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10 lines
188 B
GLSL
10 lines
188 B
GLSL
struct PSInput {
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float interp;
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uint no_interp;
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};
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void main(PSInput input : INPUT, out float4 out1 : SV_TARGET1, out float4 out2 : SV_TARGET3)
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{
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out1 = 1;
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out2 = 0;
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} |