mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-24 04:04:58 +00:00
782aa830b6
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@25314 e7fa87d3-cd2b-0410-9028-fcbf551c1848
355 lines
15 KiB
Plaintext
355 lines
15 KiB
Plaintext
130.frag
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Warning, version 130 is not yet complete; most features are present, but a few are missing.
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ERROR: 0:25: 'textureGather(...)' : not supported for this version or the enabled extensions
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ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
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ERROR: 0:38: 'gl_Color' : redeclaring non-array as array
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ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
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WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...)
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ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion)
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ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type '3-component vector of uint' and a right operand of type '3-component vector of uint' (or there is no acceptable conversion)
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ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion)
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ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found
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ERROR: 0:80: 'assign' : cannot convert from 'const float' to '4-component vector of float'
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ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
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WARNING: 0:120: '#extension' : extension is only partially supported: GL_ARB_shading_language_420pack
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ERROR: 0:123: 'uniform block' : not supported for this version or the enabled extensions
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ERROR: 0:130: '.' : field selection not allowed on matrix
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ERROR: 0:130: 'm43' : can't use function syntax on variable
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ERROR: 0:130: '=' : cannot convert from 'const float' to 'int'
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ERROR: 0:132: 'gl_MinProgramTexelOffset' : undeclared identifier
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ERROR: 0:132: 'gl_MaxProgramTexelOffset' : undeclared identifier
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ERROR: 18 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:16 Function Definition: main( (void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Sequence
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0:18 move second child to first child (float)
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0:18 'clip' (float)
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0:18 direct index (smooth float)
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0:18 'gl_ClipDistance' (smooth in unsized array of float)
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0:18 Constant:
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0:18 3 (const int)
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0:23 Function Definition: foo( (void)
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0:23 Function Parameters:
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0:25 Sequence
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0:25 Sequence
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0:25 move second child to first child (4-component vector of float)
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0:25 's' (4-component vector of float)
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0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float)
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0:25 'sampC' (uniform samplerCube)
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0:25 Constant:
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0:25 0.200000
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0:25 0.200000
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0:25 0.200000
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0:30 Function Definition: bar( (void)
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0:30 Function Parameters:
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0:32 Sequence
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0:32 Sequence
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0:32 move second child to first child (4-component vector of float)
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0:32 's' (4-component vector of float)
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0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float)
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0:32 'sampC' (uniform samplerCube)
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0:32 Constant:
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0:32 0.200000
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0:32 0.200000
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0:32 0.200000
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0:43 Function Definition: bar2( (void)
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0:43 Function Parameters:
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0:45 Sequence
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0:45 Sequence
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0:45 move second child to first child (4-component vector of float)
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0:45 's' (4-component vector of float)
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0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float)
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0:45 'sampC' (uniform samplerCube)
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0:45 Constant:
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0:45 0.200000
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0:45 0.200000
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0:45 0.200000
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0:49 move second child to first child (3-component vector of bool)
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0:49 'b3' (3-component vector of bool)
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0:49 Compare Less Than (3-component vector of bool)
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0:49 'uv3' (3-component vector of uint)
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0:49 'uv3' (3-component vector of uint)
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0:50 move second child to first child (3-component vector of bool)
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0:50 'b3' (3-component vector of bool)
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0:50 Equal (3-component vector of bool)
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0:50 'uv3' (3-component vector of uint)
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0:50 'uv3' (3-component vector of uint)
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0:56 direct index (int)
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0:56 'a1' (1-element array of int)
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0:56 Constant:
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0:56 0 (const int)
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0:57 direct index (int)
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0:57 'a2' (1-element array of int)
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0:57 Constant:
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0:57 0 (const int)
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0:60 direct index (int)
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0:60 'a3' (4-element array of int)
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0:60 Constant:
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0:60 3 (const int)
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0:61 Compare Not Equal (bool)
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0:61 'b3' (3-component vector of bool)
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0:61 'b3' (3-component vector of bool)
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0:62 Constant:
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0:62 false (const bool)
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0:63 Constant:
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0:63 false (const bool)
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0:64 Constant:
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0:64 false (const bool)
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0:65 Constant:
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0:65 true (const bool)
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0:66 Constant:
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0:66 false (const bool)
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0:77 Function Definition: bar23( (void)
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0:77 Function Parameters:
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0:? Sequence
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0:80 's' (4-component vector of float)
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0:81 move second child to first child (4-component vector of float)
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0:81 's' (4-component vector of float)
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0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float)
