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ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
97 lines
3.9 KiB
Plaintext
97 lines
3.9 KiB
Plaintext
hlsl.intrinsics.barriers.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:3 Function Definition: @ComputeShaderFunction( ( temp float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 MemoryBarrier ( temp void)
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0:5 AllMemoryBarrierWithGroupSync ( temp void)
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0:6 DeviceMemoryBarrier ( temp void)
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0:7 DeviceMemoryBarrierWithGroupSync ( temp void)
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0:8 WorkgroupMemoryBarrier ( temp void)
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0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:3 Function Definition: ComputeShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:3 Function Call: @ComputeShaderFunction( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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Linked compute stage:
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:3 Function Definition: @ComputeShaderFunction( ( temp float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 MemoryBarrier ( temp void)
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0:5 AllMemoryBarrierWithGroupSync ( temp void)
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0:6 DeviceMemoryBarrier ( temp void)
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0:7 DeviceMemoryBarrierWithGroupSync ( temp void)
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0:8 WorkgroupMemoryBarrier ( temp void)
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0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:3 Function Definition: ComputeShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:3 Function Call: @ComputeShaderFunction( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "ComputeShaderFunction" 20
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 500
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Name 4 "ComputeShaderFunction"
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Name 8 "@ComputeShaderFunction("
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Name 20 "@entryPointOutput"
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Decorate 20(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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10: TypeInt 32 0
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11: 10(int) Constant 1
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12: 10(int) Constant 3400
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13: 10(int) Constant 2
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14: 10(int) Constant 2120
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15: 10(int) Constant 264
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16: 6(float) Constant 0
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19: TypePointer Output 6(float)
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20(@entryPointOutput): 19(ptr) Variable Output
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4(ComputeShaderFunction): 2 Function None 3
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5: Label
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21: 6(float) FunctionCall 8(@ComputeShaderFunction()
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Store 20(@entryPointOutput) 21
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Return
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FunctionEnd
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8(@ComputeShaderFunction(): 6(float) Function None 7
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9: Label
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MemoryBarrier 11 12
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ControlBarrier 13 11 12
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MemoryBarrier 11 14
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ControlBarrier 13 11 14
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MemoryBarrier 13 15
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ControlBarrier 13 13 15
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ReturnValue 16
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FunctionEnd
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