix of float)
|
|
0:347 log2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Constant:
|
|
0:347 0.301030
|
|
0:347 log2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 max (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 min (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 pow (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 radians (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 roundEven (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 inverse sqrt (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 clamp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Constant:
|
|
0:347 0.000000
|
|
0:347 Constant:
|
|
0:347 1.000000
|
|
0:347 Sign (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Sequence
|
|
0:347 move second child to first child (temp 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 move second child to first child (temp 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 smoothstep (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 sqrt (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 step (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 transpose (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 trunc (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:350 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
|
0:354 Function Parameters:
|
|
0:354 'inF0' (in 4X4 matrix of float)
|
|
0:354 'inF1' (in 4X4 matrix of float)
|
|
0:354 'inF2' (in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:356 all (temp bool)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Absolute value (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 any (temp bool)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 Ceiling (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 clamp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 degrees (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 determinant (temp float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 exp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 exp2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 findMSB (temp int)
|
|
0:356 Constant:
|
|
0:356 7 (const int)
|
|
0:356 findLSB (temp int)
|
|
0:356 Constant:
|
|
0:356 7 (const int)
|
|
0:356 Floor (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 mod (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 Fraction (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 frexp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 ldexp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 mix (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 log (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 matrix-scale (temp 4X4 matrix of float)
|
|
0:356 log2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Constant:
|
|
0:356 0.301030
|
|
0:356 log2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 max (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 min (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 pow (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 radians (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 roundEven (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 inverse sqrt (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 clamp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Constant:
|
|
0:356 0.000000
|
|
0:356 Constant:
|
|
0:356 1.000000
|
|
0:356 Sign (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Sequence
|
|
0:356 move second child to first child (temp 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 move second child to first child (temp 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 smoothstep (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 sqrt (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 step (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 transpose (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 trunc (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:359 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
|
|
0:377 Function Parameters:
|
|
0:377 'inF0' (in float)
|
|
0:377 'inF1' (in float)
|
|
0:377 'inFV0' (in 2-component vector of float)
|
|
0:377 'inFV1' (in 2-component vector of float)
|
|
0:377 'inFM0' (in 2X2 matrix of float)
|
|
0:377 'inFM1' (in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp float)
|
|
0:378 'r0' (temp float)
|
|
0:378 component-wise multiply (temp float)
|
|
0:378 'inF1' (in float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r1' (temp 2-component vector of float)
|
|
0:378 vector-scale (temp 2-component vector of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r2' (temp 2-component vector of float)
|
|
0:378 vector-scale (temp 2-component vector of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp float)
|
|
0:378 'r3' (temp float)
|
|
0:378 dot-product (temp float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inFV1' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r4' (temp 2-component vector of float)
|
|
0:378 vector-times-matrix (temp 2-component vector of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r5' (temp 2-component vector of float)
|
|
0:378 matrix-times-vector (temp 2-component vector of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r6' (temp 2X2 matrix of float)
|
|
0:378 matrix-scale (temp 2X2 matrix of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r7' (temp 2X2 matrix of float)
|
|
0:378 matrix-scale (temp 2X2 matrix of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r8' (temp 2X2 matrix of float)
|
|
0:378 matrix-multiply (temp 2X2 matrix of float)
|
|
0:378 'inFM1' (in 2X2 matrix of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
|
|
0:384 Function Parameters:
|
|
0:384 'inF0' (in float)
|
|
0:384 'inF1' (in float)
|
|
0:384 'inFV0' (in 3-component vector of float)
|
|
0:384 'inFV1' (in 3-component vector of float)
|
|
0:384 'inFM0' (in 3X3 matrix of float)
|
|
0:384 'inFM1' (in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp float)
|
|
0:385 'r0' (temp float)
|
|
0:385 component-wise multiply (temp float)
|
|
0:385 'inF1' (in float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r1' (temp 3-component vector of float)
|
|
0:385 vector-scale (temp 3-component vector of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r2' (temp 3-component vector of float)
|
|
0:385 vector-scale (temp 3-component vector of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp float)
|
|
0:385 'r3' (temp float)
|
|
0:385 dot-product (temp float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inFV1' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r4' (temp 3-component vector of float)
|
|
0:385 vector-times-matrix (temp 3-component vector of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r5' (temp 3-component vector of float)
|
|
0:385 matrix-times-vector (temp 3-component vector of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r6' (temp 3X3 matrix of float)
|
|
0:385 matrix-scale (temp 3X3 matrix of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r7' (temp 3X3 matrix of float)
|
|
0:385 matrix-scale (temp 3X3 matrix of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r8' (temp 3X3 matrix of float)
|
|
0:385 matrix-multiply (temp 3X3 matrix of float)
|
|
0:385 'inFM1' (in 3X3 matrix of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
|
|
0:391 Function Parameters:
|
|
0:391 'inF0' (in float)
|
|
0:391 'inF1' (in float)
|
|
0:391 'inFV0' (in 4-component vector of float)
|
|
0:391 'inFV1' (in 4-component vector of float)
|
|
0:391 'inFM0' (in 4X4 matrix of float)
|
|
0:391 'inFM1' (in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp float)
|
|
0:392 'r0' (temp float)
|
|
0:392 component-wise multiply (temp float)
|
|
0:392 'inF1' (in float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r1' (temp 4-component vector of float)
|
|
0:392 vector-scale (temp 4-component vector of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r2' (temp 4-component vector of float)
|
|
0:392 vector-scale (temp 4-component vector of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp float)
|
|
0:392 'r3' (temp float)
|
|
0:392 dot-product (temp float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inFV1' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r4' (temp 4-component vector of float)
|
|
0:392 vector-times-matrix (temp 4-component vector of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r5' (temp 4-component vector of float)
|
|
0:392 matrix-times-vector (temp 4-component vector of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r6' (temp 4X4 matrix of float)
|
|
0:392 matrix-scale (temp 4X4 matrix of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r7' (temp 4X4 matrix of float)
|
|