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0:81 'samp2DR' (uniform sampler2DRect)
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0:81 Constant:
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0:81 0.300000
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0:81 0.300000
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0:81 Constant:
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0:81 1 (const int)
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0:81 1 (const int)
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0:82 move second child to first child (4-component vector of float)
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0:82 's' (4-component vector of float)
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0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
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0:82 'samp2D' (uniform sampler2D)
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0:82 Constant:
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0:82 0.300000
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0:82 0.300000
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0:82 Constant:
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0:82 1 (const int)
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0:82 1 (const int)
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0:83 move second child to first child (4-component vector of float)
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0:83 's' (4-component vector of float)
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0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float)
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0:83 'samp2DA' (uniform sampler2DArray)
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0:83 Constant:
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0:83 0.300000
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0:83 0.300000
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0:83 0.300000
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0:83 Constant:
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0:83 1 (const int)
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0:83 1 (const int)
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0:84 move second child to first child (4-component vector of float)
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0:84 's' (4-component vector of float)
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0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float)
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0:84 'samp2DS' (uniform sampler2DShadow)
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0:84 Constant:
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0:84 0.300000
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0:84 0.300000
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0:84 Constant:
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0:84 1.300000
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0:84 Constant:
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0:84 1 (const int)
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0:84 1 (const int)
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0:85 move second child to first child (4-component vector of float)
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0:85 's' (4-component vector of float)
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0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float)
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0:85 'samp2D' (uniform sampler2D)
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0:85 Constant:
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0:85 0.300000
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0:85 0.300000
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0:85 Constant:
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0:85 1 (const int)
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0:85 1 (const int)
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0:85 Constant:
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0:85 2 (const int)
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0:90 Function Definition: bar234( (void)
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0:90 Function Parameters:
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0:? Sequence
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0:93 move second child to first child (4-component vector of float)
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0:93 's' (4-component vector of float)
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0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
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0:93 'samp2D' (uniform sampler2D)
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0:93 Constant:
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0:93 0.300000
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0:93 0.300000
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0:93 Constant:
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0:93 1 (const int)
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0:93 1 (const int)
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0:94 move second child to first child (4-component vector of float)
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0:94 's' (4-component vector of float)
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0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float)
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0:94 'samp2DA' (uniform sampler2DArray)
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0:94 Constant:
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0:94 0.300000
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0:94 0.300000
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0:94 0.300000
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0:94 Constant:
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0:94 1 (const int)
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0:94 1 (const int)
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0:95 move second child to first child (4-component vector of float)
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0:95 's' (4-component vector of float)
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0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float)
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0:95 'samp2DR' (uniform sampler2DRect)
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0:95 Constant:
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0:95 0.300000
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0:95 0.300000
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0:95 Constant:
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0:95 1 (const int)
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0:95 1 (const int)
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0:96 move second child to first child (4-component vector of float)
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0:96 's' (4-component vector of float)
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0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float)
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0:96 'samp2DS' (uniform sampler2DShadow)
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0:96 Constant:
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0:96 0.300000
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0:96 0.300000
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0:96 Constant:
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0:96 1.300000
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0:96 Constant:
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0:96 1 (const int)
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0:96 1 (const int)
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0:97 move second child to first child (4-component vector of float)
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0:97 's' (4-component vector of float)
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0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float)
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0:97 'samp2D' (uniform sampler2D)
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0:97 Constant:
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0:97 0.300000
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0:97 0.300000
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0:97 Constant:
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0:97 1 (const int)
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0:97 1 (const int)
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0:97 Constant:
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0:97 2 (const int)
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0:107 Function Definition: bar235( (void)
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0:107 Function Parameters:
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0:109 Sequence
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0:109 Sequence
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0:109 move second child to first child (3-component vector of int)
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0:109 'a' (3-component vector of int)
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0:109 Function Call: textureSize(sAC1;i1; (3-component vector of int)
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0:109 'Sca' (uniform samplerCubeArray)
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0:109 Constant:
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0:109 3 (const int)
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0:110 Sequence
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0:110 move second child to first child (4-component vector of float)
