mirror of
https://github.com/RPCS3/glslang.git
synced 2025-01-01 16:08:23 +00:00
fc51d284aa
If this breaks your AST consumer, best is to modify it to test against the enum values instead of doing string comparisons on built-in function names. This is the reason the change was made. If you need the old behavior, you should be able to get it back by changing PureOperatorBuiltins to be false instead of true. This path will work for a while, but is marked deprecated. Also, the old behavior is tagged as release 2.4.
565 lines
29 KiB
Plaintext
565 lines
29 KiB
Plaintext
texture.frag
|
|
WARNING: 0:14: varying deprecated in version 130; may be removed in future release
|
|
WARNING: 0:15: varying deprecated in version 130; may be removed in future release
|
|
|
|
Shader version: 130
|
|
0:? Sequence
|
|
0:17 Function Definition: main( (global void)
|
|
0:17 Function Parameters:
|
|
0:19 Sequence
|
|
0:19 Sequence
|
|
0:19 move second child to first child (temp float)
|
|
0:19 'blendscale' (temp float)
|
|
0:19 Constant:
|
|
0:19 1.789000
|
|
0:20 Sequence
|
|
0:20 move second child to first child (temp float)
|
|
0:20 'bias' (temp float)
|
|
0:20 Constant:
|
|
0:20 2.000000
|
|
0:21 Sequence
|
|
0:21 move second child to first child (temp float)
|
|
0:21 'lod' (temp float)
|
|
0:21 Constant:
|
|
0:21 3.000000
|
|
0:22 Sequence
|
|
0:22 move second child to first child (temp float)
|
|
0:22 'proj' (temp float)
|
|
0:22 Constant:
|
|
0:22 2.000000
|
|
0:23 Sequence
|
|
0:23 move second child to first child (temp float)
|
|
0:23 'coords1D' (temp float)
|
|
0:23 Constant:
|
|
0:23 1.789000
|
|
0:24 Sequence
|
|
0:24 move second child to first child (temp 3-component vector of float)
|
|
0:24 'coords3D' (temp 3-component vector of float)
|
|
0:24 Constant:
|
|
0:24 1.789000
|
|
0:24 2.718000
|
|
0:24 3.453000
|
|
0:25 Sequence
|
|
0:25 move second child to first child (temp 4-component vector of float)
|
|
0:25 'coords4D' (temp 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 1.789000
|
|
0:25 2.718000
|
|
0:25 3.453000
|
|
0:25 2.000000
|
|
0:26 Sequence
|
|
0:26 move second child to first child (temp 4-component vector of float)
|
|
0:26 'color' (temp 4-component vector of float)
|
|
0:26 Constant:
|
|
0:26 0.000000
|
|
0:26 0.000000
|
|
0:26 0.000000
|
|
0:26 0.000000
|
|
0:28 add second child into first child (temp 4-component vector of float)
|
|
0:28 'color' (temp 4-component vector of float)
|
|
0:28 texture (global 4-component vector of float)
|
|
0:28 'texSampler1D' (uniform sampler1D)
|
|
0:28 'coords1D' (temp float)
|
|
0:29 add second child into first child (temp 4-component vector of float)
|
|
0:29 'color' (temp 4-component vector of float)
|
|
0:29 texture (global 4-component vector of float)
|
|
0:29 'texSampler1D' (uniform sampler1D)
|
|
0:29 'coords1D' (temp float)
|
|
0:29 'bias' (temp float)
|
|
0:30 add second child into first child (temp 4-component vector of float)
|
|
0:30 'color' (temp 4-component vector of float)
|
|
0:30 textureProj (global 4-component vector of float)
|
|
0:30 'texSampler1D' (uniform sampler1D)
|
|
0:30 'coords2D' (smooth in 2-component vector of float)
|
|
0:31 add second child into first child (temp 4-component vector of float)
|
|
0:31 'color' (temp 4-component vector of float)
|
|
0:31 textureProj (global 4-component vector of float)
|
|
0:31 'texSampler1D' (uniform sampler1D)
|
|
0:31 'coords4D' (temp 4-component vector of float)
|
|
0:32 add second child into first child (temp 4-component vector of float)
|
|
0:32 'color' (temp 4-component vector of float)
|
|
0:32 textureProj (global 4-component vector of float)
|
|
0:32 'texSampler1D' (uniform sampler1D)
|
|
0:32 'coords2D' (smooth in 2-component vector of float)
|
|
0:32 'bias' (temp float)
|
|
0:33 add second child into first child (temp 4-component vector of float)
|
|
0:33 'color' (temp 4-component vector of float)
|
|
