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https://github.com/RPCS3/glslang.git
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
67 lines
2.5 KiB
Plaintext
67 lines
2.5 KiB
Plaintext
../../LunarGLASS/test/whileLoop.frag
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Shader version: 110
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0:? Sequence
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0:7 Function Definition: main( (void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child (4-component vector of float)
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0:9 'color' (4-component vector of float)
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than (bool)
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0:11 direct index (float)
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0:11 'color' (4-component vector of float)
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0:11 Constant:
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0:11 0 (const int)
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0:11 'd' (uniform float)
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0:11 Loop Body
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0:12 Sequence
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0:12 add second child into first child (4-component vector of float)
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0:12 'color' (4-component vector of float)
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0:12 'bigColor' (uniform 4-component vector of float)
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0:15 move second child to first child (4-component vector of float)
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0:15 'gl_FragColor' (fragColor 4-component vector of float)
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0:15 'color' (4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:7 Function Definition: main( (void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child (4-component vector of float)
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0:9 'color' (4-component vector of float)
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than (bool)
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0:11 direct index (float)
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0:11 'color' (4-component vector of float)
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0:11 Constant:
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0:11 0 (const int)
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0:11 'd' (uniform float)
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0:11 Loop Body
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0:12 Sequence
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0:12 add second child into first child (4-component vector of float)
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0:12 'color' (4-component vector of float)
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0:12 'bigColor' (uniform 4-component vector of float)
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0:15 move second child to first child (4-component vector of float)
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0:15 'gl_FragColor' (fragColor 4-component vector of float)
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0:15 'color' (4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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