mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-28 13:40:41 +00:00
40 lines
539 B
GLSL
40 lines
539 B
GLSL
#version 140
|
|
|
|
uniform sampler2D samp2D;
|
|
in mediump vec2 coord;
|
|
|
|
struct lunarStruct1 {
|
|
int i;
|
|
float f;
|
|
};
|
|
|
|
struct lunarStruct2 {
|
|
int i;
|
|
float f;
|
|
lunarStruct1 s1_1;
|
|
};
|
|
|
|
struct lunarStruct3 {
|
|
lunarStruct2 s2_1;
|
|
int i;
|
|
float f;
|
|
lunarStruct1 s1_1;
|
|
};
|
|
|
|
|
|
lunarStruct1 foo;
|
|
lunarStruct2 foo2;
|
|
lunarStruct3 foo3;
|
|
|
|
void main()
|
|
{
|
|
lunarStruct2 locals2;
|
|
|
|
if (foo3.s2_1.i > 0)
|
|
locals2 = foo3.s2_1;
|
|
else
|
|
locals2 = foo2;
|
|
|
|
gl_FragColor = locals2.s1_1.f * texture(samp2D, coord);
|
|
}
|