mirror of
https://github.com/RPCS3/glslang.git
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ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
349 lines
20 KiB
Plaintext
349 lines
20 KiB
Plaintext
hlsl.struct.split.call.vert
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Shader version: 500
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0:? Sequence
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0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:17 Function Parameters:
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0:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? Sequence
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0:18 add ( temp 4-component vector of float)
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0:18 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:18 Constant:
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0:18 1 (const int)
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0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Parameters:
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0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? Sequence
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0:25 move second child to first child ( temp int)
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0:25 x0_out: direct index for structure ( temp int)
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0:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:25 Constant:
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0:25 0 (const int)
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0:25 x0_in: direct index for structure ( temp int)
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0:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:25 Constant:
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0:25 0 (const int)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:26 Constant:
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0:26 1 (const int)
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0:27 move second child to first child ( temp int)
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0:27 x1_out: direct index for structure ( temp int)
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0:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:27 Constant:
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0:27 2 (const int)
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0:27 x1_in: direct index for structure ( temp int)
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0:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:27 Constant:
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0:27 2 (const int)
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0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Branch: Return with expression
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0:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Definition: main( ( temp void)
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0:22 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp int)
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0:22 x0_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 0 (const int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 1 (const int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:22 move second child to first child ( temp int)
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0:22 x1_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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0:22 Sequence
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0:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 move second child to first child ( temp int)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:22 x0_out: direct index for structure ( temp int)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:22 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 1 (const int)
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0:22 move second child to first child ( temp int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:22 x1_out: direct index for structure ( temp int)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:17 Function Parameters:
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0:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? Sequence
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0:18 add ( temp 4-component vector of float)
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0:18 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:18 Constant:
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0:18 1 (const int)
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0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Parameters:
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0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? Sequence
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0:25 move second child to first child ( temp int)
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0:25 x0_out: direct index for structure ( temp int)
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0:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:25 Constant:
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0:25 0 (const int)
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0:25 x0_in: direct index for structure ( temp int)
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0:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:25 Constant:
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0:25 0 (const int)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:26 Constant:
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0:26 1 (const int)
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0:27 move second child to first child ( temp int)
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0:27 x1_out: direct index for structure ( temp int)
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0:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:27 Constant:
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0:27 2 (const int)
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0:27 x1_in: direct index for structure ( temp int)
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0:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:27 Constant:
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0:27 2 (const int)
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0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Branch: Return with expression
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0:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Definition: main( ( temp void)
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0:22 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp int)
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0:22 x0_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 0 (const int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 1 (const int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:22 move second child to first child ( temp int)
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0:22 x1_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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0:22 Sequence
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0:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 move second child to first child ( temp int)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:22 x0_out: direct index for structure ( temp int)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:22 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 1 (const int)
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0:22 move second child to first child ( temp int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:22 x1_out: direct index for structure ( temp int)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 77
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 52 56 59 67 71 74
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Source HLSL 500
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Name 4 "main"
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Name 9 "VS_INPUT"
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MemberName 9(VS_INPUT) 0 "x0_in"
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MemberName 9(VS_INPUT) 1 "Pos_in"
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MemberName 9(VS_INPUT) 2 "x1_in"
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Name 11 "VS_OUTPUT"
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MemberName 11(VS_OUTPUT) 0 "x0_out"
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MemberName 11(VS_OUTPUT) 1 "Pos_out"
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MemberName 11(VS_OUTPUT) 2 "x1_out"
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Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;"
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Name 14 "fn1_in"
