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16 lines
425 B
GLSL
16 lines
425 B
GLSL
float main(): SV_Target0
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{
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int d = 4;
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int2 d2 = int2(5,d);
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float f1 = log2(5);
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float2 f2 = log(d2);
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float3 f3 = log(int3(7,2,3));
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float2 f22 = log(int2(5,d)); // This case does not work yet, due to a different bug that turns this into 2 args.
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int a = 5;
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min16float b = min16float(f16tof32(a));
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b *= b;
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uint c = f32tof16(b);
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return f1 + f2.x + f3.z + f22.y + c;
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} |