0:392 matrix-scale (temp 4X4 matrix of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r8' (temp 4X4 matrix of float)
|
|
0:392 matrix-multiply (temp 4X4 matrix of float)
|
|
0:392 'inFM1' (in 4X4 matrix of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (temp void)
|
|
0:401 Function Parameters:
|
|
0:401 'inF0' (in float)
|
|
0:401 'inF1' (in float)
|
|
0:401 'inFV2' (in 2-component vector of float)
|
|
0:401 'inFV3' (in 3-component vector of float)
|
|
0:401 'inFM2x3' (in 2X3 matrix of float)
|
|
0:401 'inFM3x2' (in 3X2 matrix of float)
|
|
0:401 'inFM3x3' (in 3X3 matrix of float)
|
|
0:401 'inFM3x4' (in 3X4 matrix of float)
|
|
0:401 'inFM2x4' (in 2X4 matrix of float)
|
|
0:? Sequence
|
|
0:402 Sequence
|
|
0:402 move second child to first child (temp float)
|
|
0:402 'r00' (temp float)
|
|
0:402 component-wise multiply (temp float)
|
|
0:402 'inF1' (in float)
|
|
0:402 'inF0' (in float)
|
|
0:403 Sequence
|
|
0:403 move second child to first child (temp 2-component vector of float)
|
|
0:403 'r01' (temp 2-component vector of float)
|
|
0:403 vector-scale (temp 2-component vector of float)
|
|
0:403 'inF0' (in float)
|
|
0:403 'inFV2' (in 2-component vector of float)
|
|
0:404 Sequence
|
|
0:404 move second child to first child (temp 3-component vector of float)
|
|
0:404 'r02' (temp 3-component vector of float)
|
|
0:404 vector-scale (temp 3-component vector of float)
|
|
0:404 'inF0' (in float)
|
|
0:404 'inFV3' (in 3-component vector of float)
|
|
0:405 Sequence
|
|
0:405 move second child to first child (temp 2-component vector of float)
|
|
0:405 'r03' (temp 2-component vector of float)
|
|
0:405 vector-scale (temp 2-component vector of float)
|
|
0:405 'inFV2' (in 2-component vector of float)
|
|
0:405 'inF0' (in float)
|
|
0:406 Sequence
|
|
0:406 move second child to first child (temp 3-component vector of float)
|
|
0:406 'r04' (temp 3-component vector of float)
|
|
0:406 vector-scale (temp 3-component vector of float)
|
|
0:406 'inFV3' (in 3-component vector of float)
|
|
0:406 'inF0' (in float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child (temp float)
|
|
0:407 'r05' (temp float)
|
|
0:407 dot-product (temp float)
|
|
0:407 'inFV2' (in 2-component vector of float)
|
|
0:407 'inFV2' (in 2-component vector of float)
|
|
0:408 Sequence
|
|
0:408 move second child to first child (temp float)
|
|
0:408 'r06' (temp float)
|
|
0:408 dot-product (temp float)
|
|
0:408 'inFV3' (in 3-component vector of float)
|
|
0:408 'inFV3' (in 3-component vector of float)
|
|
0:409 Sequence
|
|
0:409 move second child to first child (temp 3-component vector of float)
|
|
0:409 'r07' (temp 3-component vector of float)
|
|
0:409 matrix-times-vector (temp 3-component vector of float)
|
|
0:409 'inFM2x3' (in 2X3 matrix of float)
|
|
0:409 'inFV2' (in 2-component vector of float)
|
|
0:410 Sequence
|
|
0:410 move second child to first child (temp 2-component vector of float)
|
|
0:410 'r08' (temp 2-component vector of float)
|
|
0:410 matrix-times-vector (temp 2-component vector of float)
|
|
0:410 'inFM3x2' (in 3X2 matrix of float)
|
|
0:410 'inFV3' (in 3-component vector of float)
|
|
0:411 Sequence
|
|
0:411 move second child to first child (temp 2-component vector of float)
|
|
0:411 'r09' (temp 2-component vector of float)
|
|
0:411 vector-times-matrix (temp 2-component vector of float)
|
|
0:411 'inFV3' (in 3-component vector of float)
|
|
0:411 'inFM2x3' (in 2X3 matrix of float)
|
|
0:412 Sequence
|
|
0:412 move second child to first child (temp 3-component vector of float)
|
|
0:412 'r10' (temp 3-component vector of float)
|
|
0:412 vector-times-matrix (temp 3-component vector of float)
|
|
0:412 'inFV2' (in 2-component vector of float)
|
|
0:412 'inFM3x2' (in 3X2 matrix of float)
|
|
0:413 Sequence
|
|
0:413 move second child to first child (temp 2X3 matrix of float)
|
|
0:413 'r11' (temp 2X3 matrix of float)
|
|
0:413 matrix-scale (temp 2X3 matrix of float)
|
|
0:413 'inF0' (in float)
|
|
0:413 'inFM2x3' (in 2X3 matrix of float)
|
|
0:414 Sequence
|
|
0:414 move second child to first child (temp 3X2 matrix of float)
|
|
0:414 'r12' (temp 3X2 matrix of float)
|
|
0:414 matrix-scale (temp 3X2 matrix of float)
|
|
0:414 'inF0' (in float)
|
|
0:414 'inFM3x2' (in 3X2 matrix of float)
|
|
0:415 Sequence
|
|
0:415 move second child to first child (temp 2X2 matrix of float)
|
|
0:415 'r13' (temp 2X2 matrix of float)
|
|
0:415 matrix-multiply (temp 2X2 matrix of float)
|
|
0:415 'inFM3x2' (in 3X2 matrix of float)
|
|
0:415 'inFM2x3' (in 2X3 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child (temp 2X3 matrix of float)
|
|
0:416 'r14' (temp 2X3 matrix of float)
|
|
0:416 matrix-multiply (temp 2X3 matrix of float)
|
|
0:416 'inFM3x3' (in 3X3 matrix of float)
|
|
0:416 'inFM2x3' (in 2X3 matrix of float)
|
|
0:417 Sequence
|
|
0:417 move second child to first child (temp 2X4 matrix of float)
|
|
0:417 'r15' (temp 2X4 matrix of float)
|
|
0:417 matrix-multiply (temp 2X4 matrix of float)
|
|
0:417 'inFM3x4' (in 3X4 matrix of float)
|
|
0:417 'inFM2x3' (in 2X3 matrix of float)
|
|
0:418 Sequence
|
|
0:418 move second child to first child (temp 3X4 matrix of float)
|
|
0:418 'r16' (temp 3X4 matrix of float)
|
|
0:418 matrix-multiply (temp 3X4 matrix of float)
|
|
0:418 'inFM2x4' (in 2X4 matrix of float)
|
|
0:418 'inFM3x2' (in 3X2 matrix of float)
|
|
0:? Linker Objects
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 1240
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "VertexShaderFunction"
|
|
Name 4 "VertexShaderFunction"
|
|
Name 16 "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
|
|
Name 11 "inF0"
|
|
Name 12 "inF1"
|
|
Name 13 "inF2"
|
|
Name 14 "inU0"
|
|
Name 15 "inU1"
|
|
Name 22 "VertexShaderFunction1(vf1;vf1;vf1;"
|
|
Name 19 "inF0"
|
|
Name 20 "inF1"
|
|
Name 21 "inF2"
|
|
Name 34 "VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
|
|
Name 29 "inF0"
|
|
Name 30 "inF1"
|
|
Name 31 "inF2"
|
|
Name 32 "inU0"
|
|
Name 33 "inU1"
|
|
Name 46 "VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
|
|
Name 41 "inF0"
|
|
Name 42 "inF1"
|
|
Name 43 "inF2"
|
|
Name 44 "inU0"
|
|
Name 45 "inU1"
|
|
Name 58 "VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;"
|
|
Name 53 "inF0"
|
|
Name 54 "inF1"
|
|
Name 55 "inF2"
|
|
Name 56 "inU0"
|
|
Name 57 "inU1"
|
|
Name 66 "VertexShaderFunction2x2(mf22;mf22;mf22;"
|
|
Name 63 "inF0"
|
|
Name 64 "inF1"
|
|
Name 65 "inF2"
|
|
Name 74 "VertexShaderFunction3x3(mf33;mf33;mf33;"
|
|
Name 71 "inF0"
|
|
Name 72 "inF1"
|
|
Name 73 "inF2"
|
|
Name 82 "VertexShaderFunction4x4(mf44;mf44;mf44;"
|
|
Name 79 "inF0"
|
|
Name 80 "inF1"
|
|
Name 81 "inF2"
|
|
Name 91 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;"
|
|
Name 85 "inF0"
|
|
Name 86 "inF1"
|
|
Name 87 "inFV0"
|
|
Name 88 "inFV1"
|
|
Name 89 "inFM0"
|
|
Name 90 "inFM1"
|
|
Name 100 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;"
|
|
Name 94 "inF0"
|
|
Name 95 "inF1"
|
|
Name 96 "inFV0"
|
|
Name 97 "inFV1"
|
|
Name 98 "inFM0"
|
|
Name 99 "inFM1"
|
|
Name 109 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;"
|
|
Name 103 "inF0"
|
|
Name 104 "inF1"
|
|
Name 105 "inFV0"
|
|
Name 106 "inFV1"
|
|
Name 107 "inFM0"
|
|
Name 108 "inFM1"
|
|
Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;"
|
|
Name 120 "inF0"
|
|
Name 121 "inF1"
|
|
Name 122 "inFV2"
|
|
Name 123 "inFV3"
|
|
Name 124 "inFM2x3"
|
|
Name 125 "inFM3x2"
|
|
Name 126 "inFM3x3"
|
|
Name 127 "inFM3x4"
|
|
Name 128 "inFM2x4"
|
|
Name 182 "ResType"
|
|
Name 316 "ResType"
|
|
Name 464 "ResType"
|
|
Name 620 "ResType"
|
|
Name 753 "ResType"
|
|
Name 873 "ResType"
|
|
Name 996 "ResType"
|
|
Name 1064 "r0"
|
|
Name 1068 "r1"
|
|
Name 1072 "r2"
|
|
Name 1076 "r3"
|
|
Name 1080 "r4"
|
|
Name 1084 "r5"
|
|
Name 1088 "r6"
|
|
Name 1092 "r7"
|
|
Name 1096 "r8"
|
|
Name 1100 "r0"
|
|
Name 1104 "r1"
|
|
Name 1108 "r2"
|
|
Name 1112 "r3"
|
|
Name 1116 "r4"
|
|
Name 1120 "r5"
|
|
Name 1124 "r6"
|
|
Name 1128 "r7"
|
|
Name 1132 "r8"
|
|
Name 1136 "r0"
|
|
Name 1140 "r1"
|
|
Name 1144 "r2"
|
|
Name 1148 "r3"
|
|
Name 1152 "r4"
|
|
Name 1156 "r5"
|
|
Name 1160 "r6"
|
|
Name 1164 "r7"
|
|
Name 1168 "r8"
|
|
Name 1172 "r00"
|
|
Name 1176 "r01"
|
|
Name 1180 "r02"
|
|
Name 1184 "r03"
|
|
Name 1188 "r04"
|
|
Name 1192 "r05"
|
|
Name 1196 "r06"
|
|
Name 1200 "r07"
|
|
Name 1204 "r08"
|
|
Name 1208 "r09"
|
|
Name 1212 "r10"
|
|
Name 1216 "r11"
|
|
Name 1220 "r12"
|
|
Name 1224 "r13"
|
|
Name 1228 "r14"
|
|
Name 1232 "r15"
|
|
Name 1236 "r16"
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeInt 32 0
|
|
9: TypePointer Function 8(int)
|
|
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
|
|
18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
|
|
24: TypeVector 6(float) 2
|
|
25: TypePointer Function 24(fvec2)
|
|
26: TypeVector 8(int) 2
|
