mirror of
https://github.com/RPCS3/glslang.git
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432 lines
23 KiB
Plaintext
432 lines
23 KiB
Plaintext
hlsl.clipdistance-5.vert
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 direct index ( temp 2-component vector of float)
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0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 direct index ( temp 2-component vector of float)
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0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 direct index ( temp 2-component vector of float)
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0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 direct index ( temp 2-component vector of float)
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0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'v.Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? 'v.Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 direct index ( temp 2-component vector of float)
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0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 direct index ( temp 2-component vector of float)
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0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 direct index ( temp 2-component vector of float)
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0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 direct index ( temp 2-component vector of float)
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0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'v.Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? 'v.Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 73
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 44 51 57
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_INPUT"
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MemberName 8(VS_INPUT) 0 "Position"
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Name 13 "VS_OUTPUT"
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MemberName 13(VS_OUTPUT) 0 "Position"
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MemberName 13(VS_OUTPUT) 1 "ClipRect"
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Name 16 "@main(struct-VS_INPUT-vf41;"
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Name 15 "v"
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Name 19 "Output"
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Name 42 "v"
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Name 44 "v.Position"
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Name 47 "flattenTemp"
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Name 51 "@entryPointOutput.Position"
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Name 57 "@entryPointOutput.ClipRect"
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Decorate 44(v.Position) Location 0
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Decorate 51(@entryPointOutput.Position) BuiltIn Position
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Decorate 57(@entryPointOutput.ClipRect) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_INPUT): TypeStruct 7(fvec4)
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9: TypeVector 6(float) 2
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10: TypeInt 32 0
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11: 10(int) Constant 2
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12: TypeArray 9(fvec2) 11
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13(VS_OUTPUT): TypeStruct 7(fvec4) 12
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14: TypeFunction 13(VS_OUTPUT) 8(VS_INPUT)
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18: TypePointer Function 13(VS_OUTPUT)
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20: TypeInt 32 1
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21: 20(int) Constant 0
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22: 6(float) Constant 0
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23: 7(fvec4) ConstantComposite 22 22 22 22
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24: TypePointer Function 7(fvec4)
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26: 20(int) Constant 1
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27: 6(float) Constant 1065353216
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28: 10(int) Constant 0
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29: TypePointer Function 6(float)
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31: 6(float) Constant 1073741824
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32: 10(int) Constant 1
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34: 6(float) Constant 1077936128
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36: 6(float) Constant 1082130432
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41: TypePointer Function 8(VS_INPUT)
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43: TypePointer Input 7(fvec4)
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44(v.Position): 43(ptr) Variable Input
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50: TypePointer Output 7(fvec4)
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51(@entryPointOutput.Position): 50(ptr) Variable Output
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54: 10(int) Constant 4
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55: TypeArray 6(float) 54
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56: TypePointer Output 55
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57(@entryPointOutput.ClipRect): 56(ptr) Variable Output
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60: TypePointer Output 6(float)
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65: 20(int) Constant 2
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69: 20(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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42(v): 41(ptr) Variable Function
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47(flattenTemp): 18(ptr) Variable Function
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45: 7(fvec4) Load 44(v.Position)
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46: 24(ptr) AccessChain 42(v) 21
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Store 46 45
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48: 8(VS_INPUT) Load 42(v)
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49:13(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-vf41;) 48
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Store 47(flattenTemp) 49
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52: 24(ptr) AccessChain 47(flattenTemp) 21
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53: 7(fvec4) Load 52
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Store 51(@entryPointOutput.Position) 53
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58: 29(ptr) AccessChain 47(flattenTemp) 26 21 28
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59: 6(float) Load 58
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61: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 21
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Store 61 59
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62: 29(ptr) AccessChain 47(flattenTemp) 26 21 32
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63: 6(float) Load 62
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64: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 26
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Store 64 63
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66: 29(ptr) AccessChain 47(flattenTemp) 26 26 28
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67: 6(float) Load 66
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68: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 65
|
|
Store 68 67
|
|
70: 29(ptr) AccessChain 47(flattenTemp) 26 26 32
|
|
71: 6(float) Load 70
|
|
72: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 69
|
|
Store 72 71
|
|
Return
|
|
FunctionEnd
|
|
16(@main(struct-VS_INPUT-vf41;):13(VS_OUTPUT) Function None 14
|
|
15(v): 8(VS_INPUT) FunctionParameter
|
|
17: Label
|
|
19(Output): 18(ptr) Variable Function
|
|
25: 24(ptr) AccessChain 19(Output) 21
|
|
Store 25 23
|
|
30: 29(ptr) AccessChain 19(Output) 26 21 28
|
|
Store 30 27
|
|
33: 29(ptr) AccessChain 19(Output) 26 21 32
|
|
Store 33 31
|
|
35: 29(ptr) AccessChain 19(Output) 26 26 28
|
|
Store 35 34
|
|
37: 29(ptr) AccessChain 19(Output) 26 26 32
|
|
Store 37 36
|
|
38:13(VS_OUTPUT) Load 19(Output)
|
|
ReturnValue 38
|
|
FunctionEnd
|