mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-21 10:48:14 +00:00
257 lines
7.0 KiB
Plaintext
257 lines
7.0 KiB
Plaintext
#version 310 es
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layout(local_size_x = 2) in;
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layout(local_size_x = 16) in; // ERROR, changing
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layout(local_size_z = 4096) in; // ERROR, too large
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layout(local_size_x = 2) in;
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layout(local_size_y = 0) in; // ERROR, 0 not allowed
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const int total = gl_MaxComputeWorkGroupCount.y
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+ gl_MaxComputeUniformComponents
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+ gl_MaxComputeTextureImageUnits
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+ gl_MaxComputeImageUniforms
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+ gl_MaxComputeAtomicCounters
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+ gl_MaxComputeAtomicCounterBuffers;
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buffer ShaderStorageBlock
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{
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int value;
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float values[];
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};
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buffer InvalidShaderStorageBlock
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{
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float values[]; // ERROR
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int value;
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} invalid;
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void main()
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{
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barrier();
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memoryBarrier();
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memoryBarrierAtomicCounter();
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memoryBarrierBuffer();
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memoryBarrierShared();
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memoryBarrierImage();
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groupMemoryBarrier();
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value = int(values[gl_LocalInvocationIndex]);
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}
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layout(location = 2) in vec3 v3; // ERROR
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in float f; // ERROR
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out float fo; // ERROR
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shared vec4 s;
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layout(location = 2) shared vec4 sl; // ERROR
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shared float fs = 4.2; // ERROR
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layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) out; // ERROR
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int arrX[gl_WorkGroupSize.x];
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int arrY[gl_WorkGroupSize.y];
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int arrZ[gl_WorkGroupSize.z];
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readonly buffer roblock
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{
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int value;
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float values[];
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} ro;
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void foo()
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{
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ro.values[2] = 4.7; // ERROR, readonly
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ro.values.length();
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++s;
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}
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buffer vec4 v; // ERROR
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uniform usampler2D us2dbad; // ERROR, default precision
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precision highp usampler2D;
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precision highp iimage2DArray;
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precision highp iimage2D;
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uniform usampler2D us2d;
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uniform iimage2DArray ii2dabad; // ERROR, not writeonly
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uniform writeonly iimage2DArray ii2da;
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layout(r32i) uniform iimage2D iimg2D;
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layout(rgba32i) uniform readonly iimage2D iimg2Drgba;
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layout(rgba32f) uniform readonly image2D img2Drgba; // ERROR, no default
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layout(r32ui) uniform uimage2D uimg2D; // ERROR, no default
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void qux()
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{
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int i = 4;
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imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);// ERROR no longer in 310
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imageAtomicAdd(uimg2D, ivec2(i,i), uint(i)); // ERROR no longer in 310
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imageAtomicMin(iimg2Drgba, ivec2(i,i), i); // ERROR no longer in 310 // ERROR iimg2Drgba does not have r32i layout
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imageAtomicMax(img2Drgba, ivec2(i,i), i); // ERROR no longer in 310 // ERROR img2Drgba is not integer image
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ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
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imageStore(ii2da, ivec3(i,i,i), ivec4(0));
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imageLoad(img2Drgba, ivec2(i,i));
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imageLoad(ii2da, ivec3(i,i,i)); // ERROR, drops writeonly
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}
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volatile float vol; // ERROR, not an image
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readonly int vol2; // ERROR, not an image
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void passr(coherent readonly iimage2D image)
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{
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}
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layout(r32i) coherent readonly uniform iimage2D qualim1;
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layout(r32i) coherent restrict readonly uniform iimage2D qualim2;
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void passrc()
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{
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passr(qualim1);
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passr(qualim2); // ERROR, drops restrict
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passr(iimg2D);
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}
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highp layout(rg8i) uniform readonly uimage2D i1bad; // ERROR, type mismatch
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highp layout(rgba32i) uniform readonly image2D i2bad; // ERROR, type mismatch
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highp layout(rgba32f) uniform readonly uimage2D i3bad; // ERROR, type mismatch
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layout(r8_snorm) uniform readonly iimage2D i4bad; // ERROR, type mismatch
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layout(rgba32ui) uniform readonly iimage2D i5bad; // ERROR, type mismatch
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layout(r8ui) uniform readonly iimage2D i6bad; // ERROR, type mismatch
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layout(binding = 0) uniform atomic_uint counter;
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uint func(atomic_uint c)
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{