0:33 textureProj (global 4-component vector of float)
|
|
0:33 'texSampler1D' (uniform sampler1D)
|
|
0:33 'coords4D' (temp 4-component vector of float)
|
|
0:33 'bias' (temp float)
|
|
0:35 add second child into first child (temp 4-component vector of float)
|
|
0:35 'color' (temp 4-component vector of float)
|
|
0:35 texture (global 4-component vector of float)
|
|
0:35 'texSampler2D' (uniform sampler2D)
|
|
0:35 'coords2D' (smooth in 2-component vector of float)
|
|
0:36 add second child into first child (temp 4-component vector of float)
|
|
0:36 'color' (temp 4-component vector of float)
|
|
0:36 texture (global 4-component vector of float)
|
|
0:36 'texSampler2D' (uniform sampler2D)
|
|
0:36 'coords2D' (smooth in 2-component vector of float)
|
|
0:36 'bias' (temp float)
|
|
0:37 add second child into first child (temp 4-component vector of float)
|
|
0:37 'color' (temp 4-component vector of float)
|
|
0:37 textureProj (global 4-component vector of float)
|
|
0:37 'texSampler2D' (uniform sampler2D)
|
|
0:37 'coords3D' (temp 3-component vector of float)
|
|
0:38 add second child into first child (temp 4-component vector of float)
|
|
0:38 'color' (temp 4-component vector of float)
|
|
0:38 textureProj (global 4-component vector of float)
|
|
0:38 'texSampler2D' (uniform sampler2D)
|
|
0:38 'coords4D' (temp 4-component vector of float)
|
|
0:38 'bias' (temp float)
|
|
0:40 add second child into first child (temp 4-component vector of float)
|
|
0:40 'color' (temp 4-component vector of float)
|
|
0:40 texture (global 4-component vector of float)
|
|
0:40 'texSampler3D' (uniform sampler3D)
|
|
0:40 'coords3D' (temp 3-component vector of float)
|
|
0:41 add second child into first child (temp 4-component vector of float)
|
|
0:41 'color' (temp 4-component vector of float)
|
|
0:41 texture (global 4-component vector of float)
|
|
0:41 'texSampler3D' (uniform sampler3D)
|
|
0:41 'coords3D' (temp 3-component vector of float)
|
|
0:41 'bias' (temp float)
|
|
0:42 add second child into first child (temp 4-component vector of float)
|
|
0:42 'color' (temp 4-component vector of float)
|
|
0:42 textureProj (global 4-component vector of float)
|
|
0:42 'texSampler3D' (uniform sampler3D)
|
|
0:42 'coords4D' (temp 4-component vector of float)
|
|
0:43 add second child into first child (temp 4-component vector of float)
|
|
0:43 'color' (temp 4-component vector of float)
|
|
0:43 textureProj (global 4-component vector of float)
|
|
0:43 'texSampler3D' (uniform sampler3D)
|
|
0:43 'coords4D' (temp 4-component vector of float)
|
|
0:43 'bias' (temp float)
|
|
0:45 add second child into first child (temp 4-component vector of float)
|
|
0:45 'color' (temp 4-component vector of float)
|
|
0:45 texture (global 4-component vector of float)
|
|
0:45 'texSamplerCube' (uniform samplerCube)
|
|
0:45 'coords3D' (temp 3-component vector of float)
|
|
0:46 add second child into first child (temp 4-component vector of float)
|
|
0:46 'color' (temp 4-component vector of float)
|
|
0:46 texture (global 4-component vector of float)
|
|
0:46 'texSamplerCube' (uniform samplerCube)
|
|
0:46 'coords3D' (temp 3-component vector of float)
|
|
0:46 'bias' (temp float)
|
|
0:48 add second child into first child (temp 4-component vector of float)
|
|
0:48 'color' (temp 4-component vector of float)
|
|
0:48 texture (global 4-component vector of float)
|
|
0:48 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:48 'coords3D' (temp 3-component vector of float)
|
|
0:49 add second child into first child (temp 4-component vector of float)
|
|
0:49 'color' (temp 4-component vector of float)
|
|
0:49 texture (global 4-component vector of float)
|
|
0:49 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:49 'coords3D' (temp 3-component vector of float)
|
|
0:49 'bias' (temp float)
|
|
0:50 add second child into first child (temp 4-component vector of float)