|
27: TypePointer Function 26(ivec2)
|
|
28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
|
|
36: TypeVector 6(float) 3
|
|
37: TypePointer Function 36(fvec3)
|
|
38: TypeVector 8(int) 3
|
|
39: TypePointer Function 38(ivec3)
|
|
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
|
|
48: TypeVector 6(float) 4
|
|
49: TypePointer Function 48(fvec4)
|
|
50: TypeVector 8(int) 4
|
|
51: TypePointer Function 50(ivec4)
|
|
52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
|
|
60: TypeMatrix 24(fvec2) 2
|
|
61: TypePointer Function 60
|
|
62: TypeFunction 60 61(ptr) 61(ptr) 61(ptr)
|
|
68: TypeMatrix 36(fvec3) 3
|
|
69: TypePointer Function 68
|
|
70: TypeFunction 68 69(ptr) 69(ptr) 69(ptr)
|
|
76: TypeMatrix 48(fvec4) 4
|
|
77: TypePointer Function 76
|
|
78: TypeFunction 76 77(ptr) 77(ptr) 77(ptr)
|
|
84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr)
|
|
93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr)
|
|
102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr)
|
|
111: TypeMatrix 36(fvec3) 2
|
|
112: TypePointer Function 111
|
|
113: TypeMatrix 24(fvec2) 3
|
|
114: TypePointer Function 113
|
|
115: TypeMatrix 48(fvec4) 3
|
|
116: TypePointer Function 115
|
|
117: TypeMatrix 48(fvec4) 2
|
|
118: TypePointer Function 117
|
|
119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr)
|
|
132: TypeBool
|
|
143: TypeInt 32 1
|
|
164: 143(int) Constant 7
|
|
182(ResType): TypeStruct 6(float) 143(int)
|
|
201: 6(float) Constant 1050288283
|
|
216: 143(int) Constant 2
|
|
223: 6(float) Constant 0
|
|
224: 6(float) Constant 1065353216
|
|
266: TypeVector 143(int) 2
|
|
287: 143(int) Constant 3
|
|
288: 266(ivec2) ConstantComposite 164 287
|
|
316(ResType): TypeStruct 24(fvec2) 266(ivec2)
|
|
321: TypeVector 132(bool) 2
|
|
359: 6(float) Constant 1073741824
|
|
361: 143(int) Constant 1
|
|
362: 266(ivec2) ConstantComposite 361 216
|
|
397: 24(fvec2) ConstantComposite 224 359
|
|
411: TypeVector 143(int) 3
|
|
432: 143(int) Constant 5
|
|
433: 411(ivec3) ConstantComposite 164 287 432
|
|
464(ResType): TypeStruct 36(fvec3) 411(ivec3)
|
|
469: TypeVector 132(bool) 3
|
|
508: 411(ivec3) ConstantComposite 361 216 287
|
|
543: 6(float) Constant 1077936128
|
|
544: 36(fvec3) ConstantComposite 224 359 543
|
|
558: TypeVector 143(int) 4
|
|
579: 558(ivec4) ConstantComposite 164 287 432 216
|
|
589: 8(int) Constant 1
|
|
595: 8(int) Constant 2
|
|
598: 8(int) Constant 3
|
|
620(ResType): TypeStruct 48(fvec4) 558(ivec4)
|
|
625: TypeVector 132(bool) 4
|
|
664: 143(int) Constant 4
|
|
665: 558(ivec4) ConstantComposite 361 216 287 664
|
|
700: 6(float) Constant 1082130432
|
|
701: 48(fvec4) ConstantComposite 224 359 543 700
|
|
753(ResType): TypeStruct 60 266(ivec2)
|
|
817: 24(fvec2) ConstantComposite 359 359
|
|
818: 60 ConstantComposite 817 817
|
|
873(ResType): TypeStruct 68 411(ivec3)
|
|
937: 36(fvec3) ConstantComposite 543 543 543
|
|
938: 68 ConstantComposite 937 937 937
|
|
996(ResType): TypeStruct 76 558(ivec4)
|
|
1060: 48(fvec4) ConstantComposite 700 700 700 700
|
|
1061: 76 ConstantComposite 1060 1060 1060 1060
|
|
4(VertexShaderFunction): 2 Function None 3
|
|
5: Label
|
|
Return
|
|
FunctionEnd
|
|
16(VertexShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
|
|
11(inF0): 7(ptr) FunctionParameter
|
|
12(inF1): 7(ptr) FunctionParameter
|
|
13(inF2): 7(ptr) FunctionParameter
|
|
14(inU0): 9(ptr) FunctionParameter
|
|
15(inU1): 9(ptr) FunctionParameter
|
|
17: Label
|
|
131: 6(float) Load 11(inF0)
|
|
133: 132(bool) All 131
|
|
134: 6(float) Load 11(inF0)
|
|
135: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 134
|
|
136: 6(float) Load 11(inF0)
|
|
137: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 136
|
|
138: 6(float) Load 11(inF0)
|
|
139: 132(bool) Any 138
|
|
140: 6(float) Load 11(inF0)
|
|
141: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 140
|
|
142: 6(float) Load 11(inF0)
|
|
144: 143(int) Bitcast 142
|
|
145: 6(float) Load 11(inF0)
|
|
146: 8(int) Bitcast 145
|
|
147: 8(int) Load 14(inU0)
|
|
148: 6(float) Bitcast 147
|
|
149: 6(float) Load 11(inF0)
|
|
150: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 149
|
|
151: 6(float) Load 11(inF0)
|
|
152: 6(float) Load 12(inF1)
|
|
153: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 151 152
|
|
154: 6(float) Load 11(inF0)
|
|
155: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 154
|
|
156: 6(float) Load 11(inF0)
|
|
157: 6(float) Load 12(inF1)
|
|
158: 6(float) Load 13(inF2)
|
|
159: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 156 157 158
|
|
160: 6(float) Load 11(inF0)
|
|
161: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 160
|
|
162: 6(float) Load 11(inF0)
|
|
163: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 162
|
|
165: 143(int) BitCount 164
|
|
166: 6(float) Load 11(inF0)
|
|
167: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 166
|
|
168: 6(float) Load 11(inF0)
|
|
169: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 168
|
|
170: 6(float) Load 11(inF0)
|
|
171: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 170
|
|
172: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
173: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
174: 6(float) Load 11(inF0)
|
|
175: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 174
|
|
176: 6(float) Load 11(inF0)
|
|
177: 6(float) Load 12(inF1)
|
|
178: 6(float) FMod 176 177
|
|
179: 6(float) Load 11(inF0)
|
|
180: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 179
|
|
181: 6(float) Load 11(inF0)
|
|
183:182(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 181
|
|
184: 143(int) CompositeExtract 183 1
|
|
Store 12(inF1) 184
|
|
185: 6(float) CompositeExtract 183 0
|
|
186: 6(float) Load 11(inF0)
|
|
187: 132(bool) IsInf 186
|
|
188: 6(float) Load 11(inF0)
|
|
189: 132(bool) IsNan 188
|
|
190: 6(float) Load 11(inF0)
|
|
191: 6(float) Load 12(inF1)
|
|
192: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 190 191
|
|
193: 6(float) Load 11(inF0)
|
|
194: 6(float) Load 12(inF1)
|
|
195: 6(float) Load 13(inF2)
|
|
196: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 193 194 195
|
|
197: 6(float) Load 11(inF0)
|
|
198: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 197
|
|
199: 6(float) Load 11(inF0)
|
|
200: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 199
|
|
202: 6(float) FMul 200 201
|
|
203: 6(float) Load 11(inF0)
|
|
204: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 203
|
|
205: 6(float) Load 11(inF0)
|
|
206: 6(float) Load 12(inF1)
|
|
207: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 205 206
|
|
208: 6(float) Load 11(inF0)
|
|
209: 6(float) Load 12(inF1)
|
|
210: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 208 209
|
|
211: 6(float) Load 11(inF0)
|
|
212: 6(float) Load 12(inF1)
|
|
213: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 211 212
|
|
214: 6(float) Load 11(inF0)
|
|
215: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 214
|
|
217: 143(int) BitReverse 216
|
|
218: 6(float) Load 11(inF0)
|
|
219: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 218
|
|
220: 6(float) Load 11(inF0)
|
|
221: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 220
|
|
222: 6(float) Load 11(inF0)
|
|
225: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 222 223 224
|
|
226: 6(float) Load 11(inF0)
|
|
227: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 226
|
|
228: 6(float) Load 11(inF0)
|
|
229: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 228
|
|
230: 6(float) Load 11(inF0)
|
|
231: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 230
|
|
Store 12(inF1) 231
|
|
232: 6(float) Load 11(inF0)
|
|
233: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 232
|
|
Store 13(inF2) 233
|
|
234: 6(float) Load 11(inF0)
|
|
235: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 234
|
|
236: 6(float) Load 11(inF0)
|
|
237: 6(float) Load 12(inF1)
|
|
238: 6(float) Load 13(inF2)
|
|
239: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 236 237 238
|
|
240: 6(float) Load 11(inF0)
|
|
241: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 240
|
|
242: 6(float) Load 11(inF0)
|
|
243: 6(float) Load 12(inF1)
|
|
244: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 242 243
|
|
245: 6(float) Load 11(inF0)
|
|
246: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 245
|
|
247: 6(float) Load 11(inF0)
|
|
248: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 247
|
|
249: 6(float) Load 11(inF0)
|
|
250: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 249
|
|
ReturnValue 223
|
|
FunctionEnd
|
|
22(VertexShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
|
|
19(inF0): 7(ptr) FunctionParameter
|
|
20(inF1): 7(ptr) FunctionParameter
|
|
21(inF2): 7(ptr) FunctionParameter
|
|
23: Label
|
|
ReturnValue 223
