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https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
28 lines
1005 B
Plaintext
28 lines
1005 B
Plaintext
es-link1.frag
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child ( temp mediump 4-component vector of float)
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0:7 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
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0:7 Function Call: calculateColor( ( global mediump 4-component vector of float)
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0:? Linker Objects
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es-link2.frag
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: calculateColor( ( global mediump 4-component vector of float)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 Branch: Return with expression
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0:7 vector-scale ( temp mediump 4-component vector of float)
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0:7 'varyingColor' ( smooth in mediump 4-component vector of float)
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0:7 Constant:
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0:7 0.500000
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0:? Linker Objects
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0:? 'varyingColor' ( smooth in mediump 4-component vector of float)
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ERROR: Cannot attach multiple ES shaders of the same type to a single program
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