glslang/Test/baseResults/hlsl.struct.split.call.vert.out
John Kessenich ac3707921e Revert the commits that change OpArrayLength type and bumped the version number.
Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
2018-03-07 11:48:25 -07:00

349 lines
20 KiB
Plaintext

hlsl.struct.split.call.vert
Shader version: 500
0:? Sequence
0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
0:17 Function Parameters:
0:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? Sequence
0:18 add ( temp 4-component vector of float)
0:18 Pos_in: direct index for structure ( temp 4-component vector of float)
0:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:18 Constant:
0:18 1 (const int)
0:18 Pos_out: direct index for structure ( temp 4-component vector of float)
0:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:18 Constant:
0:18 1 (const int)
0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Function Parameters:
0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? Sequence
0:25 move second child to first child ( temp int)
0:25 x0_out: direct index for structure ( temp int)
0:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:25 Constant:
0:25 0 (const int)
0:25 x0_in: direct index for structure ( temp int)
0:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:25 Constant:
0:25 0 (const int)
0:26 move second child to first child ( temp 4-component vector of float)
0:26 Pos_out: direct index for structure ( temp 4-component vector of float)
0:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:26 Constant:
0:26 1 (const int)
0:26 Pos_in: direct index for structure ( temp 4-component vector of float)
0:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:26 Constant:
0:26 1 (const int)
0:27 move second child to first child ( temp int)
0:27 x1_out: direct index for structure ( temp int)
0:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:27 Constant:
0:27 2 (const int)
0:27 x1_in: direct index for structure ( temp int)
0:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:27 Constant:
0:27 2 (const int)
0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
0:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:31 Branch: Return with expression
0:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Function Definition: main( ( temp void)
0:22 Function Parameters:
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp int)
0:22 x0_in: direct index for structure ( temp int)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 0 (const int)
0:? 'vsin.x0_in' (layout( location=0) in int)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 Pos_in: direct index for structure ( temp 4-component vector of float)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 1 (const int)
0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
0:22 move second child to first child ( temp int)
0:22 x1_in: direct index for structure ( temp int)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 2 (const int)
0:? 'vsin.x1_in' (layout( location=2) in int)
0:22 Sequence
0:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 move second child to first child ( temp int)
0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
0:22 x0_out: direct index for structure ( temp int)
0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
0:22 Pos_out: direct index for structure ( temp 4-component vector of float)
0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 1 (const int)
0:22 move second child to first child ( temp int)
0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
0:22 x1_out: direct index for structure ( temp int)
0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
0:? 'vsin.x0_in' (layout( location=0) in int)
0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
0:? 'vsin.x1_in' (layout( location=2) in int)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
0:17 Function Parameters:
0:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? Sequence
0:18 add ( temp 4-component vector of float)
0:18 Pos_in: direct index for structure ( temp 4-component vector of float)
0:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:18 Constant:
0:18 1 (const int)
0:18 Pos_out: direct index for structure ( temp 4-component vector of float)
0:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:18 Constant:
0:18 1 (const int)
0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Function Parameters:
0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? Sequence
0:25 move second child to first child ( temp int)
0:25 x0_out: direct index for structure ( temp int)
0:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:25 Constant:
0:25 0 (const int)
0:25 x0_in: direct index for structure ( temp int)
0:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:25 Constant:
0:25 0 (const int)
0:26 move second child to first child ( temp 4-component vector of float)
0:26 Pos_out: direct index for structure ( temp 4-component vector of float)
0:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:26 Constant:
0:26 1 (const int)
0:26 Pos_in: direct index for structure ( temp 4-component vector of float)
0:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:26 Constant:
0:26 1 (const int)
0:27 move second child to first child ( temp int)
0:27 x1_out: direct index for structure ( temp int)
0:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:27 Constant:
0:27 2 (const int)
0:27 x1_in: direct index for structure ( temp int)
0:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:27 Constant:
0:27 2 (const int)
0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
0:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:31 Branch: Return with expression
0:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Function Definition: main( ( temp void)
0:22 Function Parameters:
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp int)
0:22 x0_in: direct index for structure ( temp int)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 0 (const int)
0:? 'vsin.x0_in' (layout( location=0) in int)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 Pos_in: direct index for structure ( temp 4-component vector of float)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 1 (const int)
0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
0:22 move second child to first child ( temp int)
0:22 x1_in: direct index for structure ( temp int)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 2 (const int)
0:? 'vsin.x1_in' (layout( location=2) in int)
0:22 Sequence
0:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 move second child to first child ( temp int)
0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
0:22 x0_out: direct index for structure ( temp int)
0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
0:22 Pos_out: direct index for structure ( temp 4-component vector of float)
0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 1 (const int)
0:22 move second child to first child ( temp int)
0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
0:22 x1_out: direct index for structure ( temp int)
0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
0:? 'vsin.x0_in' (layout( location=0) in int)
0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
0:? 'vsin.x1_in' (layout( location=2) in int)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 77
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 52 56 59 67 71 74
Source HLSL 500
Name 4 "main"
Name 9 "VS_INPUT"
MemberName 9(VS_INPUT) 0 "x0_in"
MemberName 9(VS_INPUT) 1 "Pos_in"
MemberName 9(VS_INPUT) 2 "x1_in"
Name 11 "VS_OUTPUT"
MemberName 11(VS_OUTPUT) 0 "x0_out"
MemberName 11(VS_OUTPUT) 1 "Pos_out"
MemberName 11(VS_OUTPUT) 2 "x1_out"
Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;"
Name 14 "fn1_in"
Name 15 "fn1_out"
Name 20 "@main(struct-VS_INPUT-i1-vf4-i11;"
Name 19 "vsin"
Name 29 "vsout"
Name 42 "param"
Name 44 "param"
Name 50 "vsin"
Name 52 "vsin.x0_in"
Name 56 "vsin.Pos_in"
Name 59 "vsin.x1_in"
Name 62 "flattenTemp"
Name 63 "param"
Name 67 "@entryPointOutput.x0_out"
Name 71 "@entryPointOutput.Pos_out"
Name 74 "@entryPointOutput.x1_out"
Decorate 52(vsin.x0_in) Location 0
Decorate 56(vsin.Pos_in) Location 1
Decorate 59(vsin.x1_in) Location 2
Decorate 67(@entryPointOutput.x0_out) Location 0
Decorate 71(@entryPointOutput.Pos_out) BuiltIn Position
Decorate 74(@entryPointOutput.x1_out) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeFloat 32
8: TypeVector 7(float) 4
9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
10: TypePointer Function 9(VS_INPUT)
11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
12: TypePointer Function 11(VS_OUTPUT)
13: TypeFunction 2 10(ptr) 12(ptr)
18: TypeFunction 11(VS_OUTPUT) 10(ptr)
22: 6(int) Constant 1
23: TypePointer Function 8(fvec4)
30: 6(int) Constant 0
31: TypePointer Function 6(int)
38: 6(int) Constant 2
51: TypePointer Input 6(int)
52(vsin.x0_in): 51(ptr) Variable Input
55: TypePointer Input 8(fvec4)
56(vsin.Pos_in): 55(ptr) Variable Input
59(vsin.x1_in): 51(ptr) Variable Input
66: TypePointer Output 6(int)
67(@entryPointOutput.x0_out): 66(ptr) Variable Output
70: TypePointer Output 8(fvec4)
71(@entryPointOutput.Pos_out): 70(ptr) Variable Output
74(@entryPointOutput.x1_out): 66(ptr) Variable Output
4(main): 2 Function None 3
5: Label
50(vsin): 10(ptr) Variable Function
62(flattenTemp): 12(ptr) Variable Function
63(param): 10(ptr) Variable Function
53: 6(int) Load 52(vsin.x0_in)
54: 31(ptr) AccessChain 50(vsin) 30
Store 54 53
57: 8(fvec4) Load 56(vsin.Pos_in)
58: 23(ptr) AccessChain 50(vsin) 22
Store 58 57
60: 6(int) Load 59(vsin.x1_in)
61: 31(ptr) AccessChain 50(vsin) 38
Store 61 60
64: 9(VS_INPUT) Load 50(vsin)
Store 63(param) 64
65:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 63(param)
Store 62(flattenTemp) 65
68: 31(ptr) AccessChain 62(flattenTemp) 30
69: 6(int) Load 68
Store 67(@entryPointOutput.x0_out) 69
72: 23(ptr) AccessChain 62(flattenTemp) 22
73: 8(fvec4) Load 72
Store 71(@entryPointOutput.Pos_out) 73
75: 31(ptr) AccessChain 62(flattenTemp) 38
76: 6(int) Load 75
Store 74(@entryPointOutput.x1_out) 76
Return
FunctionEnd
16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13
14(fn1_in): 10(ptr) FunctionParameter
15(fn1_out): 12(ptr) FunctionParameter
17: Label
24: 23(ptr) AccessChain 14(fn1_in) 22
25: 8(fvec4) Load 24
26: 23(ptr) AccessChain 15(fn1_out) 22
27: 8(fvec4) Load 26
28: 8(fvec4) FAdd 25 27
Return
FunctionEnd
20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18
19(vsin): 10(ptr) FunctionParameter
21: Label
29(vsout): 12(ptr) Variable Function
42(param): 10(ptr) Variable Function
44(param): 12(ptr) Variable Function
32: 31(ptr) AccessChain 19(vsin) 30
33: 6(int) Load 32
34: 31(ptr) AccessChain 29(vsout) 30
Store 34 33
35: 23(ptr) AccessChain 19(vsin) 22
36: 8(fvec4) Load 35
37: 23(ptr) AccessChain 29(vsout) 22
Store 37 36
39: 31(ptr) AccessChain 19(vsin) 38
40: 6(int) Load 39
41: 31(ptr) AccessChain 29(vsout) 38
Store 41 40
43: 9(VS_INPUT) Load 19(vsin)
Store 42(param) 43
45:11(VS_OUTPUT) Load 29(vsout)
Store 44(param) 45
46: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 42(param) 44(param)
47:11(VS_OUTPUT) Load 29(vsout)
ReturnValue 47
FunctionEnd