glslang/Test/baseResults/prepost.frag.out

272 lines
10 KiB
Plaintext

prepost.frag
Shader version: 140
0:? Sequence
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp int)
0:10 'index' (temp int)
0:10 Constant:
0:10 5 (const int)
0:12 move second child to first child (temp float)
0:12 direct index (temp float)
0:12 y: direct index for structure (temp 5-element array of float)
0:12 'str' (temp structure{temp 5-element array of float y})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 4 (const int)
0:12 Constant:
0:12 2.000000
0:13 move second child to first child (temp float)
0:13 't' (temp float)
0:13 Pre-Increment (temp float)
0:13 indirect index (temp float)
0:13 y: direct index for structure (temp 5-element array of float)
0:13 'str' (temp structure{temp 5-element array of float y})
0:13 Constant:
0:13 0 (const int)
0:13 Pre-Decrement (temp int)
0:13 'index' (temp int)
0:14 add second child into first child (temp float)
0:14 direct index (temp float)
0:14 y: direct index for structure (temp 5-element array of float)
0:14 'str' (temp structure{temp 5-element array of float y})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 4 (const int)
0:14 't' (temp float)
0:15 move second child to first child (temp float)
0:15 't' (temp float)
0:15 Post-Decrement (temp float)
0:15 direct index (temp float)
0:15 y: direct index for structure (temp 5-element array of float)
0:15 'str' (temp structure{temp 5-element array of float y})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 4 (const int)
0:16 add second child into first child (temp float)
0:16 indirect index (temp float)
0:16 y: direct index for structure (temp 5-element array of float)
0:16 'str' (temp structure{temp 5-element array of float y})
0:16 Constant:
0:16 0 (const int)
0:16 Post-Increment (temp int)
0:16 'index' (temp int)
0:16 't' (temp float)
0:17 Pre-Decrement (temp float)
0:17 indirect index (temp float)
0:17 y: direct index for structure (temp 5-element array of float)
0:17 'str' (temp structure{temp 5-element array of float y})
0:17 Constant:
0:17 0 (const int)
0:17 Pre-Decrement (temp int)
0:17 'index' (temp int)
0:19 Sequence
0:19 move second child to first child (temp float)
0:19 'x' (temp float)
0:19 direct index (temp float)
0:19 y: direct index for structure (temp 5-element array of float)
0:19 'str' (temp structure{temp 5-element array of float y})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 4 (const int)
0:20 Pre-Increment (temp float)
0:20 'x' (temp float)
0:21 Pre-Decrement (temp float)
0:21 'x' (temp float)
0:22 Post-Increment (temp float)
0:22 'x' (temp float)
0:23 Post-Decrement (temp float)
0:23 'x' (temp float)
0:27 Sequence
0:27 move second child to first child (temp float)
0:27 'y' (temp float)
0:27 component-wise multiply (temp float)
0:27 'x' (temp float)
0:27 Pre-Increment (temp float)
0:27 'x' (temp float)
0:28 Sequence
0:28 move second child to first child (temp float)
0:28 'z' (temp float)
0:28 component-wise multiply (temp float)
0:28 'y' (temp float)
0:28 Post-Decrement (temp float)
0:28 'x' (temp float)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of float)
0:33 'v' (temp 4-component vector of float)
0:33 Constant:
0:33 1.000000
0:33 2.000000
0:33 3.000000
0:33 4.000000
0:34 move second child to first child (temp float)
0:34 direct index (temp float)
0:34 'v' (temp 4-component vector of float)
0:34 Constant:
0:34 1 (const int)
0:34 Post-Decrement (temp float)
0:34 direct index (temp float)
0:34 'v' (temp 4-component vector of float)
0:34 Constant:
0:34 2 (const int)
0:35 move second child to first child (temp float)
0:35 direct index (temp float)
0:35 'v' (temp 4-component vector of float)
0:35 Constant:
0:35 0 (const int)
0:35 Pre-Decrement (temp float)
0:35 direct index (temp float)
0:35 'v' (temp 4-component vector of float)
0:35 Constant:
0:35 3 (const int)
0:37 move second child to first child (temp 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:37 vector-scale (temp 4-component vector of float)
0:37 'z' (temp float)
