mirror of
https://github.com/RPCS3/glslang.git
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706 lines
28 KiB
Plaintext
Executable File
706 lines
28 KiB
Plaintext
Executable File
hlsl.forLoop.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:3 Loop with condition tested first
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0:3 No loop condition
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0:3 No loop body
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0:4 Sequence
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0:4 Pre-Increment ( temp 4-component vector of float)
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0:4 'input' ( in 4-component vector of float)
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0:4 Loop with condition tested first
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0:4 No loop condition
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0:4 No loop body
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0:? Sequence
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0:5 Loop with condition tested first: Unroll
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0:5 Loop Condition
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0:5 any ( temp bool)
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0:5 NotEqual ( temp 4-component vector of bool)
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0:5 'input' ( in 4-component vector of float)
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0:5 'input' ( in 4-component vector of float)
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0:5 No loop body
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0:? Sequence
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0:6 Loop with condition tested first
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0:6 Loop Condition
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0:6 any ( temp bool)
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0:6 NotEqual ( temp 4-component vector of bool)
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0:6 'input' ( in 4-component vector of float)
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0:6 'input' ( in 4-component vector of float)
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0:6 Loop Body
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 Negate value ( temp 4-component vector of float)
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0:6 'input' ( in 4-component vector of float)
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0:7 Sequence
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0:7 Pre-Decrement ( temp 4-component vector of float)
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0:7 'input' ( in 4-component vector of float)
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0:7 Loop with condition tested first
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0:7 Loop Condition
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0:7 any ( temp bool)
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0:7 NotEqual ( temp 4-component vector of bool)
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0:7 'input' ( in 4-component vector of float)
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0:7 'input' ( in 4-component vector of float)
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0:7 Loop Body
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Negate value ( temp 4-component vector of float)
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0:7 'input' ( in 4-component vector of float)
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0:7 Loop Terminal Expression
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0:7 add second child into first child ( temp 4-component vector of float)
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0:7 'input' ( in 4-component vector of float)
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0:7 Constant:
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0:7 2.000000
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0:? Sequence
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0:8 Loop with condition tested first
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0:8 No loop condition
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0:8 Loop Body
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0:8 Test condition and select ( temp void)
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0:8 Condition
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0:8 Compare Greater Than ( temp bool)
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0:8 direct index ( temp float)
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0:8 'input' ( in 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 2.000000
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0:8 true case
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0:8 Branch: Break
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0:? Sequence
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0:9 Loop with condition tested first
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0:9 No loop condition
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0:9 Loop Body
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Compare Greater Than ( temp bool)
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0:9 direct index ( temp float)
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0:9 'input' ( in 4-component vector of float)
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 2.000000
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0:9 true case
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0:9 Branch: Continue
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0:11 Sequence
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0:11 move second child to first child ( temp int)
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0:11 'ii' ( temp int)
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0:11 Constant:
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0:11 -1 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than ( temp bool)
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0:11 'ii' ( temp int)
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0:11 Constant:
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0:11 3 (const int)
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0:11 Loop Body
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0:11 Test condition and select ( temp void)
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0:11 Condition
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0:11 Compare Equal ( temp bool)
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0:11 'ii' ( temp int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 true case
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0:11 Branch: Continue
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0:11 Loop Terminal Expression
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0:11 Pre-Increment ( temp int)
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0:11 'ii' ( temp int)
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0:12 Pre-Decrement ( temp float)
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0:12 'ii' ( temp float)
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0:13 Sequence
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0:13 move second child to first child ( temp int)
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0:13 'first' ( temp int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp int)
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0:13 'second' ( temp int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Loop with condition tested first
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0:13 No loop condition
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0:13 Loop Body
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0:13 add ( temp int)
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0:13 'first' ( temp int)
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0:13 'second' ( temp int)
