mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-05 01:37:07 +00:00
906cc21816
Fixes issue #610. Also provides a testing option to keep uncalled functions.
234 lines
9.9 KiB
Plaintext
234 lines
9.9 KiB
Plaintext
precision.frag
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ERROR: 0:3: 'float' : type requires declaration of default precision qualifier
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ERROR: 0:18: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
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ERROR: 0:19: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
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ERROR: 0:21: 'float' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
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ERROR: 0:72: 'bool' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
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ERROR: 0:75: 'structure' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
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ERROR: 0:76: 'bool' : type cannot have precision qualifier
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ERROR: 7 compilation errors. No code generated.
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Shader version: 100
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ERROR: node is still EOpNull!
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0:5 Function Definition: foo(vf3; (global lowp 2-component vector of float)
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0:5 Function Parameters:
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0:5 'mv3' (in mediump 3-component vector of float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 vector swizzle (temp highp 2-component vector of float)
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0:8 'hv4' (temp highp 4-component vector of float)
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0:8 Sequence
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:25 Function Definition: main( (global void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Sequence
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0:27 move second child to first child (temp highp int)
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0:27 'sum' (temp lowp int)
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0:27 add (temp highp int)
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0:27 'global_medium' (global mediump int)
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0:27 'global_high' (global highp int)
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0:29 move second child to first child (temp mediump 4-component vector of float)
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0:29 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
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0:29 Construct vec4 (temp mediump 4-component vector of float)
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0:29 'color' (smooth in mediump 3-component vector of float)
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0:29 Constant:
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0:29 1.000000
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0:32 add second child into first child (temp highp int)
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0:32 'sum' (temp lowp int)
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0:32 'level1_high' (temp highp int)
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0:36 add second child into first child (temp lowp int)
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0:36 'sum' (temp lowp int)
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0:36 'level1_low' (temp lowp int)
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0:41 Sequence
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0:41 move second child to first child (temp mediump float)
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0:41 'd' (temp lowp float)
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0:41 distance (global mediump float)
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0:41 'arg1' (temp lowp float)
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0:41 'arg2' (temp mediump float)
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0:? Sequence
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0:45 add second child into first child (temp lowp int)
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0:45 'sum' (temp lowp int)
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0:45 'level2_low' (temp lowp int)
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0:49 add second child into first child (temp highp int)
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0:49 'sum' (temp lowp int)
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0:49 'level2_high' (temp highp int)
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0:58 Loop with condition not tested first
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0:58 Loop Condition
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0:58 Constant:
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0:58 true (const bool)
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0:58 Loop Body
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0:51 Sequence
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0:51 Test condition and select (temp void)
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0:51 Condition
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0:51 Constant:
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0:51 true (const bool)
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0:51 true case
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0:? Sequence
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0:54 add second child into first child (temp mediump int)
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0:54 'sum' (temp lowp int)
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0:54 'level4_medium' (temp mediump int)
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0:57 add second child into first child (temp highp int)
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0:57 'sum' (temp lowp int)
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0:57 'level3_high' (temp highp int)
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0:60 add second child into first child (temp highp int)
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0:60 'sum' (temp lowp int)
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0:60 'level2_high2' (temp highp int)
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0:63 add second child into first child (temp lowp int)
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0:63 'sum' (temp lowp int)
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0:63 'level1_low3' (temp lowp int)
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0:65 add second child into first child (temp lowp int)
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0:65 'sum' (temp lowp int)
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0:65 add (temp lowp int)
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0:65 Constant:
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0:65 4 (const int)
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0:65 direct index (temp lowp int)
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0:65 add (temp lowp 2-component vector of int)
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0:65 component-wise multiply (temp lowp 2-component vector of int)
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0:65 Construct ivec2 (temp lowp 2-component vector of int)
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0:65 'level1_low3' (temp lowp int)
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0:65 Construct ivec2 (temp lowp 2-component vector of int)
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0:65 'level1_high' (temp highp int)
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0:65 Construct ivec2 (temp lowp 2-component vector of int)
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0:65 Comma (temp highp int)
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0:65 'level1_low3' (temp lowp int)
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0:65 'level1_high' (temp highp int)
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0:65 Constant:
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0:65 0 (const int)
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0:67 texture (global lowp 4-component vector of float)
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0:67 'samplerLow' (uniform lowp sampler2D)
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0:67 Constant:
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0:67 0.100000
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0:67 0.200000
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0:68 texture (global mediump 4-component vector of float)
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0:68 'samplerMed' (uniform mediump sampler2D)
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0:68 Constant:
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0:68 0.100000
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0:68 0.200000
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0:69 texture (global highp 4-component vector of float)
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0:69 'samplerHigh' (uniform highp sampler2D)
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0:69 Constant:
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0:69 0.100000
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0:69 0.200000
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0:? Linker Objects
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0:? 'color' (smooth in mediump 3-component vector of float)
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0:? 'global_medium' (global mediump int)
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0:? 'samplerLow' (uniform lowp sampler2D)
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0:? 'samplerMed' (uniform mediump sampler2D)
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0:? 'samplerHigh' (uniform highp sampler2D)
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0:? 'uint' (global mediump 4-component vector of float)
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0:? 'global_high' (global highp int)
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0:? 'b2' (global mediump 2-component vector of bool)
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Linked fragment stage:
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Shader version: 100
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ERROR: node is still EOpNull!
