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10 lines
168 B
GLSL
10 lines
168 B
GLSL
float4 PixelShaderFunction(
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float4 a1,
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float4 a2,
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float4 a3,
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float4 a4
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) : COLOR0
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{
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return a1 + a2 * a3 + a4 + float4(a1.rgb * a2.rgb, a3.a);
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}
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