|
|
FunctionEnd
|
|
34(VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
|
|
29(inF0): 25(ptr) FunctionParameter
|
|
30(inF1): 25(ptr) FunctionParameter
|
|
31(inF2): 25(ptr) FunctionParameter
|
|
32(inU0): 27(ptr) FunctionParameter
|
|
33(inU1): 27(ptr) FunctionParameter
|
|
35: Label
|
|
255: 24(fvec2) Load 29(inF0)
|
|
256: 132(bool) All 255
|
|
257: 24(fvec2) Load 29(inF0)
|
|
258: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 257
|
|
259: 24(fvec2) Load 29(inF0)
|
|
260: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 259
|
|
261: 24(fvec2) Load 29(inF0)
|
|
262: 132(bool) Any 261
|
|
263: 24(fvec2) Load 29(inF0)
|
|
264: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 263
|
|
265: 24(fvec2) Load 29(inF0)
|
|
267: 266(ivec2) Bitcast 265
|
|
268: 24(fvec2) Load 29(inF0)
|
|
269: 26(ivec2) Bitcast 268
|
|
270: 26(ivec2) Load 32(inU0)
|
|
271: 24(fvec2) Bitcast 270
|
|
272: 24(fvec2) Load 29(inF0)
|
|
273: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 272
|
|
274: 24(fvec2) Load 29(inF0)
|
|
275: 24(fvec2) Load 30(inF1)
|
|
276: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 274 275
|
|
277: 24(fvec2) Load 29(inF0)
|
|
278: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 277
|
|
279: 24(fvec2) Load 29(inF0)
|
|
280: 24(fvec2) Load 30(inF1)
|
|
281: 24(fvec2) Load 31(inF2)
|
|
282: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 279 280 281
|
|
283: 24(fvec2) Load 29(inF0)
|
|
284: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 283
|
|
285: 24(fvec2) Load 29(inF0)
|
|
286: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 285
|
|
289: 266(ivec2) BitCount 288
|
|
290: 24(fvec2) Load 29(inF0)
|
|
291: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 290
|
|
292: 24(fvec2) Load 29(inF0)
|
|
293: 24(fvec2) Load 30(inF1)
|
|
294: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 292 293
|
|
295: 24(fvec2) Load 29(inF0)
|
|
296: 24(fvec2) Load 30(inF1)
|
|
297: 6(float) Dot 295 296
|
|
298: 24(fvec2) Load 29(inF0)
|
|
299: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 298
|
|
300: 24(fvec2) Load 29(inF0)
|
|
301: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 300
|
|
302: 24(fvec2) Load 29(inF0)
|
|
303: 24(fvec2) Load 30(inF1)
|
|
304: 24(fvec2) Load 31(inF2)
|
|
305: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 302 303 304
|
|
306: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
307: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
308: 24(fvec2) Load 29(inF0)
|
|
309: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 308
|
|
310: 24(fvec2) Load 29(inF0)
|
|
311: 24(fvec2) Load 30(inF1)
|
|
312: 24(fvec2) FMod 310 311
|
|
313: 24(fvec2) Load 29(inF0)
|
|
314: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 313
|
|
315: 24(fvec2) Load 29(inF0)
|
|
317:316(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 315
|
|
318: 266(ivec2) CompositeExtract 317 1
|
|
Store 30(inF1) 318
|
|
319: 24(fvec2) CompositeExtract 317 0
|
|
320: 24(fvec2) Load 29(inF0)
|
|
322: 321(bvec2) IsInf 320
|
|
323: 24(fvec2) Load 29(inF0)
|
|
324: 321(bvec2) IsNan 323
|
|
325: 24(fvec2) Load 29(inF0)
|
|
326: 24(fvec2) Load 30(inF1)
|
|
327: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 325 326
|
|
328: 24(fvec2) Load 29(inF0)
|
|
329: 24(fvec2) Load 30(inF1)
|
|
330: 24(fvec2) Load 31(inF2)
|
|
331: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 328 329 330
|
|
332: 24(fvec2) Load 29(inF0)
|
|
333: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 332
|
|
334: 24(fvec2) Load 29(inF0)
|
|
335: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 334
|
|
336: 24(fvec2) Load 29(inF0)
|
|
337: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 336
|
|
338: 24(fvec2) VectorTimesScalar 337 201
|
|
339: 24(fvec2) Load 29(inF0)
|
|
340: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 339
|
|
341: 24(fvec2) Load 29(inF0)
|
|
342: 24(fvec2) Load 30(inF1)
|
|
343: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 341 342
|
|
344: 24(fvec2) Load 29(inF0)
|
|
345: 24(fvec2) Load 30(inF1)
|
|
346: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 344 345
|
|
347: 24(fvec2) Load 29(inF0)
|
|
348: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 347
|
|
349: 24(fvec2) Load 29(inF0)
|
|
350: 24(fvec2) Load 30(inF1)
|
|
351: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 349 350
|
|
352: 24(fvec2) Load 29(inF0)
|
|
353: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 352
|
|
354: 24(fvec2) Load 29(inF0)
|
|
355: 24(fvec2) Load 30(inF1)
|
|
356: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 354 355
|
|
357: 24(fvec2) Load 29(inF0)
|
|
358: 24(fvec2) Load 30(inF1)
|
|
360: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 357 358 359
|
|
363: 266(ivec2) BitReverse 362
|
|
364: 24(fvec2) Load 29(inF0)
|
|
365: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 364
|
|
366: 24(fvec2) Load 29(inF0)
|
|
367: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 366
|
|
368: 24(fvec2) Load 29(inF0)
|
|
369: 24(fvec2) CompositeConstruct 223 223
|
|
370: 24(fvec2) CompositeConstruct 224 224
|
|
371: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 368 369 370
|
|
372: 24(fvec2) Load 29(inF0)
|
|
373: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 372
|
|
374: 24(fvec2) Load 29(inF0)
|
|
375: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 374
|
|
376: 24(fvec2) Load 29(inF0)
|
|
377: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 376
|
|
Store 30(inF1) 377
|
|
378: 24(fvec2) Load 29(inF0)
|
|
379: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 378
|
|
Store 31(inF2) 379
|
|
380: 24(fvec2) Load 29(inF0)
|
|
381: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 380
|
|
382: 24(fvec2) Load 29(inF0)
|
|
383: 24(fvec2) Load 30(inF1)
|
|
384: 24(fvec2) Load 31(inF2)
|
|
385: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 382 383 384
|
|
386: 24(fvec2) Load 29(inF0)
|
|
387: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 386
|
|
388: 24(fvec2) Load 29(inF0)
|
|
389: 24(fvec2) Load 30(inF1)
|
|
390: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 388 389
|
|
391: 24(fvec2) Load 29(inF0)
|
|
392: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 391
|
|
393: 24(fvec2) Load 29(inF0)
|
|
394: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 393
|
|
395: 24(fvec2) Load 29(inF0)
|
|
396: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 395
|
|
ReturnValue 397
|
|
FunctionEnd
|
|
46(VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
|
|
41(inF0): 37(ptr) FunctionParameter
|
|
42(inF1): 37(ptr) FunctionParameter
|
|
43(inF2): 37(ptr) FunctionParameter
|
|
44(inU0): 39(ptr) FunctionParameter
|
|
45(inU1): 39(ptr) FunctionParameter
|
|
47: Label
|
|
400: 36(fvec3) Load 41(inF0)
|
|
401: 132(bool) All 400
|
|
402: 36(fvec3) Load 41(inF0)
|
|
403: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 402
|
|
404: 36(fvec3) Load 41(inF0)
|
|
405: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 404
|
|
406: 36(fvec3) Load 41(inF0)
|
|
407: 132(bool) Any 406
|
|
408: 36(fvec3) Load 41(inF0)
|
|
409: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 408
|
|
410: 36(fvec3) Load 41(inF0)
|
|
412: 411(ivec3) Bitcast 410
|
|
413: 36(fvec3) Load 41(inF0)
|
|
414: 38(ivec3) Bitcast 413
|
|
415: 38(ivec3) Load 44(inU0)
|
|
416: 36(fvec3) Bitcast 415
|
|
417: 36(fvec3) Load 41(inF0)
|
|
418: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 417
|
|
419: 36(fvec3) Load 41(inF0)
|
|
420: 36(fvec3) Load 42(inF1)
|
|
421: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 419 420
|
|
422: 36(fvec3) Load 41(inF0)
|
|
423: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 422
|
|
424: 36(fvec3) Load 41(inF0)
|
|
425: 36(fvec3) Load 42(inF1)
|
|
426: 36(fvec3) Load 43(inF2)
|
|
427: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 424 425 426
|
|
428: 36(fvec3) Load 41(inF0)
|
|
429: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 428
|
|
430: 36(fvec3) Load 41(inF0)
|
|
431: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 430
|
|
434: 411(ivec3) BitCount 433
|
|
435: 36(fvec3) Load 41(inF0)
|
|
436: 36(fvec3) Load 42(inF1)
|
|
437: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 435 436
|
|
438: 36(fvec3) Load 41(inF0)
|
|
439: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 438
|
|
440: 36(fvec3) Load 41(inF0)
|
|
441: 36(fvec3) Load 42(inF1)
|
|
442: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 440 441
|
|
443: 36(fvec3) Load 41(inF0)
|
|
444: 36(fvec3) Load 42(inF1)
|
|
445: 6(float) Dot 443 444
|
|
446: 36(fvec3) Load 41(inF0)
|
|
447: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 446
|
|
448: 36(fvec3) Load 41(inF0)
|
|
449: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 448
|
|
450: 36(fvec3) Load 41(inF0)