|
|
0:50 'color' (temp 4-component vector of float)
|
|
0:50 texture (global 4-component vector of float)
|
|
0:50 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:50 'coords3D' (temp 3-component vector of float)
|
|
0:51 add second child into first child (temp 4-component vector of float)
|
|
0:51 'color' (temp 4-component vector of float)
|
|
0:51 texture (global 4-component vector of float)
|
|
0:51 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:51 'coords3D' (temp 3-component vector of float)
|
|
0:51 'bias' (temp float)
|
|
0:52 add second child into first child (temp 4-component vector of float)
|
|
0:52 'color' (temp 4-component vector of float)
|
|
0:52 textureProj (global 4-component vector of float)
|
|
0:52 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:52 'coords4D' (temp 4-component vector of float)
|
|
0:53 add second child into first child (temp 4-component vector of float)
|
|
0:53 'color' (temp 4-component vector of float)
|
|
0:53 textureProj (global 4-component vector of float)
|
|
0:53 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:53 'coords4D' (temp 4-component vector of float)
|
|
0:53 'bias' (temp float)
|
|
0:54 add second child into first child (temp 4-component vector of float)
|
|
0:54 'color' (temp 4-component vector of float)
|
|
0:54 textureProj (global 4-component vector of float)
|
|
0:54 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:54 'coords4D' (temp 4-component vector of float)
|
|
0:55 add second child into first child (temp 4-component vector of float)
|
|
0:55 'color' (temp 4-component vector of float)
|
|
0:55 textureProj (global 4-component vector of float)
|
|
0:55 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:55 'coords4D' (temp 4-component vector of float)
|
|
0:55 'bias' (temp float)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 2-component vector of int)
|
|
0:57 'iCoords2D' (temp 2-component vector of int)
|
|
0:57 Constant:
|
|
0:57 0 (const int)
|
|
0:57 5 (const int)
|
|
0:58 Sequence
|
|
0:58 move second child to first child (temp int)
|
|
0:58 'iLod' (temp int)
|
|
0:58 Constant:
|
|
0:58 1 (const int)
|
|
0:60 add second child into first child (temp 4-component vector of float)
|
|
0:60 'color' (temp 4-component vector of float)
|
|
0:60 textureFetch (global 4-component vector of float)
|
|
0:60 'texSampler2D' (uniform sampler2D)
|
|
0:60 'iCoords2D' (temp 2-component vector of int)
|
|
0:60 'iLod' (temp int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 2-component vector of float)
|
|
0:62 'gradX' (temp 2-component vector of float)
|
|
0:62 dPdx (global 2-component vector of float)
|
|
0:62 'coords2D' (smooth in 2-component vector of float)
|
|
0:63 Sequence
|
|
0:63 move second child to first child (temp 2-component vector of float)
|
|
0:63 'gradY' (temp 2-component vector of float)
|
|
0:63 dPdy (global 2-component vector of float)
|
|
0:63 'coords2D' (smooth in 2-component vector of float)
|
|
0:66 add second child into first child (temp 4-component vector of float)
|
|
0:66 'color' (temp 4-component vector of float)
|
|
0:66 textureGrad (global 4-component vector of float)
|
|
0:66 'texSampler2D' (uniform sampler2D)
|
|
0:66 'coords2D' (smooth in 2-component vector of float)
|
|
0:66 'gradX' (temp 2-component vector of float)
|
|
0:66 'gradY' (temp 2-component vector of float)
|
|
0:67 add second child into first child (temp 4-component vector of float)
|
|
0:67 'color' (temp 4-component vector of float)
|
|
0:67 textureProjGrad (global 4-component vector of float)
|
|
0:67 'texSampler2D' (uniform sampler2D)
|
|
0:67 Construct vec3 (temp 3-component vector of float)
|
|
0:67 'coords2D' (smooth in 2-component vector of float)
|
|
0:67 'proj' (temp float)
|
|
0:67 'gradX' (temp 2-component vector of float)
|
|
0:67 'gradY' (temp 2-component vector of float)
|
|
0:68 add second child into first child (temp 4-component vector of float)
