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In HLSL, there are three (TODO: ??) dimensions of clip and cull distance values: * The semantic's value N, ala SV_ClipDistanceN. * The array demension, if the value is an array. * The vector element, if the value is a vector or array of vectors. In SPIR-V, clip and cull distance are arrays of scalar floats, always. This PR currently ignores the semantic N axis, and handles the other two axes by sequentially copying each vector element of each array member into sequential floats in the output array. Fixes: #946
16 lines
398 B
GLSL
16 lines
398 B
GLSL
void main(out float4 pos : SV_Position,
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out float2 clip[2] : SV_ClipDistance, // array of vector float
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out float2 cull[2] : SV_CullDistance) // array of vector float
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{
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pos = 1.0f.xxxx;
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clip[0].x = 0.5f;
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clip[0].y = 0.6f;
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clip[1].x = 0.7f;
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clip[1].y = 0.8f;
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cull[0].x = 0.525f;
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cull[0].y = 0.625f;
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cull[1].x = 0.725f;
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cull[1].y = 0.825f;
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}
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