|
|
451: 36(fvec3) Load 42(inF1)
|
|
452: 36(fvec3) Load 43(inF2)
|
|
453: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 450 451 452
|
|
454: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
455: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
456: 36(fvec3) Load 41(inF0)
|
|
457: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 456
|
|
458: 36(fvec3) Load 41(inF0)
|
|
459: 36(fvec3) Load 42(inF1)
|
|
460: 36(fvec3) FMod 458 459
|
|
461: 36(fvec3) Load 41(inF0)
|
|
462: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 461
|
|
463: 36(fvec3) Load 41(inF0)
|
|
465:464(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 463
|
|
466: 411(ivec3) CompositeExtract 465 1
|
|
Store 42(inF1) 466
|
|
467: 36(fvec3) CompositeExtract 465 0
|
|
468: 36(fvec3) Load 41(inF0)
|
|
470: 469(bvec3) IsInf 468
|
|
471: 36(fvec3) Load 41(inF0)
|
|
472: 469(bvec3) IsNan 471
|
|
473: 36(fvec3) Load 41(inF0)
|
|
474: 36(fvec3) Load 42(inF1)
|
|
475: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 473 474
|
|
476: 36(fvec3) Load 41(inF0)
|
|
477: 36(fvec3) Load 42(inF1)
|
|
478: 36(fvec3) Load 43(inF2)
|
|
479: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 476 477 478
|
|
480: 36(fvec3) Load 41(inF0)
|
|
481: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 480
|
|
482: 36(fvec3) Load 41(inF0)
|
|
483: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 482
|
|
484: 36(fvec3) Load 41(inF0)
|
|
485: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 484
|
|
486: 36(fvec3) VectorTimesScalar 485 201
|
|
487: 36(fvec3) Load 41(inF0)
|
|
488: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 487
|
|
489: 36(fvec3) Load 41(inF0)
|
|
490: 36(fvec3) Load 42(inF1)
|
|
491: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 489 490
|
|
492: 36(fvec3) Load 41(inF0)
|
|
493: 36(fvec3) Load 42(inF1)
|
|
494: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 492 493
|
|
495: 36(fvec3) Load 41(inF0)
|
|
496: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 495
|
|
497: 36(fvec3) Load 41(inF0)
|
|
498: 36(fvec3) Load 42(inF1)
|
|
499: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 497 498
|
|
500: 36(fvec3) Load 41(inF0)
|
|
501: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 500
|
|
502: 36(fvec3) Load 41(inF0)
|
|
503: 36(fvec3) Load 42(inF1)
|
|
504: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 502 503
|
|
505: 36(fvec3) Load 41(inF0)
|
|
506: 36(fvec3) Load 42(inF1)
|
|
507: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 505 506 359
|
|
509: 411(ivec3) BitReverse 508
|
|
510: 36(fvec3) Load 41(inF0)
|
|
511: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 510
|
|
512: 36(fvec3) Load 41(inF0)
|
|
513: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 512
|
|
514: 36(fvec3) Load 41(inF0)
|
|
515: 36(fvec3) CompositeConstruct 223 223 223
|
|
516: 36(fvec3) CompositeConstruct 224 224 224
|
|
517: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 514 515 516
|
|
518: 36(fvec3) Load 41(inF0)
|
|
519: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 518
|
|
520: 36(fvec3) Load 41(inF0)
|
|
521: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 520
|
|
522: 36(fvec3) Load 41(inF0)
|
|
523: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 522
|
|
Store 42(inF1) 523
|
|
524: 36(fvec3) Load 41(inF0)
|
|
525: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 524
|
|
Store 43(inF2) 525
|
|
526: 36(fvec3) Load 41(inF0)
|
|
527: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 526
|
|
528: 36(fvec3) Load 41(inF0)
|
|
529: 36(fvec3) Load 42(inF1)
|
|
530: 36(fvec3) Load 43(inF2)
|
|
531: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 528 529 530
|
|
532: 36(fvec3) Load 41(inF0)
|
|
533: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 532
|
|
534: 36(fvec3) Load 41(inF0)
|
|
535: 36(fvec3) Load 42(inF1)
|
|
536: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 534 535
|
|
537: 36(fvec3) Load 41(inF0)
|
|
538: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 537
|
|
539: 36(fvec3) Load 41(inF0)
|
|
540: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 539
|
|
541: 36(fvec3) Load 41(inF0)
|
|
542: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 541
|
|
ReturnValue 544
|
|
FunctionEnd
|
|
58(VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
|
|
53(inF0): 49(ptr) FunctionParameter
|
|
54(inF1): 49(ptr) FunctionParameter
|
|
55(inF2): 49(ptr) FunctionParameter
|
|
56(inU0): 51(ptr) FunctionParameter
|
|
57(inU1): 51(ptr) FunctionParameter
|
|
59: Label
|
|
547: 48(fvec4) Load 53(inF0)
|
|
548: 132(bool) All 547
|
|
549: 48(fvec4) Load 53(inF0)
|
|
550: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 549
|
|
551: 48(fvec4) Load 53(inF0)
|
|
552: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 551
|
|
553: 48(fvec4) Load 53(inF0)
|
|
554: 132(bool) Any 553
|
|
555: 48(fvec4) Load 53(inF0)
|
|
556: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 555
|
|
557: 48(fvec4) Load 53(inF0)
|
|
559: 558(ivec4) Bitcast 557
|
|
560: 48(fvec4) Load 53(inF0)
|
|
561: 50(ivec4) Bitcast 560
|
|
562: 50(ivec4) Load 56(inU0)
|
|
563: 48(fvec4) Bitcast 562
|
|
564: 48(fvec4) Load 53(inF0)
|
|
565: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 564
|
|
566: 48(fvec4) Load 53(inF0)
|
|
567: 48(fvec4) Load 54(inF1)
|
|
568: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 566 567
|
|
569: 48(fvec4) Load 53(inF0)
|
|
570: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 569
|
|
571: 48(fvec4) Load 53(inF0)
|
|
572: 48(fvec4) Load 54(inF1)
|
|
573: 48(fvec4) Load 55(inF2)
|
|
574: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 571 572 573
|
|
575: 48(fvec4) Load 53(inF0)
|
|
576: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 575
|
|
577: 48(fvec4) Load 53(inF0)
|
|
578: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 577
|
|
580: 558(ivec4) BitCount 579
|
|
581: 48(fvec4) Load 53(inF0)
|
|
582: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 581
|
|
583: 48(fvec4) Load 53(inF0)
|
|
584: 48(fvec4) Load 54(inF1)
|
|
585: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 583 584
|
|
586: 48(fvec4) Load 53(inF0)
|
|
587: 48(fvec4) Load 54(inF1)
|
|
588: 6(float) Dot 586 587
|
|
590: 7(ptr) AccessChain 53(inF0) 589
|
|
591: 6(float) Load 590
|
|
592: 7(ptr) AccessChain 54(inF1) 589
|
|
593: 6(float) Load 592
|
|
594: 6(float) FMul 591 593
|
|
596: 7(ptr) AccessChain 53(inF0) 595
|
|
597: 6(float) Load 596
|
|
599: 7(ptr) AccessChain 54(inF1) 598
|
|
600: 6(float) Load 599
|
|
601: 48(fvec4) CompositeConstruct 224 594 597 600
|
|
602: 48(fvec4) Load 53(inF0)
|
|
603: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 602
|
|
604: 48(fvec4) Load 53(inF0)
|
|
605: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 604
|
|
606: 48(fvec4) Load 53(inF0)
|
|
607: 48(fvec4) Load 54(inF1)
|
|
608: 48(fvec4) Load 55(inF2)
|
|
609: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 606 607 608
|
|
610: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
611: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
612: 48(fvec4) Load 53(inF0)
|
|
613: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 612
|
|
614: 48(fvec4) Load 53(inF0)
|
|
615: 48(fvec4) Load 54(inF1)
|
|
616: 48(fvec4) FMod 614 615
|
|
617: 48(fvec4) Load 53(inF0)
|
|
618: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 617
|
|
619: 48(fvec4) Load 53(inF0)
|
|
621:620(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 619
|
|
622: 558(ivec4) CompositeExtract 621 1
|
|
Store 54(inF1) 622
|
|
623: 48(fvec4) CompositeExtract 621 0
|
|
624: 48(fvec4) Load 53(inF0)
|
|
626: 625(bvec4) IsInf 624
|
|
627: 48(fvec4) Load 53(inF0)
|
|
628: 625(bvec4) IsNan 627
|
|
629: 48(fvec4) Load 53(inF0)
|
|
630: 48(fvec4) Load 54(inF1)
|
|
631: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 629 630
|
|
632: 48(fvec4) Load 53(inF0)
|
|
633: 48(fvec4) Load 54(inF1)
|
|
634: 48(fvec4) Load 55(inF2)
|
|
635: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 632 633 634
|
|
636: 48(fvec4) Load 53(inF0)
|
|
637: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 636
|
|
638: 48(fvec4) Load 53(inF0)
|
|
639: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 638
|
|
640: 48(fvec4) Load 53(inF0)
|
|
641: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 640
|
|
642: 48(fvec4) VectorTimesScalar 641 201
|
|
643: 48(fvec4) Load 53(inF0)
|
|
644: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 643
|
|
645: 48(fvec4) Load 53(inF0)
|
|
646: 48(fvec4) Load 54(inF1)
|
|
647: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 645 646
|
|
648: 48(fvec4) Load 53(inF0)
|
|
649: 48(fvec4) Load 54(inF1)
|
|
650: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 648 649
|
|
651: 48(fvec4) Load 53(inF0)
|
|
