mirror of
https://github.com/RPCS3/glslang.git
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57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
link1.vk.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child ( temp highp 4-component vector of float)
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0:9 'color' ( out highp 4-component vector of float)
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0:9 Function Call: getColor( ( global highp 4-component vector of float)
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0:? Linker Objects
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0:? 'color' ( out highp 4-component vector of float)
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link2.vk.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: getColor( ( global highp 4-component vector of float)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 Branch: Return with expression
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0:7 texture ( global highp 4-component vector of float)
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0:7 's2D' ( uniform highp sampler2D)
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0:7 Constant:
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0:7 0.500000
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0:7 0.500000
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0:? Linker Objects
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0:? 's2D' ( uniform highp sampler2D)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child ( temp highp 4-component vector of float)
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0:9 'color' ( out highp 4-component vector of float)
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0:9 Function Call: getColor( ( global highp 4-component vector of float)
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0:5 Function Definition: getColor( ( global highp 4-component vector of float)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 Branch: Return with expression
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0:7 texture ( global highp 4-component vector of float)
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0:7 's2D' ( uniform highp sampler2D)
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0:7 Constant:
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0:7 0.500000
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0:7 0.500000
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0:? Linker Objects
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0:? 'color' ( out highp 4-component vector of float)
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0:? 's2D' ( uniform highp sampler2D)
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SPIR-V is not generated for failed compile or link
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