mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-05 01:37:07 +00:00
d3f1122a44
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
552 lines
26 KiB
Plaintext
552 lines
26 KiB
Plaintext
hlsl.samplelevel.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 textureLod (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 0.750000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 textureLod (temp 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4a' (uniform itexture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:28 Constant:
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0:28 0.750000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 textureLod (temp 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4a' (uniform utexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:29 Constant:
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0:29 0.750000
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 textureLod (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4a' (uniform texture2DArray)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 textureLod (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4a' (uniform itexture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 textureLod (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4a' (uniform utexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:33 Constant:
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0:33 0.750000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval40' (temp 4-component vector of float)
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0:35 textureLod (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp samplerCubeArray)
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0:35 'g_tTexcdf4a' (uniform textureCubeArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:35 Constant:
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0:35 0.750000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval41' (temp 4-component vector of int)
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0:36 textureLod (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isamplerCubeArray)
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0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:36 Constant:
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0:36 0.750000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval42' (temp 4-component vector of uint)
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0:37 textureLod (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usamplerCubeArray)
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0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:37 Constant:
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0:37 0.750000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 textureLod (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 0.750000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 textureLod (temp 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4a' (uniform itexture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:28 Constant:
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0:28 0.750000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 textureLod (temp 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4a' (uniform utexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:29 Constant:
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0:29 0.750000
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 textureLod (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4a' (uniform texture2DArray)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 textureLod (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4a' (uniform itexture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 textureLod (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4a' (uniform utexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:33 Constant:
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0:33 0.750000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval40' (temp 4-component vector of float)
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0:35 textureLod (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp samplerCubeArray)
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0:35 'g_tTexcdf4a' (uniform textureCubeArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:35 Constant:
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0:35 0.750000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval41' (temp 4-component vector of int)
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0:36 textureLod (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isamplerCubeArray)
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0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:36 Constant:
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0:36 0.750000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval42' (temp 4-component vector of uint)
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0:37 textureLod (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usamplerCubeArray)
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0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:37 Constant:
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0:37 0.750000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 140
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 131 135
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4a"
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Name 16 "g_sSamp"
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Name 29 "txval11"
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Name 32 "g_tTex1di4a"
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Name 43 "txval12"
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Name 46 "g_tTex1du4a"
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Name 54 "txval20"
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Name 57 "g_tTex2df4a"
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Name 65 "txval21"
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Name 68 "g_tTex2di4a"
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Name 76 "txval22"
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Name 79 "g_tTex2du4a"
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Name 88 "txval40"
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Name 91 "g_tTexcdf4a"
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Name 98 "txval41"
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Name 101 "g_tTexcdi4a"
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Name 108 "txval42"
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Name 111 "g_tTexcdu4a"
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Name 121 "PS_OUTPUT"
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MemberName 121(PS_OUTPUT) 0 "Color"
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MemberName 121(PS_OUTPUT) 1 "Depth"