|
|
0:68 'color' (temp 4-component vector of float)
|
|
0:68 textureGradOffset (global 4-component vector of float)
|
|
0:68 'texSampler2D' (uniform sampler2D)
|
|
0:68 'coords2D' (smooth in 2-component vector of float)
|
|
0:68 'gradX' (temp 2-component vector of float)
|
|
0:68 'gradY' (temp 2-component vector of float)
|
|
0:68 Constant:
|
|
0:68 3 (const int)
|
|
0:68 -7 (const int)
|
|
0:69 add second child into first child (temp 4-component vector of float)
|
|
0:69 'color' (temp 4-component vector of float)
|
|
0:69 textureProjGradOffset (global 4-component vector of float)
|
|
0:69 'texSampler2D' (uniform sampler2D)
|
|
0:69 'coords3D' (temp 3-component vector of float)
|
|
0:69 'gradX' (temp 2-component vector of float)
|
|
0:69 'gradY' (temp 2-component vector of float)
|
|
0:69 Constant:
|
|
0:69 3 (const int)
|
|
0:69 -7 (const int)
|
|
0:70 add second child into first child (temp 4-component vector of float)
|
|
0:70 'color' (temp 4-component vector of float)
|
|
0:70 textureGrad (global float)
|
|
0:70 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:70 Construct vec3 (temp 3-component vector of float)
|
|
0:70 'coords2D' (smooth in 2-component vector of float)
|
|
0:70 'lod' (temp float)
|
|
0:70 'gradX' (temp 2-component vector of float)
|
|
0:70 'gradY' (temp 2-component vector of float)
|
|
0:72 move second child to first child (temp 4-component vector of float)
|
|
0:72 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
|
0:72 mix (global 4-component vector of float)
|
|
0:72 'color' (temp 4-component vector of float)
|
|
0:72 'u' (uniform 4-component vector of float)
|
|
0:72 component-wise multiply (temp float)
|
|
0:72 'blend' (uniform float)
|
|
0:72 'blendscale' (temp float)
|
|
0:? Linker Objects
|
|
0:? 'texSampler1D' (uniform sampler1D)
|
|
0:? 'texSampler2D' (uniform sampler2D)
|
|
0:? 'texSampler3D' (uniform sampler3D)
|
|
0:? 'texSamplerCube' (uniform samplerCube)
|
|
0:? 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:? 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:? 'blend' (uniform float)
|
|
0:? 'scale' (uniform 2-component vector of float)
|
|
0:? 'u' (uniform 4-component vector of float)
|
|
0:? 't' (smooth in 2-component vector of float)
|
|
0:? 'coords2D' (smooth in 2-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 130
|
|
0:? Sequence
|
|
0:17 Function Definition: main( (global void)
|
|
0:17 Function Parameters:
|
|
0:19 Sequence
|
|
0:19 Sequence
|
|
0:19 move second child to first child (temp float)
|
|
0:19 'blendscale' (temp float)
|
|
0:19 Constant:
|
|
0:19 1.789000
|
|
0:20 Sequence
|
|
0:20 move second child to first child (temp float)
|
|
0:20 'bias' (temp float)
|
|
0:20 Constant:
|
|
0:20 2.000000
|
|
0:21 Sequence
|
|
0:21 move second child to first child (temp float)
|
|
0:21 'lod' (temp float)
|
|
0:21 Constant:
|
|
0:21 3.000000
|
|
0:22 Sequence
|
|
0:22 move second child to first child (temp float)
|
|
0:22 'proj' (temp float)
|
|
0:22 Constant:
|
|
0:22 2.000000
|
|
0:23 Sequence
|
|
0:23 move second child to first child (temp float)
|
|
0:23 'coords1D' (temp float)
|
|
0:23 Constant:
|
|
0:23 1.789000
|
|
0:24 Sequence
|
|
0:24 move second child to first child (temp 3-component vector of float)
|
|
0:24 'coords3D' (temp 3-component vector of float)
|
|
0:24 Constant:
|
|
0:24 1.789000
|
|
0:24 2.718000
|
|
0:24 3.453000
|
|
0:25 Sequence
|
|
0:25 move second child to first child (temp 4-component vector of float)
|
|
0:25 'coords4D' (temp 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 1.789000
|
|
0:25 2.718000
|
|
0:25 3.453000
|
|
0:25 2.000000
|
|
0:26 Sequence
|
|
0:26 move second child to first child (temp 4-component vector of float)
|
|
0:26 'color' (temp 4-component vector of float)
|
|
0:26 Constant:
|
|
0:26 0.000000
|
|
0:26 0.000000
|
|
0:26 0.000000
|
|
0:26 0.000000
|
|