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0:110 'b' (4-component vector of float)
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0:110 Function Call: texture(sAC1;vf4; (4-component vector of float)
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0:110 'Sca' (uniform samplerCubeArray)
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0:110 'i' (smooth in 4-component vector of float)
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0:111 Sequence
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0:111 move second child to first child (4-component vector of int)
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0:111 'c' (4-component vector of int)
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0:111 Function Call: texture(isA31;vf4;f1; (4-component vector of int)
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0:111 'Isca' (uniform isampler3DArray)
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0:111 'i' (smooth in 4-component vector of float)
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0:111 Constant:
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0:111 0.700000
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0:112 Sequence
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0:112 move second child to first child (4-component vector of uint)
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0:112 'd' (4-component vector of uint)
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0:112 Function Call: texture(usAC1;vf4; (4-component vector of uint)
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0:112 'Usca' (uniform usamplerCubeArray)
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0:112 'i' (smooth in 4-component vector of float)
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0:114 move second child to first child (4-component vector of float)
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0:114 'b' (4-component vector of float)
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0:114 Function Call: textureLod(sAC1;vf4;f1; (4-component vector of float)
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0:114 'Sca' (uniform samplerCubeArray)
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0:114 'i' (smooth in 4-component vector of float)
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0:114 Constant:
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0:114 1.700000
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0:115 move second child to first child (3-component vector of int)
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0:115 'a' (3-component vector of int)
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0:115 Function Call: textureSize(sASC1;i1; (3-component vector of int)
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0:115 'Scas' (uniform samplerCubeArrayShadow)
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0:115 direct index (int)
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0:115 'a' (3-component vector of int)
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0:115 Constant:
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0:115 0 (const int)
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0:116 Sequence
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0:116 move second child to first child (float)
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0:116 'f' (float)
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0:116 Function Call: texture(sASC1;vf4;f1; (float)
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0:116 'Scas' (uniform samplerCubeArrayShadow)
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0:116 'i' (smooth in 4-component vector of float)
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0:116 direct index (float)
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0:116 'b' (4-component vector of float)
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0:116 Constant:
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0:116 1 (const int)
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0:117 move second child to first child (4-component vector of int)
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0:117 'c' (4-component vector of int)
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0:117 Function Call: textureGrad(isA31;vf4;vf3;vf3; (4-component vector of int)
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0:117 'Isca' (uniform isampler3DArray)
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0:117 'i' (smooth in 4-component vector of float)
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0:117 Constant:
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0:117 0.100000
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0:117 0.100000
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0:117 0.100000
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0:117 Constant:
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0:117 0.200000
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0:117 0.200000
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0:117 0.200000
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0:126 Function Definition: bar23444( (void)
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0:126 Function Parameters:
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0:? Sequence
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0:129 Sequence
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0:129 move second child to first child (float)
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0:129 'a1' (float)
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0:129 direct index (float)
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0:129 direct index (3-component vector of float)
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0:129 'm43' (4X3 matrix of float)
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0:129 Constant:
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0:129 3 (const int)
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0:129 Constant:
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0:129 1 (const int)
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0:131 Sequence
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0:131 move second child to first child (float)
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0:131 'b' (const (read only) float)
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0:131 component-wise multiply (float)
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0:131 Constant:
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0:131 2.000000
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0:131 'a1' (float)
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0:132 move second child to first child (float)
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0:132 direct index (float)
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0:132 'a' (3-component vector of float)
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0:132 Constant:
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0:132 0 (const int)
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0:132 add (float)
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0:132 'gl_MinProgramTexelOffset' (float)
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0:132 'gl_MaxProgramTexelOffset' (float)
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0:? Linker Objects
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0:? 'a' (3-component vector of float)
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0:? 'b' (float)
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0:? 'c' (int)
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0:? 'i' (smooth in 4-component vector of float)
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0:? 'o' (out 4-component vector of float)
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0:? 'fflat' (flat in float)
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0:? 'fsmooth' (smooth in float)
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0:? 'fnop' (noperspective in float)
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0:? 'gl_ClipDistance' (smooth in unsized array of float)
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0:? 'sampC' (uniform samplerCube)
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0:? 'gl_Color' (smooth in 4-component vector of float)
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0:? 'gl_Color' (flat in 4-component vector of float)
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0:? 'samp2D' (uniform sampler2D)
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0:? 'samp2DS' (uniform sampler2DShadow)
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0:? 'samp2DR' (uniform sampler2DRect)
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0:? 'samp2DA' (uniform sampler2DArray)
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0:? 'Sca' (uniform samplerCubeArray)
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0:? 'Isca' (uniform isampler3DArray)
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0:? 'Usca' (uniform usamplerCubeArray)
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0:? 'Scas' (uniform samplerCubeArrayShadow)
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0:? 'ai' (const 3-element array of int)
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0:? 10 (const int)
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0:? 23 (const int)
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0:? 32 (const int)
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0:? 'instanceName' (layout(binding=0 column_major shared ) uniform block{layout(column_major shared ) uniform int a})
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0:? 'bounds' (layout(binding=0 ) uniform sampler2D)
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Linked fragment stage:
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