mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-24 04:04:58 +00:00
365 lines
14 KiB
Plaintext
365 lines
14 KiB
Plaintext
420.tese
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ERROR: 0:7: '=' : cannot convert from ' const 3-element array of float' to ' global 2-element array of float'
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ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float
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ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float
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ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float
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ERROR: 0:25: 'initializer list' : wrong number of structure members
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ERROR: 0:27: '=' : cannot convert from ' const bool' to ' global int'
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ERROR: 0:28: 'constructor' : cannot convert parameter 2 from ' const float' to ' temp 4-component vector of float'
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ERROR: 0:29: 'constructor' : cannot convert parameter 2 from ' const 2X2 matrix of float' to ' const 4-component vector of float'
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ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments
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ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component vector of float'
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ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float
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ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' const structure{ global 4-component vector of float a, global 4-component vector of float b}' to ' temp structure{ global float s, global float t}'
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ERROR: 0:70: 'initializer list' : wrong number of structure members
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ERROR: 13 compilation errors. No code generated.
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Shader version: 420
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input primitive = none
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vertex spacing = none
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triangle order = none
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child ( temp 2X2 matrix of float)
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0:4 'b' ( global 2X2 matrix of float)
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0:4 Constant:
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0:4 1.000000
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0:4 0.000000
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0:4 0.000000
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0:4 1.000000
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ global float a, global int b})
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0:15 'e' ( global structure{ global float a, global int b})
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0:15 Constant:
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0:15 1.200000
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0:15 2 (const int)
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ global float a, global int b})
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0:20 'e2' ( global structure{ global float a, global int b})
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0:20 Constant:
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0:20 1.000000
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0:20 3 (const int)
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0:42 Sequence
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0:42 move second child to first child ( temp 5-element array of float)
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0:42 'b5' ( global 5-element array of float)
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0:42 Constant:
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0:42 3.400000
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0:42 4.200000
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0:42 5.000000
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0:42 5.200000
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0:42 1.100000
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0:55 Sequence
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0:55 move second child to first child ( temp structure{ global int f})
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0:55 'single1' ( global structure{ global int f})
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0:55 Constant:
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0:55 10 (const int)
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0:58 Sequence
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0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
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0:58 'single2' ( global structure{ global 2-component vector of uint v})
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0:58 Constant:
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0:58 1 (const uint)
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0:58 2 (const uint)
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0:61 Sequence
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0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
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0:61 'single3' ( global structure{ global structure{ global int f} s1})
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0:61 Constant:
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0:61 3 (const int)
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0:64 Sequence
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0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
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0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
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0:64 Constant:
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0:64 4 (const uint)
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0:64 5 (const uint)
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0:79 Sequence
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0:79 move second child to first child ( temp 3-component vector of float)
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0:79 'av3' ( global 3-component vector of float)
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0:79 Construct vec3 ( global 3-component vector of float)
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0:79 'vc1' ( global float)
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0:79 'vc2' ( global float)
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0:79 'vc3' ( global float)
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0:80 Sequence
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0:80 move second child to first child ( temp 3-component vector of float)
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0:80 'bv3' ( global 3-component vector of float)
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0:80 Construct vec3 ( temp 3-component vector of float)
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0:80 'vc1' ( global float)
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0:80 'vc2' ( global float)
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0:80 'vc3' ( global float)
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0:82 Function Definition: main( ( global void)
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0:82 Function Parameters:
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0:84 Sequence
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0:84 MemoryBarrier ( global void)
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0:86 Test condition and select ( temp void)
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0:86 Condition
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0:86 Compare Equal ( temp bool)
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0:86 Constant:
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0:86 1 (const uint)
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0:86 2 (const uint)
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0:86 3.000000
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0:86 4.000000
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0:86 0.000000
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0:86 0.000000
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0:86 0.000000
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0:86 4.000000
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0:86 0.000000
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0:86 5.000000
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0:86 6.000000
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0:86 0.000000
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0:86 0.000000
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0:86 0.000000
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0:86 6.000000
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0:86 0.000000
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0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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0:86 true case is null
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0:88 Test condition and select ( temp void)
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0:88 Condition
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0:88 Constant:
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0:88 true (const bool)
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0:88 true case is null
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0:? Linker Objects
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0:? 'a' ( const 2X2 matrix of float)
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0:? 1.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? 'b' ( global 2X2 matrix of float)
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0:? 'c' ( const 2X2 matrix of float)
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0:? 1.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? 'a2' ( global 2-element array of float)
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0:? 'b2' ( global 2-component vector of float)
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0:? 'c2' ( global 3X3 matrix of float)
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0:? 'd' ( global 2X2 matrix of float)
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0:? 'e' ( global structure{ global float a, global int b})
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0:? 'e2' ( global structure{ global float a, global int b})
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0:? 'e3' ( global structure{ global float a, global int b})
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0:? 'a3' ( global int)
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0:? 'b3' ( global 2-element array of 4-component vector of float)
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0:? 'b4' ( global 2-element array of 4-component vector of float)
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0:? 'c3' ( global 4X2 matrix of float)
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0:? 'd2' ( global implicitly-sized array of structure{ global float s, global float t})
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0:? 'b5' ( global 5-element array of float)
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0:? 'single1' ( global structure{ global int f})
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0:? 'single2' ( global structure{ global 2-component vector of uint v})
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0:? 'single3' ( global structure{ global structure{ global int f} s1})
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0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
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0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3.000000
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 0.000000
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0:? 5.000000
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0:? 6.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 6.000000
