glslang/Test/baseResults/versionsErrors.vert.out
John Kessenich 5053a39578 Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding'
 - always set the member storage qualifier, not just when the shader explicitly set it
 - don't include in/out members as objects that are resized by geometry/primitive layout specifiers
As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-01-07 17:44:41 +00:00

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versionsErrors.vert
Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
WARNING: 0:38: attribute deprecated in version 130; may be removed in future release
ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420
ERROR: 0:45: 'discard' : not supported in this stage: vertex
ERROR: 2 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:42 Function Definition: main( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (4-component vector of float)
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 (4-component vector of float)
0:44 'color' (in 3-component vector of float)
0:44 Constant:
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
Linked vertex stage: