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https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
versionsClean.frag
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ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
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ERROR: 0:34: '#version' : must occur first in shader
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ERROR: 2 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( ( global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child ( temp highp 4-component vector of float)
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0:43 'foo' ( out highp 4-component vector of float)
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0:43 Construct vec4 ( temp highp 4-component vector of float)
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0:43 'color' ( smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' ( smooth in highp 3-component vector of float)
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0:? 'foo' ( out highp 4-component vector of float)
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0:? 'bar' ( uniform highp sampler2DArrayShadow)
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Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( ( global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child ( temp highp 4-component vector of float)
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0:43 'foo' ( out highp 4-component vector of float)
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0:43 Construct vec4 ( temp highp 4-component vector of float)
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0:43 'color' ( smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' ( smooth in highp 3-component vector of float)
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0:? 'foo' ( out highp 4-component vector of float)
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0:? 'bar' ( uniform highp sampler2DArrayShadow)
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