mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
714 lines
32 KiB
Plaintext
714 lines
32 KiB
Plaintext
hlsl.samplegrad.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureGradOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1.100000
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0:31 Constant:
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0:31 1.200000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureGradOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1.100000
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0:32 Constant:
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0:32 1.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureGradOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 Constant:
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0:33 1.200000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureGradOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureGradOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureGradOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureGradOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureGradOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureGradOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureGradOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1.100000
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0:31 Constant:
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0:31 1.200000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureGradOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1.100000
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0:32 Constant:
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0:32 1.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureGradOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 Constant:
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0:33 1.200000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureGradOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureGradOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureGradOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureGradOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureGradOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureGradOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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|
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 166
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 149 153
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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|
Name 4 "main"
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|
Name 8 "PS_OUTPUT"
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|
MemberName 8(PS_OUTPUT) 0 "Color"
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|
MemberName 8(PS_OUTPUT) 1 "Depth"
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|
Name 10 "@main("
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|
Name 13 "txval10"
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|
Name 16 "g_tTex1df4"
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|
Name 20 "g_sSamp"
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|
Name 32 "txval11"
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|
Name 35 "g_tTex1di4"
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|
Name 45 "txval12"
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|
Name 48 "g_tTex1du4"
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|
Name 55 "txval20"
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|
Name 58 "g_tTex2df4"
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|
Name 70 "txval21"
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|
Name 73 "g_tTex2di4"
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|
Name 82 "txval22"
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|
Name 85 "g_tTex2du4"
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|
Name 96 "txval30"
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|
Name 99 "g_tTex3df4"
|
|
Name 111 "txval31"
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|
Name 114 "g_tTex3di4"
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|
Name 122 "txval32"
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|
Name 125 "g_tTex3du4"
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|
Name 137 "psout"
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|
Name 146 "flattenTemp"
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|
Name 149 "@entryPointOutput.Color"
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|
Name 153 "@entryPointOutput.Depth"
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|
Name 156 "g_tTex1df4a"
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|
Name 159 "g_tTexcdf4"
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|
Name 162 "g_tTexcdi4"
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|
Name 165 "g_tTexcdu4"
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|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 35(g_tTex1di4) DescriptorSet 0
|
|
Decorate 48(g_tTex1du4) DescriptorSet 0
|
|
Decorate 58(g_tTex2df4) DescriptorSet 0
|
|
Decorate 73(g_tTex2di4) DescriptorSet 0
|
|
Decorate 85(g_tTex2du4) DescriptorSet 0
|
|
Decorate 99(g_tTex3df4) DescriptorSet 0
|
|
Decorate 114(g_tTex3di4) DescriptorSet 0
|
|
Decorate 125(g_tTex3du4) DescriptorSet 0
|
|
Decorate 149(@entryPointOutput.Color) Location 0
|
|
Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 156(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 156(g_tTex1df4a) Binding 1
|
|
Decorate 159(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 162(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 165(g_tTexcdu4) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
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|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
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|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
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|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
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|
25: 6(float) Constant 1066192077
|
|
