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https://github.com/RPCS3/glslang.git
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124 lines
4.8 KiB
Plaintext
Executable File
124 lines
4.8 KiB
Plaintext
Executable File
hlsl.swizzle.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child ( temp 4-component vector of float)
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0:1 'AmbientColor' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' ( in 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply ( temp 4-component vector of float)
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0:5 vector swizzle ( temp 4-component vector of float)
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0:5 'input' ( in 4-component vector of float)
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0:5 Sequence
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 1 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Construct vec4 ( temp 4-component vector of float)
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0:5 direct index ( temp float)
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0:5 'AmbientColor' ( global 4-component vector of float)
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0:5 Constant:
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0:5 2 (const int)
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0:? Linker Objects
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0:? 'AmbientColor' ( global 4-component vector of float)
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Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child ( temp 4-component vector of float)
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0:1 'AmbientColor' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' ( in 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply ( temp 4-component vector of float)
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0:5 vector swizzle ( temp 4-component vector of float)
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0:5 'input' ( in 4-component vector of float)
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0:5 Sequence
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 1 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Construct vec4 ( temp 4-component vector of float)
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0:5 direct index ( temp float)
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0:5 'AmbientColor' ( global 4-component vector of float)
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0:5 Constant:
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0:5 2 (const int)
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0:? Linker Objects
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0:? 'AmbientColor' ( global 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "ShaderFunction(vf4;"
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Name 10 "input"
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Name 14 "AmbientColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypePointer Private 7(fvec4)
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14(AmbientColor): 13(ptr) Variable Private
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15: 6(float) Constant 1065353216
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16: 6(float) Constant 1056964608
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17: 6(float) Constant 0
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18: 7(fvec4) ConstantComposite 15 16 17 15
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21: TypeInt 32 0
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22: 21(int) Constant 2
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23: TypePointer Private 6(float)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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Store 14(AmbientColor) 18
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Return
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FunctionEnd
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11(ShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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19: 7(fvec4) Load 10(input)
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20: 7(fvec4) VectorShuffle 19 19 3 3 1 0
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24: 23(ptr) AccessChain 14(AmbientColor) 22
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25: 6(float) Load 24
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26: 7(fvec4) CompositeConstruct 25 25 25 25
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27: 7(fvec4) FMul 20 26
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ReturnValue 27
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FunctionEnd
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