glslang/Test/baseResults/spv.300layout.frag.out

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Executable File

spv.300layout.frag
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 37
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 11 15 26 29
ExecutionMode 4 OriginUpperLeft
Source ESSL 310
Name 4 "main"
Name 9 "c"
Name 11 "color"
Name 13 "S"
MemberName 13(S) 0 "c"
MemberName 13(S) 1 "f"
Name 15 "s"
Name 26 "p"
Name 29 "pos"
Decorate 9(c) RelaxedPrecision
Decorate 9(c) Location 7
Decorate 11(color) RelaxedPrecision
Decorate 12 RelaxedPrecision
MemberDecorate 13(S) 0 RelaxedPrecision
MemberDecorate 13(S) 1 RelaxedPrecision
Decorate 19 RelaxedPrecision
Decorate 20 RelaxedPrecision
Decorate 26(p) RelaxedPrecision
Decorate 26(p) Location 3
Decorate 29(pos) RelaxedPrecision
Decorate 30 RelaxedPrecision
Decorate 33 RelaxedPrecision
Decorate 34 RelaxedPrecision
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8: TypePointer Output 7(fvec3)
9(c): 8(ptr) Variable Output
10: TypePointer Input 7(fvec3)
11(color): 10(ptr) Variable Input
13(S): TypeStruct 7(fvec3) 6(float)
14: TypePointer Input 13(S)
15(s): 14(ptr) Variable Input
16: TypeInt 32 1
17: 16(int) Constant 0
21: TypeVector 6(float) 4
22: TypeInt 32 0
23: 22(int) Constant 2
24: TypeArray 21(fvec4) 23
25: TypePointer Output 24
26(p): 25(ptr) Variable Output
27: 16(int) Constant 1
28: TypePointer Input 21(fvec4)
29(pos): 28(ptr) Variable Input
31: TypePointer Input 6(float)
35: TypePointer Output 21(fvec4)
4(main): 2 Function None 3
5: Label
12: 7(fvec3) Load 11(color)
18: 10(ptr) AccessChain 15(s) 17
19: 7(fvec3) Load 18
20: 7(fvec3) FAdd 12 19
Store 9(c) 20
30: 21(fvec4) Load 29(pos)
32: 31(ptr) AccessChain 15(s) 27
33: 6(float) Load 32
34: 21(fvec4) VectorTimesScalar 30 33
36: 35(ptr) AccessChain 26(p) 27
Store 36 34
Return
FunctionEnd