mirror of
https://github.com/RPCS3/glslang.git
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107 lines
2.7 KiB
GLSL
107 lines
2.7 KiB
GLSL
#version 400
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void main()
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{
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int o00 = 00;
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int o000 = 000;
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int o0000 = 0000;
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int o5 = 05;
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int o05 = 005;
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int o006 = 0006;
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int o7 = 07;
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int o58 = 072;
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int omax = 037777777777;
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int o8 = 08; // ERROR
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int o08 = 008; // ERROR
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int o009 = 0009; // ERROR
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int obig = 07324327323472347234; // ERROR
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int omax1 = 040000000000; // ERROR
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uint uo5 = 05u;
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uint uo6 = 06u;
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uint uo7 = 07u;
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uint uo8 = 08u; // ERROR
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uint uo9 = 09u; // ERROR
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int h0 = 0x0;
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int h00 = 0x00;
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int h000 = 0x000;
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int h1 = 0x1;
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int h2 = 0x00000002;
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int h300 = 0x000300;
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int hABCDEF = 0xAbCdEF;
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int hFFFFFFFF = 0xFFFFFFFF;
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int h12345678 = 0xBC614E;
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int hToBeOrNotToBe = 0x2b | ~0x2B;
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uint uh0 = 0x0u;
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uint uhg = (0xcu);
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uint uh000 = 0x000u;
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uint uh1 = 0x1u;
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uint uh2 = 0x00000002u;
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uint uh300 = 0x000300u;
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uint uhABCDEF = 0xAbCdEFu;
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uint uhFFFFFFFF = 0xFFFFFFFFu;
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uint uh12345678 = 0xBC614Eu;
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uint uhToBeOrNotToBe = 0x2bu | ~0x2BU;
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//int he1 = 0xG; // ERROR
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int he2 = 0x; // ERROR
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int hbig = 0xFFFFFFFF1; // ERROR
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float f1 = 1.0;
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float f2 = 2.;
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float f3 = 3e0;
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float f4 = 40e-1;
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float f5 = 05.;
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float f6 = 006.;
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float f7 = .7e1;
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float f8 = 08e0;
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float f9 = .9e+1;
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float f10 = 10.0;
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float f11 = .011e+3;
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float f12 = .0012e4;
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float f543 = 000000543.;
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float f6789 = 00006789.;
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float f88 = 0000088.;
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float g1 = 5.3876e4;
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float g2 = 4000000000e-11;
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float g3 = 1e+5;
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float g4 = 7.321E-3;
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float g5 = 3.2E+4;
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float g6 = 0.5e-5;
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float g7 = 0.45;
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float g8 = 6.e10;
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double gf1 = 1.0lf;
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double gf2 = 2.Lf;
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double gf3 = .3e1lF;
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double gf4 = .4e1LF;
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float gf5 = 5.f;
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float gf6 = 6.F;
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//float e1 = 1..; // ERROR
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//float e2 = 2.l; // ERROR
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//float e3 = ..3; // ERROR
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//float e4 = 4ee1; // ERROR
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float e5 = 5f; // ERROR
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}
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layout (location = 2) out vec4 c2;
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layout (location = 3u) out vec4 c3;
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layout (location = 04) out vec4 c4;
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layout (location = 005u) out vec4 c5;
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layout (location = 0x6) out vec4 c6;
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layout (location = 0x7u) out vec4 c7;
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uint g1 = 4294967296u; // ERROR, too big
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uint g2 = 4294967295u;
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uint g3 = 4294967294u;
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int g4 = 4294967296; // ERROR, too big
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int g5 = 4294967295;
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int g6 = 4294967294;
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float inf1 = -1.#INF;
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float inf2 = 1.#INF;
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float inf3 = +1.#INF;
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