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25 lines
310 B
GLSL
25 lines
310 B
GLSL
float4 fun0()
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{
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return 1.0f;
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}
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uint fun2(float4 col)
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{
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return 7;
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}
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float4 fun4(uint id1, uniform uint id2)
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{
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return id1 * id2;
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}
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float4 fun1(int index)
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{
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uint entityId = fun2(fun0());
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return fun4(entityId, entityId);
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}
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int main() : SV_TARGET
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{
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return fun1;
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} |