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29 lines
477 B
GLSL
29 lines
477 B
GLSL
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float4 main() : SV_Target0
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{
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half h0 = 0;
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half1 h1 = 1;
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half2 h2 = 2;
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half3 h3 = 3;
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half4 h4 = 4;
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half1x1 h11;
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half1x2 h12;
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half1x3 h13;
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half1x4 h14;
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half2x1 h21;
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half2x2 h22 = half2x2(1,2,3,4);
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half2x3 h23 = (half2x3)4.9;
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half2x4 h24;
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half3x1 h31;
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half3x2 h32;
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half3x3 h33;
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half3x4 h34;
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half4x1 h41;
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half4x2 h42;
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half4x3 h43;
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half4x4 h44;
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return h23._11 + h4.y + h0;
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}
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