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11 lines
196 B
GLSL
11 lines
196 B
GLSL
#version 310 es
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void main() {
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switch (gl_InstanceIndex) {
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case 0: return;
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case 1: gl_Position = vec4(0.0); break;
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case 2: return;
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case 3: return;
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}
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gl_Position.x += 0.123;
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}
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