26: 6(float) Constant 1067030938
|
|
27: TypeInt 32 1
|
|
28: 27(int) Constant 1
|
|
30: TypeVector 27(int) 4
|
|
31: TypePointer Function 30(ivec4)
|
|
33: TypeImage 27(int) 1D sampled format:Unknown
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
|
38: TypeSampledImage 33
|
|
40: 6(float) Constant 1045220557
|
|
42: TypeInt 32 0
|
|
43: TypeVector 42(int) 4
|
|
44: TypePointer Function 43(ivec4)
|
|
46: TypeImage 42(int) 1D sampled format:Unknown
|
|
47: TypePointer UniformConstant 46
|
|
48(g_tTex1du4): 47(ptr) Variable UniformConstant
|
|
51: TypeSampledImage 46
|
|
53: 6(float) Constant 1050253722
|
|
56: TypeImage 6(float) 2D sampled format:Unknown
|
|
57: TypePointer UniformConstant 56
|
|
58(g_tTex2df4): 57(ptr) Variable UniformConstant
|
|
61: TypeSampledImage 56
|
|
63: TypeVector 6(float) 2
|
|
64: 63(fvec2) ConstantComposite 24 40
|
|
65: 63(fvec2) ConstantComposite 25 26
|
|
66: TypeVector 27(int) 2
|
|
67: 27(int) Constant 0
|
|
68: 66(ivec2) ConstantComposite 28 67
|
|
71: TypeImage 27(int) 2D sampled format:Unknown
|
|
72: TypePointer UniformConstant 71
|
|
73(g_tTex2di4): 72(ptr) Variable UniformConstant
|
|
76: TypeSampledImage 71
|
|
78: 6(float) Constant 1053609165
|
|
79: 63(fvec2) ConstantComposite 53 78
|
|
80: 66(ivec2) ConstantComposite 28 28
|
|
83: TypeImage 42(int) 2D sampled format:Unknown
|
|
84: TypePointer UniformConstant 83
|
|
85(g_tTex2du4): 84(ptr) Variable UniformConstant
|
|
88: TypeSampledImage 83
|
|
90: 6(float) Constant 1056964608
|
|
91: 6(float) Constant 1058642330
|
|
92: 63(fvec2) ConstantComposite 90 91
|
|
93: 27(int) Constant 4294967295
|
|
94: 66(ivec2) ConstantComposite 28 93
|
|
97: TypeImage 6(float) 3D sampled format:Unknown
|
|
98: TypePointer UniformConstant 97
|
|
99(g_tTex3df4): 98(ptr) Variable UniformConstant
|
|
102: TypeSampledImage 97
|
|
104: TypeVector 6(float) 3
|
|
105: 104(fvec3) ConstantComposite 24 40 53
|
|
106: 6(float) Constant 1067869798
|
|
107: 104(fvec3) ConstantComposite 25 26 106
|
|
108: TypeVector 27(int) 3
|
|
109: 108(ivec3) ConstantComposite 28 67 28
|
|
112: TypeImage 27(int) 3D sampled format:Unknown
|
|
113: TypePointer UniformConstant 112
|
|
114(g_tTex3di4): 113(ptr) Variable UniformConstant
|
|
117: TypeSampledImage 112
|
|
119: 104(fvec3) ConstantComposite 78 90 91
|
|
120: 108(ivec3) ConstantComposite 28 28 28
|
|
123: TypeImage 42(int) 3D sampled format:Unknown
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTex3du4): 124(ptr) Variable UniformConstant
|
|
128: TypeSampledImage 123
|
|
130: 6(float) Constant 1060320051
|
|
131: 6(float) Constant 1061997773
|
|
132: 6(float) Constant 1063675494
|
|
133: 104(fvec3) ConstantComposite 130 131 132
|
|
134: 108(ivec3) ConstantComposite 28 67 93
|
|
136: TypePointer Function 8(PS_OUTPUT)
|
|
138: 6(float) Constant 1065353216
|
|
139: 7(fvec4) ConstantComposite 138 138 138 138
|
|
141: TypePointer Function 6(float)
|
|
148: TypePointer Output 7(fvec4)
|
|
149(@entryPointOutput.Color): 148(ptr) Variable Output
|
|
152: TypePointer Output 6(float)
|
|
153(@entryPointOutput.Depth): 152(ptr) Variable Output
|
|
156(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
157: TypeImage 6(float) Cube sampled format:Unknown
|
|
158: TypePointer UniformConstant 157
|
|
159(g_tTexcdf4): 158(ptr) Variable UniformConstant
|
|
160: TypeImage 27(int) Cube sampled format:Unknown
|
|
161: TypePointer UniformConstant 160
|
|
162(g_tTexcdi4): 161(ptr) Variable UniformConstant
|
|
163: TypeImage 42(int) Cube sampled format:Unknown
|
|
164: TypePointer UniformConstant 163
|
|
165(g_tTexcdu4): 164(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
146(flattenTemp): 136(ptr) Variable Function
|
|
147:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 146(flattenTemp) 147
|
|
150: 12(ptr) AccessChain 146(flattenTemp) 67
|
|
151: 7(fvec4) Load 150
|
|
Store 149(@entryPointOutput.Color) 151
|
|
154: 141(ptr) AccessChain 146(flattenTemp) 28
|
|
155: 6(float) Load 154
|
|
Store 153(@entryPointOutput.Depth) 155
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
32(txval11): 31(ptr) Variable Function
|
|
45(txval12): 44(ptr) Variable Function
|
|
55(txval20): 12(ptr) Variable Function
|
|
70(txval21): 31(ptr) Variable Function
|
|
82(txval22): 44(ptr) Variable Function
|
|
96(txval30): 12(ptr) Variable Function
|
|
111(txval31): 31(ptr) Variable Function
|
|
122(txval32): 44(ptr) Variable Function
|
|
137(psout): 136(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
29: 7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
|
|
Store 13(txval10) 29
|
|
36: 33 Load 35(g_tTex1di4)
|
|
37: 18 Load 20(g_sSamp)
|
|
39: 38 SampledImage 36 37
|
|
41: 30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
|
|
Store 32(txval11) 41
|
|
49: 46 Load 48(g_tTex1du4)
|
|
50: 18 Load 20(g_sSamp)
|
|
52: 51 SampledImage 49 50
|
|
54: 43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
|
|
Store 45(txval12) 54
|
|
59: 56 Load 58(g_tTex2df4)
|
|
60: 18 Load 20(g_sSamp)
|
|
62: 61 SampledImage 59 60
|
|
69: 7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
|
|
Store 55(txval20) 69
|
|
74: 71 Load 73(g_tTex2di4)
|
|
75: 18 Load 20(g_sSamp)
|
|
77: 76 SampledImage 74 75
|
|
81: 30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
|
|
Store 70(txval21) 81
|
|
86: 83 Load 85(g_tTex2du4)
|
|
87: 18 Load 20(g_sSamp)
|
|
89: 88 SampledImage 86 87
|
|
95: 43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
|
|
Store 82(txval22) 95
|
|
100: 97 Load 99(g_tTex3df4)
|
|
101: 18 Load 20(g_sSamp)
|
|
103: 102 SampledImage 100 101
|
|
110: 7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
|
|
Store 96(txval30) 110
|
|
115: 112 Load 114(g_tTex3di4)
|
|
116: 18 Load 20(g_sSamp)
|
|
118: 117 SampledImage 115 116
|
|
121: 30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
|
|
Store 111(txval31) 121
|
|
126: 123 Load 125(g_tTex3du4)
|
|
127: 18 Load 20(g_sSamp)
|
|
129: 128 SampledImage 126 127
|
|
135: 43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
|
|
Store 122(txval32) 135
|
|
140: 12(ptr) AccessChain 137(psout) 67
|
|
Store 140 139
|
|
142: 141(ptr) AccessChain 137(psout) 28
|
|
Store 142 138
|
|
143:8(PS_OUTPUT) Load 137(psout)
|
|
ReturnValue 143
|
|
FunctionEnd
|