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Name 123 "psout"
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Name 131 "Color"
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Name 135 "Depth"
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Name 139 "g_tTex1df4"
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Decorate 12(g_tTex1df4a) DescriptorSet 0
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Decorate 12(g_tTex1df4a) Binding 1
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 32(g_tTex1di4a) DescriptorSet 0
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Decorate 46(g_tTex1du4a) DescriptorSet 0
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Decorate 57(g_tTex2df4a) DescriptorSet 0
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Decorate 68(g_tTex2di4a) DescriptorSet 0
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Decorate 79(g_tTex2du4a) DescriptorSet 0
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Decorate 91(g_tTexcdf4a) DescriptorSet 0
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Decorate 101(g_tTexcdi4a) DescriptorSet 0
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Decorate 111(g_tTexcdu4a) DescriptorSet 0
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Decorate 131(Color) Location 0
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Decorate 135(Depth) BuiltIn FragDepth
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Decorate 139(g_tTex1df4) DescriptorSet 0
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Decorate 139(g_tTex1df4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D array sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
|
|
15: TypePointer UniformConstant 14
|
|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: TypeVector 6(float) 2
|
|
21: 6(float) Constant 1036831949
|
|
22: 6(float) Constant 1045220557
|
|
23: 20(fvec2) ConstantComposite 21 22
|
|
24: 6(float) Constant 1061158912
|
|
26: TypeInt 32 1
|
|
27: TypeVector 26(int) 4
|
|
28: TypePointer Function 27(ivec4)
|
|
30: TypeImage 26(int) 1D array sampled format:Unknown
|
|
31: TypePointer UniformConstant 30
|
|
32(g_tTex1di4a): 31(ptr) Variable UniformConstant
|
|
35: TypeSampledImage 30
|
|
37: 6(float) Constant 1050253722
|
|
38: 20(fvec2) ConstantComposite 22 37
|
|
40: TypeInt 32 0
|
|
41: TypeVector 40(int) 4
|
|
42: TypePointer Function 41(ivec4)
|
|
44: TypeImage 40(int) 1D array sampled format:Unknown
|
|
45: TypePointer UniformConstant 44
|
|
46(g_tTex1du4a): 45(ptr) Variable UniformConstant
|
|
49: TypeSampledImage 44
|
|
51: 6(float) Constant 1053609165
|
|
52: 20(fvec2) ConstantComposite 37 51
|
|
55: TypeImage 6(float) 2D array sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4a): 56(ptr) Variable UniformConstant
|
|
60: TypeSampledImage 55
|
|
62: TypeVector 6(float) 3
|
|
63: 62(fvec3) ConstantComposite 21 22 37
|
|
66: TypeImage 26(int) 2D array sampled format:Unknown
|
|
67: TypePointer UniformConstant 66
|
|
68(g_tTex2di4a): 67(ptr) Variable UniformConstant
|
|
71: TypeSampledImage 66
|
|
73: 6(float) Constant 1056964608
|
|
74: 62(fvec3) ConstantComposite 37 51 73
|
|
77: TypeImage 40(int) 2D array sampled format:Unknown
|
|
78: TypePointer UniformConstant 77
|
|
79(g_tTex2du4a): 78(ptr) Variable UniformConstant
|
|
82: TypeSampledImage 77
|
|
84: 6(float) Constant 1058642330
|
|
85: 6(float) Constant 1060320051
|
|
86: 62(fvec3) ConstantComposite 73 84 85
|
|
89: TypeImage 6(float) Cube array sampled format:Unknown
|
|
90: TypePointer UniformConstant 89
|
|
91(g_tTexcdf4a): 90(ptr) Variable UniformConstant
|
|
94: TypeSampledImage 89
|
|
96: 7(fvec4) ConstantComposite 21 22 37 51
|
|
99: TypeImage 26(int) Cube array sampled format:Unknown
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTexcdi4a): 100(ptr) Variable UniformConstant
|
|
104: TypeSampledImage 99
|
|
106: 7(fvec4) ConstantComposite 51 73 84 85
|
|
109: TypeImage 40(int) Cube array sampled format:Unknown
|
|
110: TypePointer UniformConstant 109
|
|
111(g_tTexcdu4a): 110(ptr) Variable UniformConstant
|
|
114: TypeSampledImage 109
|
|
116: 6(float) Constant 1061997773
|
|
117: 6(float) Constant 1063675494
|
|
118: 6(float) Constant 1065353216
|
|
119: 7(fvec4) ConstantComposite 85 116 117 118
|
|
121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
122: TypePointer Function 121(PS_OUTPUT)
|
|
124: 26(int) Constant 0
|
|
125: 7(fvec4) ConstantComposite 118 118 118 118
|
|
127: 26(int) Constant 1
|
|
128: TypePointer Function 6(float)
|
|
130: TypePointer Output 7(fvec4)
|
|
131(Color): 130(ptr) Variable Output
|
|
134: TypePointer Output 6(float)
|
|
135(Depth): 134(ptr) Variable Output
|
|
139(g_tTex1df4): 11(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval10): 8(ptr) Variable Function
|
|
29(txval11): 28(ptr) Variable Function
|
|
43(txval12): 42(ptr) Variable Function
|
|
54(txval20): 8(ptr) Variable Function
|
|
65(txval21): 28(ptr) Variable Function
|
|
76(txval22): 42(ptr) Variable Function
|
|
88(txval40): 8(ptr) Variable Function
|
|
98(txval41): 28(ptr) Variable Function
|
|
108(txval42): 42(ptr) Variable Function
|
|
123(psout): 122(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex1df4a)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
25: 7(fvec4) ImageSampleExplicitLod 19 23 Lod 24
|
|
Store 9(txval10) 25
|
|
33: 30 Load 32(g_tTex1di4a)
|
|
34: 14 Load 16(g_sSamp)
|
|
36: 35 SampledImage 33 34
|
|
39: 27(ivec4) ImageSampleExplicitLod 36 38 Lod 24
|
|
Store 29(txval11) 39
|
|
47: 44 Load 46(g_tTex1du4a)
|
|
48: 14 Load 16(g_sSamp)
|
|
50: 49 SampledImage 47 48
|
|
53: 41(ivec4) ImageSampleExplicitLod 50 52 Lod 24
|
|
Store 43(txval12) 53
|
|
58: 55 Load 57(g_tTex2df4a)
|
|
59: 14 Load 16(g_sSamp)
|
|
61: 60 SampledImage 58 59
|
|
64: 7(fvec4) ImageSampleExplicitLod 61 63 Lod 24
|
|
Store 54(txval20) 64
|
|
69: 66 Load 68(g_tTex2di4a)
|
|
70: 14 Load 16(g_sSamp)
|
|
72: 71 SampledImage 69 70
|
|
75: 27(ivec4) ImageSampleExplicitLod 72 74 Lod 24
|
|
Store 65(txval21) 75
|
|
80: 77 Load 79(g_tTex2du4a)
|
|
81: 14 Load 16(g_sSamp)
|
|
83: 82 SampledImage 80 81
|
|
87: 41(ivec4) ImageSampleExplicitLod 83 86 Lod 24
|
|
Store 76(txval22) 87
|
|
92: 89 Load 91(g_tTexcdf4a)
|
|
93: 14 Load 16(g_sSamp)
|
|
95: 94 SampledImage 92 93
|
|
97: 7(fvec4) ImageSampleExplicitLod 95 96 Lod 24
|
|
Store 88(txval40) 97
|
|
102: 99 Load 101(g_tTexcdi4a)
|
|
103: 14 Load 16(g_sSamp)
|
|
105: 104 SampledImage 102 103
|
|
107: 27(ivec4) ImageSampleExplicitLod 105 106 Lod 24
|
|
Store 98(txval41) 107
|
|
112: 109 Load 111(g_tTexcdu4a)
|
|
113: 14 Load 16(g_sSamp)
|
|
115: 114 SampledImage 112 113
|
|
120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24
|
|
Store 108(txval42) 120
|
|
126: 8(ptr) AccessChain 123(psout) 124
|
|
Store 126 125
|
|
129: 128(ptr) AccessChain 123(psout) 127
|
|
Store 129 118
|
|
132: 8(ptr) AccessChain 123(psout) 124
|
|
133: 7(fvec4) Load 132
|
|
Store 131(Color) 133
|
|
136: 128(ptr) AccessChain 123(psout) 127
|
|
137: 6(float) Load 136
|
|
Store 135(Depth) 137
|
|
Return
|
|
FunctionEnd
|