glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out
John Kessenich ac3707921e Revert the commits that change OpArrayLength type and bumped the version number.
Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
2018-03-07 11:48:25 -07:00

551 lines
24 KiB
Plaintext

hlsl.intrinsics.negative.vert
Shader version: 500
0:? Sequence
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
0:15 Function Parameters:
0:15 'inF0' ( in float)
0:15 'inF1' ( in float)
0:15 'inF2' ( in float)
0:15 'inI0' ( in int)
0:? Sequence
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' ( in 1-component vector of float)
0:75 'inF1' ( in 1-component vector of float)
0:75 'inF2' ( in 1-component vector of float)
0:75 'inI0' ( in 1-component vector of int)
0:? Sequence
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' ( in 2-component vector of float)
0:84 'inF1' ( in 2-component vector of float)
0:84 'inF2' ( in 2-component vector of float)
0:84 'inI0' ( in 2-component vector of int)
0:? Sequence
0:127 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' ( in 3-component vector of float)
0:131 'inF1' ( in 3-component vector of float)
0:131 'inF2' ( in 3-component vector of float)
0:131 'inI0' ( in 3-component vector of int)
0:? Sequence
0:172 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' ( in 4-component vector of float)
0:176 'inF1' ( in 4-component vector of float)
0:176 'inF2' ( in 4-component vector of float)
0:176 'inI0' ( in 4-component vector of int)
0:? Sequence
0:217 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:176 Function Definition: VertexShaderFunction( ( temp void)
0:176 Function Parameters:
0:? Sequence
0:176 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:176 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:176 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:176 move second child to first child ( temp 4-component vector of int)
0:? 'inI0' ( temp 4-component vector of int)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
0:176 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
0:226 Function Parameters:
0:226 'inF0' ( in 2X2 matrix of float)
0:226 'inF1' ( in 2X2 matrix of float)
0:226 'inF2' ( in 2X2 matrix of float)
0:? Sequence
0:230 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:234 Function Parameters:
0:234 'inF0' ( in 3X3 matrix of float)
0:234 'inF1' ( in 3X3 matrix of float)
0:234 'inF2' ( in 3X3 matrix of float)
0:? Sequence
0:238 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:242 Function Parameters:
0:242 'inF0' ( in 4X4 matrix of float)
0:242 'inF1' ( in 4X4 matrix of float)
0:242 'inF2' ( in 4X4 matrix of float)
0:? Sequence
0:246 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' ( global uint)
0:? 'gs_ub' ( global uint)
0:? 'gs_uc' ( global uint)
0:? 'gs_ua2' ( global 2-component vector of uint)
0:? 'gs_ub2' ( global 2-component vector of uint)
0:? 'gs_uc2' ( global 2-component vector of uint)
0:? 'gs_ua3' ( global 3-component vector of uint)
0:? 'gs_ub3' ( global 3-component vector of uint)
0:? 'gs_uc3' ( global 3-component vector of uint)
0:? 'gs_ua4' ( global 4-component vector of uint)
0:? 'gs_ub4' ( global 4-component vector of uint)
0:? 'gs_uc4' ( global 4-component vector of uint)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
0:15 Function Parameters:
0:15 'inF0' ( in float)
0:15 'inF1' ( in float)
0:15 'inF2' ( in float)
0:15 'inI0' ( in int)
0:? Sequence
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' ( in 1-component vector of float)
0:75 'inF1' ( in 1-component vector of float)
0:75 'inF2' ( in 1-component vector of float)
0:75 'inI0' ( in 1-component vector of int)
0:? Sequence
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' ( in 2-component vector of float)
0:84 'inF1' ( in 2-component vector of float)
0:84 'inF2' ( in 2-component vector of float)
0:84 'inI0' ( in 2-component vector of int)
0:? Sequence
0:127 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' ( in 3-component vector of float)
0:131 'inF1' ( in 3-component vector of float)
0:131 'inF2' ( in 3-component vector of float)
0:131 'inI0' ( in 3-component vector of int)
0:? Sequence
0:172 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' ( in 4-component vector of float)
0:176 'inF1' ( in 4-component vector of float)