652: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 651
|
|
653: 48(fvec4) Load 53(inF0)
|
|
654: 48(fvec4) Load 54(inF1)
|
|
655: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 653 654
|
|
656: 48(fvec4) Load 53(inF0)
|
|
657: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 656
|
|
658: 48(fvec4) Load 53(inF0)
|
|
659: 48(fvec4) Load 54(inF1)
|
|
660: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 658 659
|
|
661: 48(fvec4) Load 53(inF0)
|
|
662: 48(fvec4) Load 54(inF1)
|
|
663: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 661 662 359
|
|
666: 558(ivec4) BitReverse 665
|
|
667: 48(fvec4) Load 53(inF0)
|
|
668: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 667
|
|
669: 48(fvec4) Load 53(inF0)
|
|
670: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 669
|
|
671: 48(fvec4) Load 53(inF0)
|
|
672: 48(fvec4) CompositeConstruct 223 223 223 223
|
|
673: 48(fvec4) CompositeConstruct 224 224 224 224
|
|
674: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 671 672 673
|
|
675: 48(fvec4) Load 53(inF0)
|
|
676: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 675
|
|
677: 48(fvec4) Load 53(inF0)
|
|
678: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 677
|
|
679: 48(fvec4) Load 53(inF0)
|
|
680: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 679
|
|
Store 54(inF1) 680
|
|
681: 48(fvec4) Load 53(inF0)
|
|
682: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 681
|
|
Store 55(inF2) 682
|
|
683: 48(fvec4) Load 53(inF0)
|
|
684: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 683
|
|
685: 48(fvec4) Load 53(inF0)
|
|
686: 48(fvec4) Load 54(inF1)
|
|
687: 48(fvec4) Load 55(inF2)
|
|
688: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 685 686 687
|
|
689: 48(fvec4) Load 53(inF0)
|
|
690: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 689
|
|
691: 48(fvec4) Load 53(inF0)
|
|
692: 48(fvec4) Load 54(inF1)
|
|
693: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 691 692
|
|
694: 48(fvec4) Load 53(inF0)
|
|
695: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 694
|
|
696: 48(fvec4) Load 53(inF0)
|
|
697: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 696
|
|
698: 48(fvec4) Load 53(inF0)
|
|
699: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 698
|
|
ReturnValue 701
|
|
FunctionEnd
|
|
66(VertexShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62
|
|
63(inF0): 61(ptr) FunctionParameter
|
|
64(inF1): 61(ptr) FunctionParameter
|
|
65(inF2): 61(ptr) FunctionParameter
|
|
67: Label
|
|
704: 60 Load 63(inF0)
|
|
705: 132(bool) All 704
|
|
706: 60 Load 63(inF0)
|
|
707: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 706
|
|
708: 60 Load 63(inF0)
|
|
709: 60 ExtInst 1(GLSL.std.450) 17(Acos) 708
|
|
710: 60 Load 63(inF0)
|
|
711: 132(bool) Any 710
|
|
712: 60 Load 63(inF0)
|
|
713: 60 ExtInst 1(GLSL.std.450) 16(Asin) 712
|
|
714: 60 Load 63(inF0)
|
|
715: 60 ExtInst 1(GLSL.std.450) 18(Atan) 714
|
|
716: 60 Load 63(inF0)
|
|
717: 60 Load 64(inF1)
|
|
718: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 716 717
|
|
719: 60 Load 63(inF0)
|
|
720: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 719
|
|
721: 60 Load 63(inF0)
|
|
722: 60 Load 64(inF1)
|
|
723: 60 Load 65(inF2)
|
|
724: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 721 722 723
|
|
725: 60 Load 63(inF0)
|
|
726: 60 ExtInst 1(GLSL.std.450) 14(Cos) 725
|
|
727: 60 Load 63(inF0)
|
|
728: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 727
|
|
729: 60 Load 63(inF0)
|
|
730: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 729
|
|
731: 60 Load 63(inF0)
|
|
732: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 731
|
|
733: 60 Load 63(inF0)
|
|
734: 60 ExtInst 1(GLSL.std.450) 27(Exp) 733
|
|
735: 60 Load 63(inF0)
|
|
736: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 735
|
|
737: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
738: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
739: 60 Load 63(inF0)
|
|
740: 60 ExtInst 1(GLSL.std.450) 8(Floor) 739
|
|
741: 60 Load 63(inF0)
|
|
742: 60 Load 64(inF1)
|
|
743: 24(fvec2) CompositeExtract 741 0
|
|
744: 24(fvec2) CompositeExtract 742 0
|
|
745: 24(fvec2) FMod 743 744
|
|
746: 24(fvec2) CompositeExtract 741 1
|
|
747: 24(fvec2) CompositeExtract 742 1
|
|
748: 24(fvec2) FMod 746 747
|
|
749: 60 CompositeConstruct 745 748
|
|
750: 60 Load 63(inF0)
|
|
751: 60 ExtInst 1(GLSL.std.450) 10(Fract) 750
|
|
752: 60 Load 63(inF0)
|
|
754:753(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 752
|
|
755: 266(ivec2) CompositeExtract 754 1
|
|
Store 64(inF1) 755
|
|
756: 60 CompositeExtract 754 0
|
|
757: 60 Load 63(inF0)
|
|
758: 60 Load 64(inF1)
|
|
759: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 757 758
|
|
760: 60 Load 63(inF0)
|
|
761: 60 Load 64(inF1)
|
|
762: 60 Load 65(inF2)
|
|
763: 60 ExtInst 1(GLSL.std.450) 46(FMix) 760 761 762
|
|
764: 60 Load 63(inF0)
|
|
765: 60 ExtInst 1(GLSL.std.450) 28(Log) 764
|
|
766: 60 Load 63(inF0)
|
|
767: 60 ExtInst 1(GLSL.std.450) 30(Log2) 766
|
|
768: 60 MatrixTimesScalar 767 201
|
|
769: 60 Load 63(inF0)
|
|
770: 60 ExtInst 1(GLSL.std.450) 30(Log2) 769
|
|
771: 60 Load 63(inF0)
|
|
772: 60 Load 64(inF1)
|
|
773: 60 ExtInst 1(GLSL.std.450) 40(FMax) 771 772
|
|
774: 60 Load 63(inF0)
|
|
775: 60 Load 64(inF1)
|
|
776: 60 ExtInst 1(GLSL.std.450) 37(FMin) 774 775
|
|
777: 60 Load 63(inF0)
|
|
778: 60 Load 64(inF1)
|
|
779: 60 ExtInst 1(GLSL.std.450) 26(Pow) 777 778
|
|
780: 60 Load 63(inF0)
|
|
781: 60 ExtInst 1(GLSL.std.450) 11(Radians) 780
|
|
782: 60 Load 63(inF0)
|
|
783: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 782
|
|
784: 60 Load 63(inF0)
|
|
785: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 784
|
|
786: 60 Load 63(inF0)
|
|
787: 24(fvec2) CompositeConstruct 223 223
|
|
788: 24(fvec2) CompositeConstruct 224 224
|
|
789: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 786 787 788
|
|
790: 60 Load 63(inF0)
|
|
791: 60 ExtInst 1(GLSL.std.450) 6(FSign) 790
|
|
792: 60 Load 63(inF0)
|
|
793: 60 ExtInst 1(GLSL.std.450) 13(Sin) 792
|
|
794: 60 Load 63(inF0)
|
|
795: 60 ExtInst 1(GLSL.std.450) 13(Sin) 794
|
|
Store 64(inF1) 795
|
|
796: 60 Load 63(inF0)
|
|
797: 60 ExtInst 1(GLSL.std.450) 14(Cos) 796
|
|
Store 65(inF2) 797
|
|
798: 60 Load 63(inF0)
|
|
799: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 798
|
|
800: 60 Load 63(inF0)
|
|
801: 60 Load 64(inF1)
|
|
802: 60 Load 65(inF2)
|
|
803: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 800 801 802
|
|
804: 60 Load 63(inF0)
|
|
805: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 804
|
|
806: 60 Load 63(inF0)
|
|
807: 60 Load 64(inF1)
|
|
808: 60 ExtInst 1(GLSL.std.450) 48(Step) 806 807
|
|
809: 60 Load 63(inF0)
|
|
810: 60 ExtInst 1(GLSL.std.450) 15(Tan) 809
|
|
811: 60 Load 63(inF0)
|
|
812: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 811
|
|
813: 60 Load 63(inF0)
|
|
814: 60 Transpose 813
|
|
815: 60 Load 63(inF0)
|
|
816: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 815
|
|
ReturnValue 818
|
|
FunctionEnd
|
|
74(VertexShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70
|
|
71(inF0): 69(ptr) FunctionParameter
|
|
72(inF1): 69(ptr) FunctionParameter
|
|
73(inF2): 69(ptr) FunctionParameter
|
|
75: Label
|
|
821: 68 Load 71(inF0)
|
|
822: 132(bool) All 821
|
|
823: 68 Load 71(inF0)
|
|
824: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 823
|
|
825: 68 Load 71(inF0)
|
|
826: 68 ExtInst 1(GLSL.std.450) 17(Acos) 825
|
|
827: 68 Load 71(inF0)
|
|
828: 132(bool) Any 827
|
|
829: 68 Load 71(inF0)
|
|
830: 68 ExtInst 1(GLSL.std.450) 16(Asin) 829
|
|
831: 68 Load 71(inF0)
|
|
832: 68 ExtInst 1(GLSL.std.450) 18(Atan) 831
|
|
833: 68 Load 71(inF0)
|
|
834: 68 Load 72(inF1)
|
|
835: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 833 834
|
|
836: 68 Load 71(inF0)
|
|
837: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 836
|
|
838: 68 Load 71(inF0)
|
|
839: 68 Load 72(inF1)
|
|
840: 68 Load 73(inF2)
|
|
841: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 838 839 840
|
|
842: 68 Load 71(inF0)
|
|
843: 68 ExtInst 1(GLSL.std.450) 14(Cos) 842
|
|
844: 68 Load 71(inF0)
|
|
845: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 844
|
|
846: 68 Load 71(inF0)
|
|
847: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 846
|
|
848: 68 Load 71(inF0)
|
|
849: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 848
|
|
850: 68 Load 71(inF0)
|
|
851: 68 ExtInst 1(GLSL.std.450) 27(Exp) 850
|
|
852: 68 Load 71(inF0)
|
|
853: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 852
|
|
854: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
855: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
856: 68 Load 71(inF0)
|
|
857: 68 ExtInst 1(GLSL.std.450) 8(Floor) 856
|
|
858: 68 Load 71(inF0)
|
|
859: 68 Load 72(inF1)
