glslang/Test/baseResults/es-link1.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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es-link1.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child ( temp mediump 4-component vector of float)
0:7 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
0:7 Function Call: calculateColor( ( global mediump 4-component vector of float)
0:? Linker Objects
es-link2.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: calculateColor( ( global mediump 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 vector-scale ( temp mediump 4-component vector of float)
0:7 'varyingColor' ( smooth in mediump 4-component vector of float)
0:7 Constant:
0:7 0.500000
0:? Linker Objects
0:? 'varyingColor' ( smooth in mediump 4-component vector of float)
ERROR: Cannot attach multiple ES shaders of the same type to a single program