mirror of
https://github.com/RPCS3/glslang.git
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168 lines
7.7 KiB
Plaintext
Executable File
168 lines
7.7 KiB
Plaintext
Executable File
spv.swizzle.frag
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// Module Version 10000
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// Generated by (magic number): 80005
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// Id's are bound by 108
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 14 30 69 107
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 8 "blendscale"
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Name 12 "w"
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Name 14 "u"
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Name 16 "w_dep"
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Name 18 "w_reorder"
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Name 20 "w2"
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Name 22 "w_flow"
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Name 30 "t"
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Name 49 "w_undef"
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Name 56 "p"
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Name 69 "gl_FragColor"
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Name 81 "c"
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Name 83 "rep"
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Name 107 "blend"
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Decorate 69(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: 6(float) Constant 1071971828
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10: TypeVector 6(float) 4
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11: TypePointer Function 10(fvec4)
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13: TypePointer Input 10(fvec4)
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14(u): 13(ptr) Variable Input
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25: TypeInt 32 0
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26: 25(int) Constant 2
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28: TypeVector 6(float) 2
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29: TypePointer Input 28(fvec2)
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30(t): 29(ptr) Variable Input
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35: 25(int) Constant 0
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40: 25(int) Constant 1
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54: TypeBool
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55: TypePointer Private 54(bool)
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56(p): 55(ptr) Variable Private
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60: TypePointer Input 6(float)
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68: TypePointer Output 10(fvec4)
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69(gl_FragColor): 68(ptr) Variable Output
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80: TypePointer Function 28(fvec2)
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84: 6(float) Constant 0
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85: 6(float) Constant 1065353216
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86: 10(fvec4) ConstantComposite 84 84 84 85
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92: 6(float) Constant 3212836864
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102: 6(float) Constant 1079613850
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107(blend): 60(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(blendscale): 7(ptr) Variable Function
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12(w): 11(ptr) Variable Function
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16(w_dep): 11(ptr) Variable Function
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18(w_reorder): 11(ptr) Variable Function
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20(w2): 11(ptr) Variable Function
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22(w_flow): 11(ptr) Variable Function
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49(w_undef): 11(ptr) Variable Function
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81(c): 80(ptr) Variable Function
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83(rep): 11(ptr) Variable Function
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Store 8(blendscale) 9
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15: 10(fvec4) Load 14(u)
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Store 12(w) 15
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17: 10(fvec4) Load 14(u)
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Store 16(w_dep) 17
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19: 10(fvec4) Load 14(u)
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Store 18(w_reorder) 19
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21: 10(fvec4) Load 14(u)
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Store 20(w2) 21
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23: 10(fvec4) Load 14(u)
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Store 22(w_flow) 23
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24: 6(float) Load 8(blendscale)
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27: 7(ptr) AccessChain 18(w_reorder) 26
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Store 27 24
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31: 28(fvec2) Load 30(t)
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32: 10(fvec4) Load 12(w)
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33: 10(fvec4) VectorShuffle 32 31 0 5 2 4
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Store 12(w) 33
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34: 6(float) Load 8(blendscale)
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36: 7(ptr) AccessChain 18(w_reorder) 35
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Store 36 34
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37: 10(fvec4) Load 14(u)
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38: 10(fvec4) VectorShuffle 37 37 2 3 0 1
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Store 20(w2) 38
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39: 6(float) Load 8(blendscale)
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41: 7(ptr) AccessChain 18(w_reorder) 40
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Store 41 39
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42: 10(fvec4) Load 20(w2)
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43: 28(fvec2) VectorShuffle 42 42 0 2
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44: 10(fvec4) Load 16(w_dep)
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45: 10(fvec4) VectorShuffle 44 43 4 5 2 3
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Store 16(w_dep) 45
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46: 28(fvec2) Load 30(t)
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47: 10(fvec4) Load 16(w_dep)
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48: 10(fvec4) VectorShuffle 47 46 0 1 4 5
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Store 16(w_dep) 48
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50: 10(fvec4) Load 14(u)
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51: 28(fvec2) VectorShuffle 50 50 2 3
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52: 10(fvec4) Load 49(w_undef)
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53: 10(fvec4) VectorShuffle 52 51 4 5 2 3
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Store 49(w_undef) 53
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57: 54(bool) Load 56(p)
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SelectionMerge 59 None
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BranchConditional 57 58 64
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58: Label
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61: 60(ptr) AccessChain 30(t) 35
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62: 6(float) Load 61
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63: 7(ptr) AccessChain 22(w_flow) 35
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Store 63 62
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Branch 59
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64: Label
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65: 60(ptr) AccessChain 30(t) 40
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66: 6(float) Load 65
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67: 7(ptr) AccessChain 22(w_flow) 35
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Store 67 66
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Branch 59
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59: Label
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70: 10(fvec4) Load 18(w_reorder)
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71: 10(fvec4) Load 49(w_undef)
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72: 10(fvec4) Load 12(w)
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73: 10(fvec4) Load 20(w2)
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74: 10(fvec4) FMul 72 73
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75: 10(fvec4) Load 16(w_dep)
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76: 10(fvec4) FMul 74 75
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77: 10(fvec4) Load 22(w_flow)
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78: 10(fvec4) FMul 76 77
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79: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 70 71 78
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Store 69(gl_FragColor) 79
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82: 28(fvec2) Load 30(t)
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Store 81(c) 82
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Store 83(rep) 86
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87: 7(ptr) AccessChain 81(c) 35
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88: 6(float) Load 87
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89: 54(bool) FOrdLessThan 88 84
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SelectionMerge 91 None
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BranchConditional 89 90 91
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90: Label
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93: 7(ptr) AccessChain 81(c) 35
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94: 6(float) Load 93
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95: 6(float) FMul 94 92
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96: 7(ptr) AccessChain 81(c) 35
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Store 96 95
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Branch 91
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91: Label
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97: 7(ptr) AccessChain 81(c) 35
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98: 6(float) Load 97
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99: 54(bool) FOrdLessThanEqual 98 85
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SelectionMerge 101 None
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BranchConditional 99 100 101
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100: Label
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103: 7(ptr) AccessChain 83(rep) 35
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Store 103 102
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Branch 101
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101: Label
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104: 10(fvec4) Load 83(rep)
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105: 10(fvec4) Load 69(gl_FragColor)
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106: 10(fvec4) FAdd 105 104
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Store 69(gl_FragColor) 106
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Return
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FunctionEnd
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