0:176 'inF2' ( in 4-component vector of float)
0:176 'inI0' ( in 4-component vector of int)
0:? Sequence
0:217 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:176 Function Definition: VertexShaderFunction( ( temp void)
0:176 Function Parameters:
0:? Sequence
0:176 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:176 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:176 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:176 move second child to first child ( temp 4-component vector of int)
0:? 'inI0' ( temp 4-component vector of int)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
0:176 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
0:226 Function Parameters:
0:226 'inF0' ( in 2X2 matrix of float)
0:226 'inF1' ( in 2X2 matrix of float)
0:226 'inF2' ( in 2X2 matrix of float)
0:? Sequence
0:230 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:234 Function Parameters:
0:234 'inF0' ( in 3X3 matrix of float)
0:234 'inF1' ( in 3X3 matrix of float)
0:234 'inF2' ( in 3X3 matrix of float)
0:? Sequence
0:238 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:242 Function Parameters:
0:242 'inF0' ( in 4X4 matrix of float)
0:242 'inF1' ( in 4X4 matrix of float)
0:242 'inF2' ( in 4X4 matrix of float)
0:? Sequence
0:246 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' ( global uint)
0:? 'gs_ub' ( global uint)
0:? 'gs_uc' ( global uint)
0:? 'gs_ua2' ( global 2-component vector of uint)
0:? 'gs_ub2' ( global 2-component vector of uint)
0:? 'gs_uc2' ( global 2-component vector of uint)
0:? 'gs_ua3' ( global 3-component vector of uint)
0:? 'gs_ub3' ( global 3-component vector of uint)
0:? 'gs_uc3' ( global 3-component vector of uint)
0:? 'gs_ua4' ( global 4-component vector of uint)
0:? 'gs_ub4' ( global 4-component vector of uint)
0:? 'gs_uc4' ( global 4-component vector of uint)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 155
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113
Source HLSL 500
Name 4 "VertexShaderFunction"
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
Name 11 "inF0"
Name 12 "inF1"
Name 13 "inF2"
Name 14 "inI0"
Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
Name 17 "inF0"
Name 18 "inF1"
Name 19 "inF2"
Name 20 "inI0"
Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
Name 28 "inF0"
Name 29 "inF1"
Name 30 "inF2"
Name 31 "inI0"
Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
Name 39 "inF0"
Name 40 "inF1"
Name 41 "inF2"
Name 42 "inI0"
Name 54 "@VertexShaderFunction(vf4;vf4;vf4;vi4;"
Name 50 "inF0"
Name 51 "inF1"
Name 52 "inF2"
Name 53 "inI0"
Name 62 "VertexShaderFunction2x2(mf22;mf22;mf22;"
Name 59 "inF0"
Name 60 "inF1"
Name 61 "inF2"
Name 70 "VertexShaderFunction3x3(mf33;mf33;mf33;"
Name 67 "inF0"
Name 68 "inF1"
Name 69 "inF2"
Name 78 "VertexShaderFunction4x4(mf44;mf44;mf44;"
Name 75 "inF0"
Name 76 "inF1"
Name 77 "inF2"
Name 98 "inF0"
Name 100 "inF0"
Name 102 "inF1"
Name 103 "inF1"
Name 105 "inF2"
Name 106 "inF2"
Name 108 "inI0"
Name 110 "inI0"
Name 113 "@entryPointOutput"
Name 114 "param"
Name 116 "param"
Name 118 "param"
Name 120 "param"
Name 137 "gs_ua"
Name 138 "gs_ub"
Name 139 "gs_uc"
Name 142 "gs_ua2"
Name 143 "gs_ub2"
Name 144 "gs_uc2"
Name 147 "gs_ua3"
Name 148 "gs_ub3"
Name 149 "gs_uc3"
Name 152 "gs_ua4"
Name 153 "gs_ub4"
Name 154 "gs_uc4"
Decorate 100(inF0) Location 0
Decorate 103(inF1) Location 1
Decorate 106(inF2) Location 2
Decorate 110(inI0) Location 3
Decorate 113(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeInt 32 1
9: TypePointer Function 8(int)
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
25: TypeVector 8(int) 2
26: TypePointer Function 25(ivec2)
27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
34: TypeVector 6(float) 3
35: TypePointer Function 34(fvec3)
36: TypeVector 8(int) 3
37: TypePointer Function 36(ivec3)
38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
45: TypeVector 6(float) 4
46: TypePointer Function 45(fvec4)
47: TypeVector 8(int) 4
48: TypePointer Function 47(ivec4)
49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr)
56: TypeMatrix 23(fvec2) 2
57: TypePointer Function 56
58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr)
64: TypeMatrix 34(fvec3) 3
65: TypePointer Function 64
66: TypeFunction 64 65(ptr) 65(ptr) 65(ptr)
