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https://github.com/RPCS3/glslang.git
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c777fc2c4c
Fixes issue #25. (char 255 aliased to -1 and missing tests for end of input). 1) All layers of input scanning now share a single EndOfInput value. This avoids translation of it across layers of encapsulation. 2) Some places looking for end of line were not stopping on EndOfInput. 3) Use of "char" for the input made char values > 127 be negative numbers. This allowed for aliasing of 255 to -1, etc. This is fixed by using unsigned char.
27 lines
767 B
Plaintext
27 lines
767 B
Plaintext
badChars.frag
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ERROR: 0:1: 'preprocessor evaluation' : bad expression
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ERROR: 0:1: '#if' : unexpected tokens following directive
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ERROR: 0:3: '#error' : A <bad token> B
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ERROR: 0:4: 'preprocessor evaluation' : bad expression
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ERROR: 0:4: '#if' : unexpected tokens following directive
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ERROR: 0:6: 'ÿ' : unexpected token
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ERROR: 0:7: '' : syntax error
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ERROR: 7 compilation errors. No code generated.
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Shader version: 100
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'a' (global mediump int)
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Linked fragment stage:
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ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
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Shader version: 100
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'a' (global mediump int)
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