0:37 'v' (temp 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
Shader version: 140
0:? Sequence
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp int)
0:10 'index' (temp int)
0:10 Constant:
0:10 5 (const int)
0:12 move second child to first child (temp float)
0:12 direct index (temp float)
0:12 y: direct index for structure (temp 5-element array of float)
0:12 'str' (temp structure{temp 5-element array of float y})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 4 (const int)
0:12 Constant:
0:12 2.000000
0:13 move second child to first child (temp float)
0:13 't' (temp float)
0:13 Pre-Increment (temp float)
0:13 indirect index (temp float)
0:13 y: direct index for structure (temp 5-element array of float)
0:13 'str' (temp structure{temp 5-element array of float y})
0:13 Constant:
0:13 0 (const int)
0:13 Pre-Decrement (temp int)
0:13 'index' (temp int)
0:14 add second child into first child (temp float)
0:14 direct index (temp float)
0:14 y: direct index for structure (temp 5-element array of float)
0:14 'str' (temp structure{temp 5-element array of float y})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 4 (const int)
0:14 't' (temp float)
0:15 move second child to first child (temp float)
0:15 't' (temp float)
0:15 Post-Decrement (temp float)
0:15 direct index (temp float)
0:15 y: direct index for structure (temp 5-element array of float)
0:15 'str' (temp structure{temp 5-element array of float y})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 4 (const int)
0:16 add second child into first child (temp float)
0:16 indirect index (temp float)
0:16 y: direct index for structure (temp 5-element array of float)
0:16 'str' (temp structure{temp 5-element array of float y})
0:16 Constant:
0:16 0 (const int)
0:16 Post-Increment (temp int)
0:16 'index' (temp int)
0:16 't' (temp float)
0:17 Pre-Decrement (temp float)
0:17 indirect index (temp float)
0:17 y: direct index for structure (temp 5-element array of float)
0:17 'str' (temp structure{temp 5-element array of float y})
0:17 Constant:
0:17 0 (const int)
0:17 Pre-Decrement (temp int)
0:17 'index' (temp int)
0:19 Sequence
0:19 move second child to first child (temp float)
0:19 'x' (temp float)
0:19 direct index (temp float)
0:19 y: direct index for structure (temp 5-element array of float)
0:19 'str' (temp structure{temp 5-element array of float y})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 4 (const int)
0:20 Pre-Increment (temp float)
0:20 'x' (temp float)
0:21 Pre-Decrement (temp float)
0:21 'x' (temp float)
0:22 Post-Increment (temp float)
0:22 'x' (temp float)
0:23 Post-Decrement (temp float)
0:23 'x' (temp float)
0:27 Sequence
0:27 move second child to first child (temp float)
0:27 'y' (temp float)
0:27 component-wise multiply (temp float)
0:27 'x' (temp float)
0:27 Pre-Increment (temp float)
0:27 'x' (temp float)
0:28 Sequence
0:28 move second child to first child (temp float)
0:28 'z' (temp float)
0:28 component-wise multiply (temp float)
0:28 'y' (temp float)
0:28 Post-Decrement (temp float)
0:28 'x' (temp float)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of float)
0:33 'v' (temp 4-component vector of float)
0:33 Constant:
0:33 1.000000
0:33 2.000000
0:33 3.000000
0:33 4.000000
0:34 move second child to first child (temp float)
0:34 direct index (temp float)
0:34 'v' (temp 4-component vector of float)
0:34 Constant:
0:34 1 (const int)
0:34 Post-Decrement (temp float)
0:34 direct index (temp float)
0:34 'v' (temp 4-component vector of float)
0:34 Constant:
0:34 2 (const int)
0:35 move second child to first child (temp float)
0:35 direct index (temp float)
0:35 'v' (temp 4-component vector of float)
0:35 Constant:
0:35 0 (const int)
0:35 Pre-Decrement (temp float)
0:35 direct index (temp float)
0:35 'v' (temp 4-component vector of float)
0:35 Constant:
0:35 3 (const int)
0:37 move second child to first child (temp 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:37 vector-scale (temp 4-component vector of float)
0:37 'z' (temp float)
0:37 'v' (temp 4-component vector of float)
0:? Linker Objects