0:28 add second child into first child (temp 4-component vector of float)
|
|
0:28 'color' (temp 4-component vector of float)
|
|
0:28 texture (global 4-component vector of float)
|
|
0:28 'texSampler1D' (uniform sampler1D)
|
|
0:28 'coords1D' (temp float)
|
|
0:29 add second child into first child (temp 4-component vector of float)
|
|
0:29 'color' (temp 4-component vector of float)
|
|
0:29 texture (global 4-component vector of float)
|
|
0:29 'texSampler1D' (uniform sampler1D)
|
|
0:29 'coords1D' (temp float)
|
|
0:29 'bias' (temp float)
|
|
0:30 add second child into first child (temp 4-component vector of float)
|
|
0:30 'color' (temp 4-component vector of float)
|
|
0:30 textureProj (global 4-component vector of float)
|
|
0:30 'texSampler1D' (uniform sampler1D)
|
|
0:30 'coords2D' (smooth in 2-component vector of float)
|
|
0:31 add second child into first child (temp 4-component vector of float)
|
|
0:31 'color' (temp 4-component vector of float)
|
|
0:31 textureProj (global 4-component vector of float)
|
|
0:31 'texSampler1D' (uniform sampler1D)
|
|
0:31 'coords4D' (temp 4-component vector of float)
|
|
0:32 add second child into first child (temp 4-component vector of float)
|
|
0:32 'color' (temp 4-component vector of float)
|
|
0:32 textureProj (global 4-component vector of float)
|
|
0:32 'texSampler1D' (uniform sampler1D)
|
|
0:32 'coords2D' (smooth in 2-component vector of float)
|
|
0:32 'bias' (temp float)
|
|
0:33 add second child into first child (temp 4-component vector of float)
|
|
0:33 'color' (temp 4-component vector of float)
|
|
0:33 textureProj (global 4-component vector of float)
|
|
0:33 'texSampler1D' (uniform sampler1D)
|
|
0:33 'coords4D' (temp 4-component vector of float)
|
|
0:33 'bias' (temp float)
|
|
0:35 add second child into first child (temp 4-component vector of float)
|
|
0:35 'color' (temp 4-component vector of float)
|
|
0:35 texture (global 4-component vector of float)
|
|
0:35 'texSampler2D' (uniform sampler2D)
|
|
0:35 'coords2D' (smooth in 2-component vector of float)
|
|
0:36 add second child into first child (temp 4-component vector of float)
|
|
0:36 'color' (temp 4-component vector of float)
|
|
0:36 texture (global 4-component vector of float)
|
|
0:36 'texSampler2D' (uniform sampler2D)
|
|
0:36 'coords2D' (smooth in 2-component vector of float)
|
|
0:36 'bias' (temp float)
|
|
0:37 add second child into first child (temp 4-component vector of float)
|
|
0:37 'color' (temp 4-component vector of float)
|
|
0:37 textureProj (global 4-component vector of float)
|
|
0:37 'texSampler2D' (uniform sampler2D)
|
|
0:37 'coords3D' (temp 3-component vector of float)
|
|
0:38 add second child into first child (temp 4-component vector of float)
|
|
0:38 'color' (temp 4-component vector of float)
|
|
0:38 textureProj (global 4-component vector of float)
|
|
0:38 'texSampler2D' (uniform sampler2D)
|
|
0:38 'coords4D' (temp 4-component vector of float)
|
|
0:38 'bias' (temp float)
|
|
0:40 add second child into first child (temp 4-component vector of float)
|
|
0:40 'color' (temp 4-component vector of float)
|
|
0:40 texture (global 4-component vector of float)
|
|
0:40 'texSampler3D' (uniform sampler3D)
|
|
0:40 'coords3D' (temp 3-component vector of float)
|
|
0:41 add second child into first child (temp 4-component vector of float)
|
|
0:41 'color' (temp 4-component vector of float)
|
|
0:41 texture (global 4-component vector of float)
|
|
0:41 'texSampler3D' (uniform sampler3D)
|
|
0:41 'coords3D' (temp 3-component vector of float)
|
|
0:41 'bias' (temp float)
|
|
0:42 add second child into first child (temp 4-component vector of float)
|
|
0:42 'color' (temp 4-component vector of float)
|
|
0:42 textureProj (global 4-component vector of float)
|
|
0:42 'texSampler3D' (uniform sampler3D)
|
|
0:42 'coords4D' (temp 4-component vector of float)
|
|
0:43 add second child into first child (temp 4-component vector of float)
