glslang/Test/baseResults/link1.frag.out
John Kessenich 7cbfdf4394 Minor infrastructure changes, to simplify an upcoming check in:
- print out block member types when printing a block (makes all test results change)
 - const versions of all intermediate.h type-identification methods
 - layoutSlotLocation -> layoutLocation

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-01-06 21:27:56 +00:00

287 lines
10 KiB
Plaintext

link1.frag
Warning, version 130 is not yet complete; most features are present, but a few are missing.
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'a' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 Constant:
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'b' (4-component vector of float)
0:17 vector-scale (4-component vector of float)
0:17 Constant:
0:17 8.000000
0:17 'a' (4-component vector of float)
0:19 Function Definition: foo(mf22; (2-component vector of int)
0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float)
0:21 Sequence
0:21 Branch: Return with expression
0:21 Convert float to int (2-component vector of int)
0:21 direct index (2-component vector of float)
0:21 'm' (in 2X2 matrix of float)
0:21 Constant:
0:21 0 (const int)
0:24 Sequence
0:24 move second child to first child (4-component vector of float)
0:24 'c' (4-component vector of float)
0:24 component-wise multiply (4-component vector of float)
0:24 'b' (4-component vector of float)
0:24 'b' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float)
0:? 'ci' (const int)
0:? 8 (const int)
0:? 'a' (4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float)
0:? 'b' (4-component vector of float)
0:? 'c' (4-component vector of float)
0:? 'cv3' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'cv3n' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'cv3e' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'um2' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'um2n' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'um2e' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 's' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'sn' (uniform structure{int a, float b})
0:? 'se' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
link2.frag
Warning, version 130 is not yet complete; most features are present, but a few are missing.
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'd' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 Constant:
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'e' (4-component vector of float)
0:13 vector-scale (4-component vector of float)
0:13 Constant:
0:13 8.000000
0:13 'd' (4-component vector of float)
0:15 Function Definition: foo( (2-component vector of int)
0:15 Function Parameters:
0:17 Sequence
0:17 Branch: Return with expression
0:17 Constant:
0:17 2 (const int)
0:17 2 (const int)
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'f' (4-component vector of float)
0:20 component-wise multiply (4-component vector of float)
0:20 'e' (4-component vector of float)
0:20 'e' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 2-component vector of float)
0:? 'ci' (const int)
0:? 8 (const int)
0:? 'd' (4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (flat in 4-component vector of float)
0:? 'e' (4-component vector of float)
0:? 'f' (4-component vector of float)
0:? 'cv3' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'cv3e' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 2.900000
0:? 'um2' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'um2n' (uniform 2X2 matrix of float)
0:? 'um2e' (uniform 2X2 matrix of float)
0:? 3.000000
0:? 0.000000
0:? 0.000000
0:? 3.000000
0:? 's' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'sn' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'se' (uniform structure{int a, float b})
0:? 81 (const int)
0:? 3.900000
link3.frag
0:? Sequence
0:? Linker Objects
0:? 'iv3' (smooth in highp 2-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: Types must match:
glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float"
ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match:
cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float"
ERROR: Linking fragment stage: Initializers must match:
cv3e
ERROR: Linking fragment stage: Initializers must match:
um2e
ERROR: Linking fragment stage: Initializers must match:
se
ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders
ERROR: Linking fragment stage: Types must match:
ERROR: Linking fragment stage: Precision qualifiers must match:
iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float"
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'a' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 Constant:
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'b' (4-component vector of float)
0:17 vector-scale (4-component vector of float)
0:17 Constant:
0:17 8.000000
0:17 'a' (4-component vector of float)
0:19 Function Definition: foo(mf22; (2-component vector of int)
0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float)
0:21 Sequence
0:21 Branch: Return with expression
0:21 Convert float to int (2-component vector of int)
0:21 direct index (2-component vector of float)
0:21 'm' (in 2X2 matrix of float)
0:21 Constant:
0:21 0 (const int)
0:24 Sequence
0:24 move second child to first child (4-component vector of float)
0:24 'c' (4-component vector of float)
0:24 component-wise multiply (4-component vector of float)
0:24 'b' (4-component vector of float)
0:24 'b' (4-component vector of float)
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'd' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 Constant:
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'e' (4-component vector of float)
0:13 vector-scale (4-component vector of float)
0:13 Constant:
0:13 8.000000
0:13 'd' (4-component vector of float)
0:15 Function Definition: foo( (2-component vector of int)
0:15 Function Parameters:
0:17 Sequence
0:17 Branch: Return with expression
0:17 Constant:
0:17 2 (const int)
0:17 2 (const int)
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'f' (4-component vector of float)
0:20 component-wise multiply (4-component vector of float)
0:20 'e' (4-component vector of float)
0:20 'e' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float)
0:? 'ci' (const int)
0:? 8 (const int)
0:? 'a' (4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float)
0:? 'b' (4-component vector of float)
0:? 'c' (4-component vector of float)
0:? 'cv3' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'cv3n' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'cv3e' (const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
0:? 'um2' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'um2n' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'um2e' (uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 's' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'sn' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'se' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'd' (4-component vector of float)
0:? 'e' (4-component vector of float)
0:? 'f' (4-component vector of float)