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27 lines
340 B
GLSL
27 lines
340 B
GLSL
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struct c1_t {
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float4 x;
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};
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struct c2_t {
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bool x;
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float y;
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};
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ConstantBuffer<c1_t> cb1 : register(b12);
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ConstantBuffer<c2_t> cb2[3];
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ConstantBuffer<c2_t> cb3[2][4];
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cbuffer cbuff {
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int c1;
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};
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float4 main() : SV_Target0
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{
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if (cb3[1][2].x)
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return cb1.x + cb2[1].y + c1;
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else
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return cb3[1][3].y;
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}
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