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0:? 0.000000
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0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3.000000
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 0.000000
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0:? 5.000000
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0:? 6.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 6.000000
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0:? 0.000000
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0:? 'vc1' ( global float)
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0:? 'vc2' ( global float)
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0:? 'vc3' ( global float)
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0:? 'av3' ( global 3-component vector of float)
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0:? 'bv3' ( global 3-component vector of float)
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Linked tessellation evaluation stage:
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ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
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Shader version: 420
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input primitive = none
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vertex spacing = equal_spacing
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triangle order = ccw
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child ( temp 2X2 matrix of float)
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0:4 'b' ( global 2X2 matrix of float)
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0:4 Constant:
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0:4 1.000000
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0:4 0.000000
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0:4 0.000000
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0:4 1.000000
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ global float a, global int b})
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0:15 'e' ( global structure{ global float a, global int b})
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0:15 Constant:
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0:15 1.200000
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0:15 2 (const int)
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ global float a, global int b})
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0:20 'e2' ( global structure{ global float a, global int b})
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0:20 Constant:
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0:20 1.000000
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0:20 3 (const int)
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0:42 Sequence
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0:42 move second child to first child ( temp 5-element array of float)
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0:42 'b5' ( global 5-element array of float)
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0:42 Constant:
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0:42 3.400000
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0:42 4.200000
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0:42 5.000000
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0:42 5.200000
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0:42 1.100000
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0:55 Sequence
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0:55 move second child to first child ( temp structure{ global int f})
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0:55 'single1' ( global structure{ global int f})
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0:55 Constant:
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0:55 10 (const int)
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0:58 Sequence
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0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
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0:58 'single2' ( global structure{ global 2-component vector of uint v})
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0:58 Constant:
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0:58 1 (const uint)
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0:58 2 (const uint)
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0:61 Sequence
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0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
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0:61 'single3' ( global structure{ global structure{ global int f} s1})
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0:61 Constant:
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0:61 3 (const int)
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0:64 Sequence
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0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
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0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
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0:64 Constant:
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0:64 4 (const uint)
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0:64 5 (const uint)
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0:79 Sequence
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0:79 move second child to first child ( temp 3-component vector of float)
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0:79 'av3' ( global 3-component vector of float)
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0:79 Construct vec3 ( global 3-component vector of float)
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0:79 'vc1' ( global float)
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0:79 'vc2' ( global float)
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0:79 'vc3' ( global float)
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0:80 Sequence
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0:80 move second child to first child ( temp 3-component vector of float)
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0:80 'bv3' ( global 3-component vector of float)
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0:80 Construct vec3 ( temp 3-component vector of float)
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0:80 'vc1' ( global float)
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0:80 'vc2' ( global float)
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0:80 'vc3' ( global float)
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0:82 Function Definition: main( ( global void)
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0:82 Function Parameters:
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0:84 Sequence
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0:84 MemoryBarrier ( global void)
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0:86 Test condition and select ( temp void)
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0:86 Condition
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0:86 Compare Equal ( temp bool)
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0:86 Constant:
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0:86 1 (const uint)
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0:86 2 (const uint)
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0:86 3.000000
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0:86 4.000000
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0:86 0.000000
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0:86 0.000000
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0:86 0.000000
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0:86 4.000000
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0:86 0.000000
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0:86 5.000000
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0:86 6.000000
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0:86 0.000000
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0:86 0.000000
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0:86 0.000000
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0:86 6.000000
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0:86 0.000000
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0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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0:86 true case is null
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0:88 Test condition and select ( temp void)
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0:88 Condition
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0:88 Constant:
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0:88 true (const bool)
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0:88 true case is null
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0:? Linker Objects
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0:? 'a' ( const 2X2 matrix of float)
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0:? 1.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? 'b' ( global 2X2 matrix of float)
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0:? 'c' ( const 2X2 matrix of float)
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0:? 1.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? 'a2' ( global 2-element array of float)
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0:? 'b2' ( global 2-component vector of float)
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0:? 'c2' ( global 3X3 matrix of float)
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0:? 'd' ( global 2X2 matrix of float)
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0:? 'e' ( global structure{ global float a, global int b})
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0:? 'e2' ( global structure{ global float a, global int b})
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0:? 'e3' ( global structure{ global float a, global int b})
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0:? 'a3' ( global int)
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0:? 'b3' ( global 2-element array of 4-component vector of float)
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0:? 'b4' ( global 2-element array of 4-component vector of float)
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0:? 'c3' ( global 4X2 matrix of float)
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0:? 'd2' ( global 1-element array of structure{ global float s, global float t})
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0:? 'b5' ( global 5-element array of float)
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0:? 'single1' ( global structure{ global int f})
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0:? 'single2' ( global structure{ global 2-component vector of uint v})
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0:? 'single3' ( global structure{ global structure{ global int f} s1})
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0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
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0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3.000000
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 0.000000
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0:? 5.000000
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0:? 6.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 6.000000
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0:? 0.000000
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0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3.000000
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 0.000000
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0:? 5.000000
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0:? 6.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 6.000000
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0:? 0.000000
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0:? 'vc1' ( global float)
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0:? 'vc2' ( global float)
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0:? 'vc3' ( global float)
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0:? 'av3' ( global 3-component vector of float)
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0:? 'bv3' ( global 3-component vector of float)
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