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11 lines
203 B
GLSL
11 lines
203 B
GLSL
float4 a[4];
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struct {
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float4 m[7];
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} s[11];
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float4 PixelShaderFunction(int i, float4 input[3]) : COLOR0
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{
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float4 b[10];
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return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i];
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} |