72: TypeMatrix 45(fvec4) 4
73: TypePointer Function 72
74: TypeFunction 72 73(ptr) 73(ptr) 73(ptr)
80: 6(float) Constant 0
85: 6(float) Constant 1065353216
86: 6(float) Constant 1073741824
87: 23(fvec2) ConstantComposite 85 86
90: 6(float) Constant 1077936128
91: 34(fvec3) ConstantComposite 85 86 90
94: 6(float) Constant 1082130432
95: 45(fvec4) ConstantComposite 85 86 90 94
99: TypePointer Input 45(fvec4)
100(inF0): 99(ptr) Variable Input
103(inF1): 99(ptr) Variable Input
106(inF2): 99(ptr) Variable Input
109: TypePointer Input 47(ivec4)
110(inI0): 109(ptr) Variable Input
112: TypePointer Output 45(fvec4)
113(@entryPointOutput): 112(ptr) Variable Output
123: 23(fvec2) ConstantComposite 86 86
124: 56 ConstantComposite 123 123
127: 34(fvec3) ConstantComposite 90 90 90
128: 64 ConstantComposite 127 127 127
131: 45(fvec4) ConstantComposite 94 94 94 94
132: 72 ConstantComposite 131 131 131 131
135: TypeInt 32 0
136: TypePointer Private 135(int)
137(gs_ua): 136(ptr) Variable Private
138(gs_ub): 136(ptr) Variable Private
139(gs_uc): 136(ptr) Variable Private
140: TypeVector 135(int) 2
141: TypePointer Private 140(ivec2)
142(gs_ua2): 141(ptr) Variable Private
143(gs_ub2): 141(ptr) Variable Private
144(gs_uc2): 141(ptr) Variable Private
145: TypeVector 135(int) 3
146: TypePointer Private 145(ivec3)
147(gs_ua3): 146(ptr) Variable Private
148(gs_ub3): 146(ptr) Variable Private
149(gs_uc3): 146(ptr) Variable Private
150: TypeVector 135(int) 4
151: TypePointer Private 150(ivec4)
152(gs_ua4): 151(ptr) Variable Private
153(gs_ub4): 151(ptr) Variable Private
154(gs_uc4): 151(ptr) Variable Private
4(VertexShaderFunction): 2 Function None 3
5: Label
98(inF0): 46(ptr) Variable Function
102(inF1): 46(ptr) Variable Function
105(inF2): 46(ptr) Variable Function
108(inI0): 48(ptr) Variable Function
114(param): 46(ptr) Variable Function
116(param): 46(ptr) Variable Function
118(param): 46(ptr) Variable Function
120(param): 48(ptr) Variable Function
101: 45(fvec4) Load 100(inF0)
Store 98(inF0) 101
104: 45(fvec4) Load 103(inF1)
Store 102(inF1) 104
107: 45(fvec4) Load 106(inF2)
Store 105(inF2) 107
111: 47(ivec4) Load 110(inI0)
Store 108(inI0) 111
115: 45(fvec4) Load 98(inF0)
Store 114(param) 115
117: 45(fvec4) Load 102(inF1)
Store 116(param) 117
119: 45(fvec4) Load 105(inF2)
Store 118(param) 119
121: 47(ivec4) Load 108(inI0)
Store 120(param) 121
122: 45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param)
Store 113(@entryPointOutput) 122
Return
FunctionEnd
15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter
12(inF1): 7(ptr) FunctionParameter
13(inF2): 7(ptr) FunctionParameter
14(inI0): 9(ptr) FunctionParameter
16: Label
ReturnValue 80
FunctionEnd
21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
17(inF0): 7(ptr) FunctionParameter
18(inF1): 7(ptr) FunctionParameter
19(inF2): 7(ptr) FunctionParameter
20(inI0): 9(ptr) FunctionParameter
22: Label
ReturnValue 80
FunctionEnd
32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
28(inF0): 24(ptr) FunctionParameter
29(inF1): 24(ptr) FunctionParameter
30(inF2): 24(ptr) FunctionParameter
31(inI0): 26(ptr) FunctionParameter
33: Label
ReturnValue 87
FunctionEnd
43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
39(inF0): 35(ptr) FunctionParameter
40(inF1): 35(ptr) FunctionParameter
41(inF2): 35(ptr) FunctionParameter
42(inI0): 37(ptr) FunctionParameter
44: Label
ReturnValue 91
FunctionEnd
54(@VertexShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
50(inF0): 46(ptr) FunctionParameter
51(inF1): 46(ptr) FunctionParameter
52(inF2): 46(ptr) FunctionParameter
53(inI0): 48(ptr) FunctionParameter
55: Label
ReturnValue 95
FunctionEnd
62(VertexShaderFunction2x2(mf22;mf22;mf22;): 56 Function None 58
59(inF0): 57(ptr) FunctionParameter
60(inF1): 57(ptr) FunctionParameter
61(inF2): 57(ptr) FunctionParameter
63: Label
ReturnValue 124
FunctionEnd
70(VertexShaderFunction3x3(mf33;mf33;mf33;): 64 Function None 66
67(inF0): 65(ptr) FunctionParameter
68(inF1): 65(ptr) FunctionParameter
69(inF2): 65(ptr) FunctionParameter
71: Label
ReturnValue 128
FunctionEnd
78(VertexShaderFunction4x4(mf44;mf44;mf44;): 72 Function None 74
75(inF0): 73(ptr) FunctionParameter
76(inF1): 73(ptr) FunctionParameter
77(inF2): 73(ptr) FunctionParameter
79: Label
ReturnValue 132
FunctionEnd