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0:14 Sequence
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0:14 move second child to first child ( temp int)
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0:14 'i' ( temp int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 move second child to first child ( temp int)
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0:14 'count' ( temp int)
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0:14 Convert float to int ( temp int)
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0:14 'ii' ( temp float)
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0:14 Loop with condition tested first
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0:14 Loop Condition
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0:14 Compare Less Than ( temp bool)
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0:14 'i' ( temp int)
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0:14 'count' ( temp int)
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0:14 No loop body
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0:14 Loop Terminal Expression
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0:14 Post-Increment ( temp int)
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0:14 'i' ( temp int)
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:15 'first' ( temp float)
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0:15 Constant:
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0:15 0.000000
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0:15 Loop with condition tested first
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0:15 Loop Condition
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0:15 Compare Less Than ( temp bool)
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0:15 'first' ( temp float)
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0:15 direct index ( temp float)
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0:15 'second' ( temp 2-element array of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Loop Body
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 'first' ( temp float)
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0:15 direct index ( temp float)
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0:15 'second' ( temp 2-element array of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 'third' ( temp float)
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0:15 Loop Terminal Expression
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0:15 Pre-Increment ( temp float)
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0:15 direct index ( temp float)
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0:15 'second' ( temp 2-element array of float)
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0:15 Constant:
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0:15 1 (const int)
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0:? Sequence
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0:16 Comma ( temp float)
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0:16 Comma ( temp float)
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0:16 Pre-Decrement ( temp float)
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0:16 'ii' ( temp float)
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0:16 Pre-Decrement ( temp float)
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0:16 'ii' ( temp float)
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0:16 Pre-Decrement ( temp float)
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0:16 'ii' ( temp float)
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0:16 Loop with condition tested first
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0:16 No loop condition
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0:16 Loop Body
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0:16 'ii' ( temp float)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:3 Loop with condition tested first
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0:3 No loop condition
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0:3 No loop body
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0:4 Sequence
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0:4 Pre-Increment ( temp 4-component vector of float)
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0:4 'input' ( in 4-component vector of float)
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0:4 Loop with condition tested first
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0:4 No loop condition
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0:4 No loop body
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0:? Sequence
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0:5 Loop with condition tested first: Unroll
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0:5 Loop Condition
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0:5 any ( temp bool)
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0:5 NotEqual ( temp 4-component vector of bool)
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0:5 'input' ( in 4-component vector of float)
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0:5 'input' ( in 4-component vector of float)
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0:5 No loop body
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0:? Sequence
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0:6 Loop with condition tested first
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0:6 Loop Condition
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0:6 any ( temp bool)
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0:6 NotEqual ( temp 4-component vector of bool)
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0:6 'input' ( in 4-component vector of float)
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0:6 'input' ( in 4-component vector of float)
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0:6 Loop Body
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 Negate value ( temp 4-component vector of float)
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0:6 'input' ( in 4-component vector of float)
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0:7 Sequence
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0:7 Pre-Decrement ( temp 4-component vector of float)
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0:7 'input' ( in 4-component vector of float)
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0:7 Loop with condition tested first
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0:7 Loop Condition
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0:7 any ( temp bool)
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0:7 NotEqual ( temp 4-component vector of bool)
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0:7 'input' ( in 4-component vector of float)
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0:7 'input' ( in 4-component vector of float)
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0:7 Loop Body
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Negate value ( temp 4-component vector of float)
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0:7 'input' ( in 4-component vector of float)
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0:7 Loop Terminal Expression
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0:7 add second child into first child ( temp 4-component vector of float)
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0:7 'input' ( in 4-component vector of float)
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0:7 Constant:
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0:7 2.000000
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0:? Sequence
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0:8 Loop with condition tested first
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0:8 No loop condition
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0:8 Loop Body
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0:8 Test condition and select ( temp void)
