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42 lines
961 B
GLSL
42 lines
961 B
GLSL
static float4 a1 = float4(1, 0.5, 0, 1), b1 = float4(2.0, 2.5, 2.1, 2.2);
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static float4 a1i = {1, 0.5, 0, 1}, b1i = {2.0, 2.5, 2.1, 2.2};
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static float a2 = 0.2, b2;
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static float a3, b3 = 0.3;
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static float a4, b4 = 0.4, c4;
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static float a5 = 0.5, b5, c5 = 1.5;
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struct Single1 { int f; };
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static Single1 single1 = { 10 };
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struct Single2 { uint2 v; };
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static Single2 single2 = { { 1, 2 } };
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struct Single3 { Single1 s1; };
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static Single3 single3 = { { 3 } };
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struct Single4 { Single2 s1; };
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static Single4 single4 = { { { 4u, 5u } } };
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float4 ShaderFunction(float4 input) : COLOR0
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{
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float4 a2 = float4(0.2, 0.3, 0.4, 0.5);
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struct S1 {
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float f;
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int i;
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};
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struct S2 {
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int j;
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float g;
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S1 s1;
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};
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S2 s2i = { 9, a5, { (a3,a4), 12} }, s2 = S2(9, a5, S1((a3,a4), 12));
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float a8 = (a2, b2), a9 = a5;
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return input * a1;
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}
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cbuffer Constants
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{
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float a = 1.0f, b, c = 2.0f;
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};
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