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0:25 Function Definition: main( (global void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Sequence
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0:27 move second child to first child (temp highp int)
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0:27 'sum' (temp lowp int)
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0:27 add (temp highp int)
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0:27 'global_medium' (global mediump int)
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0:27 'global_high' (global highp int)
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0:29 move second child to first child (temp mediump 4-component vector of float)
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0:29 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
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0:29 Construct vec4 (temp mediump 4-component vector of float)
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0:29 'color' (smooth in mediump 3-component vector of float)
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0:29 Constant:
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0:29 1.000000
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0:32 add second child into first child (temp highp int)
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0:32 'sum' (temp lowp int)
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0:32 'level1_high' (temp highp int)
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0:36 add second child into first child (temp lowp int)
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0:36 'sum' (temp lowp int)
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0:36 'level1_low' (temp lowp int)
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0:41 Sequence
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0:41 move second child to first child (temp mediump float)
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0:41 'd' (temp lowp float)
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0:41 distance (global mediump float)
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0:41 'arg1' (temp lowp float)
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0:41 'arg2' (temp mediump float)
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0:? Sequence
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0:45 add second child into first child (temp lowp int)
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0:45 'sum' (temp lowp int)
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0:45 'level2_low' (temp lowp int)
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0:49 add second child into first child (temp highp int)
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0:49 'sum' (temp lowp int)
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0:49 'level2_high' (temp highp int)
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0:58 Loop with condition not tested first
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0:58 Loop Condition
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0:58 Constant:
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0:58 true (const bool)
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0:58 Loop Body
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0:51 Sequence
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0:51 Test condition and select (temp void)
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0:51 Condition
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0:51 Constant:
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0:51 true (const bool)
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0:51 true case
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0:? Sequence
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0:54 add second child into first child (temp mediump int)
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0:54 'sum' (temp lowp int)
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0:54 'level4_medium' (temp mediump int)
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0:57 add second child into first child (temp highp int)
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0:57 'sum' (temp lowp int)
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0:57 'level3_high' (temp highp int)
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0:60 add second child into first child (temp highp int)
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0:60 'sum' (temp lowp int)
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0:60 'level2_high2' (temp highp int)
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0:63 add second child into first child (temp lowp int)
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0:63 'sum' (temp lowp int)
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0:63 'level1_low3' (temp lowp int)
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0:65 add second child into first child (temp lowp int)
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0:65 'sum' (temp lowp int)
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0:65 add (temp lowp int)
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0:65 Constant:
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0:65 4 (const int)
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0:65 direct index (temp lowp int)
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0:65 add (temp lowp 2-component vector of int)
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0:65 component-wise multiply (temp lowp 2-component vector of int)
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0:65 Construct ivec2 (temp lowp 2-component vector of int)
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0:65 'level1_low3' (temp lowp int)
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0:65 Construct ivec2 (temp lowp 2-component vector of int)
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0:65 'level1_high' (temp highp int)
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0:65 Construct ivec2 (temp lowp 2-component vector of int)
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0:65 Comma (temp highp int)
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0:65 'level1_low3' (temp lowp int)
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0:65 'level1_high' (temp highp int)
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0:65 Constant:
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0:65 0 (const int)
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0:67 texture (global lowp 4-component vector of float)
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0:67 'samplerLow' (uniform lowp sampler2D)
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0:67 Constant:
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0:67 0.100000
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0:67 0.200000
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0:68 texture (global mediump 4-component vector of float)
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0:68 'samplerMed' (uniform mediump sampler2D)
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0:68 Constant:
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0:68 0.100000
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0:68 0.200000
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0:69 texture (global highp 4-component vector of float)
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0:69 'samplerHigh' (uniform highp sampler2D)
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0:69 Constant:
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0:69 0.100000
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0:69 0.200000
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0:? Linker Objects
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0:? 'color' (smooth in mediump 3-component vector of float)
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0:? 'global_medium' (global mediump int)
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0:? 'samplerLow' (uniform lowp sampler2D)
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0:? 'samplerMed' (uniform mediump sampler2D)
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0:? 'samplerHigh' (uniform highp sampler2D)
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0:? 'uint' (global mediump 4-component vector of float)
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0:? 'global_high' (global highp int)
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0:? 'b2' (global mediump 2-component vector of bool)
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