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https://github.com/RPCS3/glslang.git
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57 lines
1.5 KiB
GLSL
57 lines
1.5 KiB
GLSL
#version 450 core
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out gl_PerVertex {
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float gl_CullDistance[3];
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};
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void main()
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{
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gl_CullDistance[2] = 4.5;
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}
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out bool outb; // ERROR
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out sampler2D outo; // ERROR
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out float outa[4];
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out float outaa[4][2];
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struct S { float f; };
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out S outs;
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out S[4] outasa;
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out S outsa[4];
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struct SA { float f[4]; };
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out SA outSA;
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struct SS { float f; S s; };
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out SS outSS;
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layout(binding = 0) uniform atomic_uint aui;
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uint ui;
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void foo()
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{
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SS::f;
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atomicCounterAdd(aui, ui); // ERROR, need 4.6
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atomicCounterSubtract(aui, ui); // ERROR, need 4.6
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atomicCounterMin(aui, ui); // ERROR, need 4.6
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atomicCounterMax(aui, ui); // ERROR, need 4.6
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atomicCounterAnd(aui, ui); // ERROR, need 4.6
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atomicCounterOr(aui, ui); // ERROR, need 4.6
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atomicCounterXor(aui, ui); // ERROR, need 4.6
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atomicCounterExchange(aui, ui); // ERROR, need 4.6
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atomicCounterCompSwap(aui, ui, ui); // ERROR, need 4.6
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int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID; // ERROR, need 4.6
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bool b1;
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anyInvocation(b1); // ERROR, need 4.6
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allInvocations(b1); // ERROR, need 4.6
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allInvocationsEqual(b1); // ERROR, need 4.6
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}
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; // ERROR: no extraneous semicolons
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layout(location = 0) uniform locBlock { // ERROR, no location uniform block
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int a;
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};
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layout(location = 0) buffer locBuffBlock { // ERROR, no location on buffer block
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int b;
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};
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