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e9564feb55
This reciprocates the w component of SV_Position in HLSL fragment shaders to provide DirectX compatibility for HLSL shaders in Vulkan. Fixes #2244 |
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CMakeLists.txt | ||
DirStackFileIncluder.h | ||
resource_limits_c.cpp | ||
resource_limits_c.h | ||
ResourceLimits.cpp | ||
ResourceLimits.h | ||
spirv-remap.cpp | ||
StandAlone.cpp | ||
Worklist.h |