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https://github.com/RPCS3/glslang.git
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ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
130 lines
6.3 KiB
Plaintext
Executable File
130 lines
6.3 KiB
Plaintext
Executable File
hlsl.max.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input1' ( in 4-component vector of float)
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0:2 'input2' ( in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 max ( temp 4-component vector of float)
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0:3 'input1' ( in 4-component vector of float)
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0:3 'input2' ( in 4-component vector of float)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input1' ( temp 4-component vector of float)
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0:? 'input1' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input2' ( temp 4-component vector of float)
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0:? 'input2' (layout( location=1) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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0:? 'input1' ( temp 4-component vector of float)
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0:? 'input2' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input1' (layout( location=0) in 4-component vector of float)
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0:? 'input2' (layout( location=1) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input1' ( in 4-component vector of float)
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0:2 'input2' ( in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 max ( temp 4-component vector of float)
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0:3 'input1' ( in 4-component vector of float)
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0:3 'input2' ( in 4-component vector of float)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input1' ( temp 4-component vector of float)
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0:? 'input1' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input2' ( temp 4-component vector of float)
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0:? 'input2' (layout( location=1) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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0:? 'input1' ( temp 4-component vector of float)
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0:? 'input2' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input1' (layout( location=0) in 4-component vector of float)
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0:? 'input2' (layout( location=1) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 33
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 12 "@PixelShaderFunction(vf4;vf4;"
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Name 10 "input1"
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Name 11 "input2"
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Name 19 "input1"
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Name 21 "input1"
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Name 23 "input2"
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Name 24 "input2"
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Name 27 "@entryPointOutput"
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Name 28 "param"
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Name 30 "param"
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Decorate 21(input1) Location 0
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Decorate 24(input2) Location 1
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Decorate 27(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr) 8(ptr)
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20: TypePointer Input 7(fvec4)
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21(input1): 20(ptr) Variable Input
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24(input2): 20(ptr) Variable Input
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26: TypePointer Output 7(fvec4)
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27(@entryPointOutput): 26(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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19(input1): 8(ptr) Variable Function
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23(input2): 8(ptr) Variable Function
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28(param): 8(ptr) Variable Function
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30(param): 8(ptr) Variable Function
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22: 7(fvec4) Load 21(input1)
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Store 19(input1) 22
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25: 7(fvec4) Load 24(input2)
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Store 23(input2) 25
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29: 7(fvec4) Load 19(input1)
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Store 28(param) 29
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31: 7(fvec4) Load 23(input2)
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Store 30(param) 31
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32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param)
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Store 27(@entryPointOutput) 32
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Return
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FunctionEnd
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12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
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10(input1): 8(ptr) FunctionParameter
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11(input2): 8(ptr) FunctionParameter
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13: Label
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14: 7(fvec4) Load 10(input1)
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15: 7(fvec4) Load 11(input2)
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16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15
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ReturnValue 16
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FunctionEnd
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