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https://github.com/RPCS3/glslang.git
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96 lines
3.5 KiB
GLSL
96 lines
3.5 KiB
GLSL
#version 400
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uniform sampler s;
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uniform samplerShadow sShadow;
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uniform sampler sA[4];
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uniform texture2D t2d;
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uniform texture3D t3d[4];
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flat in int i;
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out vec4 color;
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void main()
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{
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color = texture(sampler2D(t2d, s), vec2(0.5));
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color += texture(sampler3D(t3d[i], sA[2]), vec3(0.5));
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color += texture(sampler2D(t2d, s), vec2(0.5));
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}
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uniform texture2D tex2D;
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uniform textureCube texCube;
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uniform textureCubeArray texCubeArray;
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uniform itextureCubeArray itexCubeArray;
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uniform utextureCubeArray utexCubeArray;
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uniform itexture1DArray itex1DArray;
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uniform utexture1D utex1D;
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uniform itexture1D itex1D;
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uniform utexture1DArray utex1DArray;
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uniform textureBuffer texBuffer;
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uniform texture2DArray tex2DArray;
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uniform itexture2D itex2D;
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uniform itexture3D itex3D;
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uniform itextureCube itexCube;
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uniform itexture2DArray itex2DArray;
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uniform utexture2D utex2D;
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uniform utexture3D utex3D;
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uniform utextureCube utexCube;
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uniform utexture2DArray utex2DArray;
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uniform itexture2DRect itex2DRect;
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uniform utexture2DRect utex2DRect;
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uniform itextureBuffer itexBuffer;
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uniform utextureBuffer utexBuffer;
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uniform texture2DMS tex2DMS;
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uniform itexture2DMS itex2DMS;
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uniform utexture2DMS utex2DMS;
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uniform texture2DMSArray tex2DMSArray;
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uniform itexture2DMSArray itex2DMSArray;
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uniform utexture2DMSArray utex2DMSArray;
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uniform texture1D tex1D;
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uniform texture3D tex3D;
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uniform texture2DRect tex2DRect;
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uniform texture1DArray tex1DArray;
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void foo()
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{
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sampler2D (tex2D, s);
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samplerCube (texCube, s);
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samplerCubeArray (texCubeArray, s);
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samplerCubeArrayShadow (texCubeArray, sShadow);
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isamplerCubeArray (itexCubeArray, s);
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usamplerCubeArray (utexCubeArray, s);
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sampler1DArrayShadow (tex1DArray, sShadow);
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isampler1DArray (itex1DArray, s);
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usampler1D (utex1D, s);
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isampler1D (itex1D, s);
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usampler1DArray (utex1DArray, s);
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samplerBuffer (texBuffer, s);
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samplerCubeShadow (texCube, sShadow);
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sampler2DArray (tex2DArray, s);
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sampler2DArrayShadow (tex2DArray, sShadow);
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isampler2D (itex2D, s);
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isampler3D (itex3D, s);
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isamplerCube (itexCube, s);
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isampler2DArray (itex2DArray, s);
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usampler2D (utex2D, s);
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usampler3D (utex3D, s);
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usamplerCube (utexCube, s);
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usampler2DArray (utex2DArray, s);
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isampler2DRect (itex2DRect, s);
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usampler2DRect (utex2DRect, s);
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isamplerBuffer (itexBuffer, s);
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usamplerBuffer (utexBuffer, s);
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sampler2DMS (tex2DMS, s);
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isampler2DMS (itex2DMS, s);
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usampler2DMS (utex2DMS, s);
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sampler2DMSArray (tex2DMSArray, s);
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isampler2DMSArray (itex2DMSArray, s);
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usampler2DMSArray (utex2DMSArray, s);
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sampler1D (tex1D, s);
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sampler1DShadow (tex1D, sShadow);
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sampler3D (tex3D, s);
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sampler2DShadow (tex2D, sShadow);
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sampler2DRect (tex2DRect, s);
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sampler2DRectShadow (tex2DRect, sShadow);
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sampler1DArray (tex1DArray, s);
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}
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