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0:8 Condition
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0:8 Compare Greater Than ( temp bool)
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0:8 direct index ( temp float)
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0:8 'input' ( in 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 2.000000
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0:8 true case
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0:8 Branch: Break
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0:? Sequence
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0:9 Loop with condition tested first
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0:9 No loop condition
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0:9 Loop Body
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Compare Greater Than ( temp bool)
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0:9 direct index ( temp float)
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0:9 'input' ( in 4-component vector of float)
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 2.000000
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0:9 true case
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0:9 Branch: Continue
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0:11 Sequence
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0:11 move second child to first child ( temp int)
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0:11 'ii' ( temp int)
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0:11 Constant:
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0:11 -1 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than ( temp bool)
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0:11 'ii' ( temp int)
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0:11 Constant:
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0:11 3 (const int)
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0:11 Loop Body
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0:11 Test condition and select ( temp void)
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0:11 Condition
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0:11 Compare Equal ( temp bool)
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0:11 'ii' ( temp int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 true case
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0:11 Branch: Continue
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0:11 Loop Terminal Expression
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0:11 Pre-Increment ( temp int)
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0:11 'ii' ( temp int)
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0:12 Pre-Decrement ( temp float)
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0:12 'ii' ( temp float)
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0:13 Sequence
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0:13 move second child to first child ( temp int)
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0:13 'first' ( temp int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp int)
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0:13 'second' ( temp int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Loop with condition tested first
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0:13 No loop condition
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0:13 Loop Body
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0:13 add ( temp int)
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0:13 'first' ( temp int)
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0:13 'second' ( temp int)
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0:14 Sequence
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0:14 move second child to first child ( temp int)
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0:14 'i' ( temp int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 move second child to first child ( temp int)
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0:14 'count' ( temp int)
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0:14 Convert float to int ( temp int)
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0:14 'ii' ( temp float)
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0:14 Loop with condition tested first
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0:14 Loop Condition
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0:14 Compare Less Than ( temp bool)
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0:14 'i' ( temp int)
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0:14 'count' ( temp int)
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0:14 No loop body
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0:14 Loop Terminal Expression
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0:14 Post-Increment ( temp int)
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0:14 'i' ( temp int)
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:15 'first' ( temp float)
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0:15 Constant:
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0:15 0.000000
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0:15 Loop with condition tested first
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0:15 Loop Condition
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0:15 Compare Less Than ( temp bool)
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0:15 'first' ( temp float)
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0:15 direct index ( temp float)
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0:15 'second' ( temp 2-element array of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Loop Body
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 'first' ( temp float)
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0:15 direct index ( temp float)
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0:15 'second' ( temp 2-element array of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 'third' ( temp float)
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0:15 Loop Terminal Expression
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0:15 Pre-Increment ( temp float)
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0:15 direct index ( temp float)
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0:15 'second' ( temp 2-element array of float)
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0:15 Constant:
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0:15 1 (const int)
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0:? Sequence
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0:16 Comma ( temp float)
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0:16 Comma ( temp float)
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0:16 Pre-Decrement ( temp float)
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0:16 'ii' ( temp float)
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0:16 Pre-Decrement ( temp float)
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0:16 'ii' ( temp float)
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0:16 Pre-Decrement ( temp float)
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0:16 'ii' ( temp float)
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0:16 Loop with condition tested first
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0:16 No loop condition
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0:16 Loop Body
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0:16 'ii' ( temp float)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80005
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// Id's are bound by 183
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 176 179
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 92 "ii"
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Name 111 "ii"
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Name 114 "first"
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Name 116 "second"
