mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-24 04:04:58 +00:00
272 lines
11 KiB
Plaintext
Executable File
272 lines
11 KiB
Plaintext
Executable File
hlsl.doLoop.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'input' ( in float)
|
|
0:? Sequence
|
|
0:3 Loop with condition not tested first
|
|
0:3 Loop Condition
|
|
0:3 Constant:
|
|
0:3 false (const bool)
|
|
0:3 No loop body
|
|
0:4 Loop with condition not tested first
|
|
0:4 Loop Condition
|
|
0:4 Constant:
|
|
0:4 false (const bool)
|
|
0:4 No loop body
|
|
0:5 Loop with condition not tested first
|
|
0:5 Loop Condition
|
|
0:5 Compare Greater Than ( temp bool)
|
|
0:5 'input' ( in float)
|
|
0:5 Constant:
|
|
0:5 2.000000
|
|
0:5 Loop Body
|
|
0:? Sequence
|
|
0:5 Branch: Return with expression
|
|
0:5 Construct vec4 ( temp 4-component vector of float)
|
|
0:5 'input' ( in float)
|
|
0:6 Loop with condition not tested first
|
|
0:6 Loop Condition
|
|
0:6 Compare Less Than ( temp bool)
|
|
0:6 'input' ( in float)
|
|
0:6 Constant:
|
|
0:6 10.000000
|
|
0:6 Loop Body
|
|
0:6 Pre-Increment ( temp float)
|
|
0:6 'input' ( in float)
|
|
0:7 Loop with condition not tested first
|
|
0:7 Loop Condition
|
|
0:7 Compare Less Than ( temp bool)
|
|
0:7 Pre-Increment ( temp float)
|
|
0:7 'input' ( in float)
|
|
0:7 Constant:
|
|
0:7 10.000000
|
|
0:7 Loop Body
|
|
0:7 Loop with condition tested first
|
|
0:7 Loop Condition
|
|
0:7 Compare Less Than ( temp bool)
|
|
0:7 Pre-Increment ( temp float)
|
|
0:7 'input' ( in float)
|
|
0:7 Constant:
|
|
0:7 10.000000
|
|
0:7 No loop body
|
|
0:8 Branch: Return with expression
|
|
0:8 Construct vec4 ( temp 4-component vector of float)
|
|
0:8 'input' ( in float)
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp float)
|
|
0:? 'input' ( temp float)
|
|
0:? 'input' (layout( location=0) in float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'input' ( in float)
|
|
0:? Sequence
|
|
0:3 Loop with condition not tested first
|
|
0:3 Loop Condition
|
|
0:3 Constant:
|
|
0:3 false (const bool)
|
|
0:3 No loop body
|
|
0:4 Loop with condition not tested first
|
|
0:4 Loop Condition
|
|
0:4 Constant:
|
|
0:4 false (const bool)
|
|
0:4 No loop body
|
|
0:5 Loop with condition not tested first
|
|
0:5 Loop Condition
|
|
0:5 Compare Greater Than ( temp bool)
|
|
0:5 'input' ( in float)
|
|
0:5 Constant:
|
|
0:5 2.000000
|
|
0:5 Loop Body
|
|
0:? Sequence
|
|
0:5 Branch: Return with expression
|
|
0:5 Construct vec4 ( temp 4-component vector of float)
|
|
0:5 'input' ( in float)
|
|
0:6 Loop with condition not tested first
|
|
0:6 Loop Condition
|
|
0:6 Compare Less Than ( temp bool)
|
|
0:6 'input' ( in float)
|
|
0:6 Constant:
|
|
0:6 10.000000
|
|
0:6 Loop Body
|
|
0:6 Pre-Increment ( temp float)
|
|
0:6 'input' ( in float)
|
|
0:7 Loop with condition not tested first
|
|
0:7 Loop Condition
|
|
0:7 Compare Less Than ( temp bool)
|
|
0:7 Pre-Increment ( temp float)
|
|
0:7 'input' ( in float)
|
|
0:7 Constant:
|
|
0:7 10.000000
|
|
0:7 Loop Body
|
|
0:7 Loop with condition tested first
|
|
0:7 Loop Condition
|
|
0:7 Compare Less Than ( temp bool)
|
|
0:7 Pre-Increment ( temp float)
|
|
0:7 'input' ( in float)
|
|
0:7 Constant:
|
|
0:7 10.000000
|
|
0:7 No loop body
