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https://github.com/RPCS3/glslang.git
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21f1286f57
This lets ES shaders use non-constant initializers for non-constant globals.
228 lines
4.9 KiB
GLSL
228 lines
4.9 KiB
GLSL
// okay
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#version 100
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int a[3] = { 2, 3, 4, }; // ERROR (lots)
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#version 100
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int uint;
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attribute vec4 v[3]; // ERROR
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float f = 2; // ERROR
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uniform block { // ERROR
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int x;
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};
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void foo(float);
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void main()
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{
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foo(3); // ERROR
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int s = 1 << 4; // ERROR
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s = 16 >> 2; // ERROR
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if (a == a); // ERROR
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int b, c;
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b = c & 4; // ERROR
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b = c % 4; // ERROR
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b = c | 4; // ERROR
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b >>= 2; // ERROR
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b <<= 2; // ERROR
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b %= 3; // ERROR
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struct S {
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float f;
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float a[10];
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} s1, s2;
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s1 = s2; // ERROR
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if (s1 == s2); // ERROR
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if (s1 != s2); // ERROR
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switch(b) { // ERROR
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}
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}
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invariant gl_FragColor;
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float fa[]; // ERROR
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float f13;
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invariant f13; // ERROR
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struct S { int a; };
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invariant S; // ERROR, not an input or output
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invariant float fi; // ERROR
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varying vec4 av;
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invariant av; // okay in v100
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void foo10()
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{
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invariant f; // ERROR
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invariant float f2; // ERROR
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float f3;
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invariant f3; // ERROR
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}
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uniform vec2 uv2;
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invariant uv2; // ERROR
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invariant uniform vec3 uv3; // ERROR
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sampler2D glob2D; // ERROR
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void f11(sampler2D p2d)
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{
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sampler2D v2D; // ERROR
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}
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varying sampler2D vary2D; // ERROR
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struct sp {
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highp float f;
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in float g; // ERROR
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uniform float h; // ERROR
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invariant float i; // ERROR
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};
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uniform sampler3D s3D; // ERROR
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#extension GL_OES_texture_3D : enable
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precision highp sampler3D;
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uniform sampler3D s3D2;
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void foo234()
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{
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texture3D(s3D2, vec3(0.2), 0.2);
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texture3DProj(s3D2, v[1], 0.4);
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dFdx(v[0]); // ERROR
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dFdy(3.2); // ERROR
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fwidth(f13); // ERROR
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}
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#extension GL_OES_standard_derivatives : enable
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void foo236()
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{
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dFdx(v[0]);
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dFdy(3.2);
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fwidth(f13);
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gl_FragDepth = f13; // ERROR
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gl_FragDepthEXT = f13; // ERROR
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}
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#extension GL_EXT_frag_depth : enable
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void foo239()
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{
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gl_FragDepth = f13; // ERROR
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gl_FragDepthEXT = f13;
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}
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#extension GL_OES_EGL_image_external : enable
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uniform samplerExternalOES sExt;
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void foo245()
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{
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texture2D(sExt, vec2(0.2));
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texture2DProj(sExt, vec3(f13));
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texture2DProj(sExt, v[2]);
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}
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precision mediump samplerExternalOES;
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uniform samplerExternalOES mediumExt;
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uniform highp samplerExternalOES highExt;
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void foo246()
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{
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texture2D(mediumExt, vec2(0.2));
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texture2DProj(highExt, v[2]);
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texture3D(sExt, vec3(f13)); // ERROR
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texture2DProjLod(sExt, vec3(f13), f13); // ERROR
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int a;
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~a; // ERROR
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a | a; // ERROR
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a & a; // ERROR
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}
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#extension GL_OES_EGL_image_external : disable
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uniform sampler2D s2Dg;
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int foo203940(int a, float b, float a) // ERROR, a redefined
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{
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texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2); // ERROR, extension not enabled
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return a;
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}
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float f123 = 4.0f; // ERROR
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float f124 = 5e10F; // ERROR
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#extension GL_EXT_shader_texture_lod : enable
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uniform samplerCube sCube;
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void foo323433()
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{
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texture2DLodEXT(s2Dg, uv2, f13);
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texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2);
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texture2DGradEXT(s2Dg, uv2, uv2, uv2);
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textureCubeGradEXT(sCube, vec3(f13), vec3(f13), vec3(f13));
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}
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int fgfg(float f, mediump int i);
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int fgfg(float f, highp int i) { return 2; } // ERROR, precision qualifier difference
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int fffg(float f);
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int fffg(float f); // ERROR, can't have multiple prototypes
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int gggf(float f);
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int gggf(float f) { return 2; }
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int agggf(float f) { return 2; }
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int agggf(float f);
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int agggf(float f); // ERROR, second prototype
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varying struct SSS { float f; } s; // ERROR
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int vf(void);
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int vf2();
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int vf3(void v); // ERROR
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int vf4(int, void); // ERROR
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int vf5(int, void v); // ERROR
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void badswizzle()
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{
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vec3 a[5];
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a.y; // ERROR, no array swizzle
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a.zy; // ERROR, no array swizzle
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a.nothing; // ERROR
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a.length(); // ERROR, not this version
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a.method(); // ERROR
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}
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float fooinit();
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float fooinittest()
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{
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return fooinit();
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}
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// Test extra-function initializers
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const float fi1 = 3.0;
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const float fi2 = 4.0;
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const float fi3 = 5.0;
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float fooinit()
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{
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return fi1 + fi2 + fi3; // should make a constant of 12.0
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}
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int init1 = gl_FrontFacing ? 1 : 2; // ERROR, non-const initializer
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#ifdef GL_EXT_shader_non_constant_global_initializers
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#extension GL_EXT_shader_non_constant_global_initializers : enable
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#endif
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int init2 = gl_FrontFacing ? 1 : 2;
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#pragma STDGL invariant(all)
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#line 3000
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#error line of this error should be 3000
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uniform samplerExternalOES badExt; // syntax ERROR
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