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https://github.com/RPCS3/glslang.git
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
63 lines
2.4 KiB
Plaintext
63 lines
2.4 KiB
Plaintext
../../LunarGLASS/test/length.frag
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Shader version: 120
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0:? Sequence
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0:11 Function Definition: main( (void)
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0:11 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child (2-component vector of float)
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0:15 't' (2-component vector of float)
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0:15 add (2-component vector of float)
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0:15 direct index (smooth 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index (smooth 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child (4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 Constant:
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:? Linker Objects
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0:? 'u' (uniform 3-element array of 4-component vector of float)
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0:? 'v' (smooth in 2-element array of 2-component vector of float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:11 Function Definition: main( (void)
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0:11 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child (2-component vector of float)
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0:15 't' (2-component vector of float)
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0:15 add (2-component vector of float)
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0:15 direct index (smooth 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index (smooth 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child (4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 Constant:
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:? Linker Objects
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0:? 'u' (uniform 3-element array of 4-component vector of float)
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0:? 'v' (smooth in 2-element array of 2-component vector of float)
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