mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-01 07:01:12 +00:00
38 lines
781 B
GLSL
38 lines
781 B
GLSL
|
|
float PixelShaderFunctionS(float inF0, float inF1)
|
|
{
|
|
float r000 = frexp(inF0, inF1);
|
|
return 0.0;
|
|
}
|
|
|
|
float2 PixelShaderFunction2(float2 inF0, float2 inF1)
|
|
{
|
|
float2 r000 = frexp(inF0, inF1);
|
|
return float2(1,2);
|
|
}
|
|
|
|
float3 PixelShaderFunction3(float3 inF0, float3 inF1)
|
|
{
|
|
float3 r000 = frexp(inF0, inF1);
|
|
return float3(1,2,3);
|
|
}
|
|
|
|
float4 PixelShaderFunction(float4 inF0, float4 inF1)
|
|
{
|
|
float4 r000 = frexp(inF0, inF1);
|
|
return float4(1,2,3,4);
|
|
}
|
|
|
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
|
#define MATFNS(MT) \
|
|
MT r000 = frexp(inF0, inF1);
|
|
|
|
struct PS_OUTPUT { float4 color : SV_Target0; };
|
|
|
|
PS_OUTPUT main()
|
|
{
|
|
PS_OUTPUT ps_output;
|
|
ps_output.color = 1.0;
|
|
return ps_output;
|
|
};
|