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Name 15 "fn1_out"
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Name 20 "@main(struct-VS_INPUT-i1-vf4-i11;"
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Name 19 "vsin"
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Name 29 "vsout"
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Name 42 "param"
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Name 44 "param"
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Name 50 "vsin"
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Name 52 "vsin.x0_in"
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Name 56 "vsin.Pos_in"
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Name 59 "vsin.x1_in"
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Name 62 "flattenTemp"
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Name 63 "param"
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Name 67 "@entryPointOutput.x0_out"
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Name 71 "@entryPointOutput.Pos_out"
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Name 74 "@entryPointOutput.x1_out"
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Decorate 52(vsin.x0_in) Location 0
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Decorate 56(vsin.Pos_in) Location 1
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Decorate 59(vsin.x1_in) Location 2
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Decorate 67(@entryPointOutput.x0_out) Location 0
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Decorate 71(@entryPointOutput.Pos_out) BuiltIn Position
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Decorate 74(@entryPointOutput.x1_out) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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10: TypePointer Function 9(VS_INPUT)
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11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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12: TypePointer Function 11(VS_OUTPUT)
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13: TypeFunction 2 10(ptr) 12(ptr)
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18: TypeFunction 11(VS_OUTPUT) 10(ptr)
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22: 6(int) Constant 1
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23: TypePointer Function 8(fvec4)
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30: 6(int) Constant 0
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31: TypePointer Function 6(int)
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38: 6(int) Constant 2
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51: TypePointer Input 6(int)
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52(vsin.x0_in): 51(ptr) Variable Input
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55: TypePointer Input 8(fvec4)
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56(vsin.Pos_in): 55(ptr) Variable Input
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59(vsin.x1_in): 51(ptr) Variable Input
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66: TypePointer Output 6(int)
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67(@entryPointOutput.x0_out): 66(ptr) Variable Output
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70: TypePointer Output 8(fvec4)
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71(@entryPointOutput.Pos_out): 70(ptr) Variable Output
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74(@entryPointOutput.x1_out): 66(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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50(vsin): 10(ptr) Variable Function
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62(flattenTemp): 12(ptr) Variable Function
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63(param): 10(ptr) Variable Function
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53: 6(int) Load 52(vsin.x0_in)
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54: 31(ptr) AccessChain 50(vsin) 30
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Store 54 53
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57: 8(fvec4) Load 56(vsin.Pos_in)
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58: 23(ptr) AccessChain 50(vsin) 22
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Store 58 57
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60: 6(int) Load 59(vsin.x1_in)
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61: 31(ptr) AccessChain 50(vsin) 38
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Store 61 60
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64: 9(VS_INPUT) Load 50(vsin)
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Store 63(param) 64
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65:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 63(param)
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Store 62(flattenTemp) 65
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68: 31(ptr) AccessChain 62(flattenTemp) 30
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69: 6(int) Load 68
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Store 67(@entryPointOutput.x0_out) 69
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72: 23(ptr) AccessChain 62(flattenTemp) 22
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73: 8(fvec4) Load 72
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Store 71(@entryPointOutput.Pos_out) 73
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75: 31(ptr) AccessChain 62(flattenTemp) 38
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76: 6(int) Load 75
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Store 74(@entryPointOutput.x1_out) 76
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Return
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FunctionEnd
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16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13
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14(fn1_in): 10(ptr) FunctionParameter
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15(fn1_out): 12(ptr) FunctionParameter
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17: Label
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24: 23(ptr) AccessChain 14(fn1_in) 22
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25: 8(fvec4) Load 24
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26: 23(ptr) AccessChain 15(fn1_out) 22
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27: 8(fvec4) Load 26
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28: 8(fvec4) FAdd 25 27
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Return
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FunctionEnd
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20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18
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19(vsin): 10(ptr) FunctionParameter
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21: Label
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29(vsout): 12(ptr) Variable Function
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42(param): 10(ptr) Variable Function
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44(param): 12(ptr) Variable Function
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32: 31(ptr) AccessChain 19(vsin) 30
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33: 6(int) Load 32
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34: 31(ptr) AccessChain 29(vsout) 30
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Store 34 33
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35: 23(ptr) AccessChain 19(vsin) 22
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36: 8(fvec4) Load 35
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37: 23(ptr) AccessChain 29(vsout) 22
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Store 37 36
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39: 31(ptr) AccessChain 19(vsin) 38
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40: 6(int) Load 39
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41: 31(ptr) AccessChain 29(vsout) 38
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Store 41 40
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43: 9(VS_INPUT) Load 19(vsin)
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Store 42(param) 43
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45:11(VS_OUTPUT) Load 29(vsout)
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Store 44(param) 45
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46: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 42(param) 44(param)
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47:11(VS_OUTPUT) Load 29(vsout)
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ReturnValue 47
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FunctionEnd
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