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Name 124 "i"
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Name 125 "count"
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Name 138 "first"
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Name 149 "second"
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Name 157 "third"
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Name 174 "input"
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Name 176 "input"
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Name 179 "@entryPointOutput"
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Name 180 "param"
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Decorate 176(input) Location 0
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Decorate 179(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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18: 6(float) Constant 1065353216
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32: TypeBool
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33: TypeVector 32(bool) 4
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63: 6(float) Constant 1073741824
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71: TypeInt 32 0
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72: 71(int) Constant 0
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73: TypePointer Function 6(float)
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90: TypeInt 32 1
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91: TypePointer Function 90(int)
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93: 90(int) Constant 4294967295
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100: 90(int) Constant 3
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103: 90(int) Constant 2
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109: 90(int) Constant 1
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115: 90(int) Constant 0
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139: 6(float) Constant 0
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146: 71(int) Constant 2
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147: TypeArray 6(float) 146
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148: TypePointer Function 147
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175: TypePointer Input 7(fvec4)
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176(input): 175(ptr) Variable Input
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178: TypePointer Output 7(fvec4)
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179(@entryPointOutput): 178(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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174(input): 8(ptr) Variable Function
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180(param): 8(ptr) Variable Function
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177: 7(fvec4) Load 176(input)
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Store 174(input) 177
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181: 7(fvec4) Load 174(input)
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Store 180(param) 181
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182: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 180(param)
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Store 179(@entryPointOutput) 182
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Return
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FunctionEnd
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11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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92(ii): 91(ptr) Variable Function
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111(ii): 73(ptr) Variable Function
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114(first): 91(ptr) Variable Function
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116(second): 91(ptr) Variable Function
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124(i): 91(ptr) Variable Function
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125(count): 91(ptr) Variable Function
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138(first): 73(ptr) Variable Function
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149(second): 148(ptr) Variable Function
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157(third): 73(ptr) Variable Function
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Branch 13
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13: Label
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LoopMerge 15 16 None
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Branch 14
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14: Label
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Branch 16
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16: Label
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Branch 13
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15: Label
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17: 7(fvec4) Load 10(input)
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19: 7(fvec4) CompositeConstruct 18 18 18 18
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20: 7(fvec4) FAdd 17 19
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Store 10(input) 20
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Branch 21
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21: Label
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LoopMerge 23 24 None
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Branch 22
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22: Label
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Branch 24
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24: Label
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Branch 21
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23: Label
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Branch 25
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25: Label
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LoopMerge 27 28 Unroll
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Branch 29
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29: Label
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30: 7(fvec4) Load 10(input)
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31: 7(fvec4) Load 10(input)
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34: 33(bvec4) FOrdNotEqual 30 31
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35: 32(bool) Any 34
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BranchConditional 35 26 27
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26: Label
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Branch 28
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28: Label
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Branch 25
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27: Label
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Branch 36
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36: Label
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LoopMerge 38 39 None
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Branch 40
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40: Label
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41: 7(fvec4) Load 10(input)
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42: 7(fvec4) Load 10(input)
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43: 33(bvec4) FOrdNotEqual 41 42
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44: 32(bool) Any 43
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BranchConditional 44 37 38
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37: Label
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45: 7(fvec4) Load 10(input)
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46: 7(fvec4) FNegate 45
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ReturnValue 46
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39: Label
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Branch 36
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38: Label