|
|
0:43 'color' (temp 4-component vector of float)
|
|
0:43 textureProj (global 4-component vector of float)
|
|
0:43 'texSampler3D' (uniform sampler3D)
|
|
0:43 'coords4D' (temp 4-component vector of float)
|
|
0:43 'bias' (temp float)
|
|
0:45 add second child into first child (temp 4-component vector of float)
|
|
0:45 'color' (temp 4-component vector of float)
|
|
0:45 texture (global 4-component vector of float)
|
|
0:45 'texSamplerCube' (uniform samplerCube)
|
|
0:45 'coords3D' (temp 3-component vector of float)
|
|
0:46 add second child into first child (temp 4-component vector of float)
|
|
0:46 'color' (temp 4-component vector of float)
|
|
0:46 texture (global 4-component vector of float)
|
|
0:46 'texSamplerCube' (uniform samplerCube)
|
|
0:46 'coords3D' (temp 3-component vector of float)
|
|
0:46 'bias' (temp float)
|
|
0:48 add second child into first child (temp 4-component vector of float)
|
|
0:48 'color' (temp 4-component vector of float)
|
|
0:48 texture (global 4-component vector of float)
|
|
0:48 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:48 'coords3D' (temp 3-component vector of float)
|
|
0:49 add second child into first child (temp 4-component vector of float)
|
|
0:49 'color' (temp 4-component vector of float)
|
|
0:49 texture (global 4-component vector of float)
|
|
0:49 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:49 'coords3D' (temp 3-component vector of float)
|
|
0:49 'bias' (temp float)
|
|
0:50 add second child into first child (temp 4-component vector of float)
|
|
0:50 'color' (temp 4-component vector of float)
|
|
0:50 texture (global 4-component vector of float)
|
|
0:50 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:50 'coords3D' (temp 3-component vector of float)
|
|
0:51 add second child into first child (temp 4-component vector of float)
|
|
0:51 'color' (temp 4-component vector of float)
|
|
0:51 texture (global 4-component vector of float)
|
|
0:51 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:51 'coords3D' (temp 3-component vector of float)
|
|
0:51 'bias' (temp float)
|
|
0:52 add second child into first child (temp 4-component vector of float)
|
|
0:52 'color' (temp 4-component vector of float)
|
|
0:52 textureProj (global 4-component vector of float)
|
|
0:52 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:52 'coords4D' (temp 4-component vector of float)
|
|
0:53 add second child into first child (temp 4-component vector of float)
|
|
0:53 'color' (temp 4-component vector of float)
|
|
0:53 textureProj (global 4-component vector of float)
|
|
0:53 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:53 'coords4D' (temp 4-component vector of float)
|
|
0:53 'bias' (temp float)
|
|
0:54 add second child into first child (temp 4-component vector of float)
|
|
0:54 'color' (temp 4-component vector of float)
|
|
0:54 textureProj (global 4-component vector of float)
|
|
0:54 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:54 'coords4D' (temp 4-component vector of float)
|
|
0:55 add second child into first child (temp 4-component vector of float)
|
|
0:55 'color' (temp 4-component vector of float)
|
|
0:55 textureProj (global 4-component vector of float)
|
|
0:55 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:55 'coords4D' (temp 4-component vector of float)
|
|
0:55 'bias' (temp float)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 2-component vector of int)
|
|
0:57 'iCoords2D' (temp 2-component vector of int)
|
|
0:57 Constant:
|
|
0:57 0 (const int)
|
|
0:57 5 (const int)
|
|
0:58 Sequence
|
|
0:58 move second child to first child (temp int)
|
|
0:58 'iLod' (temp int)
|
|
0:58 Constant:
|
|
0:58 1 (const int)
|
|
0:60 add second child into first child (temp 4-component vector of float)
|
|
0:60 'color' (temp 4-component vector of float)
|
|
0:60 textureFetch (global 4-component vector of float)
