glslang/Test/baseResults/badChars.frag.out
John Kessenich c777fc2c4c Scanning: 1) rationalize end-of-input everywhere, 2) prevent infinite loop at end-of-input, 3) use positive chars.
Fixes issue #25. (char 255 aliased to -1 and missing tests for end of input).

1) All layers of input scanning now share a single EndOfInput value.
This avoids translation of it across layers of encapsulation.

2) Some places looking for end of line were not stopping on EndOfInput.

3) Use of "char" for the input made char values > 127 be negative numbers.
This allowed for aliasing of 255 to -1, etc.  This is fixed by using
unsigned char.
2015-07-27 09:37:55 -06:00

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badChars.frag
ERROR: 0:1: 'preprocessor evaluation' : bad expression
ERROR: 0:1: '#if' : unexpected tokens following directive
ERROR: 0:3: '#error' : A <bad token> B
ERROR: 0:4: 'preprocessor evaluation' : bad expression
ERROR: 0:4: '#if' : unexpected tokens following directive
ERROR: 0:6: 'ÿ' : unexpected token
ERROR: 0:7: '' : syntax error
ERROR: 7 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'a' (global mediump int)
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'a' (global mediump int)