|
|
0:8 Branch: Return with expression
|
|
0:8 Construct vec4 ( temp 4-component vector of float)
|
|
0:8 'input' ( in float)
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp float)
|
|
0:? 'input' ( temp float)
|
|
0:? 'input' (layout( location=0) in float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80002
|
|
// Id's are bound by 71
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 64 67
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "PixelShaderFunction"
|
|
Name 11 "@PixelShaderFunction(f1;"
|
|
Name 10 "input"
|
|
Name 62 "input"
|
|
Name 64 "input"
|
|
Name 67 "@entryPointOutput"
|
|
Name 68 "param"
|
|
Decorate 64(input) Location 0
|
|
Decorate 67(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeVector 6(float) 4
|
|
9: TypeFunction 8(fvec4) 7(ptr)
|
|
17: TypeBool
|
|
18: 17(bool) ConstantFalse
|
|
31: 6(float) Constant 1073741824
|
|
38: 6(float) Constant 1065353216
|
|
41: 6(float) Constant 1092616192
|
|
63: TypePointer Input 6(float)
|
|
64(input): 63(ptr) Variable Input
|
|
66: TypePointer Output 8(fvec4)
|
|
67(@entryPointOutput): 66(ptr) Variable Output
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
62(input): 7(ptr) Variable Function
|
|
68(param): 7(ptr) Variable Function
|
|
65: 6(float) Load 64(input)
|
|
Store 62(input) 65
|
|
69: 6(float) Load 62(input)
|
|
Store 68(param) 69
|
|
70: 8(fvec4) FunctionCall 11(@PixelShaderFunction(f1;) 68(param)
|
|
Store 67(@entryPointOutput) 70
|
|
Return
|
|
FunctionEnd
|
|
11(@PixelShaderFunction(f1;): 8(fvec4) Function None 9
|
|
10(input): 7(ptr) FunctionParameter
|
|
12: Label
|
|
Branch 13
|
|
13: Label
|
|
LoopMerge 15 16 Unroll
|
|
Branch 14
|
|
14: Label
|
|
Branch 16
|
|
16: Label
|
|
BranchConditional 18 13 15
|
|
15: Label
|
|
Branch 19
|
|
19: Label
|
|
LoopMerge 21 22 Unroll
|
|
Branch 20
|
|
20: Label
|
|
Branch 22
|
|
22: Label
|
|
BranchConditional 18 19 21
|
|
21: Label
|
|
Branch 23
|
|
23: Label
|
|
LoopMerge 25 26 None
|
|
Branch 24
|
|
24: Label
|
|
27: 6(float) Load 10(input)
|
|
28: 8(fvec4) CompositeConstruct 27 27 27 27
|
|
ReturnValue 28
|
|
26: Label
|
|
30: 6(float) Load 10(input)
|
|
32: 17(bool) FOrdGreaterThan 30 31
|
|
BranchConditional 32 23 25
|
|
25: Label
|
|
Branch 33
|
|
33: Label
|
|
LoopMerge 35 36 None
|
|
Branch 34
|
|
34: Label
|
|
37: 6(float) Load 10(input)
|
|
39: 6(float) FAdd 37 38
|
|
Store 10(input) 39
|
|
Branch 36
|
|
36: Label
|
|
40: 6(float) Load 10(input)
|
|
42: 17(bool) FOrdLessThan 40 41
|
|
BranchConditional 42 33 35
|
|
35: Label
|
|
Branch 43
|
|
43: Label
|
|
LoopMerge 45 46 None
|
|
Branch 44
|
|
44: Label
|
|
Branch 47
|
|
47: Label
|
|
LoopMerge 49 50 None
|
|
Branch 51
|
|
51: Label
|
|
52: 6(float) Load 10(input)
|
|
53: 6(float) FAdd 52 38
|
|
Store 10(input) 53
|
|
54: 17(bool) FOrdLessThan 53 41
|
|
BranchConditional 54 48 49
|
|
48: Label
|
|
Branch 50
|
|
50: Label
|
|
Branch 47
|
|
49: Label
|
|
Branch 46
|
|
46: Label
|
|
55: 6(float) Load 10(input)
|
|
56: 6(float) FAdd 55 38
|
|
Store 10(input) 56
|
|
57: 17(bool) FOrdLessThan 56 41
|
|
BranchConditional 57 43 45
|
|
45: Label
|
|
58: 6(float) Load 10(input)
|
|
59: 8(fvec4) CompositeConstruct 58 58 58 58
|
|
ReturnValue 59
|
|
FunctionEnd
|