|
|
860: 36(fvec3) CompositeExtract 858 0
|
|
861: 36(fvec3) CompositeExtract 859 0
|
|
862: 36(fvec3) FMod 860 861
|
|
863: 36(fvec3) CompositeExtract 858 1
|
|
864: 36(fvec3) CompositeExtract 859 1
|
|
865: 36(fvec3) FMod 863 864
|
|
866: 36(fvec3) CompositeExtract 858 2
|
|
867: 36(fvec3) CompositeExtract 859 2
|
|
868: 36(fvec3) FMod 866 867
|
|
869: 68 CompositeConstruct 862 865 868
|
|
870: 68 Load 71(inF0)
|
|
871: 68 ExtInst 1(GLSL.std.450) 10(Fract) 870
|
|
872: 68 Load 71(inF0)
|
|
874:873(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 872
|
|
875: 411(ivec3) CompositeExtract 874 1
|
|
Store 72(inF1) 875
|
|
876: 68 CompositeExtract 874 0
|
|
877: 68 Load 71(inF0)
|
|
878: 68 Load 72(inF1)
|
|
879: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 877 878
|
|
880: 68 Load 71(inF0)
|
|
881: 68 Load 72(inF1)
|
|
882: 68 Load 73(inF2)
|
|
883: 68 ExtInst 1(GLSL.std.450) 46(FMix) 880 881 882
|
|
884: 68 Load 71(inF0)
|
|
885: 68 ExtInst 1(GLSL.std.450) 28(Log) 884
|
|
886: 68 Load 71(inF0)
|
|
887: 68 ExtInst 1(GLSL.std.450) 30(Log2) 886
|
|
888: 68 MatrixTimesScalar 887 201
|
|
889: 68 Load 71(inF0)
|
|
890: 68 ExtInst 1(GLSL.std.450) 30(Log2) 889
|
|
891: 68 Load 71(inF0)
|
|
892: 68 Load 72(inF1)
|
|
893: 68 ExtInst 1(GLSL.std.450) 40(FMax) 891 892
|
|
894: 68 Load 71(inF0)
|
|
895: 68 Load 72(inF1)
|
|
896: 68 ExtInst 1(GLSL.std.450) 37(FMin) 894 895
|
|
897: 68 Load 71(inF0)
|
|
898: 68 Load 72(inF1)
|
|
899: 68 ExtInst 1(GLSL.std.450) 26(Pow) 897 898
|
|
900: 68 Load 71(inF0)
|
|
901: 68 ExtInst 1(GLSL.std.450) 11(Radians) 900
|
|
902: 68 Load 71(inF0)
|
|
903: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 902
|
|
904: 68 Load 71(inF0)
|
|
905: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 904
|
|
906: 68 Load 71(inF0)
|
|
907: 36(fvec3) CompositeConstruct 223 223 223
|
|
908: 36(fvec3) CompositeConstruct 224 224 224
|
|
909: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 906 907 908
|
|
910: 68 Load 71(inF0)
|
|
911: 68 ExtInst 1(GLSL.std.450) 6(FSign) 910
|
|
912: 68 Load 71(inF0)
|
|
913: 68 ExtInst 1(GLSL.std.450) 13(Sin) 912
|
|
914: 68 Load 71(inF0)
|
|
915: 68 ExtInst 1(GLSL.std.450) 13(Sin) 914
|
|
Store 72(inF1) 915
|
|
916: 68 Load 71(inF0)
|
|
917: 68 ExtInst 1(GLSL.std.450) 14(Cos) 916
|
|
Store 73(inF2) 917
|
|
918: 68 Load 71(inF0)
|
|
919: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 918
|
|
920: 68 Load 71(inF0)
|
|
921: 68 Load 72(inF1)
|
|
922: 68 Load 73(inF2)
|
|
923: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 920 921 922
|
|
924: 68 Load 71(inF0)
|
|
925: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 924
|
|
926: 68 Load 71(inF0)
|
|
927: 68 Load 72(inF1)
|
|
928: 68 ExtInst 1(GLSL.std.450) 48(Step) 926 927
|
|
929: 68 Load 71(inF0)
|
|
930: 68 ExtInst 1(GLSL.std.450) 15(Tan) 929
|
|
931: 68 Load 71(inF0)
|
|
932: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 931
|
|
933: 68 Load 71(inF0)
|
|
934: 68 Transpose 933
|
|
935: 68 Load 71(inF0)
|
|
936: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 935
|
|
ReturnValue 938
|
|
FunctionEnd
|
|
82(VertexShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78
|
|
79(inF0): 77(ptr) FunctionParameter
|
|
80(inF1): 77(ptr) FunctionParameter
|
|
81(inF2): 77(ptr) FunctionParameter
|
|
83: Label
|
|
941: 76 Load 79(inF0)
|
|
942: 132(bool) All 941
|
|
943: 76 Load 79(inF0)
|
|
944: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 943
|
|
945: 76 Load 79(inF0)
|
|
946: 76 ExtInst 1(GLSL.std.450) 17(Acos) 945
|
|
947: 76 Load 79(inF0)
|
|
948: 132(bool) Any 947
|
|
949: 76 Load 79(inF0)
|
|
950: 76 ExtInst 1(GLSL.std.450) 16(Asin) 949
|
|
951: 76 Load 79(inF0)
|
|
952: 76 ExtInst 1(GLSL.std.450) 18(Atan) 951
|
|
953: 76 Load 79(inF0)
|
|
954: 76 Load 80(inF1)
|
|
955: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 953 954
|
|
956: 76 Load 79(inF0)
|
|
957: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 956
|
|
958: 76 Load 79(inF0)
|
|
959: 76 Load 80(inF1)
|
|
960: 76 Load 81(inF2)
|
|
961: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 958 959 960
|
|
962: 76 Load 79(inF0)
|
|
963: 76 ExtInst 1(GLSL.std.450) 14(Cos) 962
|
|
964: 76 Load 79(inF0)
|
|
965: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 964
|
|
966: 76 Load 79(inF0)
|
|
967: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 966
|
|
968: 76 Load 79(inF0)
|
|
969: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 968
|
|
970: 76 Load 79(inF0)
|
|
971: 76 ExtInst 1(GLSL.std.450) 27(Exp) 970
|
|
972: 76 Load 79(inF0)
|
|
973: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 972
|
|
974: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
975: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
976: 76 Load 79(inF0)
|
|
977: 76 ExtInst 1(GLSL.std.450) 8(Floor) 976
|
|
978: 76 Load 79(inF0)
|
|
979: 76 Load 80(inF1)
|
|
980: 48(fvec4) CompositeExtract 978 0
|
|
981: 48(fvec4) CompositeExtract 979 0
|
|
982: 48(fvec4) FMod 980 981
|
|
983: 48(fvec4) CompositeExtract 978 1
|
|
984: 48(fvec4) CompositeExtract 979 1
|
|
985: 48(fvec4) FMod 983 984
|
|
986: 48(fvec4) CompositeExtract 978 2
|
|
987: 48(fvec4) CompositeExtract 979 2
|
|
988: 48(fvec4) FMod 986 987
|
|
989: 48(fvec4) CompositeExtract 978 3
|
|
990: 48(fvec4) CompositeExtract 979 3
|
|
991: 48(fvec4) FMod 989 990
|
|
992: 76 CompositeConstruct 982 985 988 991
|
|
993: 76 Load 79(inF0)
|
|
994: 76 ExtInst 1(GLSL.std.450) 10(Fract) 993
|
|
995: 76 Load 79(inF0)
|
|
997:996(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 995
|
|
998: 558(ivec4) CompositeExtract 997 1
|
|
Store 80(inF1) 998
|
|
999: 76 CompositeExtract 997 0
|
|
1000: 76 Load 79(inF0)
|
|
1001: 76 Load 80(inF1)
|
|
1002: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1000 1001
|
|
1003: 76 Load 79(inF0)
|
|
1004: 76 Load 80(inF1)
|
|
1005: 76 Load 81(inF2)
|
|
1006: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1003 1004 1005
|
|
1007: 76 Load 79(inF0)
|
|
1008: 76 ExtInst 1(GLSL.std.450) 28(Log) 1007
|
|
1009: 76 Load 79(inF0)
|
|
1010: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1009
|
|
1011: 76 MatrixTimesScalar 1010 201
|
|
1012: 76 Load 79(inF0)
|
|
1013: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1012
|
|
1014: 76 Load 79(inF0)
|
|
1015: 76 Load 80(inF1)
|
|
1016: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1014 1015
|
|
1017: 76 Load 79(inF0)
|
|
1018: 76 Load 80(inF1)
|
|
1019: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1017 1018
|
|
1020: 76 Load 79(inF0)
|
|
1021: 76 Load 80(inF1)
|
|
1022: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1020 1021
|
|
1023: 76 Load 79(inF0)
|
|
1024: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1023
|
|
1025: 76 Load 79(inF0)
|
|
1026: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1025
|
|
1027: 76 Load 79(inF0)
|
|
1028: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1027
|
|
1029: 76 Load 79(inF0)
|
|
1030: 48(fvec4) CompositeConstruct 223 223 223 223
|
|
1031: 48(fvec4) CompositeConstruct 224 224 224 224
|
|
1032: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1029 1030 1031
|
|
1033: 76 Load 79(inF0)
|
|
1034: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1033
|
|
1035: 76 Load 79(inF0)
|
|
1036: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1035
|
|
1037: 76 Load 79(inF0)
|
|
1038: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1037
|
|
Store 80(inF1) 1038
|
|
1039: 76 Load 79(inF0)
|
|
1040: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1039
|
|
Store 81(inF2) 1040
|
|
1041: 76 Load 79(inF0)
|
|
1042: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1041
|
|
1043: 76 Load 79(inF0)
|
|
1044: 76 Load 80(inF1)
|
|
1045: 76 Load 81(inF2)
|
|
1046: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1043 1044 1045
|
|
1047: 76 Load 79(inF0)
|
|
1048: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1047
|
|
1049: 76 Load 79(inF0)
|
|
1050: 76 Load 80(inF1)
|
|
1051: 76 ExtInst 1(GLSL.std.450) 48(Step) 1049 1050
|
|
1052: 76 Load 79(inF0)
|
|
1053: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1052
|
|
1054: 76 Load 79(inF0)
|
|
1055: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1054
|
|
1056: 76 Load 79(inF0)
|
|
1057: 76 Transpose 1056
|
|
1058: 76 Load 79(inF0)
|
|
1059: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1058
|
|
ReturnValue 1061
|
|
FunctionEnd
|
|
91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84
|
|
85(inF0): 7(ptr) FunctionParameter
|
|
86(inF1): 7(ptr) FunctionParameter
|
|
87(inFV0): 25(ptr) FunctionParameter
|
|
88(inFV1): 25(ptr) FunctionParameter
|
|
89(inFM0): 61(ptr) FunctionParameter
|
|
90(inFM1): 61(ptr) FunctionParameter
|
|
92: Label
|
|
1064(r0): 7(ptr) Variable Function
|
|
1068(r1): 25(ptr) Variable Function
|
|