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48: 7(fvec4) Load 10(input)
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49: 7(fvec4) CompositeConstruct 18 18 18 18
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50: 7(fvec4) FSub 48 49
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Store 10(input) 50
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Branch 51
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51: Label
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LoopMerge 53 54 None
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Branch 55
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55: Label
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56: 7(fvec4) Load 10(input)
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57: 7(fvec4) Load 10(input)
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58: 33(bvec4) FOrdNotEqual 56 57
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59: 32(bool) Any 58
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BranchConditional 59 52 53
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52: Label
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60: 7(fvec4) Load 10(input)
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61: 7(fvec4) FNegate 60
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ReturnValue 61
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54: Label
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64: 7(fvec4) Load 10(input)
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65: 7(fvec4) CompositeConstruct 63 63 63 63
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66: 7(fvec4) FAdd 64 65
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Store 10(input) 66
|
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Branch 51
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53: Label
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Branch 67
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67: Label
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LoopMerge 69 70 None
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Branch 68
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68: Label
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74: 73(ptr) AccessChain 10(input) 72
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75: 6(float) Load 74
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76: 32(bool) FOrdGreaterThan 75 63
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SelectionMerge 78 None
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BranchConditional 76 77 78
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77: Label
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Branch 69
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78: Label
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Branch 70
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70: Label
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Branch 67
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69: Label
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Branch 80
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80: Label
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LoopMerge 82 83 None
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Branch 81
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81: Label
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84: 73(ptr) AccessChain 10(input) 72
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85: 6(float) Load 84
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86: 32(bool) FOrdGreaterThan 85 63
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SelectionMerge 88 None
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BranchConditional 86 87 88
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87: Label
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Branch 83
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88: Label
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Branch 83
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83: Label
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Branch 80
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82: Label
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Store 92(ii) 93
|
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Branch 94
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94: Label
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LoopMerge 96 97 None
|
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Branch 98
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98: Label
|
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99: 90(int) Load 92(ii)
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|
101: 32(bool) SLessThan 99 100
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BranchConditional 101 95 96
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95: Label
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102: 90(int) Load 92(ii)
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104: 32(bool) IEqual 102 103
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SelectionMerge 106 None
|
|
BranchConditional 104 105 106
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105: Label
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Branch 97
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106: Label
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Branch 97
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97: Label
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108: 90(int) Load 92(ii)
|
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110: 90(int) IAdd 108 109
|
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Store 92(ii) 110
|
|
Branch 94
|
|
96: Label
|
|
112: 6(float) Load 111(ii)
|
|
113: 6(float) FSub 112 18
|
|
Store 111(ii) 113
|
|
Store 114(first) 115
|
|
Store 116(second) 109
|
|
Branch 117
|
|
117: Label
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|
LoopMerge 119 120 None
|
|
Branch 118
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118: Label
|
|
121: 90(int) Load 114(first)
|
|
122: 90(int) Load 116(second)
|
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123: 90(int) IAdd 121 122
|
|
Branch 120
|
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120: Label
|
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Branch 117
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|
119: Label
|
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Store 124(i) 115
|
|
126: 6(float) Load 111(ii)
|
|
127: 90(int) ConvertFToS 126
|
|
Store 125(count) 127
|
|
Branch 128
|
|
128: Label
|
|
LoopMerge 130 131 None
|
|
Branch 132
|
|
132: Label
|
|
133: 90(int) Load 124(i)
|
|
134: 90(int) Load 125(count)
|
|
135: 32(bool) SLessThan 133 134
|
|
BranchConditional 135 129 130
|
|
129: Label
|
|
Branch 131
|
|
131: Label
|
|
136: 90(int) Load 124(i)
|
|
137: 90(int) IAdd 136 109
|
|
Store 124(i) 137
|
|
Branch 128
|
|
130: Label
|
|
Store 138(first) 139
|
|
Branch 140
|
|
140: Label
|
|
LoopMerge 142 143 None
|
|
Branch 144
|
|
144: Label
|
|
145: 6(float) Load 138(first)
|
|
150: 73(ptr) AccessChain 149(second) 115
|
|
151: 6(float) Load 150
|
|
152: 32(bool) FOrdLessThan 145 151
|
|
BranchConditional 152 141 142
|
|
141: Label
|
|
153: 6(float) Load 138(first)
|
|
154: 73(ptr) AccessChain 149(second) 109
|
|
155: 6(float) Load 154
|
|
156: 6(float) FAdd 153 155
|
|
158: 6(float) Load 157(third)
|
|
159: 6(float) FAdd 156 158
|
|
Branch 143
|
|
143: Label
|
|
160: 73(ptr) AccessChain 149(second) 109
|
|
161: 6(float) Load 160
|
|
162: 6(float) FAdd 161 18
|
|
Store 160 162
|
|
Branch 140
|
|
142: Label
|
|
163: 6(float) Load 111(ii)
|
|
164: 6(float) FSub 163 18
|
|
Store 111(ii) 164
|
|
165: 6(float) Load 111(ii)
|
|
166: 6(float) FSub 165 18
|
|
Store 111(ii) 166
|
|
167: 6(float) Load 111(ii)
|
|
168: 6(float) FSub 167 18
|
|
Store 111(ii) 168
|
|
Branch 169
|
|
169: Label
|
|
LoopMerge 171 172 None
|
|
Branch 170
|
|
170: Label
|
|
Branch 172
|
|
172: Label
|
|
Branch 169
|
|
171: Label
|
|
173: 7(fvec4) Undef
|
|
ReturnValue 173
|
|
FunctionEnd
|