|
|
0:60 'texSampler2D' (uniform sampler2D)
|
|
0:60 'iCoords2D' (temp 2-component vector of int)
|
|
0:60 'iLod' (temp int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 2-component vector of float)
|
|
0:62 'gradX' (temp 2-component vector of float)
|
|
0:62 dPdx (global 2-component vector of float)
|
|
0:62 'coords2D' (smooth in 2-component vector of float)
|
|
0:63 Sequence
|
|
0:63 move second child to first child (temp 2-component vector of float)
|
|
0:63 'gradY' (temp 2-component vector of float)
|
|
0:63 dPdy (global 2-component vector of float)
|
|
0:63 'coords2D' (smooth in 2-component vector of float)
|
|
0:66 add second child into first child (temp 4-component vector of float)
|
|
0:66 'color' (temp 4-component vector of float)
|
|
0:66 textureGrad (global 4-component vector of float)
|
|
0:66 'texSampler2D' (uniform sampler2D)
|
|
0:66 'coords2D' (smooth in 2-component vector of float)
|
|
0:66 'gradX' (temp 2-component vector of float)
|
|
0:66 'gradY' (temp 2-component vector of float)
|
|
0:67 add second child into first child (temp 4-component vector of float)
|
|
0:67 'color' (temp 4-component vector of float)
|
|
0:67 textureProjGrad (global 4-component vector of float)
|
|
0:67 'texSampler2D' (uniform sampler2D)
|
|
0:67 Construct vec3 (temp 3-component vector of float)
|
|
0:67 'coords2D' (smooth in 2-component vector of float)
|
|
0:67 'proj' (temp float)
|
|
0:67 'gradX' (temp 2-component vector of float)
|
|
0:67 'gradY' (temp 2-component vector of float)
|
|
0:68 add second child into first child (temp 4-component vector of float)
|
|
0:68 'color' (temp 4-component vector of float)
|
|
0:68 textureGradOffset (global 4-component vector of float)
|
|
0:68 'texSampler2D' (uniform sampler2D)
|
|
0:68 'coords2D' (smooth in 2-component vector of float)
|
|
0:68 'gradX' (temp 2-component vector of float)
|
|
0:68 'gradY' (temp 2-component vector of float)
|
|
0:68 Constant:
|
|
0:68 3 (const int)
|
|
0:68 -7 (const int)
|
|
0:69 add second child into first child (temp 4-component vector of float)
|
|
0:69 'color' (temp 4-component vector of float)
|
|
0:69 textureProjGradOffset (global 4-component vector of float)
|
|
0:69 'texSampler2D' (uniform sampler2D)
|
|
0:69 'coords3D' (temp 3-component vector of float)
|
|
0:69 'gradX' (temp 2-component vector of float)
|
|
0:69 'gradY' (temp 2-component vector of float)
|
|
0:69 Constant:
|
|
0:69 3 (const int)
|
|
0:69 -7 (const int)
|
|
0:70 add second child into first child (temp 4-component vector of float)
|
|
0:70 'color' (temp 4-component vector of float)
|
|
0:70 textureGrad (global float)
|
|
0:70 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:70 Construct vec3 (temp 3-component vector of float)
|
|
0:70 'coords2D' (smooth in 2-component vector of float)
|
|
0:70 'lod' (temp float)
|
|
0:70 'gradX' (temp 2-component vector of float)
|
|
0:70 'gradY' (temp 2-component vector of float)
|
|
0:72 move second child to first child (temp 4-component vector of float)
|
|
0:72 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
|
0:72 mix (global 4-component vector of float)
|
|
0:72 'color' (temp 4-component vector of float)
|
|
0:72 'u' (uniform 4-component vector of float)
|
|
0:72 component-wise multiply (temp float)
|
|
0:72 'blend' (uniform float)
|
|
0:72 'blendscale' (temp float)
|
|
0:? Linker Objects
|
|
0:? 'texSampler1D' (uniform sampler1D)
|
|
0:? 'texSampler2D' (uniform sampler2D)
|
|
0:? 'texSampler3D' (uniform sampler3D)
|
|
0:? 'texSamplerCube' (uniform samplerCube)
|
|
0:? 'shadowSampler1D' (uniform sampler1DShadow)
|
|
0:? 'shadowSampler2D' (uniform sampler2DShadow)
|
|
0:? 'blend' (uniform float)
|
|
0:? 'scale' (uniform 2-component vector of float)
|
|
0:? 'u' (uniform 4-component vector of float)
|
|
0:? 't' (smooth in 2-component vector of float)
|
|
0:? 'coords2D' (smooth in 2-component vector of float)
|
|
|