mirror of
https://github.com/RPCS3/glslang.git
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ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
337 lines
18 KiB
Plaintext
337 lines
18 KiB
Plaintext
hlsl.clipdistance-8.vert
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 3-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 3-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1.000000
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0:14 move second child to first child ( temp float)
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0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 3-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 2.000000
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0:17 move second child to first child ( temp float)
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0:17 clip1: direct index for structure ( temp float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3.000000
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0:19 Branch: Return with expression
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:8 clip1: direct index for structure ( temp float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 3-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 3-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1.000000
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0:14 move second child to first child ( temp float)
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0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 3-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 2.000000
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0:17 move second child to first child ( temp float)
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0:17 clip1: direct index for structure ( temp float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3.000000
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0:19 Branch: Return with expression
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:8 clip1: direct index for structure ( temp float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 62
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 41 47
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Source HLSL 500
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Name 4 "main"
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Name 9 "VS_OUTPUT"
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MemberName 9(VS_OUTPUT) 0 "Position"
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MemberName 9(VS_OUTPUT) 1 "clip0"
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MemberName 9(VS_OUTPUT) 2 "clip1"
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Name 11 "@main("
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Name 14 "Output"
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Name 38 "flattenTemp"
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Name 41 "@entryPointOutput.Position"
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Name 47 "@entryPointOutput.clip1"
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Decorate 41(@entryPointOutput.Position) BuiltIn Position
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Decorate 47(@entryPointOutput.clip1) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 3
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9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float)
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10: TypeFunction 9(VS_OUTPUT)
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13: TypePointer Function 9(VS_OUTPUT)
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15: TypeInt 32 1
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16: 15(int) Constant 0
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17: 6(float) Constant 0
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18: 7(fvec4) ConstantComposite 17 17 17 17
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19: TypePointer Function 7(fvec4)
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21: 15(int) Constant 1
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22: TypeInt 32 0
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23: 22(int) Constant 0
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24: TypePointer Function 6(float)
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26: 6(float) Constant 1065353216
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27: 22(int) Constant 1
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29: 6(float) Constant 1073741824
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30: 22(int) Constant 2
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32: 15(int) Constant 2
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33: 6(float) Constant 1077936128
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40: TypePointer Output 7(fvec4)
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41(@entryPointOutput.Position): 40(ptr) Variable Output
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44: 22(int) Constant 4
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45: TypeArray 6(float) 44
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46: TypePointer Output 45
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47(@entryPointOutput.clip1): 46(ptr) Variable Output
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50: TypePointer Output 6(float)
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58: 15(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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38(flattenTemp): 13(ptr) Variable Function
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39:9(VS_OUTPUT) FunctionCall 11(@main()
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Store 38(flattenTemp) 39
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42: 19(ptr) AccessChain 38(flattenTemp) 16
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43: 7(fvec4) Load 42
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Store 41(@entryPointOutput.Position) 43
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48: 24(ptr) AccessChain 38(flattenTemp) 21 23
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49: 6(float) Load 48
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51: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 16
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Store 51 49
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52: 24(ptr) AccessChain 38(flattenTemp) 21 27
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53: 6(float) Load 52
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54: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 21
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Store 54 53
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55: 24(ptr) AccessChain 38(flattenTemp) 21 30
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56: 6(float) Load 55
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57: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 32
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Store 57 56
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59: 24(ptr) AccessChain 38(flattenTemp) 32
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60: 6(float) Load 59
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61: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 58
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Store 61 60
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Return
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FunctionEnd
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11(@main():9(VS_OUTPUT) Function None 10
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12: Label
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14(Output): 13(ptr) Variable Function
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20: 19(ptr) AccessChain 14(Output) 16
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Store 20 18
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25: 24(ptr) AccessChain 14(Output) 21 23
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Store 25 17
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28: 24(ptr) AccessChain 14(Output) 21 27
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Store 28 26
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31: 24(ptr) AccessChain 14(Output) 21 30
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Store 31 29
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34: 24(ptr) AccessChain 14(Output) 32
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Store 34 33
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35:9(VS_OUTPUT) Load 14(Output)
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ReturnValue 35
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FunctionEnd
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