1072(r2): 25(ptr) Variable Function
|
|
1076(r3): 7(ptr) Variable Function
|
|
1080(r4): 25(ptr) Variable Function
|
|
1084(r5): 25(ptr) Variable Function
|
|
1088(r6): 61(ptr) Variable Function
|
|
1092(r7): 61(ptr) Variable Function
|
|
1096(r8): 61(ptr) Variable Function
|
|
1065: 6(float) Load 86(inF1)
|
|
1066: 6(float) Load 85(inF0)
|
|
1067: 6(float) FMul 1065 1066
|
|
Store 1064(r0) 1067
|
|
1069: 6(float) Load 85(inF0)
|
|
1070: 24(fvec2) Load 87(inFV0)
|
|
1071: 24(fvec2) VectorTimesScalar 1070 1069
|
|
Store 1068(r1) 1071
|
|
1073: 24(fvec2) Load 87(inFV0)
|
|
1074: 6(float) Load 85(inF0)
|
|
1075: 24(fvec2) VectorTimesScalar 1073 1074
|
|
Store 1072(r2) 1075
|
|
1077: 24(fvec2) Load 87(inFV0)
|
|
1078: 24(fvec2) Load 88(inFV1)
|
|
1079: 6(float) Dot 1077 1078
|
|
Store 1076(r3) 1079
|
|
1081: 24(fvec2) Load 87(inFV0)
|
|
1082: 60 Load 89(inFM0)
|
|
1083: 24(fvec2) VectorTimesMatrix 1081 1082
|
|
Store 1080(r4) 1083
|
|
1085: 60 Load 89(inFM0)
|
|
1086: 24(fvec2) Load 87(inFV0)
|
|
1087: 24(fvec2) MatrixTimesVector 1085 1086
|
|
Store 1084(r5) 1087
|
|
1089: 6(float) Load 85(inF0)
|
|
1090: 60 Load 89(inFM0)
|
|
1091: 60 MatrixTimesScalar 1090 1089
|
|
Store 1088(r6) 1091
|
|
1093: 60 Load 89(inFM0)
|
|
1094: 6(float) Load 85(inF0)
|
|
1095: 60 MatrixTimesScalar 1093 1094
|
|
Store 1092(r7) 1095
|
|
1097: 60 Load 90(inFM1)
|
|
1098: 60 Load 89(inFM0)
|
|
1099: 60 MatrixTimesMatrix 1097 1098
|
|
Store 1096(r8) 1099
|
|
Return
|
|
FunctionEnd
|
|
100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93
|
|
94(inF0): 7(ptr) FunctionParameter
|
|
95(inF1): 7(ptr) FunctionParameter
|
|
96(inFV0): 37(ptr) FunctionParameter
|
|
97(inFV1): 37(ptr) FunctionParameter
|
|
98(inFM0): 69(ptr) FunctionParameter
|
|
99(inFM1): 69(ptr) FunctionParameter
|
|
101: Label
|
|
1100(r0): 7(ptr) Variable Function
|
|
1104(r1): 37(ptr) Variable Function
|
|
1108(r2): 37(ptr) Variable Function
|
|
1112(r3): 7(ptr) Variable Function
|
|
1116(r4): 37(ptr) Variable Function
|
|
1120(r5): 37(ptr) Variable Function
|
|
1124(r6): 69(ptr) Variable Function
|
|
1128(r7): 69(ptr) Variable Function
|
|
1132(r8): 69(ptr) Variable Function
|
|
1101: 6(float) Load 95(inF1)
|
|
1102: 6(float) Load 94(inF0)
|
|
1103: 6(float) FMul 1101 1102
|
|
Store 1100(r0) 1103
|
|
1105: 6(float) Load 94(inF0)
|
|
1106: 36(fvec3) Load 96(inFV0)
|
|
1107: 36(fvec3) VectorTimesScalar 1106 1105
|
|
Store 1104(r1) 1107
|
|
1109: 36(fvec3) Load 96(inFV0)
|
|
1110: 6(float) Load 94(inF0)
|
|
1111: 36(fvec3) VectorTimesScalar 1109 1110
|
|
Store 1108(r2) 1111
|
|
1113: 36(fvec3) Load 96(inFV0)
|
|
1114: 36(fvec3) Load 97(inFV1)
|
|
1115: 6(float) Dot 1113 1114
|
|
Store 1112(r3) 1115
|
|
1117: 36(fvec3) Load 96(inFV0)
|
|
1118: 68 Load 98(inFM0)
|
|
1119: 36(fvec3) VectorTimesMatrix 1117 1118
|
|
Store 1116(r4) 1119
|
|
1121: 68 Load 98(inFM0)
|
|
1122: 36(fvec3) Load 96(inFV0)
|
|
1123: 36(fvec3) MatrixTimesVector 1121 1122
|
|
Store 1120(r5) 1123
|
|
1125: 6(float) Load 94(inF0)
|
|
1126: 68 Load 98(inFM0)
|
|
1127: 68 MatrixTimesScalar 1126 1125
|
|
Store 1124(r6) 1127
|
|
1129: 68 Load 98(inFM0)
|
|
1130: 6(float) Load 94(inF0)
|
|
1131: 68 MatrixTimesScalar 1129 1130
|
|
Store 1128(r7) 1131
|
|
1133: 68 Load 99(inFM1)
|
|
1134: 68 Load 98(inFM0)
|
|
1135: 68 MatrixTimesMatrix 1133 1134
|
|
Store 1132(r8) 1135
|
|
Return
|
|
FunctionEnd
|
|
109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102
|
|
103(inF0): 7(ptr) FunctionParameter
|
|
104(inF1): 7(ptr) FunctionParameter
|
|
105(inFV0): 49(ptr) FunctionParameter
|
|
106(inFV1): 49(ptr) FunctionParameter
|
|
107(inFM0): 77(ptr) FunctionParameter
|
|
108(inFM1): 77(ptr) FunctionParameter
|
|
110: Label
|
|
1136(r0): 7(ptr) Variable Function
|
|
1140(r1): 49(ptr) Variable Function
|
|
1144(r2): 49(ptr) Variable Function
|
|
1148(r3): 7(ptr) Variable Function
|
|
1152(r4): 49(ptr) Variable Function
|
|
1156(r5): 49(ptr) Variable Function
|
|
1160(r6): 77(ptr) Variable Function
|
|
1164(r7): 77(ptr) Variable Function
|
|
1168(r8): 77(ptr) Variable Function
|
|
1137: 6(float) Load 104(inF1)
|
|
1138: 6(float) Load 103(inF0)
|
|
1139: 6(float) FMul 1137 1138
|
|
Store 1136(r0) 1139
|
|
1141: 6(float) Load 103(inF0)
|
|
1142: 48(fvec4) Load 105(inFV0)
|
|
1143: 48(fvec4) VectorTimesScalar 1142 1141
|
|
Store 1140(r1) 1143
|
|
1145: 48(fvec4) Load 105(inFV0)
|
|
1146: 6(float) Load 103(inF0)
|
|
1147: 48(fvec4) VectorTimesScalar 1145 1146
|
|
Store 1144(r2) 1147
|
|
1149: 48(fvec4) Load 105(inFV0)
|
|
1150: 48(fvec4) Load 106(inFV1)
|
|
1151: 6(float) Dot 1149 1150
|
|
Store 1148(r3) 1151
|
|
1153: 48(fvec4) Load 105(inFV0)
|
|
1154: 76 Load 107(inFM0)
|
|
1155: 48(fvec4) VectorTimesMatrix 1153 1154
|
|
Store 1152(r4) 1155
|
|
1157: 76 Load 107(inFM0)
|
|
1158: 48(fvec4) Load 105(inFV0)
|
|
1159: 48(fvec4) MatrixTimesVector 1157 1158
|
|
Store 1156(r5) 1159
|
|
1161: 6(float) Load 103(inF0)
|
|
1162: 76 Load 107(inFM0)
|
|
1163: 76 MatrixTimesScalar 1162 1161
|
|
Store 1160(r6) 1163
|
|
1165: 76 Load 107(inFM0)
|
|
1166: 6(float) Load 103(inF0)
|
|
1167: 76 MatrixTimesScalar 1165 1166
|
|
Store 1164(r7) 1167
|
|
1169: 76 Load 108(inFM1)
|
|
1170: 76 Load 107(inFM0)
|
|
1171: 76 MatrixTimesMatrix 1169 1170
|
|
Store 1168(r8) 1171
|
|
Return
|
|
FunctionEnd
|
|
129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119
|
|
120(inF0): 7(ptr) FunctionParameter
|
|
121(inF1): 7(ptr) FunctionParameter
|
|
122(inFV2): 25(ptr) FunctionParameter
|
|
123(inFV3): 37(ptr) FunctionParameter
|
|
124(inFM2x3): 112(ptr) FunctionParameter
|
|
125(inFM3x2): 114(ptr) FunctionParameter
|
|
126(inFM3x3): 69(ptr) FunctionParameter
|
|
127(inFM3x4): 116(ptr) FunctionParameter
|
|
128(inFM2x4): 118(ptr) FunctionParameter
|
|
130: Label
|
|
1172(r00): 7(ptr) Variable Function
|
|
1176(r01): 25(ptr) Variable Function
|
|
1180(r02): 37(ptr) Variable Function
|
|
1184(r03): 25(ptr) Variable Function
|
|
1188(r04): 37(ptr) Variable Function
|
|
1192(r05): 7(ptr) Variable Function
|
|
1196(r06): 7(ptr) Variable Function
|
|
1200(r07): 37(ptr) Variable Function
|
|
1204(r08): 25(ptr) Variable Function
|
|
1208(r09): 25(ptr) Variable Function
|
|
1212(r10): 37(ptr) Variable Function
|
|
1216(r11): 112(ptr) Variable Function
|
|
1220(r12): 114(ptr) Variable Function
|
|
1224(r13): 61(ptr) Variable Function
|
|
1228(r14): 112(ptr) Variable Function
|
|
1232(r15): 118(ptr) Variable Function
|
|
1236(r16): 116(ptr) Variable Function
|
|
1173: 6(float) Load 121(inF1)
|
|
1174: 6(float) Load 120(inF0)
|
|
1175: 6(float) FMul 1173 1174
|
|
Store 1172(r00) 1175
|
|
1177: 6(float) Load 120(inF0)
|
|
1178: 24(fvec2) Load 122(inFV2)
|
|
1179: 24(fvec2) VectorTimesScalar 1178 1177
|
|
Store 1176(r01) 1179
|
|
1181: 6(float) Load 120(inF0)
|
|
1182: 36(fvec3) Load 123(inFV3)
|
|
1183: 36(fvec3) VectorTimesScalar 1182 1181
|
|
Store 1180(r02) 1183
|
|
1185: 24(fvec2) Load 122(inFV2)
|
|
1186: 6(float) Load 120(inF0)
|
|
1187: 24(fvec2) VectorTimesScalar 1185 1186
|
|
Store 1184(r03) 1187
|
|
1189: 36(fvec3) Load 123(inFV3)
|
|
1190: 6(float) Load 120(inF0)
|
|
1191: 36(fvec3) VectorTimesScalar 1189 1190
|
|
Store 1188(r04) 1191
|
|
1193: 24(fvec2) Load 122(inFV2)
|
|
1194: 24(fvec2) Load 122(inFV2)
|
|
1195: 6(float) Dot 1193 1194
|
|
Store 1192(r05) 1195
|
|
1197: 36(fvec3) Load 123(inFV3)
|
|
1198: 36(fvec3) Load 123(inFV3)
|
|
1199: 6(float) Dot 1197 1198
|
|
Store 1196(r06) 1199
|
|
1201: 111 Load 124(inFM2x3)
|
|
1202: 24(fvec2) Load 122(inFV2)
|
|
1203: 36(fvec3) MatrixTimesVector 1201 1202
|
|
Store 1200(r07) 1203
|
|
1205: 113 Load 125(inFM3x2)
|
|
1206: 36(fvec3) Load 123(inFV3)
|
|
1207: 24(fvec2) MatrixTimesVector 1205 1206
|
|
Store 1204(r08) 1207
|
|
1209: 36(fvec3) Load 123(inFV3)
|
|
1210: 111 Load 124(inFM2x3)
|
|
1211: 24(fvec2) VectorTimesMatrix 1209 1210
|
|
Store 1208(r09) 1211
|
|
1213: 24(fvec2) Load 122(inFV2)
|
|
1214: 113 Load 125(inFM3x2)
|
|
1215: 36(fvec3) VectorTimesMatrix 1213 1214
|
|
Store 1212(r10) 1215
|
|
1217: 6(float) Load 120(inF0)
|
|
1218: 111 Load 124(inFM2x3)
|
|
1219: 111 MatrixTimesScalar 1218 1217
|
|
Store 1216(r11) 1219
|
|
1221: 6(float) Load 120(inF0)
|
|
1222: 113 Load 125(inFM3x2)
|
|
1223: 113 MatrixTimesScalar 1222 1221
|
|
Store 1220(r12) 1223
|
|
1225: 113 Load 125(inFM3x2)
|
|
1226: 111 Load 124(inFM2x3)
|
|
1227: 60 MatrixTimesMatrix 1225 1226
|
|
Store 1224(r13) 1227
|
|
1229: 68 Load 126(inFM3x3)
|
|
1230: 111 Load 124(inFM2x3)
|
|
1231: 111 MatrixTimesMatrix 1229 1230
|
|
Store 1228(r14) 1231
|
|
1233: 115 Load 127(inFM3x4)
|
|
1234: 111 Load 124(inFM2x3)
|
|
1235: 117 MatrixTimesMatrix 1233 1234
|
|
Store 1232(r15) 1235
|
|
1237: 117 Load 128(inFM2x4)
|
|
1238: 113 Load 125(inFM3x2)
|
|
1239: 115 MatrixTimesMatrix 1237 1238
|
|
Store 1236(r16) 1239
|
|
Return
|
|
FunctionEnd
|