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return atomicCounterIncrement(c);
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}
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uint func2(out atomic_uint c) // ERROR, output
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{
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return counter; // ERROR, type mismatch
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return atomicCounter(counter);
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}
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void mainAC()
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{
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atomic_uint non_uniform_counter; // ERROR
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uint val = atomicCounter(counter);
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atomicCounterDecrement(counter);
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}
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layout(binding = 1) uniform mediump atomic_uint counterBad; // ERROR, not highp
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layout(binding = 2, offset = 4) uniform atomic_uint countArr[4];
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uniform int i;
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void opac()
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{
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int a[3];
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a[counter]; // ERROR, non-integer
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countArr[2];
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countArr[i];
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}
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shared int atomi;
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shared uint atomu;
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void atoms()
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{
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int origi = atomicAdd(atomi, 3);
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uint origu = atomicAnd(atomu, 7u);
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origi = atomicExchange(atomi, 4);
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origu = atomicCompSwap(atomu, 10u, 8u);
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}
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precision highp atomic_uint;
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precision lowp atomic_uint; // ERROR
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precise int pfoo; // ERROR, reserved
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dmat2x4 dm; // ERROR
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uniform samplerCubeArray sca; // ERROR
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uniform iimage2DRect i2dr; // ERROR
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highp uniform image2DMS i2dms; // ERROR
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uniform uimage2DMSArray u2dmsa; // ERROR
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highp layout(r32f) coherent volatile restrict readonly writeonly uniform image2D okay1;
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layout(r32i) coherent volatile restrict readonly uniform iimage2D okay2;
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highp layout(r32ui) coherent volatile restrict writeonly uniform uimage2D okay3;
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highp layout(r32f) coherent volatile restrict uniform image2D okay4;
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highp layout(rgba32f) coherent volatile restrict uniform image2D badQ1; // ERROR, bad qualifiers
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layout(rgba8i) coherent volatile restrict uniform iimage2D badQ2; // ERROR, bad qualifiers
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highp layout(rgba16ui) coherent volatile restrict uniform uimage2D badQ3; // ERROR, bad qualifiers
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writeonly buffer woblock
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{
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int value;
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float values[];
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} wo;
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void foowo()
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{
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float g;
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g = wo.values[2]; // ERROR, writeonly
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float f = wo.values[2]; // ERROR, writeonly
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++wo.values[2]; // ERROR, writeonly
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wo.values[2]--; // ERROR, writeonly
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f + wo.values[2]; // ERROR, writeonly
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wo.values[2] - f; // ERROR, writeonly
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bool b;
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b ? f : wo.values[2]; // ERROR, writeonly
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b ? wo.values[2] : f; // ERROR, writeonly
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if (f == wo.values[2]) // ERROR, writeonly
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++f;
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if (f >= wo.values[2]) // ERROR, writeonly
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++f;
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f = vec3(wo.values[2]).x; // ERROR, writeonly
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~wo.value; // ERROR, writeonly
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wo.values[2] = 3.4;
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}
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buffer multioblock
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{
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readonly int value;
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writeonly float values[];
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} multio;
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void foomultio()
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{
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float g;
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g = wo.values[2]; // ERROR, writeonly
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~wo.value;
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wo.values[2] = 3.4;
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wo.value = 2; // ERROR, readonly
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}
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in inb { // ERROR
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int a;
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} inbi;
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out outb { // ERROR
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int a;
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} outbi;
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float t__; // ERROR, no __ until revision 310
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// ERROR, no __ until revision 310
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#define __D
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shared vec4 arr[2][3][4];
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void devi()
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{
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gl_DeviceIndex; // ERROR, no extension
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gl_ViewIndex; // ERROR, never this stage
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}
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#ifdef GL_EXT_device_group
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#extension GL_EXT_device_group : enable
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#endif
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void devie()
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{
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gl_DeviceIndex;
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gl_ViewIndex; // ERROR, never this stage
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}
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